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[GSL] July Code S ro16 Day 1 - Page 117

Forum Index > StarCraft 2 Tournaments
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Prev 1 115 116 117 118 119 135 Next
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
July 12 2011 12:49 GMT
#2321
Think Delta Quadrant. Except completely different to Delta Quadrant, and then you have Crevasse.
Freerider
Profile Joined September 2010
Germany26 Posts
July 12 2011 12:49 GMT
#2322
Now everyone should know that you can`t win against a good terran with just ling/bane/muta nowadays...
Medrea
Profile Joined May 2011
10003 Posts
July 12 2011 12:49 GMT
#2323
On July 12 2011 21:47 Daralii wrote:
Show nested quote +
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Wasn't everyone on TL just complaining that SC2 isn't clunky enough? x_x


Well, I am hella against poor control schemes that take away options from the player. Intentionally making a game control terribly is prob the silliest thing you can do. Control should always be granted, never taken away. Same goes for elements that do things automatically, they take control away.
twitch.tv/medrea
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 12 2011 12:49 GMT
#2324
On July 12 2011 21:48 bittman wrote:
Man, it felt like TOP was losing most engagements, but his attacks were all at Losiras doorstep and it gradually built up


Well he was cost effectively trading while macroing behind it and getting more bases. It was quite beautiful from top. How often do you see terrans going up to 5 bases that quickly.
BuzZoo
Profile Joined October 2010
Australia1468 Posts
July 12 2011 12:49 GMT
#2325
Nice play from top. That spire snipe early on set the tempo for the game. Losira could never quite settle and establish what he wanted to do.
Daralii
Profile Joined March 2010
United States16991 Posts
July 12 2011 12:49 GMT
#2326
On July 12 2011 21:48 insaneMicro wrote:
Guess Nerchio is right, Muta/Ling/Baneling isn't as good as it used to be ZvT.

It was more that LosirA started tilting at was just throwing units at TOP, hoping he'd break.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 12 2011 12:49 GMT
#2327
On July 12 2011 21:48 Ezze wrote:
Does anyone know why Unstable is casting Code S?

Tastosis hasn't returned from the US casting the NASL yet
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
July 12 2011 12:49 GMT
#2328
On July 12 2011 21:48 Godstorm wrote:
Horrible game, losira played badly and top screwed up a lot too. Don't watch it.

.............
화이탱!! @moonsoshi9
Hephaistas
Profile Joined May 2011
233 Posts
July 12 2011 12:49 GMT
#2329
So if Top wins this there is already a terran in the final? lol
Alric
Profile Joined June 2011
Australia517 Posts
July 12 2011 12:49 GMT
#2330
On July 12 2011 21:42 gakkgakk wrote:
Show nested quote +
On July 12 2011 21:36 Alric wrote:
On July 12 2011 21:33 gakkgakk wrote:
On July 12 2011 21:32 Medrea wrote:
On July 12 2011 21:29 Snowbear wrote:
On July 12 2011 21:27 Medrea wrote:
On July 12 2011 21:24 Snowbear wrote:
I don't see a possibility to win againt this broodlord infestor combo, unless the terran is much ahead. Ghost are okay but very expensive


200/100 is not expensive.

And they have snipe which is good against bio units. Which just so happen to be every single zerg unit and structure.

And they have EMP which is good against units with energy or shields, which just so happens to be every protoss unit and structure.

They are good!


They are good when you got 10 or more. 10 = 2000/1000. You can not just get that if you are not on 4+ bases... Then when you got them, they are not very cost effective, unless you can emp clumped infestors. They will get some snipes off, but broodlords will kill them.


Ghosts are awesome against broodlords. Snipe!

10 or more!? Holy crap that is a lot of ghosts. Im not talking about canister rifle DPS you know!

Either way. Colossus are 300/200. I dont see the gripe.

Ghosts are great against toss. Can be good vs infestors if you manage to get sick EMPs off. For sniping broodlords? Not so much.

I disagree, snipe is super effective against broodlords. The range of snipe exceeds the range of brood lords, and it has zero cooldown so broodlords just melt against it.

I respectfully disagree. If snipe didnt have energy cost it would be great, but unfortunantely it does cost energy. Also the broodlings makes it difficult for ghosts to get close to the broodlords.
Also the zerg will probably have some lings/infestors near the broodlords, making it even harder to get snipes of.

You make a good point, but I think cloak changes things. Zergs don't usually have overseers with their army, but even if they do, overseer sight is only 1 more than ghost range, and ghosts can snipe an overseer very quickly. Zerg does have fungal, but if the ghosts are spread out or EMP the infestors then they have free reign to snipe broodlords. It can also be hard in a hectic late-game to spot cloaked ghosts to fungal them. So zerg does have responses to ghosts as you say, but I still think ghosts are very strong against the broodlord/infestor mix, if you have enough of them.
"...he drew from his robe one of the five Eblis Stones, and for a few moments it made him an equal of Balor. The rest of the Legion was sacrificed... to give us time to take Balor's head."
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
July 12 2011 12:49 GMT
#2331
C'mon Losira.
bo0
Profile Joined April 2011
Belgium550 Posts
July 12 2011 12:50 GMT
#2332
I feel like zerg players often get stuck in the midgame in ZvT where they stop expanding/upgrading/getting higher tech units and just stick with 2/0 or 2/1 upgraded muta/ling/bling >.>
taldarimAltar
Profile Blog Joined April 2011
973 Posts
July 12 2011 12:50 GMT
#2333
don't know who to root for, like them both!
Kommander
Profile Joined March 2011
Philippines4950 Posts
July 12 2011 12:50 GMT
#2334
Now this is a Code S level series.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
July 12 2011 12:50 GMT
#2335
On July 12 2011 21:49 Moonwrath wrote:
Show nested quote +
On July 12 2011 21:48 Godstorm wrote:
Horrible game, losira played badly and top screwed up a lot too. Don't watch it.

.............



Its ok the guy probably never watched the early GSL seasons
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
baldgye
Profile Joined April 2011
United Kingdom1108 Posts
July 12 2011 12:50 GMT
#2336
On July 12 2011 21:49 MooMooMugi wrote:
Show nested quote +
On July 12 2011 21:48 Ezze wrote:
Does anyone know why Unstable is casting Code S?

Tastosis hasn't returned from the US casting the NASL yet


Pretty sure they got back today :/
iamthedave
Profile Joined February 2011
England2814 Posts
Last Edited: 2011-07-12 12:50:55
July 12 2011 12:50 GMT
#2337
I'm not bad at Starcraft; I just think winning's rude.
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
July 12 2011 12:50 GMT
#2338
Game 3 Crevasse, TOP at 2 oclock, Losira at 10 oclock
화이탱!! @moonsoshi9
Medrea
Profile Joined May 2011
10003 Posts
July 12 2011 12:50 GMT
#2339
On July 12 2011 21:48 Dante08 wrote:
Show nested quote +
On July 12 2011 21:46 TranceStorm wrote:
On July 12 2011 21:45 Medrea wrote:
Overlords should have a separate really destination from units. Thats like the one real clunky thing left in SC2.

Ehh...I like it the way it is right now. If you could have different rally points for different units, macroing might be a bit too easy. I think its the obligation of the player to separate the units he's been producing regardless of their purpose.


SC2 players have it too easy already :p


This makes no sense to me. How can a competition game be too easy when its also easy for your opponent?
twitch.tv/medrea
Goibon
Profile Joined May 2010
New Zealand8185 Posts
July 12 2011 12:50 GMT
#2340
I like the bit where they run up to the camera to tell us who they're cheering for.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
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