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On October 31 2011 04:58 CryMeAReaper wrote: beasty did the same thing vs morrow g1 yesterday, take it slow man :D
yeah I know thats the big problem I have in my games sometimes :/
BUT mech works on xel naga very good, I won many many games with it I just wasnt sieged ^^
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On October 31 2011 04:59 CosmicSpiral wrote:Show nested quote +On October 31 2011 04:58 Badfatpanda wrote:On October 31 2011 04:57 eourcs wrote: Mech is so fucking awful TvP Yes, it requires active BF harass to kill P econ, otherwise... At least BW-esque mech will be viable in HotS hopefully =D I think replicators will skew the TvP matchup even harder towards bio. Obviously,just get 3x siege tank and 2x warhound,its over.
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funfact: one archon and one immortal kill a PF
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so mouz won the whole thing again?i have to say as expected,best non-korean team in my opinion.
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On October 31 2011 05:00 Empire.Beastyqt wrote:Show nested quote +On October 31 2011 04:58 CryMeAReaper wrote: beasty did the same thing vs morrow g1 yesterday, take it slow man :D yeah I know thats the big problem I have in my games sometimes :/ BUT mech works on xel naga very good, I won many many games with it  I just wasnt sieged ^^
but you're aware of it and its scary how quick you're improving! if you can just iron out those few things you could be a serious contender for best euro terran imo! love ur project with ur stream btw i watch a lot
edit: btw didnt you just win go4sc2 xd?
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On October 31 2011 05:00 chestnutman wrote: funfact: one archon and one immortal kill a PF
It was more than one archon and one immortal, maybe you should consider watching the game first before commenting.
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In my opinion PainUser sounded quite biased. It seemed clear (at least for me) that Axslav was in a great shape throughout the game. the hellions never did the damage they needed to, with axslav on 3 bases with a gold. Beastyqt had no map control at all. Axslav could lose a few units here and there, keeping beasty in his base.
So yeah, i personally knew axslav would win this one when the hellions did no damage (they looked at the resource tab and axslav was always on par even after loosing so mayn probes).
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On October 31 2011 05:01 Riskr wrote: so mouz won the whole thing again?i have to say as expected,best non-korean team in my opinion.
no, they are in overall finals already, but thats it.
i think beastyqt did missclick since he sieged all his tanks, but instead of shooting, he unsieged them again to just siege them once more. After that process he lost 80 supply before shooting once.
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On October 31 2011 05:02 TheStonerer wrote: In my opinion PainUser sounded quite biased. It seemed clear (at least for me) that Axslav was in a great shape throughout the game. the hellions never did the damage they needed to, with axslav on 3 bases with a gold. Beastyqt had no map control at all. Axslav could lose a few units here and there, keeping beasty in his base.
So yeah, i personally knew axslav would win this one when the hellions did no damage (they looked at the resource tab and axslav was always on par even after loosing so mayn probes).
no, he wasnt. Beasty had the perfect army but screwed up the fight as bad as possible (read my last post about that).
I cant belive no1 saw that and just says mech ghost is bad vs P which is complete bullshit
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On October 31 2011 05:00 chestnutman wrote: funfact: one archon and one immortal kill a PF
350/400 beats 550/150 =P. thats suprising
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On October 31 2011 05:02 RJGooner wrote:Show nested quote +On October 31 2011 05:00 chestnutman wrote: funfact: one archon and one immortal kill a PF It was more than one archon and one immortal, maybe you should consider watching the game first before commenting. I watched the game, but I actually just tried it out, 1 archon and 1 immortal is enough if the PF is not repaired.
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On October 31 2011 05:02 RJGooner wrote:Show nested quote +On October 31 2011 05:00 chestnutman wrote: funfact: one archon and one immortal kill a PF It was more than one archon and one immortal, maybe you should consider watching the game first before commenting. He didn't talk about that game. That's why it's a fun fact :p
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On October 31 2011 05:04 chestnutman wrote:Show nested quote +On October 31 2011 05:02 RJGooner wrote:On October 31 2011 05:00 chestnutman wrote: funfact: one archon and one immortal kill a PF It was more than one archon and one immortal, maybe you should consider watching the game first before commenting. I watched the game, but I actually just tried it out, 1 archon and 1 immortal is enough if the PF is not repaired.
My bad. Sorry
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On October 31 2011 05:03 ThisGS wrote:Show nested quote +On October 31 2011 05:02 TheStonerer wrote: In my opinion PainUser sounded quite biased. It seemed clear (at least for me) that Axslav was in a great shape throughout the game. the hellions never did the damage they needed to, with axslav on 3 bases with a gold. Beastyqt had no map control at all. Axslav could lose a few units here and there, keeping beasty in his base.
So yeah, i personally knew axslav would win this one when the hellions did no damage (they looked at the resource tab and axslav was always on par even after loosing so mayn probes). no, he wasnt. Beasty had the perfect army but screwed up the fight as bad as possible (read my last post about that). I cant belive no1 saw that and just says mech ghost is bad vs P which is complete bullshit I disagree. Beasty was on 3 bases, axslav had a lot more bases. Didn't you know when you lose your army as mech you're pretty much screwed? Beasty would have lost his army, axslav would have pumped gate units and cleaned up. And chargelots are really good against tanks.
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On October 31 2011 04:47 Elean wrote:Show nested quote +On October 31 2011 04:32 gh0un wrote:On October 31 2011 04:27 Elean wrote:On October 31 2011 04:22 gh0un wrote:On October 31 2011 04:19 Elean wrote:On October 31 2011 04:17 gh0un wrote:On October 31 2011 04:10 TRAP[yoo] wrote: he will never change How would you react if someone opened 11/12 against you and put down two bunkers in such a fashion that you cannot attack the marines that are hiding behind them? Would that put a smile on your face? Its extremely annoying and abuses the shit out of melee units. You cant attack it with melee units, and spines arent able to kill bunkers that are being repaired (remember the game boxer vs idra at the last mlg where idra had 3 spines attacking the bunker? it didnt even budge). What should zerg build to destroy that bunker? 6 spines? 10? Building so many spines is game anyway. Its an annoying rush and takes alot away from the game in my opinion. All you have to do to defend this is to drone scout. Idra deserved to loose. Even the ones that do drone scout will build the hatch before pool and die anyways, even if they scout it afterwards. It comes very early and you cant really count on scouting it before you put down that hatch, because 15 population is extremely early. Sorry no, I have seen other zergs defend it with ease. Stop saying you cannot defend it. As long as you have a good micro, there is no reason not to defend it, not on this map where you are guaranteed to scout in time... if you scout. You are comparing different scenarios with each other. Show me one game where a zerg has defended 11/11 (or any similar early bunker rush) on meta close by air if the bunkers are put in exactly that fashion. Unless the zerg luckily runs into the proxy rax he will hatch first and die. You wont find a single occasion because the games you are referring to are on other maps where it is entirely possible to NOT scout at all and still defend it with ease. Stop watching Idra, start watching other zerg streams and you will see it. Idra simply does not have the right mentality to improve, he will keep loosing to it again and again, while others have found solution against it. If you can't defend without scouting it, just scout the dam thing. You don't have to be a genius to come up with the idea. And you know what, if you scout it, you can prevent the bunkers to be place "in exactly that fashion". OMG, I'm sure you've never thought about that.
I have seen stephano die to exactly that rush, i have seen nerchio die to exactly that rush, i have seen ret die to exactly that rush, i have seen nestea die to exactly that rush. What is your point?
On some maps, i have seen idra smash that rush, stephano smash that rush, nerchio smash that rush, ret smash that rush, nestea smash that rush.
Its still a terrible strategy that has the potential of taking away from the game and make for terrible games and it is happening quite frequently. The opening makes for terrible games and i dont support it, i suppose you are a supporter of terrible games.
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On October 31 2011 05:03 1Eris1 wrote:Show nested quote +On October 31 2011 05:00 chestnutman wrote: funfact: one archon and one immortal kill a PF 350/400 beats 550/150 =P. thats suprising well 4 stalkers 500/200 will lose against a planetary 550/150
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On October 31 2011 04:50 I_Love_Bacon wrote:Show nested quote +On October 31 2011 04:47 Elean wrote:On October 31 2011 04:32 gh0un wrote:On October 31 2011 04:27 Elean wrote:On October 31 2011 04:22 gh0un wrote:On October 31 2011 04:19 Elean wrote:On October 31 2011 04:17 gh0un wrote:On October 31 2011 04:10 TRAP[yoo] wrote: he will never change How would you react if someone opened 11/12 against you and put down two bunkers in such a fashion that you cannot attack the marines that are hiding behind them? Would that put a smile on your face? Its extremely annoying and abuses the shit out of melee units. You cant attack it with melee units, and spines arent able to kill bunkers that are being repaired (remember the game boxer vs idra at the last mlg where idra had 3 spines attacking the bunker? it didnt even budge). What should zerg build to destroy that bunker? 6 spines? 10? Building so many spines is game anyway. Its an annoying rush and takes alot away from the game in my opinion. All you have to do to defend this is to drone scout. Idra deserved to loose. Even the ones that do drone scout will build the hatch before pool and die anyways, even if they scout it afterwards. It comes very early and you cant really count on scouting it before you put down that hatch, because 15 population is extremely early. Sorry no, I have seen other zergs defend it with ease. Stop saying you cannot defend it. As long as you have a good micro, there is no reason not to defend it, not on this map where you are guaranteed to scout in time... if you scout. You are comparing different scenarios with each other. Show me one game where a zerg has defended 11/11 (or any similar early bunker rush) on meta close by air if the bunkers are put in exactly that fashion. Unless the zerg luckily runs into the proxy rax he will hatch first and die. You wont find a single occasion because the games you are referring to are on other maps where it is entirely possible to NOT scout at all and still defend it with ease. Stop watching Idra, start watching other zerg streams and you will see it. He asks for a specific example. Either supply an example or don't bother responding with blanket, meaningless statements. Dude, I told him where to find the answer on how to defend it. Why the hell should I bother searching for an example where the zergs defend it after letting the bunker get started, while the usual solution is to not let the bunkers start in those position to begin with.
Your comment just lack any reasoning.
Is someone ask "find me a replay where the zerg defends after loosing his expo and his pool". I won't bother searching such a replay, but I will still say that the zerg could have defended it.
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United States15275 Posts
On October 31 2011 05:00 cklrkzk wrote:Show nested quote +On October 31 2011 04:59 CosmicSpiral wrote:On October 31 2011 04:58 Badfatpanda wrote:On October 31 2011 04:57 eourcs wrote: Mech is so fucking awful TvP Yes, it requires active BF harass to kill P econ, otherwise... At least BW-esque mech will be viable in HotS hopefully =D I think replicators will skew the TvP matchup even harder towards bio. Obviously,just get 3x siege tank and 2x warhound,its over.
The synergy between siege tanks and a normal Protoss army is scary. And with the immobility of mech already allowing Protoss to get more bases (and hence more geysers), I don't see why Protosses wouldn't get 4-5 siege tanks in the mid-late game. Especially since they don't have to pay for any of the upgrades.
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Did the stream go down for anyone else or just me?
edit: nvm looks like was just me.
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some nice stuff from beasty there
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