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This builds quite a bitch to deal with ZvP :\ UUUUUnless it gets immediately scouted.
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Yeah, that immortal would really help vs. the banshee.
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cloaked banshee? better make an immortal!
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caramel pulling a FOXSoccer
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On August 03 2011 14:39 mTw|NarutO wrote:Show nested quote +On August 03 2011 14:35 HolyArrow wrote:On August 03 2011 14:31 mTw|NarutO wrote:On August 03 2011 14:27 HolyArrow wrote:On August 03 2011 14:26 mTw|NarutO wrote:On August 03 2011 14:24 HolyArrow wrote:On August 03 2011 14:22 bennyaus wrote:On August 03 2011 14:19 mTw|NarutO wrote: There you have your counterpart to Terrans 1-1-1 allin. Protoss 1 gate into 6 gate allin. Equally hard to scout / deal with. or the 3gate/stargate. I've seen the 6gate and 3gate/stargate held off with plenty more frequency than Terran's 1-1-1. I believe MMA held off Naniwa's 3gate/stargate just by massing marines. Do you think MMA & Naniwa are the same level? True. But look at my post, I added more. And that many marines simply denies the Void Rays, so even looking at Naniwa making micro errors, MMA never felt like he was going to just be overwhelmingly overrun like many Protosses look like against 1-1-1. I've actually never seen a 6 or 7 gate fail in a progame. Or nearly never. Its a really strong allin. I agree that the 1-1-1 is insanely hard to hold if, if not nearly impossible. But I do think most Protoss react wrong to it. You need the robo only for 1 observer and after you need 5 gateways to warp in mass stalker. Try to get as much time as possible and pull your probes if he engages. You need them. Every 40damage on a probe is no 40damage on a stalker. 6/7 gates have failed before. Off the top of my head, Sage failed one against PuMa in the iCCup weekly a week or so ago, and just GG'd when it was held off. My question to you is, if the 6gate is as powerful as 1-1-1, why don't we see it being used more to great effect? I've seen anyPro, Tassadar, Inca, MC, HuK, Puzzle, and Vines all fall to it recently. Why aren't Protosses doing the same thing to Terrans and winning tons of games against powerful Terran opponents? I'm just not seeing it nearly as often as 1-1-1 lately, so I'm confused as to why it's not used more often. Obviously, all these players want to win, so I don't see why they wouldn't use it more (as often as T 1-1-1's Protoss) if it's as strong as you say... I think because a) it is defendable even if its really hard and b) if Protoss wants information on what Terran is doing. The thing is, you have to 1 gate expand to do a really hard 6 gate push and lots of Terrans punish the 1 gate expand with the 1-1-1 allin or semi-allin. Maybe its because the Protoss players do like their alternatives with mid or lategame, I don't know.
Yeah, so the 1-1-1 kind of counters the 6gate, no? In other words, the Protoss all-in that you say is as hard to hold off as the 1-1-1 all-in is actually countered by the 1-1-1 all-in. 
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5003 Posts
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United Kingdom38257 Posts
Great play by Ganzi to hold, pretty weak by Caramel though, and now compounded by not making an obs despite having seen the banshee out for ages...
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that hold scv trick is really nice against zealots gotta remember that trick for later
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On August 03 2011 14:42 HolyArrow wrote:Show nested quote +On August 03 2011 14:39 mTw|NarutO wrote:On August 03 2011 14:35 HolyArrow wrote:On August 03 2011 14:31 mTw|NarutO wrote:On August 03 2011 14:27 HolyArrow wrote:On August 03 2011 14:26 mTw|NarutO wrote:On August 03 2011 14:24 HolyArrow wrote:On August 03 2011 14:22 bennyaus wrote:On August 03 2011 14:19 mTw|NarutO wrote: There you have your counterpart to Terrans 1-1-1 allin. Protoss 1 gate into 6 gate allin. Equally hard to scout / deal with. or the 3gate/stargate. I've seen the 6gate and 3gate/stargate held off with plenty more frequency than Terran's 1-1-1. I believe MMA held off Naniwa's 3gate/stargate just by massing marines. Do you think MMA & Naniwa are the same level? True. But look at my post, I added more. And that many marines simply denies the Void Rays, so even looking at Naniwa making micro errors, MMA never felt like he was going to just be overwhelmingly overrun like many Protosses look like against 1-1-1. I've actually never seen a 6 or 7 gate fail in a progame. Or nearly never. Its a really strong allin. I agree that the 1-1-1 is insanely hard to hold if, if not nearly impossible. But I do think most Protoss react wrong to it. You need the robo only for 1 observer and after you need 5 gateways to warp in mass stalker. Try to get as much time as possible and pull your probes if he engages. You need them. Every 40damage on a probe is no 40damage on a stalker. 6/7 gates have failed before. Off the top of my head, Sage failed one against PuMa in the iCCup weekly a week or so ago, and just GG'd when it was held off. My question to you is, if the 6gate is as powerful as 1-1-1, why don't we see it being used more to great effect? I've seen anyPro, Tassadar, Inca, MC, HuK, Puzzle, and Vines all fall to it recently. Why aren't Protosses doing the same thing to Terrans and winning tons of games against powerful Terran opponents? I'm just not seeing it nearly as often as 1-1-1 lately, so I'm confused as to why it's not used more often. Obviously, all these players want to win, so I don't see why they wouldn't use it more (as often as T 1-1-1's Protoss) if it's as strong as you say... I think because a) it is defendable even if its really hard and b) if Protoss wants information on what Terran is doing. The thing is, you have to 1 gate expand to do a really hard 6 gate push and lots of Terrans punish the 1 gate expand with the 1-1-1 allin or semi-allin. Maybe its because the Protoss players do like their alternatives with mid or lategame, I don't know. Yeah, so the 1-1-1 kind of counters the 6gate, no? In other words, the Protoss all-in that you say is as hard to hold off as the 1-1-1 all-in is actually countered by the 1-1-1 all-in. 
You are talking like the 1-1-1 is undefendable. Its really hard, but you can defend it. It might be a bit too strong, but I'd say an allin should be insanely hard to defend, but not impossible. The thing is that you don't know if its allin or not.
The earliest time you KNOW its this allin, you might already have made the wrong decision or wrong tech. You can only assume its coming and if you assume it from the start you can defend it pretty well.
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oh btw, did Sync officially retire or is he still trying to qualify?
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I really hope tgun beats Maru, come on, man.
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Did Ganzi just kill his supply depot? Channeling MMA there.
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come on ganzi
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United States97276 Posts
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On August 03 2011 14:44 RPR_Tempest wrote: I really hope tgun beats Maru, come on, man. i really want to cheer for tgun, but i have a soft spot for the young players w/ potential (Creator, Dream too)
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what is Caramel doing this game? .__. doesn't get an observer when he sees the banshee (couldn't he also see the tech lab researching something?), and then he transitions into DTs vs terran with tech labbed starport :\
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On August 03 2011 14:45 Ansinjunger wrote: Did Ganzi just kill his supply depot? Channeling MMA there.
Slayers special move, kill your own buildings to win!
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fantasy gg timing by caramel
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Ganzi has very nice banshee control. He should stick to that and stop dropping.
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