[GSL] July Code S ro16 Day 1 - Page 117
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Eufouria
United Kingdom4425 Posts
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Freerider
Germany26 Posts
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Medrea
10003 Posts
On July 12 2011 21:47 Daralii wrote: Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away. | ||
Numy
South Africa35471 Posts
On July 12 2011 21:48 bittman wrote: Man, it felt like TOP was losing most engagements, but his attacks were all at Losiras doorstep and it gradually built up Well he was cost effectively trading while macroing behind it and getting more bases. It was quite beautiful from top. How often do you see terrans going up to 5 bases that quickly. | ||
BuzZoo
Australia1468 Posts
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Daralii
United States16991 Posts
On July 12 2011 21:48 insaneMicro wrote: Guess Nerchio is right, Muta/Ling/Baneling isn't as good as it used to be ZvT. It was more that LosirA started tilting at was just throwing units at TOP, hoping he'd break. | ||
MooMooMugi
United States10531 Posts
On July 12 2011 21:48 Ezze wrote: Does anyone know why Unstable is casting Code S? Tastosis hasn't returned from the US casting the NASL yet | ||
Moonwrath
United States9568 Posts
On July 12 2011 21:48 Godstorm wrote: Horrible game, losira played badly and top screwed up a lot too. Don't watch it. ............. | ||
Hephaistas
233 Posts
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Alric
Australia517 Posts
On July 12 2011 21:42 gakkgakk wrote: I respectfully disagree. If snipe didnt have energy cost it would be great, but unfortunantely it does cost energy. Also the broodlings makes it difficult for ghosts to get close to the broodlords. Also the zerg will probably have some lings/infestors near the broodlords, making it even harder to get snipes of. You make a good point, but I think cloak changes things. Zergs don't usually have overseers with their army, but even if they do, overseer sight is only 1 more than ghost range, and ghosts can snipe an overseer very quickly. Zerg does have fungal, but if the ghosts are spread out or EMP the infestors then they have free reign to snipe broodlords. It can also be hard in a hectic late-game to spot cloaked ghosts to fungal them. So zerg does have responses to ghosts as you say, but I still think ghosts are very strong against the broodlord/infestor mix, if you have enough of them. | ||
snotboogie
Australia3550 Posts
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bo0
Belgium550 Posts
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taldarimAltar
973 Posts
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Kommander
Philippines4950 Posts
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ZeromuS
Canada13389 Posts
Its ok the guy probably never watched the early GSL seasons ![]() | ||
baldgye
United Kingdom1092 Posts
On July 12 2011 21:49 MooMooMugi wrote: Tastosis hasn't returned from the US casting the NASL yet Pretty sure they got back today :/ | ||
iamthedave
England2814 Posts
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Moonwrath
United States9568 Posts
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Medrea
10003 Posts
This makes no sense to me. How can a competition game be too easy when its also easy for your opponent? | ||
Goibon
New Zealand8185 Posts
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