On July 12 2011 21:49 MooMooMugi wrote:
Tastosis hasn't returned from the US casting the NASL yet
Tastosis hasn't returned from the US casting the NASL yet
Their plane landed a few hours ago, actually.
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Daralii
United States16991 Posts
July 12 2011 12:50 GMT
#2341
On July 12 2011 21:49 MooMooMugi wrote: Show nested quote + On July 12 2011 21:48 Ezze wrote: Does anyone know why Unstable is casting Code S? Tastosis hasn't returned from the US casting the NASL yet Their plane landed a few hours ago, actually. | ||
BuzZoo
Australia1468 Posts
July 12 2011 12:50 GMT
#2342
On July 12 2011 21:49 Freerider wrote: Now everyone should know that you can`t win against a good terran with just ling/bane/muta nowadays... Relentless pressure makes it impossible to get hive tech up without losing. Just great pressure play from Top, don't take anything away from him. | ||
Godstorm
Romania845 Posts
July 12 2011 12:50 GMT
#2343
On July 12 2011 21:49 Medrea wrote: Show nested quote + On July 12 2011 21:47 Daralii wrote: On July 12 2011 21:45 Medrea wrote: Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2. Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away. No, that makes the game too easy, if you aren't good enough/focused enough to move a bunch of overlords so they don't move through the center of the map you deserve to lose them. I'm sure losira normally doesn't do that, he made a mistake and lost them. That's the game. | ||
Dfgj
Singapore5922 Posts
July 12 2011 12:50 GMT
#2344
On July 12 2011 21:49 Medrea wrote: Show nested quote + On July 12 2011 21:47 Daralii wrote: On July 12 2011 21:45 Medrea wrote: Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2. Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away. Having an overlord rally sends them automatically to another place. Currently, you can manually rally them as eggs, or adjust their path once they spawn. Sounds like control to me. | ||
Ketch
Netherlands7285 Posts
July 12 2011 12:50 GMT
#2345
On July 12 2011 21:49 MooMooMugi wrote: Show nested quote + On July 12 2011 21:48 Ezze wrote: Does anyone know why Unstable is casting Code S? Tastosis hasn't returned from the US casting the NASL yet BTW, They did land about the time Code S started today... | ||
Kettchup
United States1911 Posts
July 12 2011 12:50 GMT
#2346
On July 12 2011 21:48 kusto wrote: Not when they're so slow that terran can react so fast on such a big map and counterattack with drops or switch tech very fast. EDIT: He had to commit in mutas because TOP was always pushing. So no time to tranistion anyways. His Lair was also under constant threat. Made it risky to invest anything else there. | ||
Failsafe
United States1298 Posts
July 12 2011 12:51 GMT
#2347
On July 12 2011 21:49 Numy wrote: Show nested quote + On July 12 2011 21:48 bittman wrote: Man, it felt like TOP was losing most engagements, but his attacks were all at Losiras doorstep and it gradually built up Well he was cost effectively trading while macroing behind it and getting more bases. It was quite beautiful from top. How often do you see terrans going up to 5 bases that quickly. pretty much all terrans should be getting to 4 bases that quickly on such a large map with diagonal positions, especially after opening cc first. it's an epidemic among the second-tier terran pros that they aren't expanding enough behind their aggression -- at least when their aggression isn't hyper-aggressive timing attacks that require all their resources | ||
L3g3nd_
New Zealand10461 Posts
July 12 2011 12:51 GMT
#2348
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MooMooMugi
United States10531 Posts
July 12 2011 12:51 GMT
#2349
On July 12 2011 21:50 Daralii wrote: Show nested quote + On July 12 2011 21:49 MooMooMugi wrote: On July 12 2011 21:48 Ezze wrote: Does anyone know why Unstable is casting Code S? Tastosis hasn't returned from the US casting the NASL yet Their plane landed a few hours ago, actually. Then it makes sense they take today off to get rid of jet-lag. | ||
LeLfe
France3160 Posts
July 12 2011 12:51 GMT
#2350
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thisisSSK
United States179 Posts
July 12 2011 12:51 GMT
#2351
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gakkgakk
Norway902 Posts
July 12 2011 12:51 GMT
#2352
On July 12 2011 21:45 Eufouria wrote: Show nested quote + On July 12 2011 21:42 gakkgakk wrote: On July 12 2011 21:36 Alric wrote: On July 12 2011 21:33 gakkgakk wrote: On July 12 2011 21:32 Medrea wrote: On July 12 2011 21:29 Snowbear wrote: On July 12 2011 21:27 Medrea wrote: On July 12 2011 21:24 Snowbear wrote: I don't see a possibility to win againt this broodlord infestor combo, unless the terran is much ahead. Ghost are okay but very expensive ![]() 200/100 is not expensive. And they have snipe which is good against bio units. Which just so happen to be every single zerg unit and structure. And they have EMP which is good against units with energy or shields, which just so happens to be every protoss unit and structure. They are good! They are good when you got 10 or more. 10 = 2000/1000. You can not just get that if you are not on 4+ bases... Then when you got them, they are not very cost effective, unless you can emp clumped infestors. They will get some snipes off, but broodlords will kill them. Ghosts are awesome against broodlords. Snipe! 10 or more!? Holy crap that is a lot of ghosts. Im not talking about canister rifle DPS you know! Either way. Colossus are 300/200. I dont see the gripe. Ghosts are great against toss. Can be good vs infestors if you manage to get sick EMPs off. For sniping broodlords? Not so much. I disagree, snipe is super effective against broodlords. The range of snipe exceeds the range of brood lords, and it has zero cooldown so broodlords just melt against it. I respectfully disagree. If snipe didnt have energy cost it would be great, but unfortunantely it does cost energy. Also the broodlings makes it difficult for ghosts to get close to the broodlords. Also the zerg will probably have some lings/infestors near the broodlords, making it even harder to get snipes of. Snipe is pretty cheap. It takes about 125 energy to kill a broodlord, so ghosts can generally be at least 1:1 in cost effectiveness. Show nested quote + On July 12 2011 21:44 Medrea wrote: On July 12 2011 21:42 gakkgakk wrote: On July 12 2011 21:36 Alric wrote: On July 12 2011 21:33 gakkgakk wrote: On July 12 2011 21:32 Medrea wrote: On July 12 2011 21:29 Snowbear wrote: On July 12 2011 21:27 Medrea wrote: On July 12 2011 21:24 Snowbear wrote: I don't see a possibility to win againt this broodlord infestor combo, unless the terran is much ahead. Ghost are okay but very expensive ![]() 200/100 is not expensive. And they have snipe which is good against bio units. Which just so happen to be every single zerg unit and structure. And they have EMP which is good against units with energy or shields, which just so happens to be every protoss unit and structure. They are good! They are good when you got 10 or more. 10 = 2000/1000. You can not just get that if you are not on 4+ bases... Then when you got them, they are not very cost effective, unless you can emp clumped infestors. They will get some snipes off, but broodlords will kill them. Ghosts are awesome against broodlords. Snipe! 10 or more!? Holy crap that is a lot of ghosts. Im not talking about canister rifle DPS you know! Either way. Colossus are 300/200. I dont see the gripe. Ghosts are great against toss. Can be good vs infestors if you manage to get sick EMPs off. For sniping broodlords? Not so much. I disagree, snipe is super effective against broodlords. The range of snipe exceeds the range of brood lords, and it has zero cooldown so broodlords just melt against it. I respectfully disagree. If snipe didnt have energy cost it would be great, but unfortunantely it does cost energy. Also the broodlings makes it difficult for ghosts to get close to the broodlords. Also the zerg will probably have some lings/infestors near the broodlords, making it even harder to get snipes of. Free snipe. Lol. yeah lets do that. Theres an army next to the ghosts. We're not talking about monobattles! All those hours spent playing 'how many times can you click in a minute' would finally pay off. Unless you get 5 snipes of instantly its 6 snipes afaik. And when trying to snipe broodlords, theres the risk of your ghosts dying to fungal, and getting trapped by lings. Unless ofcourse you cloak, and the zerg doesnt have overseer/you snipe it. So that leaves rather little energy left to use snipe. Im just saying, ghost usage vs broodlord isnt some magic trick that will make tvz imba once terrans start to use it. | ||
Wargizmo
Australia1237 Posts
July 12 2011 12:51 GMT
#2353
These two players are so good. So sad that only one of them can advance. After watching the calibre of the last series compared to this one I really hope that GSL starts seeding players soon. | ||
Moonwrath
United States9568 Posts
July 12 2011 12:51 GMT
#2354
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frogurt
Australia907 Posts
July 12 2011 12:51 GMT
#2355
On July 12 2011 21:48 Ezze wrote: Does anyone know why Unstable is casting Code S? QXC is probably practicing and Tastosis are resting from the NASL trip? | ||
lunchforthesky
United Kingdom967 Posts
July 12 2011 12:51 GMT
#2356
On July 12 2011 21:49 Freerider wrote: Now everyone should know that you can`t win against a good terran with just ling/bane/muta nowadays... Damn, someone should really tell July to stopping winning all the time with that comp. | ||
human_ko
Russian Federation676 Posts
July 12 2011 12:51 GMT
#2357
also, guys seem so concentrated!! these games are so high level, im neither terran nor zerg but i enjoy this much more than tvp or pvp. weird eh | ||
Teael
United States724 Posts
July 12 2011 12:52 GMT
#2358
On July 12 2011 21:49 Hephaistas wrote: So if Top wins this there is already a terran in the final? lol Umm.... no? This is the first Ro16 day, unless EVERYONE on this side of the bracket was terran.... | ||
bittman
Australia8759 Posts
July 12 2011 12:52 GMT
#2359
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ComusLoM
Norway3547 Posts
July 12 2011 12:52 GMT
#2360
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