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[GSL] Nov Code S RO32 D4 - Page 92

Forum Index > StarCraft 2 Tournaments
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kslghost
Profile Joined June 2011
246 Posts
Last Edited: 2011-11-09 12:40:43
November 09 2011 12:39 GMT
#1821
I would say you don't really "fall" to code A until the tourney is over at least (or you get knocked out of the code A portion and U&D). It's kind of completely different now since only 8 people won't "fall" to code A.
poorcloud
Profile Joined April 2011
Singapore2748 Posts
November 09 2011 12:40 GMT
#1822
Played really well but clide is too passive in either attack or macro. You need to expand and set up. Not just send a max army off 3 base and expect to win a game.
ineq
Profile Joined March 2011
Sweden376 Posts
November 09 2011 12:40 GMT
#1823
On November 09 2011 21:37 SolidMustard wrote:
Show nested quote +
On November 09 2011 21:36 ineq wrote:
On November 09 2011 21:35 Holgerius wrote:
On November 09 2011 21:30 Itsmedudeman wrote:
Artosis is so hyped for turtle games. Seriously, macro with 0 harass is not difficult nor exciting.

I totally and utterly understand him. Long macro games are where all aspects of the game come into fruition.


Amen brother!


Not when both turtle with no fight, no harrass, no interaction...


I find them exciting.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
chatuka
Profile Joined July 2011
1351 Posts
November 09 2011 12:40 GMT
#1824
i don't know who to root for in the final match.. the handsome Puzzle, Or the rotund Macro god of war July.

ItsMeDomLee
Profile Joined November 2010
Canada2732 Posts
November 09 2011 12:40 GMT
#1825
On November 09 2011 21:38 WaSa wrote:
haha no Artosis he is NOT one of the best Terrans in the entire world. Maybe not even top 5.


Maybe not top 10 was what you were looking for. Shame really, his TvT is pretty good. He had a good game against MMA last season.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
November 09 2011 12:41 GMT
#1826
On November 09 2011 21:37 SolidMustard wrote:
Show nested quote +
On November 09 2011 21:36 ineq wrote:
On November 09 2011 21:35 Holgerius wrote:
On November 09 2011 21:30 Itsmedudeman wrote:
Artosis is so hyped for turtle games. Seriously, macro with 0 harass is not difficult nor exciting.

I totally and utterly understand him. Long macro games are where all aspects of the game come into fruition.


Amen brother!


Not when both turtle with no fight, no harrass, no interaction...

The point is that the harass didn't work because of excellent play. Hellions, mutas and drops were all mostly denied.

It's good when drops and mutas and stuff aren't killing everything. That shows high level play. Parrying attacks while dealing out your own is going to be a constant when people start to get really good, and that game was an example of the early outworkings of excellent macro play.
Did you ever say Yes to a single joy?
JeowJeow
Profile Joined October 2010
United States86 Posts
November 09 2011 12:41 GMT
#1827
anyone know that outro song that just played?
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
November 09 2011 12:41 GMT
#1828
On November 09 2011 21:40 poorcloud wrote:
Played really well but clide is too passive in either attack or macro. You need to expand and set up. Not just send a max army off 3 base and expect to win a game.


Especially when the Zerg then goes on to....was it 7 bases in the end?
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Nastiness
Profile Joined February 2011
Sweden275 Posts
November 09 2011 12:41 GMT
#1829
On November 09 2011 21:40 poorcloud wrote:
Played really well but clide is too passive in either attack or macro. You need to expand and set up. Not just send a max army off 3 base and expect to win a game.


he wouldve probably attacked right when the mutas came in and caught the medivac with marines.. harass 3d or nat and move out.
There is no rest in the dark realm.
Beakerbite
Profile Joined May 2010
United States127 Posts
November 09 2011 12:41 GMT
#1830
On November 09 2011 21:38 MaderA wrote:
I miss the old special attack ultras used versus structures.

It really sucked because the ultra's didn't do AOE when they attacked buildings which meant svc's were fine and clusters of depots were a pain in the ass.
For the Overmind.
SkullZ9
Profile Joined April 2011
Belgium2048 Posts
November 09 2011 12:41 GMT
#1831
Go July !!!
If july wins, there will be 4zergs and 4 protoss Great gsl
Maenander
Profile Joined November 2002
Germany4926 Posts
November 09 2011 12:41 GMT
#1832
Well, on the bright side we will see Clide again pretty soon ^_^
bittman
Profile Joined February 2011
Australia8759 Posts
November 09 2011 12:42 GMT
#1833
On November 09 2011 21:40 ItsMeDomLee wrote:
Show nested quote +
On November 09 2011 21:38 WaSa wrote:
haha no Artosis he is NOT one of the best Terrans in the entire world. Maybe not even top 5.


Maybe not top 10 was what you were looking for. Shame really, his TvT is pretty good. He had a good game against MMA last season.


His mech TvT was good, but with the hellion nerf mech TvT players are struggling, and probably will continue to do so until HotS.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Killcani
Profile Joined October 2010
Sweden448 Posts
November 09 2011 12:42 GMT
#1834
On November 09 2011 21:40 poorcloud wrote:
Played really well but clide is too passive in either attack or macro. You need to expand and set up. Not just send a max army off 3 base and expect to win a game.


Well to be fair he was aggressive in expanding as he got his 3rd super quick
Qaatar
Profile Joined January 2011
1409 Posts
November 09 2011 12:42 GMT
#1835
On November 09 2011 21:40 poorcloud wrote:
Played really well but clide is too passive in either attack or macro. You need to expand and set up. Not just send a max army off 3 base and expect to win a game.


Clide's playstyle is much more suited to mech, imo. He doesn't harass, his micro is mediocre to poor, and his multi-tasking is non-existent.

All this explains his struggles in TvP, where mech isn't viable, but he really should take a page from Happy's book and start meching in TvZ.
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
November 09 2011 12:43 GMT
#1836
On November 09 2011 21:42 Qaatar wrote:
Show nested quote +
On November 09 2011 21:40 poorcloud wrote:
Played really well but clide is too passive in either attack or macro. You need to expand and set up. Not just send a max army off 3 base and expect to win a game.


Clide's playstyle is much more suited to mech, imo. He doesn't harass, his micro is mediocre to poor, and his multi-tasking is non-existent.

All this explains his struggles in TvP, where mech isn't viable, but he really should take a page from Happy's book and start meching in TvZ.


I hope note. I hate Happy so much

I don't know why though....
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
poorcloud
Profile Joined April 2011
Singapore2748 Posts
November 09 2011 12:43 GMT
#1837
On November 09 2011 21:42 Killcani wrote:
Show nested quote +
On November 09 2011 21:40 poorcloud wrote:
Played really well but clide is too passive in either attack or macro. You need to expand and set up. Not just send a max army off 3 base and expect to win a game.


Well to be fair he was aggressive in expanding as he got his 3rd super quick


It was a good plan until the 3rd base. Once he got it set up, he didn't seem to have an idea of what to do except just attack and hope to win.
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 09 2011 12:43 GMT
#1838
On November 09 2011 21:39 Asha` wrote:
Show nested quote +
On November 09 2011 21:39 kamikami wrote:
It's Ro16, so it's natural that we have 5 Protoss in this (16/3 = 5.333), for now only 4 advanced, not enough.
In code A, it's Ro32 and we only have 4 Protoss, athough we need at least 10 (32/3 = 10.666), that result is just unacceptable.


bwahahahahahahaha.

I can't tell if you're trolling expertly or just dumb

He's sarcastic I think xD


Anyway, this is already one (the ?) of the best GSL ever.
Every day, code A included, have been an awesome day of games (except perhaps code S day 1 iirc ?)

Mondieu
Profile Joined November 2011
Romania803 Posts
November 09 2011 12:44 GMT
#1839
On November 09 2011 21:41 Beakerbite wrote:
Show nested quote +
On November 09 2011 21:38 MaderA wrote:
I miss the old special attack ultras used versus structures.

It really sucked because the ultra's didn't do AOE when they attacked buildings which meant svc's were fine and clusters of depots were a pain in the ass.


I think he means the one where the attacks would hit the repairing SCV on the other side of a Command Center.
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 09 2011 12:44 GMT
#1840
On November 09 2011 21:43 Hassybaby wrote:
Show nested quote +
On November 09 2011 21:42 Qaatar wrote:
On November 09 2011 21:40 poorcloud wrote:
Played really well but clide is too passive in either attack or macro. You need to expand and set up. Not just send a max army off 3 base and expect to win a game.


Clide's playstyle is much more suited to mech, imo. He doesn't harass, his micro is mediocre to poor, and his multi-tasking is non-existent.

All this explains his struggles in TvP, where mech isn't viable, but he really should take a page from Happy's book and start meching in TvZ.


I hope note. I hate Happy so much

I don't know why though....

It's your zerg instinct that detect too big of a threat from him :p
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