DreamHack Winter 2011 Day 2 - Page 115
Forum Index > StarCraft 2 Tournaments |
Please stop the tournament comparison discussion. Especially regarding players their runs (Stephano seems to be the current topic). Stay on topic and stick to the games. Consequences will be met out to further derailment. In addition leave the usual out of this topic: -Balance complaints -Map complaints -Stream complaints -Caster/player bashing -Off topic discussions Logically continue this list with things that are obviously frowned upon. Enjoy the free and wonderful event with loads of games and coverage! | ||
Hunterai
Thailand842 Posts
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JohnnyYen
United States313 Posts
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AlternativeEgo
Sweden17309 Posts
On November 25 2011 22:18 MrCon wrote: Tal'darim is THE most balanced map across all matchups from all sc2 maps. Naama on Tal'darim @1:44 here. He no like. | ||
wklbishop
United States1286 Posts
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Luk_e
Germany550 Posts
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CosmicSpiral
United States15275 Posts
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HolydaKing
21253 Posts
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Poyo
Canada790 Posts
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Roggay
Switzerland6320 Posts
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Telcontar
United Kingdom16710 Posts
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gruff
Sweden2276 Posts
On November 25 2011 22:22 Deadiam wrote: I have always wondered this myself. It is a similar concept to Terran or Protoss adding production facilities. I think because the concept of "production facilities" is neglected as Zerg because they only build 1 facility to produce a type of unit. Since you can accumulate larva this is often not as important as for the other races who need production facilities for constant production. Though I agree that getting macro hatches are certainly important when you have enough bases sasturated. | ||
Badfatpanda
United States9719 Posts
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JohnnyYen
United States313 Posts
Third base is making down. | ||
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ZeromuS
Canada13379 Posts
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Luk_e
Germany550 Posts
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HolydaKing
21253 Posts
![]() edit: WAIT, HMM ^^ | ||
OrChard
Hong Kong1119 Posts
one misclick and lose | ||
Synche
United States1345 Posts
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Deadiam
United States69 Posts
On November 25 2011 22:26 gruff wrote: Since you can accumulate larva this is often not as important as for the other races who need production facilities for constant production. Though I agree that getting macro hatches are certainly important when you have enough bases sasturated. Excuse my stupidity when it comes to Zerg, but isnt accumulating larvae not really done prior to 200/200 unless there is some major tech switch incoming? I think early game (after 2nd or 3rd base) the macro hatch should become a mandatory part of their build. I think this is something I have seen Idra start using quite a lot lately. | ||
Telcontar
United Kingdom16710 Posts
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