[GSL] Nov Code S RO32 D1 - Page 117
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xCenasfu
Finland143 Posts
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ProxyKnoxy
United Kingdom2576 Posts
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Ysellian
Netherlands9029 Posts
Don't bother. | ||
razy
Russian Federation899 Posts
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Amornthep
Singapore2605 Posts
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FuRong
New Zealand3089 Posts
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Mauldo
United States750 Posts
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Raygun
348 Posts
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WArped
United Kingdom4845 Posts
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mengsk83
Germany519 Posts
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pdd
Australia9933 Posts
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anrimayu
United States875 Posts
On November 01 2011 21:12 Asha` wrote: lol @ idiots saying all sC could do was cheese hahahahahahahaha. sC <3 that was such a marine/tank cheese by sC. That's very easy to pull off and very hard to predict. lol User was warned for this post | ||
annYeong(o11)
Canada784 Posts
On November 01 2011 21:13 Yaki wrote: oh shit sC just took down 2 of the best players in the world. Nestea or Losira will not advance ![]() hoping for nestea to play through, kid's too much of a baller to get ousted like this off of 1 simple mistake ![]() | ||
Herry
England681 Posts
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KiNGxXx
7928 Posts
On November 01 2011 21:14 pdd wrote: I'm really liking Calm Before the Storm, based on my first impression. I think it's broken. Have never seen a zerg winning there! | ||
Jetaap
France4814 Posts
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nam nam
Sweden4672 Posts
On November 01 2011 21:13 ETisME wrote: that's exactly the problem of day9's analysis, not every game you can scout that key tech building because of the overlord placement and the angle it flies in and the buildings it was hiding. Pro-players can fake a 3 gate with warping 3 units a time to deny the overlord etc You could argue you don't need to scout the building itself to be able to scout. I'm not saying people are right or wrong about the lack of scouting abilities but it's not as clear cut as you put it. Not by far. | ||
HwangjaeTerran
Finland5967 Posts
On November 01 2011 21:14 anrimayu wrote: that was such a marine/tank cheese by sC. That's very easy to pull off and very hard to predict. lol Yeah, and because of mules there is no risk to it either. | ||
babysimba
10466 Posts
On November 01 2011 21:12 Babru wrote: I dont get why mapmakers dont consistently make maps that have air space that allow air harass etc, regarding those mutas getting trapped and killed. I dont think its a thought out design that certain maps lack it, i just think its kinda random. As zerg i would rather have a map that has no air space though, so much easier to spore up against drop defence than to plant 5 spines per hatch. | ||
SuperFanBoy
New Zealand1068 Posts
you can sacrifice 2 overlords and still spot nothing, he could of put those 2 ports at the south of his base and 2 overlords would die with no information. Also you need superior map control to be able to put those 2 overlords in scouting positions in the first place.. At the very high level players are aware of their opponents overlord positions, good players often send marines across the map to pick off an overlord in early game. | ||
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