• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:50
CET 12:50
KST 20:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1512 users

[GSL] July Code S ro16 Day 1 - Page 122

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 120 121 122 123 124 135 Next
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
July 12 2011 13:01 GMT
#2421
On July 12 2011 21:55 Medrea wrote:
Show nested quote +
On July 12 2011 21:54 Meancookie wrote:
On July 12 2011 21:52 Medrea wrote:
On July 12 2011 21:50 Dfgj wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.

Having an overlord rally sends them automatically to another place. Currently, you can manually rally them as eggs, or adjust their path once they spawn. Sounds like control to me.


Hmm fair point good sir. Well alright then.

Finding said eggs sounds painful. Though.


say you have 20larva. you select em, make 5 overlords, rally them somewhere else
then you select something random that has nothing to do with hatcheries. you select your hatcheries again, you select your 15 larva remaining and make whatever out of them which you can rally somewhere else

it sounds rather complicated but it's not too bad really :p only in the lategame can it become really annoying


Sounds similar to warping in, it drags your attention to your base.


No. Hotkey hatcheries. S, V,V,V, Right click somewhere else on minimap. Select hatcheries again, S,whatever else you want.
Yargh
Oboeman
Profile Joined January 2011
Canada3980 Posts
July 12 2011 13:01 GMT
#2422
get ling upgrades
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
July 12 2011 13:01 GMT
#2423
On July 12 2011 22:00 L3g3nd_ wrote:
what just got destroyed in the main?


I think it was that one turret that was on fire when Losira attacked the front with mutas, we just didnt see it die beforehand
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 12 2011 13:02 GMT
#2424
On July 12 2011 22:00 Failsafe wrote:
Show nested quote +
On July 12 2011 21:59 Medrea wrote:
On July 12 2011 21:57 Ysellian wrote:
On July 12 2011 21:54 Medrea wrote:
On July 12 2011 21:52 Ysellian wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.


Toss can't warp using the Mini map. .


I always felt like they should be able to given the space is powered obviously.


I feel the same, but if you look at it from a balance point of perspective it makes sense that some controls are left as they are. Not sure how much a separate really point weighs in that factor, but I'm sure Blizzard have considered.


You know that larva statement someone was saying before where you select larva manually and then rally them off to the side while you make other units, is a LOT like warping in and it made me realize that is the APM balancing factor against warping in on screen.

Blizzard is so fucking smart soemtimes.


eh i wouldn't compare the two. manually selecting then rallying larva at 3+ hatcheries when building overlords in the midst of building other units is a lot more difficult than protoss warp cycles no matter how you look at it

Yeah, but you also have to do it a lot less, and if you maintain a 'safe' rally point where you group and move your units to where they need to be, need not do it at all.
jorge_the_awesome
Profile Joined January 2011
United States463 Posts
July 12 2011 13:02 GMT
#2425
Why did my stream die??? Now GomPlayer can't even play the stream.
"Clothes are stupid"-Tastosis "Every dragoon that has ever been made is dumber than a bowl of hair" -Day[9] "Where are you going to take this skill now?" Stephano- "To the bank!" "Baby stuck under a car and you can't lift it up? What a wimp"-Artosis
clusen
Profile Joined May 2010
Germany8702 Posts
July 12 2011 13:02 GMT
#2426
On July 12 2011 22:00 zerious wrote:
TOP stimming his entire army

He always does it, in all three games so far...
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
July 12 2011 13:02 GMT
#2427
Lings get in the main of TOP, so many lings!
화이탱!! @moonsoshi9
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 12 2011 13:02 GMT
#2428
Lings in the base, top falling apart
Your strength is just an accident arising from the weakness of others -Heart of Darkness
EnSky
Profile Joined June 2011
Philippines1003 Posts
July 12 2011 13:02 GMT
#2429
If TOP loses this, we'll be left with two T's eliminating each other in Ro8. Probably NaDa vs Bomber. I really hope NaDa reaches the finals!
bo0
Profile Joined April 2011
Belgium550 Posts
July 12 2011 13:02 GMT
#2430
On July 12 2011 22:00 Djagulingu wrote:
Show nested quote +
On July 12 2011 21:54 Meancookie wrote:
On July 12 2011 21:52 Medrea wrote:
On July 12 2011 21:50 Dfgj wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.

Having an overlord rally sends them automatically to another place. Currently, you can manually rally them as eggs, or adjust their path once they spawn. Sounds like control to me.


Hmm fair point good sir. Well alright then.

Finding said eggs sounds painful. Though.


say you have 20larva. you select em, make 5 overlords, rally them somewhere else
then you select something random that has nothing to do with hatcheries. you select your hatcheries again, you select your 15 larva remaining and make whatever out of them which you can rally somewhere else

it sounds rather complicated but it's not too bad really :p only in the lategame can it become really annoying

Or:
Say you have 20 larvae, you select them, make 5 overlords, ctrl+click on one of the eggs. All eggs are selected. You can individually rally those eggs by shift-deselecting them. Then, you select all your larvae and do whatever you want and rally wherever you want with this, thing is, eggs that will soon become overlords are not selected this time.


I feel so embarassed for not knowing the control-click thing even though I play zerg
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
July 12 2011 13:02 GMT
#2431
Losira expands to the lower left
화이탱!! @moonsoshi9
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
July 12 2011 13:02 GMT
#2432
Yikes, good move by Losira
How devious | http://anartisticanswer.blogspot.com.au/
DystopiaX
Profile Joined October 2010
United States16236 Posts
July 12 2011 13:02 GMT
#2433
I think wolf is kind of wrong here though, if Top hadn't turned around and it turned into a base race I think Losira would have got all the buildings before Top could...idk but it's definitely more risky.
Daralii
Profile Joined March 2010
United States16991 Posts
July 12 2011 13:03 GMT
#2434
TOP needs to turtle up Flash style: fill every hex in every base with turrets.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Medrea
Profile Joined May 2011
10003 Posts
July 12 2011 13:03 GMT
#2435
On July 12 2011 22:01 JinDesu wrote:
Show nested quote +
On July 12 2011 21:55 Medrea wrote:
On July 12 2011 21:54 Meancookie wrote:
On July 12 2011 21:52 Medrea wrote:
On July 12 2011 21:50 Dfgj wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.

Having an overlord rally sends them automatically to another place. Currently, you can manually rally them as eggs, or adjust their path once they spawn. Sounds like control to me.


Hmm fair point good sir. Well alright then.

Finding said eggs sounds painful. Though.


say you have 20larva. you select em, make 5 overlords, rally them somewhere else
then you select something random that has nothing to do with hatcheries. you select your hatcheries again, you select your 15 larva remaining and make whatever out of them which you can rally somewhere else

it sounds rather complicated but it's not too bad really :p only in the lategame can it become really annoying


Sounds similar to warping in, it drags your attention to your base.


No. Hotkey hatcheries. S, V,V,V, Right click somewhere else on minimap. Select hatcheries again, S,whatever else you want.


Oh right. So basically there is never a good excuse to really OL's into the enemy. Right on then. Im learning today!
twitch.tv/medrea
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-07-12 13:04:13
July 12 2011 13:03 GMT
#2436
If Losira is going to base trade he should take out the orbitals asap, no scans for burrowed banes = <3

oh nvm, TOP tried to defend and got crushed.

Well done Los, should have got it done in 2 but 3 will do.
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 12 2011 13:03 GMT
#2437
Need thors !
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
Last Edited: 2011-07-12 13:04:11
July 12 2011 13:03 GMT
#2438
Lings all over TOP's main and natural with the mutas, TOP goes for the base trade
banelings just kill so many marines at his main, GG LOSIRA WINS!
화이탱!! @moonsoshi9
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
July 12 2011 13:04 GMT
#2439
Boom!
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
July 12 2011 13:04 GMT
#2440
OH MY GOD THOSE BANES..

Sorry Top
Yargh
Prev 1 120 121 122 123 124 135 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .210
Livibee 117
Rex 66
Lowko17
StarCraft: Brood War
Rain 8473
Jaedong 3642
GuemChi 2145
Sea 1889
Horang2 1672
Pusan 564
Stork 335
Larva 301
Mini 271
Hyun 235
[ Show more ]
Light 127
PianO 103
Backho 86
Killer 81
ggaemo 65
ToSsGirL 57
sSak 56
ZerO 54
Aegong 54
Barracks 52
JulyZerg 51
JYJ45
Sea.KH 32
soO 28
Sharp 27
Icarus 19
zelot 18
Sacsri 15
Noble 8
SilentControl 6
Dota 2
Dendi695
XcaliburYe461
KheZu176
League of Legends
JimRising 348
Reynor121
Counter-Strike
olofmeister1205
shoxiejesuss640
x6flipin500
allub248
zeus188
Other Games
B2W.Neo671
Pyrionflax351
Sick312
crisheroes302
Fuzer 137
Mew2King130
QueenE19
ZerO(Twitch)10
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 75
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV254
Upcoming Events
Wardi Open
10m
Rex66
WardiTV55
Wardi Open
4h 10m
Replay Cast
11h 10m
WardiTV Korean Royale
1d
Replay Cast
1d 11h
Replay Cast
1d 21h
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.