[GSL] July Code S ro8 Day 2 - Page 46
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Live report thread equals no balance whining; Balance whining equals warnings and bans! | ||
Noktix
United States492 Posts
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KeksX
Germany3634 Posts
Next map ? Spawns? Please someone LR D: | ||
Ryukku
Singapore545 Posts
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frogurt
Australia907 Posts
On July 20 2011 19:30 ktimekiller wrote: In a real war, an army without a home dissolves from losing a cause In real war lol | ||
Ribbon
United States5278 Posts
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Alric
Australia517 Posts
On July 20 2011 19:29 SafeAsCheese wrote: I really hate the no-building loss mechanic of this game =/ In a real war, 5000 troops > 5000 buildings. That's not exactly the biggest difference between real war and sc2. | ||
AndAgain
United States2621 Posts
On July 20 2011 19:30 Djagulingu wrote: Jokes aside, it's standard in ZvP to lose 170-180 supply armies to 110-120 supply protoss armies. ZvP battles require much better micro compared to ZvT battles and unlike ZvT, you can't go sauron on protosses because it's pretty easy to hold sauron Zerg. You need drops/infestors/brood lords/ultralisks/all those high tech units with high upgrades and low tech units that will support those high tech units. Zergs have cheap supply. That's all there's to it. | ||
RoieTRS
United States2569 Posts
On July 20 2011 19:30 Kommander wrote: What do you mean, it's always been like that. -_- Its pretty vital to the balance of zvp, and really the only justifcation for going muta nowadays | ||
pdd
Australia9933 Posts
On July 20 2011 19:30 KeksX wrote: So 2-2 now? Next map ? Spawns? Please someone LR D: Yea. 2-2. Next map is Terminus SE. Starting in a couple of secs. | ||
Darkthorn
Romania912 Posts
On July 20 2011 19:29 Emporio wrote: Is that the first actual elimination in GSL? Other times a player would leave right before it happened. It's not first one was Hongun vs MC in March on Xel'naga, actually I am not sure if it was the first but it happened before this one. | ||
Godstorm
Romania845 Posts
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Nastiness
Sweden275 Posts
On July 20 2011 19:29 SafeAsCheese wrote: I really hate the no-building loss mechanic of this game =/ In a real war, 5000 troops > 5000 buildings. then we would only see 2 base 200/200 1 attack a-move other guys main.. | ||
Macabre
United States1262 Posts
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DownMaxX
Canada1311 Posts
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frogurt
Australia907 Posts
:3 :3 :3 | ||
Zinthar
United States394 Posts
On July 20 2011 19:17 Skyze wrote: Stats dont lie. The fact Losira veto'd XNC and was fine playing on that map along with the high zerg winrate (at least 10% higher than P) shows that the only zergs who feel that map is bad for zerg is foreigners. Korean zergs always show great results on it and dont even veto it out. Korean Zergs talk about how they hate that map quite regularly. I recall NesTea and DRG both commenting on it. | ||
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Pandemona
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Charlie Sheens House51449 Posts
Nooo, that game ended just before, i cant remember who was losing but he was about to lose his last building and he GG'd just before it | ||
alepov
Netherlands1132 Posts
On July 20 2011 19:29 Pandemona wrote: Such bull crap rofl, what kind of rule is that ^_^ Trickster engages losira army head on he will probably win, but losira kills his base quicker thus he wins ^_^ pro stuff cos protoss wins every battle head on? they would go for basetrades EVERY game otherwise | ||
m0ck
4194 Posts
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Outflow
United Kingdom5 Posts
PvZ ladies and gents User was warned for this post | ||
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