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[GSL] July Code S ro16 Day 1 - Page 120

Forum Index > StarCraft 2 Tournaments
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Prev 1 118 119 120 121 122 135 Next
ooni
Profile Blog Joined March 2010
Australia1498 Posts
July 12 2011 12:55 GMT
#2381
On July 12 2011 21:54 Hassybaby wrote:
Show nested quote +
On July 12 2011 21:52 ooni wrote:
On July 12 2011 21:50 Medrea wrote:
On July 12 2011 21:48 Dante08 wrote:
On July 12 2011 21:46 TranceStorm wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose.


SC2 players have it too easy already :p


This makes no sense to me. How can a competition game be too easy when its also easy for your opponent?

Tic Tac Toe :D


A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports

Skill ceiling for Tic Tac Toe is too low to be a competition. You see that's the point I am getting at, lowering the skill cap makes the game, less of a a comeptition game.
Hi!
Horseballs
Profile Joined July 2011
United States721 Posts
July 12 2011 12:55 GMT
#2382
On July 12 2011 21:53 Alric wrote:
Show nested quote +
On July 12 2011 21:51 human_ko wrote:
gogogogo TOP!
also, guys seem so concentrated!! these games are so high level, im neither terran nor zerg but i enjoy this much more than tvp or pvp. weird eh

My favourite match-up too. Not to knock protoss but ZvT feels like what SC was made for.


TvZ and TvT in SC2 are, in my opinion, the closest to "Broodwar-esque" of all the matchups. They are really fun to watch and really hard to play.
RogerChillingworth
Profile Joined March 2010
2844 Posts
July 12 2011 12:55 GMT
#2383
wolf seriously needs not to be allowed to make jokes.
aka wilted_kale
GuardianEU
Profile Joined June 2011
Netherlands488 Posts
July 12 2011 12:55 GMT
#2384
On July 12 2011 21:54 Hassybaby wrote:
Show nested quote +
On July 12 2011 21:52 ooni wrote:
On July 12 2011 21:50 Medrea wrote:
On July 12 2011 21:48 Dante08 wrote:
On July 12 2011 21:46 TranceStorm wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose.


SC2 players have it too easy already :p


This makes no sense to me. How can a competition game be too easy when its also easy for your opponent?

Tic Tac Toe :D


A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports

probably.
Standard.
Medrea
Profile Joined May 2011
10003 Posts
July 12 2011 12:55 GMT
#2385
On July 12 2011 21:54 Meancookie wrote:
Show nested quote +
On July 12 2011 21:52 Medrea wrote:
On July 12 2011 21:50 Dfgj wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.

Having an overlord rally sends them automatically to another place. Currently, you can manually rally them as eggs, or adjust their path once they spawn. Sounds like control to me.


Hmm fair point good sir. Well alright then.

Finding said eggs sounds painful. Though.


say you have 20larva. you select em, make 5 overlords, rally them somewhere else
then you select something random that has nothing to do with hatcheries. you select your hatcheries again, you select your 15 larva remaining and make whatever out of them which you can rally somewhere else

it sounds rather complicated but it's not too bad really :p only in the lategame can it become really annoying


Sounds similar to warping in, it drags your attention to your base.
twitch.tv/medrea
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
July 12 2011 12:56 GMT
#2386
Unstable has a funny laugh
How devious | http://anartisticanswer.blogspot.com.au/
zerious
Profile Joined August 2010
Canada3803 Posts
July 12 2011 12:56 GMT
#2387
lol what just happened?
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
July 12 2011 12:56 GMT
#2388
On July 12 2011 21:49 Freerider wrote:
Now everyone should know that you can`t win against a good terran with just ling/bane/muta nowadays...

Have you EVER watched a SINGLE game of (Z)DongRaeGu?

Let me spoiler you:
+ Show Spoiler +
LG Cinema 3D Special Tournament finals: 3-2 against sC
GSTL June: 3 ZvT wins against BoxeR, GanZi, MMA and a 4th one against NaDa all with muta/bane/ling
"windows bash is a steaming heap of shit" tofucake
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
July 12 2011 12:56 GMT
#2389
Game changer!
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
July 12 2011 12:56 GMT
#2390
jesus that muta intercept is a huge timing blunder for top
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 12 2011 12:56 GMT
#2391
On July 12 2011 21:54 Medrea wrote:
Show nested quote +
On July 12 2011 21:52 Ysellian wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.


Toss can't warp using the Mini map. .


I always felt like they should be able to given the space is powered obviously.

also toss is the only race that cant macro while watching a battle, which imo is a fairly big disadvantage
https://twitter.com/#!/IrisAnother
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
Last Edited: 2011-07-12 12:57:05
July 12 2011 12:56 GMT
#2392
On July 12 2011 21:55 ooni wrote:
Show nested quote +
On July 12 2011 21:54 Hassybaby wrote:
On July 12 2011 21:52 ooni wrote:
On July 12 2011 21:50 Medrea wrote:
On July 12 2011 21:48 Dante08 wrote:
On July 12 2011 21:46 TranceStorm wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose.


SC2 players have it too easy already :p


This makes no sense to me. How can a competition game be too easy when its also easy for your opponent?

Tic Tac Toe :D


A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports

Skill ceiling for Tic Tac Toe is too low to be a competition. You see that's the point I am getting at, lowering the skill cap makes the game, less of a a comeptition game.

Wrong, it shifts the balance of what it takes to win from mechanics to more strategy.

Losira catches 2 medivacs with his mutas!
Losira expanding to his third
화이탱!! @moonsoshi9
BuzZoo
Profile Joined October 2010
Australia1468 Posts
July 12 2011 12:56 GMT
#2393
Wow. HUGE intercept of two medivacs from Losira's mutas.
Garnet
Profile Blog Joined February 2006
Vietnam9020 Posts
July 12 2011 12:56 GMT
#2394
Didn't know that one gas at natural is a rich one...
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
July 12 2011 12:56 GMT
#2395
On July 12 2011 21:55 ooni wrote:
Show nested quote +
On July 12 2011 21:54 Hassybaby wrote:
On July 12 2011 21:52 ooni wrote:
On July 12 2011 21:50 Medrea wrote:
On July 12 2011 21:48 Dante08 wrote:
On July 12 2011 21:46 TranceStorm wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose.


SC2 players have it too easy already :p


This makes no sense to me. How can a competition game be too easy when its also easy for your opponent?

Tic Tac Toe :D


A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports

Skill ceiling for Tic Tac Toe is too low to be a competition. You see that's the point I am getting at, lowering the skill cap makes the game, less of a a comeptition game.


i see your point sir
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
StUfF
Profile Joined September 2010
Australia1437 Posts
July 12 2011 12:56 GMT
#2396
TOP going for the exact same marine drop/hellion front door seems like a very bad idea.
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 12 2011 12:57 GMT
#2397
And now TOP has 80% lost the game already.
FinnGamer
Profile Blog Joined December 2010
Germany2426 Posts
July 12 2011 12:57 GMT
#2398
On July 12 2011 21:54 Hassybaby wrote:
Show nested quote +
On July 12 2011 21:52 ooni wrote:
On July 12 2011 21:50 Medrea wrote:
On July 12 2011 21:48 Dante08 wrote:
On July 12 2011 21:46 TranceStorm wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose.


SC2 players have it too easy already :p


This makes no sense to me. How can a competition game be too easy when its also easy for your opponent?

Tic Tac Toe :D


A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports

Considering that you will always tie if you know 2 things

losira gets 2 full medivacs and gets a huge lead
"hopefully swing the favor in your advantage." - Day[9]
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
July 12 2011 12:57 GMT
#2399
On July 12 2011 21:55 RogerChillingworth wrote:
wolf seriously needs not to be allowed to make jokes.


They're lame at times, but I love Wolf as a caster. By far the best guy they flew in for Code A so far, I'm hoping he decides to stay in korea for a long long time.
Medrea
Profile Joined May 2011
10003 Posts
July 12 2011 12:57 GMT
#2400
On July 12 2011 21:55 ooni wrote:
Show nested quote +
On July 12 2011 21:54 Hassybaby wrote:
On July 12 2011 21:52 ooni wrote:
On July 12 2011 21:50 Medrea wrote:
On July 12 2011 21:48 Dante08 wrote:
On July 12 2011 21:46 TranceStorm wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose.


SC2 players have it too easy already :p


This makes no sense to me. How can a competition game be too easy when its also easy for your opponent?

Tic Tac Toe :D


A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports

Skill ceiling for Tic Tac Toe is too low to be a competition. You see that's the point I am getting at, lowering the skill cap makes the game, less of a a comeptition game.


I propose that all GSL players be required to juggle 4 balls in the air while microing and macroing. That'l raise that damn ceiling. :p
twitch.tv/medrea
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