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On July 12 2011 21:54 Hassybaby wrote:Show nested quote +On July 12 2011 21:52 ooni wrote:On July 12 2011 21:50 Medrea wrote:On July 12 2011 21:48 Dante08 wrote:On July 12 2011 21:46 TranceStorm wrote:On July 12 2011 21:45 Medrea wrote: Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2. Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose. SC2 players have it too easy already :p This makes no sense to me. How can a competition game be too easy when its also easy for your opponent? Tic Tac Toe :D A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports Skill ceiling for Tic Tac Toe is too low to be a competition. You see that's the point I am getting at, lowering the skill cap makes the game, less of a a comeptition game.
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On July 12 2011 21:53 Alric wrote:Show nested quote +On July 12 2011 21:51 human_ko wrote: gogogogo TOP! also, guys seem so concentrated!! these games are so high level, im neither terran nor zerg but i enjoy this much more than tvp or pvp. weird eh My favourite match-up too. Not to knock protoss but ZvT feels like what SC was made for.
TvZ and TvT in SC2 are, in my opinion, the closest to "Broodwar-esque" of all the matchups. They are really fun to watch and really hard to play.
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wolf seriously needs not to be allowed to make jokes.
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On July 12 2011 21:54 Hassybaby wrote:Show nested quote +On July 12 2011 21:52 ooni wrote:On July 12 2011 21:50 Medrea wrote:On July 12 2011 21:48 Dante08 wrote:On July 12 2011 21:46 TranceStorm wrote:On July 12 2011 21:45 Medrea wrote: Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2. Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose. SC2 players have it too easy already :p This makes no sense to me. How can a competition game be too easy when its also easy for your opponent? Tic Tac Toe :D A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports probably.
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On July 12 2011 21:54 Meancookie wrote:Show nested quote +On July 12 2011 21:52 Medrea wrote:On July 12 2011 21:50 Dfgj wrote:On July 12 2011 21:49 Medrea wrote:On July 12 2011 21:47 Daralii wrote:On July 12 2011 21:45 Medrea wrote: Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2. Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away. Having an overlord rally sends them automatically to another place. Currently, you can manually rally them as eggs, or adjust their path once they spawn. Sounds like control to me. Hmm fair point good sir. Well alright then. Finding said eggs sounds painful. Though. say you have 20larva. you select em, make 5 overlords, rally them somewhere else then you select something random that has nothing to do with hatcheries. you select your hatcheries again, you select your 15 larva remaining and make whatever out of them which you can rally somewhere else it sounds rather complicated but it's not too bad really :p only in the lategame can it become really annoying
Sounds similar to warping in, it drags your attention to your base.
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Unstable has a funny laugh
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On July 12 2011 21:49 Freerider wrote: Now everyone should know that you can`t win against a good terran with just ling/bane/muta nowadays... Have you EVER watched a SINGLE game of DongRaeGu?
Let me spoiler you: + Show Spoiler +LG Cinema 3D Special Tournament finals: 3-2 against sC GSTL June: 3 ZvT wins against BoxeR, GanZi, MMA and a 4th one against NaDa all with muta/bane/ling
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United Kingdom16710 Posts
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jesus that muta intercept is a huge timing blunder for top
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On July 12 2011 21:54 Medrea wrote:Show nested quote +On July 12 2011 21:52 Ysellian wrote:On July 12 2011 21:49 Medrea wrote:On July 12 2011 21:47 Daralii wrote:On July 12 2011 21:45 Medrea wrote: Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2. Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away. Toss can't warp using the Mini map. . I always felt like they should be able to given the space is powered obviously. also toss is the only race that cant macro while watching a battle, which imo is a fairly big disadvantage
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On July 12 2011 21:55 ooni wrote:Show nested quote +On July 12 2011 21:54 Hassybaby wrote:On July 12 2011 21:52 ooni wrote:On July 12 2011 21:50 Medrea wrote:On July 12 2011 21:48 Dante08 wrote:On July 12 2011 21:46 TranceStorm wrote:On July 12 2011 21:45 Medrea wrote: Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2. Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose. SC2 players have it too easy already :p This makes no sense to me. How can a competition game be too easy when its also easy for your opponent? Tic Tac Toe :D A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports Skill ceiling for Tic Tac Toe is too low to be a competition. You see that's the point I am getting at, lowering the skill cap makes the game, less of a a comeptition game. Wrong, it shifts the balance of what it takes to win from mechanics to more strategy.
Losira catches 2 medivacs with his mutas! Losira expanding to his third
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Wow. HUGE intercept of two medivacs from Losira's mutas.
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Didn't know that one gas at natural is a rich one...
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United Kingdom10823 Posts
On July 12 2011 21:55 ooni wrote:Show nested quote +On July 12 2011 21:54 Hassybaby wrote:On July 12 2011 21:52 ooni wrote:On July 12 2011 21:50 Medrea wrote:On July 12 2011 21:48 Dante08 wrote:On July 12 2011 21:46 TranceStorm wrote:On July 12 2011 21:45 Medrea wrote: Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2. Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose. SC2 players have it too easy already :p This makes no sense to me. How can a competition game be too easy when its also easy for your opponent? Tic Tac Toe :D A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports Skill ceiling for Tic Tac Toe is too low to be a competition. You see that's the point I am getting at, lowering the skill cap makes the game, less of a a comeptition game.
i see your point sir
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TOP going for the exact same marine drop/hellion front door seems like a very bad idea.
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And now TOP has 80% lost the game already.
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On July 12 2011 21:54 Hassybaby wrote:Show nested quote +On July 12 2011 21:52 ooni wrote:On July 12 2011 21:50 Medrea wrote:On July 12 2011 21:48 Dante08 wrote:On July 12 2011 21:46 TranceStorm wrote:On July 12 2011 21:45 Medrea wrote: Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2. Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose. SC2 players have it too easy already :p This makes no sense to me. How can a competition game be too easy when its also easy for your opponent? Tic Tac Toe :D A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports Considering that you will always tie if you know 2 things
losira gets 2 full medivacs and gets a huge lead
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On July 12 2011 21:55 RogerChillingworth wrote: wolf seriously needs not to be allowed to make jokes.
They're lame at times, but I love Wolf as a caster. By far the best guy they flew in for Code A so far, I'm hoping he decides to stay in korea for a long long time.
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On July 12 2011 21:55 ooni wrote:Show nested quote +On July 12 2011 21:54 Hassybaby wrote:On July 12 2011 21:52 ooni wrote:On July 12 2011 21:50 Medrea wrote:On July 12 2011 21:48 Dante08 wrote:On July 12 2011 21:46 TranceStorm wrote:On July 12 2011 21:45 Medrea wrote: Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2. Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose. SC2 players have it too easy already :p This makes no sense to me. How can a competition game be too easy when its also easy for your opponent? Tic Tac Toe :D A professional Tic Tac Toe tournament may be the worst thing to watch in the history of sports Skill ceiling for Tic Tac Toe is too low to be a competition. You see that's the point I am getting at, lowering the skill cap makes the game, less of a a comeptition game.
I propose that all GSL players be required to juggle 4 balls in the air while microing and macroing. That'l raise that damn ceiling. :p
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