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[GSL] Nov Code S RO32 D1 - Page 117

Forum Index > StarCraft 2 Tournaments
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Prev 1 115 116 117 118 119 165 Next
xCenasfu
Profile Joined April 2010
Finland143 Posts
November 01 2011 12:14 GMT
#2321
I hope the BW pros choose their race from the heart and not the brain.. I don't want the proleague to be 80% Terran
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
November 01 2011 12:14 GMT
#2322
If Nestea goes to Code A then this format is broken!
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
November 01 2011 12:14 GMT
#2323
On November 01 2011 21:13 justinpal wrote:
Show nested quote +
On November 01 2011 21:12 polybios wrote:
On November 01 2011 21:04 polybios wrote:
why don't zergs sacrifice two overlords going together into base? it costs 200 minerals, terran's scan costs 240-270


anyone?


It costs larva as well.

Don't bother.
razy
Profile Joined February 2010
Russian Federation899 Posts
November 01 2011 12:14 GMT
#2324
how on earth 16 cc vs 3 hatch before pool is a BO loss? =_= What's the best way to play against that? triple CC before rax?
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
November 01 2011 12:14 GMT
#2325
That game was brutal.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
November 01 2011 12:14 GMT
#2326
I actually quite like SC, I'm glad to see him back in form even though it means Nestea might not advance.
Don't hate the player, hate the game
Mauldo
Profile Blog Joined January 2011
United States750 Posts
November 01 2011 12:14 GMT
#2327
They should give mules a /dance. Make them the ultimate BM.
Raygun
Profile Joined August 2010
348 Posts
November 01 2011 12:14 GMT
#2328
Great stuff from SC today. That build v. Nestea was very well done and he straight up beat Losira.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
November 01 2011 12:14 GMT
#2329
LosirA has always has a TvZ weakness and it's a shame he didn't capitalise on his huge economy.
mengsk83
Profile Joined April 2010
Germany519 Posts
November 01 2011 12:14 GMT
#2330
impressive games by Sc in both matches!
pdd
Profile Blog Joined November 2010
Australia9933 Posts
November 01 2011 12:14 GMT
#2331
I'm really liking Calm Before the Storm, based on my first impression.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
anrimayu
Profile Joined June 2011
United States875 Posts
November 01 2011 12:14 GMT
#2332
On November 01 2011 21:12 Asha` wrote:
lol @ idiots saying all sC could do was cheese

hahahahahahahaha.

sC <3


that was such a marine/tank cheese by sC. That's very easy to pull off and very hard to predict.

lol

User was warned for this post
☆*:.。. o(≧▽≦)o .。.:*☆
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
November 01 2011 12:14 GMT
#2333
On November 01 2011 21:13 Yaki wrote:
oh shit sC just took down 2 of the best players in the world. Nestea or Losira will not advance


hoping for nestea to play through, kid's too much of a baller to get ousted like this off of 1 simple mistake

Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
Herry
Profile Joined March 2011
England681 Posts
November 01 2011 12:14 GMT
#2334
I knew SC would make it. Now for ASD to complete my Liquidbet :D
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
November 01 2011 12:15 GMT
#2335
On November 01 2011 21:14 pdd wrote:
I'm really liking Calm Before the Storm, based on my first impression.

I think it's broken. Have never seen a zerg winning there!
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 01 2011 12:15 GMT
#2336
I bet on SC, it's always a safe bet un TvZ, especially on bo1 format like this.
nam nam
Profile Joined June 2010
Sweden4672 Posts
November 01 2011 12:15 GMT
#2337
On November 01 2011 21:13 ETisME wrote:
Show nested quote +
On November 01 2011 21:10 Dalavita wrote:
On November 01 2011 21:06 coReY425 wrote:
On November 01 2011 21:02 Itsmedudeman wrote:
On November 01 2011 21:01 coReY425 wrote:
On November 01 2011 20:53 Dalavita wrote:
On November 01 2011 20:51 Alric wrote:
On November 01 2011 20:47 Dalavita wrote:
On November 01 2011 20:45 SuperFanBoy wrote:
Idra debated this issue with day9 on SOTG couple months ago, the issue was that a zerg can't scout because of marines on the edge of the base.. day9 lost the debate because he couldn't explain how a zerg could scout. Nestea vs SC today showed that Idra was actually correct.


That was a dumb analysis.

First of all, Day9 didn't lose because he didn't even partake in an actual discussion right then. His answer was that he'd need more information before he could definitively deduct anything.

Also, saying that one game showed something correct is laughable.

The only thing this game showed us that Nesteas OL was millimeters from scouting the starports because they were close to the edge, and he spotted the banshees very early but didn't react properly.

You need to be slapped.

Screw you, dick. Idra won the debate because day[9] knew he couldn't win and refused to engage. "Need more information", what the fuck? What more information do you need after professionally analysing and casting sc2 for months? If idra and the zerg that "needs to be slapped" (such a dick comment, seriously) are such retards, then how does zerg scout that when the terran is walled off and has marines patrolling the edges of the base?


I don't even need to engage in an argument on zerg scouting. I'm talking about the argument day9 and Idra had ages ago, and yes, anyone saying "Idra won" is a blatant fanboy, because no serious argument took place to begin with, and they do need to get slapped.


Idra said that either zerg need to be able to scout (or deduct/eliminate builds), or they need a build that can react to all terran builds.
Day9 refused to accept that, without saying why. You must either hate Idra or love Day9 to not see that it wasnt Day9s proudest moment.

Idra's ideal game would be where terran can't put on any aggression of any form. The guy whined about terran in sc1 for christ's sake.


And? Just because Idra whines a lot, doesnt change the fact that the premise he said up was true, or atleast partly true, and day9 simply said he didnt accept it without arguing why. I love day9 as much as the next guy, but he did seem a bit silly in that discussion.


Day9 didn't want to accept because he wanted specific examples of games with replays to look through. He didn't want to make a claim without being able to back it up with evidence.

that's exactly the problem of day9's analysis, not every game you can scout that key tech building because of the overlord placement and the angle it flies in and the buildings it was hiding.
Pro-players can fake a 3 gate with warping 3 units a time to deny the overlord etc


You could argue you don't need to scout the building itself to be able to scout. I'm not saying people are right or wrong about the lack of scouting abilities but it's not as clear cut as you put it. Not by far.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
November 01 2011 12:15 GMT
#2338
On November 01 2011 21:14 anrimayu wrote:
Show nested quote +
On November 01 2011 21:12 Asha` wrote:
lol @ idiots saying all sC could do was cheese

hahahahahahahaha.

sC <3


that was such a marine/tank cheese by sC. That's very easy to pull off and very hard to predict.

lol


Yeah, and because of mules there is no risk to it either.
https://steamcommunity.com/id/*tlusernamehere*/
babysimba
Profile Joined November 2010
10466 Posts
November 01 2011 12:15 GMT
#2339
On November 01 2011 21:12 Babru wrote:
I dont get why mapmakers dont consistently make maps that have air space that allow air harass etc, regarding those mutas getting trapped and killed.

I dont think its a thought out design that certain maps lack it, i just think its kinda random.


As zerg i would rather have a map that has no air space though, so much easier to spore up against drop defence than to plant 5 spines per hatch.
SuperFanBoy
Profile Joined June 2011
New Zealand1068 Posts
Last Edited: 2011-11-01 12:15:48
November 01 2011 12:15 GMT
#2340
On November 01 2011 21:12 polybios wrote:
Show nested quote +
On November 01 2011 21:04 polybios wrote:
why don't zergs sacrifice two overlords going together into base? it costs 200 minerals, terran's scan costs 240-270


anyone?


you can sacrifice 2 overlords and still spot nothing, he could of put those 2 ports at the south of his base and 2 overlords would die with no information. Also you need superior map control to be able to put those 2 overlords in scouting positions in the first place.. At the very high level players are aware of their opponents overlord positions, good players often send marines across the map to pick off an overlord in early game.
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