Stim.TV Showmatch: EG.iNcontroL vs. Destiny - Page 20
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theBizness
United States696 Posts
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thisisSSK
United States179 Posts
On August 14 2011 13:10 Carush wrote: GAME 7 MATCH POINT what does incontrol do? cheese seriously i can't stand that fucking guy Lol at calling that cheese... I can't stand that either. | ||
crms
United States11933 Posts
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udgnim
United States8024 Posts
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youngminii
Australia7514 Posts
On August 14 2011 13:13 theBizness wrote: Imagine if Destiny had a consistent group of high level players to practice with... The problem is that Destiny only does this one build for ever single ZvP. He never deviates. If he would just learn some other builds like fast Roach burrow (for early 6-7 gates), Baneling builds, Muta builds then he would be fearsome. He never gets far in tournaments because he never switches up his playstyle. | ||
Scila
Canada1849 Posts
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Shellshock
United States97274 Posts
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AntiGrav1ty
Germany2310 Posts
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theBizness
United States696 Posts
On August 14 2011 13:16 youngminii wrote: The problem is that Destiny only does this one build for ever single ZvP. He never deviates. If he would just learn some other builds like fast Roach burrow (for early 6-7 gates), Baneling builds, Muta builds then he would be fearsome. He never gets far in tournaments because he never switches up his playstyle. Yeah I think having better and consistent practice partners would help with this. Most of the time with on the ladder, he can just stick with his usual stuff and he doesn't always have access to competent people to test new builds/timings with. New people might force him to try new things or have suggestions. | ||
youngminii
Australia7514 Posts
On August 14 2011 13:17 Scila wrote: Jesus destiny could've insta killed like 5 zealots by killing that pylon...looks like his nerves are seriously killing him here. All minerals and cooldown are returned when that happens. It's better to let them warp in and kill them manually. | ||
Stanlot
United States5742 Posts
On August 14 2011 13:17 Scila wrote: Jesus destiny could've insta killed like 5 zealots by killing that pylon...looks like his nerves are seriously killing him here. You mean the warp in? Doing that doesn't kill them. | ||
ETisME
12285 Posts
On August 14 2011 13:16 youngminii wrote: The problem is that Destiny only does this one build for ever single ZvP. He never deviates. If he would just learn some other builds like fast Roach burrow (for early 6-7 gates), Baneling builds, Muta builds then he would be fearsome. He never gets far in tournaments because he never switches up his playstyle. he does do all that except banelings. but he just prefers ling+infestors. I think it is because he can hold off so many different pushes with just this unit composition and so he is confident with it | ||
crms
United States11933 Posts
On August 14 2011 13:17 Shellshock1122 wrote: Whoa I leave at 2-0 and I come back to this score O.o Turning out to be a pretty good showmatch? meh. destiny doing what destiny does, incontrol allin-ing to avoid destinys infestor play. not the best. | ||
Lavalamp799
United States554 Posts
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Scila
Canada1849 Posts
On August 14 2011 13:17 youngminii wrote: All minerals and cooldown are returned when that happens. It's better to let them warp in and kill them manually. Seriously? The minerals are returned if the pylon dies mid-warp? | ||
crms
United States11933 Posts
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Stanlot
United States5742 Posts
On August 14 2011 13:20 Scila wrote: Seriously? The minerals are returned if the pylon dies mid-warp? Yup. No harm done unless your aim was just to stop reinforcements. | ||
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Shellshock
United States97274 Posts
On August 14 2011 13:20 Scila wrote: Seriously? The minerals are returned if the pylon dies mid-warp? Yea. To be fair, if you kill a building that is producing a unit you get refunded the cost of the unit | ||
Moralez
Portugal1857 Posts
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SafeAsCheese
United States4924 Posts
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