• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:44
CEST 17:44
KST 00:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War195.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
BW General Discussion Sagi.gg Launcher Released Rollback Netcode in Brood War Fantasy returning? GG Lan Fest Sofia, Bulgaria [this November]
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10576 users

[GSL] July Code S ro16 Day 1 - Page 121

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 119 120 121 122 123 135 Next
Goibon
Profile Joined May 2010
New Zealand8185 Posts
July 12 2011 12:57 GMT
#2401
Bet TOP was wishing he could power build like in WC3 right there
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
July 12 2011 12:57 GMT
#2402
On July 12 2011 21:54 Medrea wrote:
Show nested quote +
On July 12 2011 21:52 Ysellian wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.


Toss can't warp using the Mini map. .


I always felt like they should be able to given the space is powered obviously.


I feel the same, but if you look at it from a balance point of perspective it makes sense that some controls are left as they are. Not sure how much a separate really point weighs in that factor, but I'm sure Blizzard have considered.
bo0
Profile Joined April 2011
Belgium550 Posts
July 12 2011 12:57 GMT
#2403
On July 12 2011 21:56 Djagulingu wrote:
Show nested quote +
On July 12 2011 21:49 Freerider wrote:
Now everyone should know that you can`t win against a good terran with just ling/bane/muta nowadays...

Have you EVER watched a SINGLE game of (Z)DongRaeGu?

Let me spoiler you:
+ Show Spoiler +
LG Cinema 3D Special Tournament finals: 3-2 against sC
GSTL June: 3 ZvT wins against BoxeR, GanZi, MMA and a 4th one against NaDa all with muta/bane/ling


dongraegu doesn't win because he uses a powerfull unit composition though, he could probably use infestors or try to get broodlords earlier and still win :D
DystopiaX
Profile Joined October 2010
United States16236 Posts
July 12 2011 12:58 GMT
#2404
On July 12 2011 21:56 Djagulingu wrote:
Show nested quote +
On July 12 2011 21:49 Freerider wrote:
Now everyone should know that you can`t win against a good terran with just ling/bane/muta nowadays...

Have you EVER watched a SINGLE game of (Z)DongRaeGu?

Let me spoiler you:
+ Show Spoiler +
LG Cinema 3D Special Tournament finals: 3-2 against sC
GSTL June: 3 ZvT wins against BoxeR, GanZi, MMA and a 4th one against NaDa all with muta/bane/ling

Yeah lol. You have to control it well though, and Losira threw away his units too many times, which you just can't do, especially with your mutas, and he flew them over turrets or marines a couple times and lost way too many. Also engaged mutas against marines when he didn't have to...you never want to let the terran whittle away your muta numbers.
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
July 12 2011 12:59 GMT
#2405
TOP sieged up outside Losira's third, Losira comes in for a flank and cleans it up but loses a few mutas
화이탱!! @moonsoshi9
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 12 2011 12:59 GMT
#2406
flank incoming!
https://twitter.com/#!/IrisAnother
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
July 12 2011 12:59 GMT
#2407
On July 12 2011 21:58 DystopiaX wrote:
Show nested quote +
On July 12 2011 21:56 Djagulingu wrote:
On July 12 2011 21:49 Freerider wrote:
Now everyone should know that you can`t win against a good terran with just ling/bane/muta nowadays...

Have you EVER watched a SINGLE game of (Z)DongRaeGu?

Let me spoiler you:
+ Show Spoiler +
LG Cinema 3D Special Tournament finals: 3-2 against sC
GSTL June: 3 ZvT wins against BoxeR, GanZi, MMA and a 4th one against NaDa all with muta/bane/ling

Yeah lol. You have to control it well though, and Losira threw away his units too many times, which you just can't do, especially with your mutas, and he flew them over turrets or marines a couple times and lost way too many. Also engaged mutas against marines when he didn't have to...you never want to let the terran whittle away your muta numbers.

You need to wait for one big engagement to outright crush the push, instead of throwing away small numbers. July and DRG both do that so well.
Medrea
Profile Joined May 2011
10003 Posts
July 12 2011 12:59 GMT
#2408
On July 12 2011 21:57 Ysellian wrote:
Show nested quote +
On July 12 2011 21:54 Medrea wrote:
On July 12 2011 21:52 Ysellian wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.


Toss can't warp using the Mini map. .


I always felt like they should be able to given the space is powered obviously.


I feel the same, but if you look at it from a balance point of perspective it makes sense that some controls are left as they are. Not sure how much a separate really point weighs in that factor, but I'm sure Blizzard have considered.


You know that larva statement someone was saying before where you select larva manually and then rally them off to the side while you make other units, is a LOT like warping in and it made me realize that is the APM balancing factor against warping in on screen.

Blizzard is so fucking smart soemtimes.
twitch.tv/medrea
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
July 12 2011 12:59 GMT
#2409
On July 12 2011 21:55 Eufouria wrote:
Show nested quote +
On July 12 2011 21:51 gakkgakk wrote:
On July 12 2011 21:45 Eufouria wrote:
On July 12 2011 21:42 gakkgakk wrote:
On July 12 2011 21:36 Alric wrote:
On July 12 2011 21:33 gakkgakk wrote:
On July 12 2011 21:32 Medrea wrote:
On July 12 2011 21:29 Snowbear wrote:
On July 12 2011 21:27 Medrea wrote:
On July 12 2011 21:24 Snowbear wrote:
I don't see a possibility to win againt this broodlord infestor combo, unless the terran is much ahead. Ghost are okay but very expensive


200/100 is not expensive.

And they have snipe which is good against bio units. Which just so happen to be every single zerg unit and structure.

And they have EMP which is good against units with energy or shields, which just so happens to be every protoss unit and structure.

They are good!


They are good when you got 10 or more. 10 = 2000/1000. You can not just get that if you are not on 4+ bases... Then when you got them, they are not very cost effective, unless you can emp clumped infestors. They will get some snipes off, but broodlords will kill them.


Ghosts are awesome against broodlords. Snipe!

10 or more!? Holy crap that is a lot of ghosts. Im not talking about canister rifle DPS you know!

Either way. Colossus are 300/200. I dont see the gripe.

Ghosts are great against toss. Can be good vs infestors if you manage to get sick EMPs off. For sniping broodlords? Not so much.

I disagree, snipe is super effective against broodlords. The range of snipe exceeds the range of brood lords, and it has zero cooldown so broodlords just melt against it.

I respectfully disagree. If snipe didnt have energy cost it would be great, but unfortunantely it does cost energy. Also the broodlings makes it difficult for ghosts to get close to the broodlords.
Also the zerg will probably have some lings/infestors near the broodlords, making it even harder to get snipes of.

Snipe is pretty cheap. It takes about 125 energy to kill a broodlord, so ghosts can generally be at least 1:1 in cost effectiveness.
On July 12 2011 21:44 Medrea wrote:
On July 12 2011 21:42 gakkgakk wrote:
On July 12 2011 21:36 Alric wrote:
On July 12 2011 21:33 gakkgakk wrote:
On July 12 2011 21:32 Medrea wrote:
On July 12 2011 21:29 Snowbear wrote:
On July 12 2011 21:27 Medrea wrote:
[quote]

200/100 is not expensive.

And they have snipe which is good against bio units. Which just so happen to be every single zerg unit and structure.

And they have EMP which is good against units with energy or shields, which just so happens to be every protoss unit and structure.

They are good!


They are good when you got 10 or more. 10 = 2000/1000. You can not just get that if you are not on 4+ bases... Then when you got them, they are not very cost effective, unless you can emp clumped infestors. They will get some snipes off, but broodlords will kill them.


Ghosts are awesome against broodlords. Snipe!

10 or more!? Holy crap that is a lot of ghosts. Im not talking about canister rifle DPS you know!

Either way. Colossus are 300/200. I dont see the gripe.

Ghosts are great against toss. Can be good vs infestors if you manage to get sick EMPs off. For sniping broodlords? Not so much.

I disagree, snipe is super effective against broodlords. The range of snipe exceeds the range of brood lords, and it has zero cooldown so broodlords just melt against it.

I respectfully disagree. If snipe didnt have energy cost it would be great, but unfortunantely it does cost energy. Also the broodlings makes it difficult for ghosts to get close to the broodlords.
Also the zerg will probably have some lings/infestors near the broodlords, making it even harder to get snipes of.



Free snipe. Lol. yeah lets do that.

Theres an army next to the ghosts. We're not talking about monobattles!


All those hours spent playing 'how many times can you click in a minute' would finally pay off.


Unless you get 5 snipes of instantly its 6 snipes afaik. And when trying to snipe broodlords, theres the risk of your ghosts dying to fungal, and getting trapped by lings. Unless ofcourse you cloak, and the zerg doesnt have overseer/you snipe it. So that leaves rather little energy left to use snipe.

Im just saying, ghost usage vs broodlord isnt some magic trick that will make tvz imba once terrans start to use it.

I don't think it will make Terran imba, but I think it would reach a stage where the player who micro's better will win the battle. Like late game TvP Bio vs Deathball is at.

Snipe barely out-ranges fungal growth (I think with the aoe of fungal it can barely hit before snipe, but that would only be one ghost caught) so ghosts can also kill Infestors.

edit:Ghosts can also EMP an infestor before its in range to fungal.

In a perfect world yes But the thing is (atleast for me) once zerg has infestors+broodlords out there is no way to fight it cost effectively. Broodlords negate siege tanks, and with tanks out of the picture, the infestor can negate anything that possibly can threaten the broodlords.
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
StUfF
Profile Joined September 2010
Australia1437 Posts
July 12 2011 12:59 GMT
#2410
He stimmed those set of marines like 3 times, each time before it ran out.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
July 12 2011 13:00 GMT
#2411
On July 12 2011 21:54 Meancookie wrote:
Show nested quote +
On July 12 2011 21:52 Medrea wrote:
On July 12 2011 21:50 Dfgj wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.

Having an overlord rally sends them automatically to another place. Currently, you can manually rally them as eggs, or adjust their path once they spawn. Sounds like control to me.


Hmm fair point good sir. Well alright then.

Finding said eggs sounds painful. Though.


say you have 20larva. you select em, make 5 overlords, rally them somewhere else
then you select something random that has nothing to do with hatcheries. you select your hatcheries again, you select your 15 larva remaining and make whatever out of them which you can rally somewhere else

it sounds rather complicated but it's not too bad really :p only in the lategame can it become really annoying

Or:
Say you have 20 larvae, you select them, make 5 overlords, ctrl+click on one of the eggs. All eggs are selected. You can individually rally those eggs by shift-deselecting them. Then, you select all your larvae and do whatever you want and rally wherever you want with this, thing is, eggs that will soon become overlords are not selected this time.
"windows bash is a steaming heap of shit" tofucake
Alric
Profile Joined June 2011
Australia517 Posts
July 12 2011 13:00 GMT
#2412
On July 12 2011 21:56 L3g3nd_ wrote:
Show nested quote +
On July 12 2011 21:54 Medrea wrote:
On July 12 2011 21:52 Ysellian wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.


Toss can't warp using the Mini map. .


I always felt like they should be able to given the space is powered obviously.

also toss is the only race that cant macro while watching a battle, which imo is a fairly big disadvantage

Eh, good zergs will inject while watching a battle, much the same thing imo.
"...he drew from his robe one of the five Eblis Stones, and for a few moments it made him an equal of Balor. The rest of the Legion was sacrificed... to give us time to take Balor's head."
Sc2Null
Profile Joined April 2011
United States3754 Posts
July 12 2011 13:00 GMT
#2413
Is this the same losira who was bad at ZvT?
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
July 12 2011 13:00 GMT
#2414
what just got destroyed in the main?
https://twitter.com/#!/IrisAnother
zerious
Profile Joined August 2010
Canada3803 Posts
July 12 2011 13:00 GMT
#2415
TOP stimming his entire army
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
July 12 2011 13:00 GMT
#2416
On July 12 2011 21:59 Medrea wrote:
Show nested quote +
On July 12 2011 21:57 Ysellian wrote:
On July 12 2011 21:54 Medrea wrote:
On July 12 2011 21:52 Ysellian wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.


Toss can't warp using the Mini map. .


I always felt like they should be able to given the space is powered obviously.


I feel the same, but if you look at it from a balance point of perspective it makes sense that some controls are left as they are. Not sure how much a separate really point weighs in that factor, but I'm sure Blizzard have considered.


You know that larva statement someone was saying before where you select larva manually and then rally them off to the side while you make other units, is a LOT like warping in and it made me realize that is the APM balancing factor against warping in on screen.

Blizzard is so fucking smart soemtimes.


Don't ever let Blizzard hear you say that, They'll throw in a Wrath of the Lich King on us
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
July 12 2011 13:00 GMT
#2417
On July 12 2011 21:59 Medrea wrote:
Show nested quote +
On July 12 2011 21:57 Ysellian wrote:
On July 12 2011 21:54 Medrea wrote:
On July 12 2011 21:52 Ysellian wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.


Toss can't warp using the Mini map. .


I always felt like they should be able to given the space is powered obviously.


I feel the same, but if you look at it from a balance point of perspective it makes sense that some controls are left as they are. Not sure how much a separate really point weighs in that factor, but I'm sure Blizzard have considered.


You know that larva statement someone was saying before where you select larva manually and then rally them off to the side while you make other units, is a LOT like warping in and it made me realize that is the APM balancing factor against warping in on screen.

Blizzard is so fucking smart soemtimes.


eh i wouldn't compare the two. manually selecting then rallying larva at 3+ hatcheries when building overlords in the midst of building other units is a lot more difficult than protoss warp cycles no matter how you look at it
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
July 12 2011 13:01 GMT
#2418
Losira flies his mutas to TOP's third to try some harass, not dealing too much damage but forcing stims
화이탱!! @moonsoshi9
R3N
Profile Joined March 2011
740 Posts
July 12 2011 13:01 GMT
#2419
On July 12 2011 22:00 Sc2Null wrote:
Is this the same losira who was bad at ZvT?


who actually said this? It's without any foundation srsly -.-
Medrea
Profile Joined May 2011
10003 Posts
July 12 2011 13:01 GMT
#2420
On July 12 2011 22:00 Alric wrote:
Show nested quote +
On July 12 2011 21:56 L3g3nd_ wrote:
On July 12 2011 21:54 Medrea wrote:
On July 12 2011 21:52 Ysellian wrote:
On July 12 2011 21:49 Medrea wrote:
On July 12 2011 21:47 Daralii wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.


Toss can't warp using the Mini map. .


I always felt like they should be able to given the space is powered obviously.

also toss is the only race that cant macro while watching a battle, which imo is a fairly big disadvantage

Eh, good zergs will inject while watching a battle, much the same thing imo.


Injecting can be done a lot faster with the "tab to next base" feature. HDStarcraft has a pretty sweet video showing this.
twitch.tv/medrea
Prev 1 119 120 121 122 123 135 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech12
StarCraft: Brood War
Britney 33106
Calm 5220
Bisu 2588
Jaedong 1100
Horang2 608
BeSt 471
Rush 423
Larva 406
Soma 391
Stork 342
[ Show more ]
Light 254
Snow 182
ZerO 169
Zeus 160
Free 116
Mind 109
910 106
Barracks 79
Liquid`Ret 63
Killer 42
Hyun 40
Shinee 35
Trap 34
ToSsGirL 31
Terrorterran 29
Bale 23
sorry 22
Aegong 21
Rock 19
Hm[arnc] 19
Sexy 13
Sacsri 10
Noble 7
Dota 2
Gorgc8187
XaKoH 409
Counter-Strike
fl0m4546
Heroes of the Storm
crisheroes568
Other Games
singsing2315
hiko930
B2W.Neo618
Mlord342
mouzStarbuck225
DeMusliM200
Livibee178
Hui .176
FrodaN164
RotterdaM106
Trikslyr84
QueenE79
KnowMe63
Mew2King54
ZerO(Twitch)16
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile1127
• Dystopia_ 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3952
• Jankos2472
• TFBlade753
Other Games
• Shiphtur643
Upcoming Events
OSC
7h 16m
Big Brain Bouts
18h 16m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
1d 1h
BSL: Ladder Tournament
1d 3h
Sparkling Tuna Cup
1d 18h
Patches Events
1d 23h
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
OSC
2 days
WardiTV Weekly
3 days
[ Show More ]
PiGosaur Cup
4 days
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2026-10-08
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.