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Please keep the following things out of this topic:
-Caster/Stream/player bashing; -Imbalance/race whine; -LoL vs the world arguments; -'Omfg cant believe people aren't watching SPL finals' comments; -any other assorted offtopic negativism and arguments.
Enjoy this free multiday/multigame event that has been provided to you. Share your enthusiasm for the games!
Feel free to shoot me a PM or query me on IRC for any questions or comments. Have fun! ~Nyovne |
On August 20 2011 02:08 mordk wrote:Show nested quote +On August 20 2011 02:05 Wawarox wrote:On August 20 2011 01:56 mordk wrote:On August 20 2011 01:51 s3rp wrote:On August 20 2011 01:48 Welmu wrote:On August 20 2011 01:45 andrewlt wrote:On August 20 2011 01:32 raga4ka wrote:On August 20 2011 01:30 bennyaus wrote:On August 20 2011 01:29 Zane wrote:On August 20 2011 01:28 Telcontar wrote: [quote] I seem to remember seeing that recently by another toss. Can't remember who it was though. MC said he saw Hero do this. HuK's been doing it on his stream for a couple of months as well... Pros have been doing it for years in BW also  . I find it funny that BW Terrans imported many of their BW strategies (drops all over, harrass, siege tank pushes) almost immediately to SC2 and tried to make them work. Protoss seem to just be rediscovering what they did for years in BW. Sure, they tried it every now and then, but it seemed they gave up pretty quickly and are now just trying them again. That warp prism play is very situational. One viking will shut warp prism completely since they are so weak The Warpprism has 140 HP ( combined ) thats just 10 less then a Medivac. Its not like 1 Viking will instantly kill it. There's one gigantic difference between terran dropping and protoss dropping. Terran dropping is instant damage, what I mean is that once units are dropped, the damage is done, and it doesn't really matter too much if the medivac is lost. In comparison, when using WP as protoss, you NEED the WP to survive, either to warp in more units, or to give mobility and enough survivability to HTs (or any other unit) to actually cause damage. This is essential, because in order to shut down medivacs, you need a viking squad, or a stalker ball, or a muta flock, so you can kill it BEFORE it drops. Against WP, you need only one or 2 units, because if you can threaten the WP to die, the strat is mostly shut down. The one exception is the type of battle which happened in this SeleCT vs MC game, since once the HTs are dropped and the templars are spent, the WP might as well die, it doesn't matter that much. No. Only difference is that wp can't be used for something else than drap/warp, so you have to get them only for that. The damage done by wp and drops are the same Absolutely not, the quick damage by terran drops in not comparable to WP drops, have you seen how long it takes 8 marines to destroy a zerg base? How about 8 marauders taking down a nexus. If 2 medivacs manage to drop a base, the damage is done, it's hard and it's almost instantaneous. A 4 zealot drop in comparison, takes long even to kill some SCVs, they're completely different.
BUT that has nothing to do with the Medivac/WP but the Units that are dropped. Drop 4 DT and they'll do insane damage as well . Protoss doesn't have the greatest units to harass besides DT's yes but this has nothing to do with WP/Medivac themselves.
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On August 20 2011 02:10 s3183529 wrote: Why moonglade just went poor roach? where's ling and bane? indeed mass ling baneling/drop way better than mass roach.
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On August 20 2011 02:10 s3183529 wrote: Why moonglade just went poor roach? where's ling and bane? too expensive with poor roaches.
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United Kingdom16710 Posts
On August 20 2011 02:11 Gondlem wrote: Mana has just improved so much in the last couple of months. So different from the (relatively) weak PvZ player we saw in NASL etc. One of the best players in Europe now. He just needs to work on not getting supply blocked.
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max roach army. glad to see it still popular
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On August 20 2011 02:05 Wawarox wrote:Show nested quote +On August 20 2011 01:56 mordk wrote:On August 20 2011 01:51 s3rp wrote:On August 20 2011 01:48 Welmu wrote:On August 20 2011 01:45 andrewlt wrote:On August 20 2011 01:32 raga4ka wrote:On August 20 2011 01:30 bennyaus wrote:On August 20 2011 01:29 Zane wrote:On August 20 2011 01:28 Telcontar wrote:On August 20 2011 01:27 Vardant wrote: [quote] That was an awesome moment. I couldn't figure out what happened too for a while. So unexpected. I seem to remember seeing that recently by another toss. Can't remember who it was though. MC said he saw Hero do this. HuK's been doing it on his stream for a couple of months as well... Pros have been doing it for years in BW also  . I find it funny that BW Terrans imported many of their BW strategies (drops all over, harrass, siege tank pushes) almost immediately to SC2 and tried to make them work. Protoss seem to just be rediscovering what they did for years in BW. Sure, they tried it every now and then, but it seemed they gave up pretty quickly and are now just trying them again. That warp prism play is very situational. One viking will shut warp prism completely since they are so weak The Warpprism has 140 HP ( combined ) thats just 10 less then a Medivac. Its not like 1 Viking will instantly kill it. There's one gigantic difference between terran dropping and protoss dropping. Terran dropping is instant damage, what I mean is that once units are dropped, the damage is done, and it doesn't really matter too much if the medivac is lost. In comparison, when using WP as protoss, you NEED the WP to survive, either to warp in more units, or to give mobility and enough survivability to HTs (or any other unit) to actually cause damage. This is essential, because in order to shut down medivacs, you need a viking squad, or a stalker ball, or a muta flock, so you can kill it BEFORE it drops. Against WP, you need only one or 2 units, because if you can threaten the WP to die, the strat is mostly shut down. The one exception is the type of battle which happened in this SeleCT vs MC game, since once the HTs are dropped and the templars are spent, the WP might as well die, it doesn't matter that much. No. Only difference is that wp can't be used for something else than drap/warp, so you have to get them only for that. The damage done by wp and drops are the same
Dont wanna open the discussion again bc there's alrdy a warpprim thread but the key difference is that protoss does not have an effective harass unit ( before KA was removed) whereas 8 marines or 4 marauders just kill huge amounts of drones or snipe a crucial key building, mainly bc stim is rly strong in those situations.
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Wow Mana was really behind in that game. Great play by Mana.
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On August 20 2011 02:11 Gondlem wrote: Mana has just improved so much in the last couple of months. So different from the (relatively) weak PvZ player we saw in NASL etc. One of the best players in Europe now.
On NASL his PvZ was completely disastrous, he seems to have been practicing a lot since he's improved leagues!
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Moonglade lost that game. Mana didn't win it.
I feel like both players were stuck in a game that was 2 patches ago.
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turd map, god why can't I stop laughing lol
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On August 20 2011 02:11 ZenithM wrote:Haha, HuK's PvZ is actually quite exactly like that. He was just a bit tired/out of shape this tournament.
Yeah, I think Idra should watch that game, cry and admit that Mana is awesome
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Weird decision making from Moonglade. I had such a huge advantage
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Does MrBitter remind anyone else of Sheldon from the Big Bang Theory? The way he moves his head and stuff. Not hating, I love both of them but it makes me smile everytime.
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Moonglade doesn't deserve to advance. Mana is the better player at the moment.
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On August 20 2011 02:11 ZenithM wrote:Haha, HuK's PvZ is actually quite exactly like that. He was just a bit tired/out of shape this tournament.
HuK's PvZ is nothing like that. HuK plays much more aggressively, goes for earlier blink.
And he goes for DTs instead of stargate.
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Mana is playing well. Moonglade is just frustrating me though, not hating on him, he just needs to realize when tech has made his current army composition ineffective and adjust/tech.
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On August 20 2011 02:12 mordk wrote:Show nested quote +On August 20 2011 02:11 Gondlem wrote: Mana has just improved so much in the last couple of months. So different from the (relatively) weak PvZ player we saw in NASL etc. One of the best players in Europe now. On NASL his PvZ was completely disastrous, he seems to have been practicing a lot since he's improved leagues! Apparently Stephano helped him.
Mana fighting! Really hopes he takes it all.
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Man, if Mana keeps playing like this, he could take out MC. I don't want MC to lose
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