[GSL] July Code S ro8 Day 2 - Page 47
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Live report thread equals no balance whining; Balance whining equals warnings and bans! | ||
nojok
France15845 Posts
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Yang Wenli
United States2283 Posts
On July 20 2011 19:31 Ribbon wrote: Okay, good. Terminus. Pretty hard map to all-in on. Tester is probably going to fast forge FE again. | ||
OrChard
Hong Kong1119 Posts
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Horseballs
United States721 Posts
On July 20 2011 19:31 Ribbon wrote: Okay, good. Terminus. Pretty hard map to all-in on. Not when you have a built in mechanic that gets rid of defender's advantage | ||
ooni
Australia1498 Posts
On July 20 2011 19:29 SafeAsCheese wrote: I really hate the no-building loss mechanic of this game =/ In a real war, 5000 troops > 5000 buildings. but really you are not thinking clearly. If it's number of troop race, you can just make mutas or phoenix (or any fast flying unit/maybe even just a fast flying unit), burrowed cloaked units will also cause a lot of draw games. So building race is much better. Also in a real war, if your main (town, city) is destroyed it's all over. | ||
Alokiya
United States648 Posts
On July 20 2011 19:30 KeksX wrote: So 2-2 now? Next map ? Spawns? Please someone LR D: Map is Terminus. Trickster at 3, Losira at 9. | ||
PLXJakal
Canada4 Posts
On July 20 2011 10:16 TemplarCo. wrote: I hope for Losira vs Bomber semis, with that I'm fine :D. That would be an awesome semis, looking forward to that too. :D | ||
SafeAsCheese
United States4924 Posts
On July 20 2011 19:30 ktimekiller wrote: In a real war, an army without a home dissolves from losing a cause Yet 200 supply can survive on 1 assimilator? ![]() | ||
snifit
Canada217 Posts
![]() ![]() Trickster spawns at the 3, Losira's at the 9. | ||
Asha
United Kingdom38149 Posts
Leenock gg'd and left right before his final building was destroyed. Was very manner. Killer got eliminated by Jookto's mass muta in one of the first code A seasons on terminus if I remember right. I think HongUn and MC might have had a blink base trade too that it happened in? | ||
Itsmedudeman
United States19229 Posts
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dookudooku
255 Posts
It was a lot easier just to eliminate all of Trickster's buildings. | ||
frogurt
Australia907 Posts
Imbalance? | ||
OsC
Canada542 Posts
girl is smokin | ||
Dfgj
Singapore5922 Posts
On July 20 2011 19:31 AndAgain wrote: Zergs have cheap supply. That's all there's to it. Yes. 170-180 armies of roaches usually have the same army value as 110-120 supply protoss armies of stalker/sentry, because roaches are so much cheaper. People really need to stop bringing supply up - it's not a constant across races and compositions. | ||
DisaFear
Australia4074 Posts
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Djagulingu
Germany3605 Posts
On July 20 2011 19:29 Leetley wrote: Cheese or nothing for Trickster now. Tester loses 75% of his skill when he enters midgame and he remains with only 10% of his skill in late game. Any late game oriented strategy will be a suicide for him. | ||
Kommander
Philippines4950 Posts
On July 20 2011 19:31 Outflow wrote: go 2 base all in, fail hard, build collosus, get ahead of zerg/force him to base trade PvZ ladies and gents Stop generalizing, it's obvious that this is the only PvZ you've ever watched. | ||
JoeSchmoe
Canada2058 Posts
On July 20 2011 19:31 ooni wrote: but really you are not thinking clearly. If it's number of troop race, you can just make mutas or phoenix (or any fast flying unit/maybe even just a fast flying unit), burrowed cloaked units will also cause a lot of draw games. So building race is much better. Also in a real war, if your main (town, city) is destroyed it's all over. not really if your army is bigger you'll eventually kill everything anyways. | ||
snifit
Canada217 Posts
On July 20 2011 19:32 snifit wrote: ![]() ![]() Trickster spawns at the 3, Losira's at the 9. 3:00 Losira's spawning pool completes and he drops a hatch. Tricker's forge is half done. | ||
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