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[IPL 2] Main Event Day 1 - WR1 - Page 35

Forum Index > StarCraft 2 Tournaments
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Prev 1 33 34 35 36 37 58 Next
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 15 2011 00:56 GMT
#681
These games are quite old if they're still playing on that map @_@, not to mention ROOT was still around then.
Porouscloud - NA LoL
KingGreasy
Profile Joined June 2011
United States162 Posts
July 15 2011 00:57 GMT
#682
What is up with their workers built info.
OneRedBeard
Profile Joined October 2010
Germany313 Posts
July 15 2011 00:57 GMT
#683
147? Now that just cannot be the case. That must be something like units built, right?
burn the land and boil the sea you can't take the sky from me
Alex.IGN
Profile Joined March 2011
United States1050 Posts
July 15 2011 00:57 GMT
#684
Old Shakuras = Was the cloaked version available and we fixed it later by having superouman update it with the most recent version.
IGN eSports StarCraft 2 Division Manager
deadjawa
Profile Joined May 2011
United States179 Posts
Last Edited: 2011-07-15 00:57:55
July 15 2011 00:57 GMT
#685
Not being able to see the supply and resources of both players in the overlay is a huge bummer.
Triscuit
Profile Blog Joined April 2010
United States722 Posts
July 15 2011 00:57 GMT
#686
I'm pretty sure it's units built... 147 just doesn't make sense, lol.
DivinO
Profile Blog Joined July 2009
United States4796 Posts
July 15 2011 00:57 GMT
#687
On July 15 2011 09:43 darksage78 wrote:
Really top notch production quality, but ughh the aesthetic doesn't really fit.


I'm actually a huge fan of the western train steampunk aesthetic.
LiquipediaBrain in my filth.
qazadex
Profile Joined October 2010
Australia473 Posts
July 15 2011 00:57 GMT
#688
I think it is maybe unit's built?
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
July 15 2011 00:57 GMT
#689
147 workers =D
I definetly believe there is something wrong, it feels to me like numbers are doubled, might be the 3rd imaginary player messing up, but post production should catch that
IPA
Profile Joined August 2010
United States3206 Posts
July 15 2011 00:57 GMT
#690
On July 15 2011 09:57 Alex.IGN wrote:
Old Shakuras = Was the cloaked version available and we fixed it later by having superouman update it with the most recent version.


Cool, thanks Alex.
Time held me green and dying though I sang in my chains like the sea.
Mordiford
Profile Joined April 2011
4448 Posts
July 15 2011 00:57 GMT
#691
On July 15 2011 09:57 OneRedBeard wrote:
147? Now that just cannot be the case. That must be something like units built, right?


Most likely.
Whiteman103
Profile Joined July 2010
United States1070 Posts
July 15 2011 00:58 GMT
#692
On July 15 2011 09:57 Alex.IGN wrote:
Old Shakuras = Was the cloaked version available and we fixed it later by having superouman update it with the most recent version.


thanks alex
Rayansaki
Profile Joined January 2011
Portugal1266 Posts
July 15 2011 00:58 GMT
#693
On July 15 2011 09:57 OneRedBeard wrote:
147? Now that just cannot be the case. That must be something like units built, right?



It's deff wrong. He didn't have more than 70 drones in the end, even if you count the buildings made theres no way he made more than 85~ drones.
The Four Horsemen of the Apocalypse: IMNestea (Death), IMLosirA (Famine), IMmvp (War), IMFenix (Conquest)
rasnj
Profile Joined May 2010
United States1959 Posts
July 15 2011 00:58 GMT
#694
On July 15 2011 09:57 Triscuit wrote:
I'm pretty sure it's units built... 147 just doesn't make sense, lol.

Why? Idra lost some workers, and spent quite a bit making buildings. Maybe queens are counted as two workers (some Blizzard overlay does this).
lowkontrast
Profile Blog Joined August 2010
United States855 Posts
July 15 2011 00:58 GMT
#695
On July 15 2011 09:57 DivinO wrote:
Show nested quote +
On July 15 2011 09:43 darksage78 wrote:
Really top notch production quality, but ughh the aesthetic doesn't really fit.


I'm actually a huge fan of the western train steampunk aesthetic.


I'm not too big of a fan of it either. :/
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
July 15 2011 00:59 GMT
#696
On July 15 2011 09:57 deadjawa wrote:
Not being able to see the supply and resources of both players in the overlay is a huge bummer.

AGREE!
I got used to see the supplies, instead of having to guess and pay attention when the observer switches from one player to the other.
Serek
Profile Joined May 2011
United Kingdom459 Posts
July 15 2011 00:59 GMT
#697
On July 15 2011 09:54 Cassel_Castle wrote:
Mini-complaint: IPL says these games were played in June but from the version of Shakuras used and the lack of dual-supply overlays, these games weren't even played on the current patch.

Still enjoying it though.


Cloacked map prevents dual supply display.
Mephiztopheles1
Profile Blog Joined December 2010
1124 Posts
Last Edited: 2011-07-15 00:59:26
July 15 2011 00:59 GMT
#698
What's the next map?

Edit: nvm too slow to type.
repEAT
Profile Blog Joined June 2007
United States45 Posts
July 15 2011 00:59 GMT
#699
Its units built...Its been like that since season one.
teehee
pedantic
Profile Joined October 2009
United States3 Posts
July 15 2011 00:59 GMT
#700
This stats screen is pretty bad in my opinion. The font is difficult to read, the stats seem kinda bogus, and what's the background supposed to mean? A map of Suriname? What does that have to do with Starcraft?
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