• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:01
CEST 23:01
KST 06:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-225Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/ How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion ASL22 General Discussion
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The ShoWTimE Fan Club The herO Fan Club! The Clem Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6417 users

[GSL] August Code S Group Selections - Page 99

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 97 98 99 100 Next
Applesmack
Profile Joined June 2011
Canada680 Posts
Last Edited: 2011-08-02 04:29:58
August 02 2011 04:23 GMT
#1961
On August 02 2011 13:22 alcaras wrote:
I was curious who had the best chance at winning GSL August, so I wrote a little script to simulate the entire tournament, using the approach described here: Dreamhack [E-Sports Prospectus] (Basically: take each player's ELO and ELO vs. appropriate races from TLPD - SC2 Korea - Player Index and simulate groups, then the various RoX through to the finals).

After 10,000,000 simulations, here's the group stage (the numbers are % likelihood of obtaining that position):
http://i.imgur.com/cf1Ig.png

And here's the tournament:
http://i.imgur.com/zLDnB.png

I've posted the source here:
https://github.com/alcaras/sc2pe/blob/master/sc2pe.py


Pretty cool. Just about all my predictions match it lol. Though I think the tournament park is kinda BS. I would say MC has a higher chance than 1.6% to win this GSL.... Definately higher than bomber. Bomber overrated.
Heavenly
Profile Joined January 2011
2172 Posts
August 02 2011 05:37 GMT
#1962
Well, let's see what MC has cooked up against the 1-1-1 all-in.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Ansinjunger
Profile Joined November 2010
United States2451 Posts
August 02 2011 05:56 GMT
#1963
On August 02 2011 11:49 Goldfish wrote:
If MC and MVP is in the same group, will it be possible for them to meet up in the finals or will they meet up the in semis first?


People in group stages are unable to meet again 'til the finals.
WR4TH
Profile Blog Joined November 2010
United States72 Posts
August 02 2011 06:17 GMT
#1964
Can't wait for the Games to begin. MMA Vs. Nestea should be a great game.
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 02 2011 06:26 GMT
#1965
On August 02 2011 13:22 alcaras wrote:
I was curious who had the best chance at winning GSL August, so I wrote a little script to simulate the entire tournament, using the approach described here: Dreamhack [E-Sports Prospectus] (Basically: take each player's ELO and ELO vs. appropriate races from TLPD - SC2 Korea - Player Index and simulate groups, then the various RoX through to the finals).

After 10,000,000 simulations, here's the group stage (the numbers are % likelihood of obtaining that position):
http://i.imgur.com/cf1Ig.png

And here's the tournament:
http://i.imgur.com/zLDnB.png

I've posted the source here:
https://github.com/alcaras/sc2pe/blob/master/sc2pe.py

Now let's see just how off these predicitons will be, since we always seen to have upsets x.x
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
FinestHour
Profile Joined August 2010
United States18466 Posts
August 02 2011 06:29 GMT
#1966
MC is always so entertaining to watch, such a personality
thug life.                                                       MVP/ex-
SolidMustard
Profile Joined May 2011
France1515 Posts
August 02 2011 07:39 GMT
#1967
On August 02 2011 13:22 alcaras wrote:
I was curious who had the best chance at winning GSL August, so I wrote a little script to simulate the entire tournament, using the approach described here: Dreamhack [E-Sports Prospectus] (Basically: take each player's ELO and ELO vs. appropriate races from TLPD - SC2 Korea - Player Index and simulate groups, then the various RoX through to the finals).

After 10,000,000 simulations, here's the group stage (the numbers are % likelihood of obtaining that position):
http://i.imgur.com/cf1Ig.png

And here's the tournament:
http://i.imgur.com/zLDnB.png

I've posted the source here:
https://github.com/alcaras/sc2pe/blob/master/sc2pe.py



Lol at the tournament probabilities, look just a bit exagerated as far as Nestea's probability to win is concerned !
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 02 2011 07:44 GMT
#1968
On August 02 2011 14:37 Heavenly wrote:
Well, let's see what MC has cooked up against the 1-1-1 all-in.

afaik MVP doesn't do 1/1/1. And Polt beat MC with 2 raxes where MC going 1 gates expand. So MC's chance to figure out how to beat 1/1/1 isn't small since oGs Terrans are pretty solid
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 02 2011 07:55 GMT
#1969
The funny thing is that people assume MC will be able to figure out a consistent counter to the 1-1-1 all-in. It's been around for ages and no Protoss seems to have a consistent answer yet. Why would MC figure something out at such an arbitrary time when the all-in has still been effective for so long?
tuho12345
Profile Blog Joined July 2011
4482 Posts
Last Edited: 2011-08-02 08:01:09
August 02 2011 08:00 GMT
#1970
On August 02 2011 16:55 HolyArrow wrote:
The funny thing is that people assume MC will be able to figure out a consistent counter to the 1-1-1 all-in. It's been around for ages and no Protoss seems to have a consistent answer yet. Why would MC figure something out at such an arbitrary time when the all-in has still been effective for so long?

Well b/c he's MC. The Protoss President. Who has revolutionize the Protoss's play style back in the day he won GSL with 6 gates timing attack, show ppl how to use FFs, Stargates phoenix opening vs both Zerg and terran. If anyone has changed and helped protoss the most, that's must be MC.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 02 2011 08:38 GMT
#1971
On August 02 2011 17:00 tuho12345 wrote:
Show nested quote +
On August 02 2011 16:55 HolyArrow wrote:
The funny thing is that people assume MC will be able to figure out a consistent counter to the 1-1-1 all-in. It's been around for ages and no Protoss seems to have a consistent answer yet. Why would MC figure something out at such an arbitrary time when the all-in has still been effective for so long?

Well b/c he's MC. The Protoss President. Who has revolutionize the Protoss's play style back in the day he won GSL with 6 gates timing attack, show ppl how to use FFs, Stargates phoenix opening vs both Zerg and terran. If anyone has changed and helped protoss the most, that's must be MC.


Oh, I definitely agree that MC has been the hero of Protoss and seems to have pioneered so many different things for Toss. But that doesn't change the fact that the 1-1-1 all-in has been so effective for so long, thus my doubt that MC will find a way to consistently deal with it in less than a week. But I'd love to be proven wrong, since I'm tired of seeing it work so much.
gengka
Profile Joined September 2010
Malaysia461 Posts
August 02 2011 08:44 GMT
#1972
On August 02 2011 17:38 HolyArrow wrote:
Show nested quote +
On August 02 2011 17:00 tuho12345 wrote:
On August 02 2011 16:55 HolyArrow wrote:
The funny thing is that people assume MC will be able to figure out a consistent counter to the 1-1-1 all-in. It's been around for ages and no Protoss seems to have a consistent answer yet. Why would MC figure something out at such an arbitrary time when the all-in has still been effective for so long?

Well b/c he's MC. The Protoss President. Who has revolutionize the Protoss's play style back in the day he won GSL with 6 gates timing attack, show ppl how to use FFs, Stargates phoenix opening vs both Zerg and terran. If anyone has changed and helped protoss the most, that's must be MC.


Oh, I definitely agree that MC has been the hero of Protoss and seems to have pioneered so many different things for Toss. But that doesn't change the fact that the 1-1-1 all-in has been so effective for so long, thus my doubt that MC will find a way to consistently deal with it in less than a week. But I'd love to be proven wrong, since I'm tired of seeing it work so much.


1-1-1 is not unbeatable. the key is to be able to scout and find out early that he is doing 1-1-1. Early Pressure like 3 or 4 gates, blink stalker rush or fast HT can defeat the build since it has one of the weakest openings (just marines)
Make Love Not War
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
Last Edited: 2011-08-02 08:52:00
August 02 2011 08:49 GMT
#1973
On August 02 2011 17:44 gengka wrote:
Show nested quote +
On August 02 2011 17:38 HolyArrow wrote:
On August 02 2011 17:00 tuho12345 wrote:
On August 02 2011 16:55 HolyArrow wrote:
The funny thing is that people assume MC will be able to figure out a consistent counter to the 1-1-1 all-in. It's been around for ages and no Protoss seems to have a consistent answer yet. Why would MC figure something out at such an arbitrary time when the all-in has still been effective for so long?

Well b/c he's MC. The Protoss President. Who has revolutionize the Protoss's play style back in the day he won GSL with 6 gates timing attack, show ppl how to use FFs, Stargates phoenix opening vs both Zerg and terran. If anyone has changed and helped protoss the most, that's must be MC.


Oh, I definitely agree that MC has been the hero of Protoss and seems to have pioneered so many different things for Toss. But that doesn't change the fact that the 1-1-1 all-in has been so effective for so long, thus my doubt that MC will find a way to consistently deal with it in less than a week. But I'd love to be proven wrong, since I'm tired of seeing it work so much.


1-1-1 is not unbeatable. the key is to be able to scout and find out early that he is doing 1-1-1. Early Pressure like 3 or 4 gates, blink stalker rush or fast HT can defeat the build since it has one of the weakest openings (just marines)


I never said it was unbeatable. My point is to mention that no consistent solution has been found. You make it sound so simple and easy to deal with, but it doesn't change the fact that we saw Inca, Tassadar, and anyPro get 1-1-1'd into oblivion in the Up/Downs, we saw MC fall to it when Bomber did it, and IIRC (I may be wrong about this one) Ganzi did it to HuK at MLG Anaheim. We've seen Genius fall to it from Rain a good while back. Puzzle died to it on his stream recently. It's definitely not unbeatable but it's definitely really hard to hold off, which is why I say that no consistent solution has been found for it, which leads me to believe that any T that can effectively execute a good 1-1-1 stands a pretty good chance to beat even the stronger Toss players like MC or Puzzle.
gengka
Profile Joined September 2010
Malaysia461 Posts
August 02 2011 09:02 GMT
#1974
On August 02 2011 17:49 HolyArrow wrote:
Show nested quote +
On August 02 2011 17:44 gengka wrote:
On August 02 2011 17:38 HolyArrow wrote:
On August 02 2011 17:00 tuho12345 wrote:
On August 02 2011 16:55 HolyArrow wrote:
The funny thing is that people assume MC will be able to figure out a consistent counter to the 1-1-1 all-in. It's been around for ages and no Protoss seems to have a consistent answer yet. Why would MC figure something out at such an arbitrary time when the all-in has still been effective for so long?

Well b/c he's MC. The Protoss President. Who has revolutionize the Protoss's play style back in the day he won GSL with 6 gates timing attack, show ppl how to use FFs, Stargates phoenix opening vs both Zerg and terran. If anyone has changed and helped protoss the most, that's must be MC.


Oh, I definitely agree that MC has been the hero of Protoss and seems to have pioneered so many different things for Toss. But that doesn't change the fact that the 1-1-1 all-in has been so effective for so long, thus my doubt that MC will find a way to consistently deal with it in less than a week. But I'd love to be proven wrong, since I'm tired of seeing it work so much.


1-1-1 is not unbeatable. the key is to be able to scout and find out early that he is doing 1-1-1. Early Pressure like 3 or 4 gates, blink stalker rush or fast HT can defeat the build since it has one of the weakest openings (just marines)


I never said it was unbeatable. My point is to mention that no consistent solution has been found. You make it sound so simple and easy to deal with, but it doesn't change the fact that we saw Inca, Tassadar, and anyPro get 1-1-1'd into oblivion in the Up/Downs, we saw MC fall to it when Bomber did it, and IIRC (I may be wrong about this one) Ganzi did it to HuK at MLG Anaheim. We've seen Genius fall to it from Rain a good while back. Puzzle died to it on his stream recently. It's definitely not unbeatable but it's definitely really hard to hold off, which is why I say that no consistent solution has been found for it.


alrite i have to agree with you that its hard to hold off the 1-1-1 timing push. However i would like to bring out the fact that its hard if you are turtling or playing FE. I am actually a terran myself and i have a high win rate against protoss who plays FE without proper scouting. However terran players themselves is also taking a great risk against early pressure/push aggressive play by protoss if they decide to do 1-1-1. Early blink stalkers especially, when they can blink into ur base ignoring ur early wall in, n also targetting down your early banshee easily.
Make Love Not War
JKira
Profile Blog Joined April 2011
Canada1002 Posts
August 02 2011 09:26 GMT
#1975
On August 02 2011 18:02 gengka wrote:
Show nested quote +
On August 02 2011 17:49 HolyArrow wrote:
On August 02 2011 17:44 gengka wrote:
On August 02 2011 17:38 HolyArrow wrote:
On August 02 2011 17:00 tuho12345 wrote:
On August 02 2011 16:55 HolyArrow wrote:
The funny thing is that people assume MC will be able to figure out a consistent counter to the 1-1-1 all-in. It's been around for ages and no Protoss seems to have a consistent answer yet. Why would MC figure something out at such an arbitrary time when the all-in has still been effective for so long?

Well b/c he's MC. The Protoss President. Who has revolutionize the Protoss's play style back in the day he won GSL with 6 gates timing attack, show ppl how to use FFs, Stargates phoenix opening vs both Zerg and terran. If anyone has changed and helped protoss the most, that's must be MC.


Oh, I definitely agree that MC has been the hero of Protoss and seems to have pioneered so many different things for Toss. But that doesn't change the fact that the 1-1-1 all-in has been so effective for so long, thus my doubt that MC will find a way to consistently deal with it in less than a week. But I'd love to be proven wrong, since I'm tired of seeing it work so much.


1-1-1 is not unbeatable. the key is to be able to scout and find out early that he is doing 1-1-1. Early Pressure like 3 or 4 gates, blink stalker rush or fast HT can defeat the build since it has one of the weakest openings (just marines)


I never said it was unbeatable. My point is to mention that no consistent solution has been found. You make it sound so simple and easy to deal with, but it doesn't change the fact that we saw Inca, Tassadar, and anyPro get 1-1-1'd into oblivion in the Up/Downs, we saw MC fall to it when Bomber did it, and IIRC (I may be wrong about this one) Ganzi did it to HuK at MLG Anaheim. We've seen Genius fall to it from Rain a good while back. Puzzle died to it on his stream recently. It's definitely not unbeatable but it's definitely really hard to hold off, which is why I say that no consistent solution has been found for it.


alrite i have to agree with you that its hard to hold off the 1-1-1 timing push. However i would like to bring out the fact that its hard if you are turtling or playing FE. I am actually a terran myself and i have a high win rate against protoss who plays FE without proper scouting. However terran players themselves is also taking a great risk against early pressure/push aggressive play by protoss if they decide to do 1-1-1. Early blink stalkers especially, when they can blink into ur base ignoring ur early wall in, n also targetting down your early banshee easily.


So you're saying the way to beat the 1-1-1 allin is to do a faster allin? :p
charcute
Profile Blog Joined May 2007
Canada419 Posts
August 02 2011 09:29 GMT
#1976
2 gates mass units and immortals rush kills 1-1-1 so easely
I like to do it all night long
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 02 2011 09:31 GMT
#1977
On August 02 2011 18:02 gengka wrote:
Show nested quote +
On August 02 2011 17:49 HolyArrow wrote:
On August 02 2011 17:44 gengka wrote:
On August 02 2011 17:38 HolyArrow wrote:
On August 02 2011 17:00 tuho12345 wrote:
On August 02 2011 16:55 HolyArrow wrote:
The funny thing is that people assume MC will be able to figure out a consistent counter to the 1-1-1 all-in. It's been around for ages and no Protoss seems to have a consistent answer yet. Why would MC figure something out at such an arbitrary time when the all-in has still been effective for so long?

Well b/c he's MC. The Protoss President. Who has revolutionize the Protoss's play style back in the day he won GSL with 6 gates timing attack, show ppl how to use FFs, Stargates phoenix opening vs both Zerg and terran. If anyone has changed and helped protoss the most, that's must be MC.


Oh, I definitely agree that MC has been the hero of Protoss and seems to have pioneered so many different things for Toss. But that doesn't change the fact that the 1-1-1 all-in has been so effective for so long, thus my doubt that MC will find a way to consistently deal with it in less than a week. But I'd love to be proven wrong, since I'm tired of seeing it work so much.


1-1-1 is not unbeatable. the key is to be able to scout and find out early that he is doing 1-1-1. Early Pressure like 3 or 4 gates, blink stalker rush or fast HT can defeat the build since it has one of the weakest openings (just marines)


I never said it was unbeatable. My point is to mention that no consistent solution has been found. You make it sound so simple and easy to deal with, but it doesn't change the fact that we saw Inca, Tassadar, and anyPro get 1-1-1'd into oblivion in the Up/Downs, we saw MC fall to it when Bomber did it, and IIRC (I may be wrong about this one) Ganzi did it to HuK at MLG Anaheim. We've seen Genius fall to it from Rain a good while back. Puzzle died to it on his stream recently. It's definitely not unbeatable but it's definitely really hard to hold off, which is why I say that no consistent solution has been found for it.


alrite i have to agree with you that its hard to hold off the 1-1-1 timing push. However i would like to bring out the fact that its hard if you are turtling or playing FE. I am actually a terran myself and i have a high win rate against protoss who plays FE without proper scouting. However terran players themselves is also taking a great risk against early pressure/push aggressive play by protoss if they decide to do 1-1-1. Early blink stalkers especially, when they can blink into ur base ignoring ur early wall in, n also targetting down your early banshee easily.


Protoss lose to this often WITH proper scouting(1/2gate into robo + expo with fairly fast obs.)
Blink is an all-in if gotten on one base v T. Also if the Terran sees an all-in coming, and is prepared, a single bunker(standard) can hold an amazing amount of pressure unless it's blink.
Porouscloud - NA LoL
roymarthyup
Profile Joined April 2010
1442 Posts
August 02 2011 09:36 GMT
#1978
blink stalkers (off 1base or 2base) is very bad against 1-1-1

tanks that are out of siegemode pwn stalkers so bad. banshees+marines are good against stalkers. toss massing blink stalkers cannot have more than 2-3 sentries for guardian shield (which is needed against the marines) and the terran can easily snipe the 2-3 sentries to stop guardian shield and there wont be enuff forcefields to stop the marines then


i have a top10 master player do 1-1-1 against me alot until i found a reasonable counter. 2gate expo + low sentry count into fast robo works nicely, pump out nonstop stalkers earlygame and poke-poke-poke his ramp with stalkers and if you see no marauders or expo by 5:30 minutes that means 1-1-1 is coming you get out 1-2 immortals in time, and you have healthy amounts of zeal/stalker+3-4 sentries to guardian shield enough and beat back the push

at 5:30 minutes if you decide 1-1-1 is coming you build your robo, otherwise if you see marauders you make a third gate at 5:30 (zealots+forcefields is good against stim. immortals not so much)
gengka
Profile Joined September 2010
Malaysia461 Posts
August 02 2011 09:40 GMT
#1979
On August 02 2011 18:26 JKira wrote:
Show nested quote +
On August 02 2011 18:02 gengka wrote:
On August 02 2011 17:49 HolyArrow wrote:
On August 02 2011 17:44 gengka wrote:
On August 02 2011 17:38 HolyArrow wrote:
On August 02 2011 17:00 tuho12345 wrote:
On August 02 2011 16:55 HolyArrow wrote:
The funny thing is that people assume MC will be able to figure out a consistent counter to the 1-1-1 all-in. It's been around for ages and no Protoss seems to have a consistent answer yet. Why would MC figure something out at such an arbitrary time when the all-in has still been effective for so long?

Well b/c he's MC. The Protoss President. Who has revolutionize the Protoss's play style back in the day he won GSL with 6 gates timing attack, show ppl how to use FFs, Stargates phoenix opening vs both Zerg and terran. If anyone has changed and helped protoss the most, that's must be MC.


Oh, I definitely agree that MC has been the hero of Protoss and seems to have pioneered so many different things for Toss. But that doesn't change the fact that the 1-1-1 all-in has been so effective for so long, thus my doubt that MC will find a way to consistently deal with it in less than a week. But I'd love to be proven wrong, since I'm tired of seeing it work so much.


1-1-1 is not unbeatable. the key is to be able to scout and find out early that he is doing 1-1-1. Early Pressure like 3 or 4 gates, blink stalker rush or fast HT can defeat the build since it has one of the weakest openings (just marines)


I never said it was unbeatable. My point is to mention that no consistent solution has been found. You make it sound so simple and easy to deal with, but it doesn't change the fact that we saw Inca, Tassadar, and anyPro get 1-1-1'd into oblivion in the Up/Downs, we saw MC fall to it when Bomber did it, and IIRC (I may be wrong about this one) Ganzi did it to HuK at MLG Anaheim. We've seen Genius fall to it from Rain a good while back. Puzzle died to it on his stream recently. It's definitely not unbeatable but it's definitely really hard to hold off, which is why I say that no consistent solution has been found for it.


alrite i have to agree with you that its hard to hold off the 1-1-1 timing push. However i would like to bring out the fact that its hard if you are turtling or playing FE. I am actually a terran myself and i have a high win rate against protoss who plays FE without proper scouting. However terran players themselves is also taking a great risk against early pressure/push aggressive play by protoss if they decide to do 1-1-1. Early blink stalkers especially, when they can blink into ur base ignoring ur early wall in, n also targetting down your early banshee easily.


So you're saying the way to beat the 1-1-1 allin is to do a faster allin? :p


its not necessary an all in. but an early pressure/observer play into expansion is better than you do some greedy FE build to hold off 1-1-1. At least u need to be able to defend or preferably kill the first cloacked/uncloacked banshee then it will make life alot harder for the terran.
Make Love Not War
roymarthyup
Profile Joined April 2010
1442 Posts
August 02 2011 09:42 GMT
#1980
On August 02 2011 18:40 gengka wrote:
Show nested quote +
On August 02 2011 18:26 JKira wrote:
On August 02 2011 18:02 gengka wrote:
On August 02 2011 17:49 HolyArrow wrote:
On August 02 2011 17:44 gengka wrote:
On August 02 2011 17:38 HolyArrow wrote:
On August 02 2011 17:00 tuho12345 wrote:
On August 02 2011 16:55 HolyArrow wrote:
The funny thing is that people assume MC will be able to figure out a consistent counter to the 1-1-1 all-in. It's been around for ages and no Protoss seems to have a consistent answer yet. Why would MC figure something out at such an arbitrary time when the all-in has still been effective for so long?

Well b/c he's MC. The Protoss President. Who has revolutionize the Protoss's play style back in the day he won GSL with 6 gates timing attack, show ppl how to use FFs, Stargates phoenix opening vs both Zerg and terran. If anyone has changed and helped protoss the most, that's must be MC.


Oh, I definitely agree that MC has been the hero of Protoss and seems to have pioneered so many different things for Toss. But that doesn't change the fact that the 1-1-1 all-in has been so effective for so long, thus my doubt that MC will find a way to consistently deal with it in less than a week. But I'd love to be proven wrong, since I'm tired of seeing it work so much.


1-1-1 is not unbeatable. the key is to be able to scout and find out early that he is doing 1-1-1. Early Pressure like 3 or 4 gates, blink stalker rush or fast HT can defeat the build since it has one of the weakest openings (just marines)


I never said it was unbeatable. My point is to mention that no consistent solution has been found. You make it sound so simple and easy to deal with, but it doesn't change the fact that we saw Inca, Tassadar, and anyPro get 1-1-1'd into oblivion in the Up/Downs, we saw MC fall to it when Bomber did it, and IIRC (I may be wrong about this one) Ganzi did it to HuK at MLG Anaheim. We've seen Genius fall to it from Rain a good while back. Puzzle died to it on his stream recently. It's definitely not unbeatable but it's definitely really hard to hold off, which is why I say that no consistent solution has been found for it.


alrite i have to agree with you that its hard to hold off the 1-1-1 timing push. However i would like to bring out the fact that its hard if you are turtling or playing FE. I am actually a terran myself and i have a high win rate against protoss who plays FE without proper scouting. However terran players themselves is also taking a great risk against early pressure/push aggressive play by protoss if they decide to do 1-1-1. Early blink stalkers especially, when they can blink into ur base ignoring ur early wall in, n also targetting down your early banshee easily.


So you're saying the way to beat the 1-1-1 allin is to do a faster allin? :p


its not necessary an all in. but an early pressure/observer play into expansion is better than you do some greedy FE build to hold off 1-1-1. At least u need to be able to defend or preferably kill the first cloacked/uncloacked banshee then it will make life alot harder for the terran.


opening blink stalker is horrible against terran. even if the terran is going 1-1-1. getting a robo too? suicide
Prev 1 97 98 99 100 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech100
StarCraft: Brood War
Artosis 578
firebathero 143
Jaeyun 42
Dota 2
NeuroSwarm72
League of Legends
Doublelift4987
JimRising 574
Super Smash Bros
C9.Mang02186
Mew2King175
Chillindude38
Heroes of the Storm
Khaldor209
Other Games
Grubby2517
FrodaN1761
Liquid`RaSZi1128
Beastyqt856
Mlord755
PiGStarcraft469
IndyStarCraft 189
JuggernautJason162
XaKoH 101
ToD86
Organizations
Other Games
WardiTV954
gamesdonequick851
BasetradeTV26
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 100
• Hupsaiya 61
• RyuSc2 18
• musti20045 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 9
• Michael_bg 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21334
League of Legends
• Shiphtur970
Other Games
• WagamamaTV277
Upcoming Events
OSC
2h 59m
WardiTV Weekly
13h 59m
The Patches Monday
18h 59m
Sparkling Tuna Cup
1d 12h
PiG Sty Festival
1d 14h
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-08
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.