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[GSL] July Code S ro16 Day 1 - Page 122

Forum Index > StarCraft 2 Tournaments
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JinDesu
Profile Blog Joined August 2010
United States3990 Posts
July 12 2011 13:01 GMT
#2421
On July 12 2011 21:55 Medrea wrote:
Show nested quote +
On July 12 2011 21:54 Meancookie wrote:
On July 12 2011 21:52 Medrea wrote:
On July 12 2011 21:50 Dfgj wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.

Having an overlord rally sends them automatically to another place. Currently, you can manually rally them as eggs, or adjust their path once they spawn. Sounds like control to me.


Hmm fair point good sir. Well alright then.

Finding said eggs sounds painful. Though.


say you have 20larva. you select em, make 5 overlords, rally them somewhere else
then you select something random that has nothing to do with hatcheries. you select your hatcheries again, you select your 15 larva remaining and make whatever out of them which you can rally somewhere else

it sounds rather complicated but it's not too bad really :p only in the lategame can it become really annoying


Sounds similar to warping in, it drags your attention to your base.


No. Hotkey hatcheries. S, V,V,V, Right click somewhere else on minimap. Select hatcheries again, S,whatever else you want.
Yargh
Oboeman
Profile Joined January 2011
Canada3980 Posts
July 12 2011 13:01 GMT
#2422
get ling upgrades
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
July 12 2011 13:01 GMT
#2423
On July 12 2011 22:00 L3g3nd_ wrote:
what just got destroyed in the main?


I think it was that one turret that was on fire when Losira attacked the front with mutas, we just didnt see it die beforehand
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 12 2011 13:02 GMT
#2424
On July 12 2011 22:00 Failsafe wrote:
Show nested quote +
On July 12 2011 21:59 Medrea wrote:
On July 12 2011 21:57 Ysellian wrote:
On July 12 2011 21:54 Medrea wrote:
On July 12 2011 21:52 Ysellian wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.


Toss can't warp using the Mini map. .


I always felt like they should be able to given the space is powered obviously.


I feel the same, but if you look at it from a balance point of perspective it makes sense that some controls are left as they are. Not sure how much a separate really point weighs in that factor, but I'm sure Blizzard have considered.


You know that larva statement someone was saying before where you select larva manually and then rally them off to the side while you make other units, is a LOT like warping in and it made me realize that is the APM balancing factor against warping in on screen.

Blizzard is so fucking smart soemtimes.


eh i wouldn't compare the two. manually selecting then rallying larva at 3+ hatcheries when building overlords in the midst of building other units is a lot more difficult than protoss warp cycles no matter how you look at it

Yeah, but you also have to do it a lot less, and if you maintain a 'safe' rally point where you group and move your units to where they need to be, need not do it at all.
jorge_the_awesome
Profile Joined January 2011
United States463 Posts
July 12 2011 13:02 GMT
#2425
Why did my stream die??? Now GomPlayer can't even play the stream.
"Clothes are stupid"-Tastosis "Every dragoon that has ever been made is dumber than a bowl of hair" -Day[9] "Where are you going to take this skill now?" Stephano- "To the bank!" "Baby stuck under a car and you can't lift it up? What a wimp"-Artosis
clusen
Profile Joined May 2010
Germany8702 Posts
July 12 2011 13:02 GMT
#2426
On July 12 2011 22:00 zerious wrote:
TOP stimming his entire army

He always does it, in all three games so far...
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
July 12 2011 13:02 GMT
#2427
Lings get in the main of TOP, so many lings!
화이탱!! @moonsoshi9
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 12 2011 13:02 GMT
#2428
Lings in the base, top falling apart
Your strength is just an accident arising from the weakness of others -Heart of Darkness
EnSky
Profile Joined June 2011
Philippines1003 Posts
July 12 2011 13:02 GMT
#2429
If TOP loses this, we'll be left with two T's eliminating each other in Ro8. Probably NaDa vs Bomber. I really hope NaDa reaches the finals!
bo0
Profile Joined April 2011
Belgium550 Posts
July 12 2011 13:02 GMT
#2430
On July 12 2011 22:00 Djagulingu wrote:
Show nested quote +
On July 12 2011 21:54 Meancookie wrote:
On July 12 2011 21:52 Medrea wrote:
On July 12 2011 21:50 Dfgj wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.

Having an overlord rally sends them automatically to another place. Currently, you can manually rally them as eggs, or adjust their path once they spawn. Sounds like control to me.


Hmm fair point good sir. Well alright then.

Finding said eggs sounds painful. Though.


say you have 20larva. you select em, make 5 overlords, rally them somewhere else
then you select something random that has nothing to do with hatcheries. you select your hatcheries again, you select your 15 larva remaining and make whatever out of them which you can rally somewhere else

it sounds rather complicated but it's not too bad really :p only in the lategame can it become really annoying

Or:
Say you have 20 larvae, you select them, make 5 overlords, ctrl+click on one of the eggs. All eggs are selected. You can individually rally those eggs by shift-deselecting them. Then, you select all your larvae and do whatever you want and rally wherever you want with this, thing is, eggs that will soon become overlords are not selected this time.


I feel so embarassed for not knowing the control-click thing even though I play zerg
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
July 12 2011 13:02 GMT
#2431
Losira expands to the lower left
화이탱!! @moonsoshi9
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
July 12 2011 13:02 GMT
#2432
Yikes, good move by Losira
How devious | http://anartisticanswer.blogspot.com.au/
DystopiaX
Profile Joined October 2010
United States16236 Posts
July 12 2011 13:02 GMT
#2433
I think wolf is kind of wrong here though, if Top hadn't turned around and it turned into a base race I think Losira would have got all the buildings before Top could...idk but it's definitely more risky.
Daralii
Profile Joined March 2010
United States16991 Posts
July 12 2011 13:03 GMT
#2434
TOP needs to turtle up Flash style: fill every hex in every base with turrets.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Medrea
Profile Joined May 2011
10003 Posts
July 12 2011 13:03 GMT
#2435
On July 12 2011 22:01 JinDesu wrote:
Show nested quote +
On July 12 2011 21:55 Medrea wrote:
On July 12 2011 21:54 Meancookie wrote:
On July 12 2011 21:52 Medrea wrote:
On July 12 2011 21:50 Dfgj wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.

Having an overlord rally sends them automatically to another place. Currently, you can manually rally them as eggs, or adjust their path once they spawn. Sounds like control to me.


Hmm fair point good sir. Well alright then.

Finding said eggs sounds painful. Though.


say you have 20larva. you select em, make 5 overlords, rally them somewhere else
then you select something random that has nothing to do with hatcheries. you select your hatcheries again, you select your 15 larva remaining and make whatever out of them which you can rally somewhere else

it sounds rather complicated but it's not too bad really :p only in the lategame can it become really annoying


Sounds similar to warping in, it drags your attention to your base.


No. Hotkey hatcheries. S, V,V,V, Right click somewhere else on minimap. Select hatcheries again, S,whatever else you want.


Oh right. So basically there is never a good excuse to really OL's into the enemy. Right on then. Im learning today!
twitch.tv/medrea
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
Last Edited: 2011-07-12 13:04:13
July 12 2011 13:03 GMT
#2436
If Losira is going to base trade he should take out the orbitals asap, no scans for burrowed banes = <3

oh nvm, TOP tried to defend and got crushed.

Well done Los, should have got it done in 2 but 3 will do.
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 12 2011 13:03 GMT
#2437
Need thors !
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
Last Edited: 2011-07-12 13:04:11
July 12 2011 13:03 GMT
#2438
Lings all over TOP's main and natural with the mutas, TOP goes for the base trade
banelings just kill so many marines at his main, GG LOSIRA WINS!
화이탱!! @moonsoshi9
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
July 12 2011 13:04 GMT
#2439
Boom!
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
July 12 2011 13:04 GMT
#2440
OH MY GOD THOSE BANES..

Sorry Top
Yargh
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