• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:03
CEST 06:03
KST 13:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed13Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? The GOAT ranking of GOAT rankings Esports World Cup 2025 - Brackets Revealed RSL Revival patreon money discussion thread Weekly Cups (July 7-13): Classic continues to roll
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft in widescreen
Tourneys
Cosmonarchy Pro Showmatches [Megathread] Daily Proleagues CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 698 users

MLG Live 4th of July Broadcast with SoTG - Page 64

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 62 63 64 65 66 74 Next
labbe
Profile Joined October 2010
Sweden1456 Posts
July 05 2011 00:40 GMT
#1261
On July 05 2011 09:37 A Wet Shamwow wrote:
Show nested quote +
On July 05 2011 09:35 labbe wrote:
My take on the whole PC vs Console discussion is this: Watching console games is a bit like watching handicap basketball. Sure, it can be fun, but you know it's not really the "real thing"

I think that we should refer to carmac's wisdom here, it doesn't matter if you think that it is a legitimate esport, what matters is that people enjoy watching it and that is what makes it a esport.

I have never made the argument that people shouldn't watch it. I personally just don't care for it since using a handcontroller just isn't as good as a keyboard + mouse.
ak1knight
Profile Joined April 2010
United States313 Posts
July 05 2011 00:40 GMT
#1262
On July 05 2011 09:39 Charger wrote:
Ok so another question, how do these guys know exactly where the other guy is (for the most part anyway)? Is there some mini map the players see or audio clues (when someone takes a weapon or something)? I'm so confused how they don't usually run up on someone facing the complete wrong way.

Knowledge of the spawn system and maps.
w00t
BasedSwag
Profile Joined April 2010
Algeria418 Posts
July 05 2011 00:40 GMT
#1263
On July 05 2011 09:39 Charger wrote:
Ok so another question, how do these guys know exactly where the other guy is (for the most part anyway)? Is there some mini map the players see or audio clues (when someone takes a weapon or something)? I'm so confused how they don't usually run up on someone facing the complete wrong way.


You can hear people jumping, and picking up items on the map make different sounds depending on the item.
kwizach
Profile Joined June 2011
3658 Posts
July 05 2011 00:41 GMT
#1264
Since I see some people asking questions I've already given an answer to, let me c/c what I wrote earlier in the thread:

Just to give a little bit more information to people not familiar with quake:

The players cannot see the timers you see on the left of your screen. The yellow armors (50 armor points each) and the red armor (100 armor points) re-spawn 25 seconds after being taken, and the 100 health (blue bubble) re-spawns 35 seconds after being taken. The players must mentally calculate when these items will spawn next in order to take them/prevent their enemy from taking them, since having more health & armor than your opponent obviously puts you in a much better position during fights in which damage is exchanged. Players often try to delay some items when they're sure to get them in order to mess the timings of their opponents. That's why a player will often try to get somewhat close to an item even if they can't challenge their enemy for it - they still need to know when the said item has been picked up so they can calculate when it will spawn next. Players who are in a dominant position also often try to delay major items so that two don't spawn at the same time, allowing them to pick one then move across the map to pick the next one. Otherwise, the enemy will likely check which item the dominating player is going for and go take the other one if it's spawning at the same time.

I'll add a few things regarding the weapons: the three main weapons you're going to see used are the rocket launcher, the railgun and the lightning gun. The rocket launcher does the most damage out of the three when you manage to hit direct rockets, but the opponent can often see the rocket coming and dodge it, which is why it's most effective when you're very close to your opponent. You can also "spam" with rockets to prevent your enemy from entering an area and, say, contest an item (if he does try to enter the area he will take initial damage from the rockets - note that this can also be achieved by spamming grenades or spamming plasma bolts which are projectile that look like blue balls of energy. These do less damage than rockets but are fired much more quickly). The rockets have splash damage, meaning that you will lose health if one explodes next to you (i.e. if it hits the wall right behind you), but you'll lose less health than if it was to hit you directly. Since the explosion will also push your model, players sometimes fire a rocket below their feet while jumping in order to reach higher areas of the map thanks to the added push.

The lightning gun gives constant damage to the enemy as long as you're hitting him with it. It is typically used in mid-range situations where the enemy would have the time to dodge a rocket by the time it would get to him.

The railgun fires individual lasers ("rails") that deal 80 dmg to the enemy (I believe a direct rocket deals 100 dmg). It is typically used in long-range situations.

Regarding the spawn system, be aware that there is a limited number of possible spawns on each map (like in sc2) - you can't spawn anywhere. The players know these spawn locations by heart and usually have a general idea of where their opponent is going to spawn after dieing, since the game selects one of the three spawn locations which are the furthest away from the player who made the kill (if I'm not mistaken).
"Oedipus ruined a great sex life by asking too many questions." -- Stephen Colbert
V1ctor
Profile Joined March 2011
Moldova1645 Posts
July 05 2011 00:41 GMT
#1265
On July 05 2011 09:38 Stenstyren wrote:
Show nested quote +
On July 05 2011 09:34 Juliette wrote:
wait so, yellow = armor?

what im getting out of this is you control armor/health spawns so you have an advantage...am i close O_o.



There are two different types of armors. One red and one yellow. The Red gives you 150 armor, the yellow only gives you 50. When they say "yellow" they mean the yellow armor.

There are also life pickups, the largest is called the "mega" and gives 100 hp. So, if they say mega they mean a blue sphere worth 100 hp.
If they talk about shards, they are small things who spawn in lines and give 25 hp each.



Actually the red armor gives 100 armor
Stenstyren
Profile Blog Joined April 2010
Sweden619 Posts
July 05 2011 00:41 GMT
#1266
On July 05 2011 09:39 Charger wrote:
Ok so another question, how do these guys know exactly where the other guy is (for the most part anyway)? Is there some mini map the players see or audio clues (when someone takes a weapon or something)? I'm so confused how they don't usually run up on someone facing the complete wrong way.



They know that if a player does X he will most likely do Y. If they know that the red armor is spawning in a few seconds they can expect the other player to be heading there.



listen to how Rapha is reasoning, it's really deep stuff. It's like a SC2 player being able to tell what units are coming based of of when the opponent takes his gas.
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
July 05 2011 00:41 GMT
#1267
On July 05 2011 09:37 A Wet Shamwow wrote:
Show nested quote +
On July 05 2011 09:35 labbe wrote:
My take on the whole PC vs Console discussion is this: Watching console games is a bit like watching handicap basketball. Sure, it can be fun, but you know it's not really the "real thing"

I think that we should refer to carmac's wisdom here, it doesn't matter if you think that it is a legitimate esport, what matters is that people enjoy watching it and that is what makes it a esport.

...

the whole discussion arised because some guy disputed the fact that console fps are less skilled than fps on PC, a ton of people systematically proved him wrong and you come up with this?
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 05 2011 00:41 GMT
#1268
On July 05 2011 09:38 Stenstyren wrote:
Show nested quote +
On July 05 2011 09:34 Juliette wrote:
wait so, yellow = armor?

what im getting out of this is you control armor/health spawns so you have an advantage...am i close O_o.



There are two different types of armors. One red and one yellow. The Red gives you 150 armor, the yellow only gives you 50. When they say "yellow" they mean the yellow armor.

There are also life pickups, the largest is called the "mega" and gives 100 hp. So, if they say mega they mean a blue sphere worth 100 hp.
If they talk about shards, they are small things who spawn in lines and give 25 hp each.

Red armor is 100 and shards are 5 (but often are placed by packs of 5)
Stenstyren
Profile Blog Joined April 2010
Sweden619 Posts
July 05 2011 00:42 GMT
#1269
On July 05 2011 09:41 MrCon wrote:
Show nested quote +
On July 05 2011 09:38 Stenstyren wrote:
On July 05 2011 09:34 Juliette wrote:
wait so, yellow = armor?

what im getting out of this is you control armor/health spawns so you have an advantage...am i close O_o.



There are two different types of armors. One red and one yellow. The Red gives you 150 armor, the yellow only gives you 50. When they say "yellow" they mean the yellow armor.

There are also life pickups, the largest is called the "mega" and gives 100 hp. So, if they say mega they mean a blue sphere worth 100 hp.
If they talk about shards, they are small things who spawn in lines and give 25 hp each.

Red armor is 100 and shards are 5 (but often are placed by packs of 5)



ahh, sorry, I'm not fully versed in the Quake scene yet
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-07-05 00:46:19
July 05 2011 00:43 GMT
#1270
And the health bubbles can't bring you above 100 health/shield, whereas the red-yellow-green armors/mega health can.
edit : except the +5 shards/bubbles.
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
July 05 2011 00:43 GMT
#1271
On July 05 2011 09:39 Charger wrote:
Ok so another question, how do these guys know exactly where the other guy is (for the most part anyway)? Is there some mini map the players see or audio clues (when someone takes a weapon or something)? I'm so confused how they don't usually run up on someone facing the complete wrong way.


Strafejumping makes lots of noise. You can also hear armour / megahealth pickups pretty well as well as teleports / spawning noises / jump pads so you can narrow down where the other guy is. I imagine once you know the map you can predict where they will go since remaining stacked on armour / megahealth is super important.
BasedSwag
Profile Joined April 2010
Algeria418 Posts
July 05 2011 00:43 GMT
#1272
On July 05 2011 09:41 Maliris wrote:
Show nested quote +
On July 05 2011 09:37 A Wet Shamwow wrote:
On July 05 2011 09:35 labbe wrote:
My take on the whole PC vs Console discussion is this: Watching console games is a bit like watching handicap basketball. Sure, it can be fun, but you know it's not really the "real thing"

I think that we should refer to carmac's wisdom here, it doesn't matter if you think that it is a legitimate esport, what matters is that people enjoy watching it and that is what makes it a esport.

...

the whole discussion arised because some guy disputed the fact that console fps are less skilled than fps on PC, a ton of people systematically proved him wrong and you come up with this?


I was proven wrong? I didn't see any proof. And here I thought the *fact* that console FPS was technologically & physically limited by its control scheme made it inherently less skill-full...
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 05 2011 00:44 GMT
#1273
On July 05 2011 09:42 Stenstyren wrote:
Show nested quote +
On July 05 2011 09:41 MrCon wrote:
On July 05 2011 09:38 Stenstyren wrote:
On July 05 2011 09:34 Juliette wrote:
wait so, yellow = armor?

what im getting out of this is you control armor/health spawns so you have an advantage...am i close O_o.



There are two different types of armors. One red and one yellow. The Red gives you 150 armor, the yellow only gives you 50. When they say "yellow" they mean the yellow armor.

There are also life pickups, the largest is called the "mega" and gives 100 hp. So, if they say mega they mean a blue sphere worth 100 hp.
If they talk about shards, they are small things who spawn in lines and give 25 hp each.

Red armor is 100 and shards are 5 (but often are placed by packs of 5)



ahh, sorry, I'm not fully versed in the Quake scene yet

Too late, you'll be burned like a witch :p
Charger
Profile Blog Joined September 2010
United States2405 Posts
July 05 2011 00:44 GMT
#1274
This game is way deeper than I thought...glad I didn't turn the stream off during the Quake matches.
It's easy to be a Monday morning quarterback.
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
July 05 2011 00:45 GMT
#1275
On July 05 2011 09:43 BasedSwag wrote:
Show nested quote +
On July 05 2011 09:41 Maliris wrote:
On July 05 2011 09:37 A Wet Shamwow wrote:
On July 05 2011 09:35 labbe wrote:
My take on the whole PC vs Console discussion is this: Watching console games is a bit like watching handicap basketball. Sure, it can be fun, but you know it's not really the "real thing"

I think that we should refer to carmac's wisdom here, it doesn't matter if you think that it is a legitimate esport, what matters is that people enjoy watching it and that is what makes it a esport.

...

the whole discussion arised because some guy disputed the fact that console fps are less skilled than fps on PC, a ton of people systematically proved him wrong and you come up with this?


I was proven wrong? I didn't see any proof. And here I thought the *fact* that console FPS was technologically & physically limited by its control scheme made it inherently less skill-full...

hm? you have misunderstood me, I said the other guy was proven wrong
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
TooL
Profile Joined April 2004
Canada275 Posts
July 05 2011 00:46 GMT
#1276
Does the spec have 300 ping or something or is the sound not in sync?
BasedSwag
Profile Joined April 2010
Algeria418 Posts
Last Edited: 2011-07-05 00:50:06
July 05 2011 00:46 GMT
#1277
On July 05 2011 09:45 Maliris wrote:
Show nested quote +
On July 05 2011 09:43 BasedSwag wrote:
On July 05 2011 09:41 Maliris wrote:
On July 05 2011 09:37 A Wet Shamwow wrote:
On July 05 2011 09:35 labbe wrote:
My take on the whole PC vs Console discussion is this: Watching console games is a bit like watching handicap basketball. Sure, it can be fun, but you know it's not really the "real thing"

I think that we should refer to carmac's wisdom here, it doesn't matter if you think that it is a legitimate esport, what matters is that people enjoy watching it and that is what makes it a esport.

...

the whole discussion arised because some guy disputed the fact that console fps are less skilled than fps on PC, a ton of people systematically proved him wrong and you come up with this?


I was proven wrong? I didn't see any proof. And here I thought the *fact* that console FPS was technologically & physically limited by its control scheme made it inherently less skill-full...

hm? you have misunderstood me, I said the other guy was proven wrong


My bad, misread it. It's almost 3am here, just stayin up to watch this and argue on TL.

Also, for people who actually still believe that Halo or some other console FPS requires more skill, consider the fact that in order to just move around the map the player has to master a complex system called strafe-jumping (something which is so deep it has become a competitive game of itself: http://www.youtube.com/watch?v=DAjXCWHVJh8), which is not a technical possibility using a gamepad.
GappperPleX
Profile Joined September 2010
13 Posts
July 05 2011 00:46 GMT
#1278
@the console vs. PC discussion:
put two similiar skilled player in any Console-FPS-Title in a 1v1 and battle it out. one with mouse and keyboard, the other with the so called "controller". then turn off the aim-assist (which is let alone evidence for the skillceiling in console titles). i bet a million €´s, my right liver and my soul that the one with the controller doesnt even get one frag. its that simple. console titles are for casuals, and thats fine. but plz dont compare one of esports finest like quake with garbage nub-magnet titles like halo. its ridiculous.
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
July 05 2011 00:46 GMT
#1279
Btw Quake Live is free to play and runs in browser so anyone that wants to fire it up during downtime can :>
Duravi
Profile Joined September 2010
United States1205 Posts
Last Edited: 2011-07-05 00:53:33
July 05 2011 00:46 GMT
#1280
I don't understand you guys arguing this PC vs Console crap. They tried matchmaking PC and Console together in Halo 3 and had to revert it because it failed horribly. Why? Because all the console players were getting beaten constantly and complained. That is the only evidence to my knowledge of a case were they were allowed to play against each other and that was the result. Everything else you guys are arguing is just theory.

Edit: meant Halo 2 not 3
Prev 1 62 63 64 65 66 74 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 257
Ketroc 34
StarCraft: Brood War
Leta 225
Aegong 143
ajuk12(nOOB) 27
Icarus 9
Dota 2
monkeys_forever969
League of Legends
JimRising 747
Counter-Strike
Stewie2K895
Super Smash Bros
Mew2King64
Other Games
summit1g14133
shahzam1329
hungrybox1225
WinterStarcraft397
C9.Mang0296
ViBE232
Maynarde148
NeuroSwarm64
Trikslyr60
NotJumperer4
Organizations
Other Games
gamesdonequick2364
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta61
• practicex 22
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4495
• Rush1397
• Lourlo962
• Stunt324
Other Games
• Scarra4409
Upcoming Events
The PondCast
5h 57m
OSC
8h 57m
WardiTV European League
11h 57m
Fjant vs Babymarine
Mixu vs HiGhDrA
Gerald vs ArT
goblin vs MaNa
Jumy vs YoungYakov
Replay Cast
19h 57m
Epic.LAN
1d 7h
CranKy Ducklings
2 days
Epic.LAN
2 days
CSO Contender
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
3 days
[ Show More ]
Online Event
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
5 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.