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labbe
Profile Joined October 2010
Sweden1456 Posts
July 05 2011 00:40 GMT
#1261
On July 05 2011 09:37 A Wet Shamwow wrote:
Show nested quote +
On July 05 2011 09:35 labbe wrote:
My take on the whole PC vs Console discussion is this: Watching console games is a bit like watching handicap basketball. Sure, it can be fun, but you know it's not really the "real thing"

I think that we should refer to carmac's wisdom here, it doesn't matter if you think that it is a legitimate esport, what matters is that people enjoy watching it and that is what makes it a esport.

I have never made the argument that people shouldn't watch it. I personally just don't care for it since using a handcontroller just isn't as good as a keyboard + mouse.
ak1knight
Profile Joined April 2010
United States313 Posts
July 05 2011 00:40 GMT
#1262
On July 05 2011 09:39 Charger wrote:
Ok so another question, how do these guys know exactly where the other guy is (for the most part anyway)? Is there some mini map the players see or audio clues (when someone takes a weapon or something)? I'm so confused how they don't usually run up on someone facing the complete wrong way.

Knowledge of the spawn system and maps.
w00t
BasedSwag
Profile Joined April 2010
Algeria418 Posts
July 05 2011 00:40 GMT
#1263
On July 05 2011 09:39 Charger wrote:
Ok so another question, how do these guys know exactly where the other guy is (for the most part anyway)? Is there some mini map the players see or audio clues (when someone takes a weapon or something)? I'm so confused how they don't usually run up on someone facing the complete wrong way.


You can hear people jumping, and picking up items on the map make different sounds depending on the item.
kwizach
Profile Joined June 2011
3658 Posts
July 05 2011 00:41 GMT
#1264
Since I see some people asking questions I've already given an answer to, let me c/c what I wrote earlier in the thread:

Just to give a little bit more information to people not familiar with quake:

The players cannot see the timers you see on the left of your screen. The yellow armors (50 armor points each) and the red armor (100 armor points) re-spawn 25 seconds after being taken, and the 100 health (blue bubble) re-spawns 35 seconds after being taken. The players must mentally calculate when these items will spawn next in order to take them/prevent their enemy from taking them, since having more health & armor than your opponent obviously puts you in a much better position during fights in which damage is exchanged. Players often try to delay some items when they're sure to get them in order to mess the timings of their opponents. That's why a player will often try to get somewhat close to an item even if they can't challenge their enemy for it - they still need to know when the said item has been picked up so they can calculate when it will spawn next. Players who are in a dominant position also often try to delay major items so that two don't spawn at the same time, allowing them to pick one then move across the map to pick the next one. Otherwise, the enemy will likely check which item the dominating player is going for and go take the other one if it's spawning at the same time.

I'll add a few things regarding the weapons: the three main weapons you're going to see used are the rocket launcher, the railgun and the lightning gun. The rocket launcher does the most damage out of the three when you manage to hit direct rockets, but the opponent can often see the rocket coming and dodge it, which is why it's most effective when you're very close to your opponent. You can also "spam" with rockets to prevent your enemy from entering an area and, say, contest an item (if he does try to enter the area he will take initial damage from the rockets - note that this can also be achieved by spamming grenades or spamming plasma bolts which are projectile that look like blue balls of energy. These do less damage than rockets but are fired much more quickly). The rockets have splash damage, meaning that you will lose health if one explodes next to you (i.e. if it hits the wall right behind you), but you'll lose less health than if it was to hit you directly. Since the explosion will also push your model, players sometimes fire a rocket below their feet while jumping in order to reach higher areas of the map thanks to the added push.

The lightning gun gives constant damage to the enemy as long as you're hitting him with it. It is typically used in mid-range situations where the enemy would have the time to dodge a rocket by the time it would get to him.

The railgun fires individual lasers ("rails") that deal 80 dmg to the enemy (I believe a direct rocket deals 100 dmg). It is typically used in long-range situations.

Regarding the spawn system, be aware that there is a limited number of possible spawns on each map (like in sc2) - you can't spawn anywhere. The players know these spawn locations by heart and usually have a general idea of where their opponent is going to spawn after dieing, since the game selects one of the three spawn locations which are the furthest away from the player who made the kill (if I'm not mistaken).
"Oedipus ruined a great sex life by asking too many questions." -- Stephen Colbert
V1ctor
Profile Joined March 2011
Moldova1645 Posts
July 05 2011 00:41 GMT
#1265
On July 05 2011 09:38 Stenstyren wrote:
Show nested quote +
On July 05 2011 09:34 Juliette wrote:
wait so, yellow = armor?

what im getting out of this is you control armor/health spawns so you have an advantage...am i close O_o.



There are two different types of armors. One red and one yellow. The Red gives you 150 armor, the yellow only gives you 50. When they say "yellow" they mean the yellow armor.

There are also life pickups, the largest is called the "mega" and gives 100 hp. So, if they say mega they mean a blue sphere worth 100 hp.
If they talk about shards, they are small things who spawn in lines and give 25 hp each.



Actually the red armor gives 100 armor
Stenstyren
Profile Blog Joined April 2010
Sweden619 Posts
July 05 2011 00:41 GMT
#1266
On July 05 2011 09:39 Charger wrote:
Ok so another question, how do these guys know exactly where the other guy is (for the most part anyway)? Is there some mini map the players see or audio clues (when someone takes a weapon or something)? I'm so confused how they don't usually run up on someone facing the complete wrong way.



They know that if a player does X he will most likely do Y. If they know that the red armor is spawning in a few seconds they can expect the other player to be heading there.



listen to how Rapha is reasoning, it's really deep stuff. It's like a SC2 player being able to tell what units are coming based of of when the opponent takes his gas.
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
July 05 2011 00:41 GMT
#1267
On July 05 2011 09:37 A Wet Shamwow wrote:
Show nested quote +
On July 05 2011 09:35 labbe wrote:
My take on the whole PC vs Console discussion is this: Watching console games is a bit like watching handicap basketball. Sure, it can be fun, but you know it's not really the "real thing"

I think that we should refer to carmac's wisdom here, it doesn't matter if you think that it is a legitimate esport, what matters is that people enjoy watching it and that is what makes it a esport.

...

the whole discussion arised because some guy disputed the fact that console fps are less skilled than fps on PC, a ton of people systematically proved him wrong and you come up with this?
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 05 2011 00:41 GMT
#1268
On July 05 2011 09:38 Stenstyren wrote:
Show nested quote +
On July 05 2011 09:34 Juliette wrote:
wait so, yellow = armor?

what im getting out of this is you control armor/health spawns so you have an advantage...am i close O_o.



There are two different types of armors. One red and one yellow. The Red gives you 150 armor, the yellow only gives you 50. When they say "yellow" they mean the yellow armor.

There are also life pickups, the largest is called the "mega" and gives 100 hp. So, if they say mega they mean a blue sphere worth 100 hp.
If they talk about shards, they are small things who spawn in lines and give 25 hp each.

Red armor is 100 and shards are 5 (but often are placed by packs of 5)
Stenstyren
Profile Blog Joined April 2010
Sweden619 Posts
July 05 2011 00:42 GMT
#1269
On July 05 2011 09:41 MrCon wrote:
Show nested quote +
On July 05 2011 09:38 Stenstyren wrote:
On July 05 2011 09:34 Juliette wrote:
wait so, yellow = armor?

what im getting out of this is you control armor/health spawns so you have an advantage...am i close O_o.



There are two different types of armors. One red and one yellow. The Red gives you 150 armor, the yellow only gives you 50. When they say "yellow" they mean the yellow armor.

There are also life pickups, the largest is called the "mega" and gives 100 hp. So, if they say mega they mean a blue sphere worth 100 hp.
If they talk about shards, they are small things who spawn in lines and give 25 hp each.

Red armor is 100 and shards are 5 (but often are placed by packs of 5)



ahh, sorry, I'm not fully versed in the Quake scene yet
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-07-05 00:46:19
July 05 2011 00:43 GMT
#1270
And the health bubbles can't bring you above 100 health/shield, whereas the red-yellow-green armors/mega health can.
edit : except the +5 shards/bubbles.
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
July 05 2011 00:43 GMT
#1271
On July 05 2011 09:39 Charger wrote:
Ok so another question, how do these guys know exactly where the other guy is (for the most part anyway)? Is there some mini map the players see or audio clues (when someone takes a weapon or something)? I'm so confused how they don't usually run up on someone facing the complete wrong way.


Strafejumping makes lots of noise. You can also hear armour / megahealth pickups pretty well as well as teleports / spawning noises / jump pads so you can narrow down where the other guy is. I imagine once you know the map you can predict where they will go since remaining stacked on armour / megahealth is super important.
BasedSwag
Profile Joined April 2010
Algeria418 Posts
July 05 2011 00:43 GMT
#1272
On July 05 2011 09:41 Maliris wrote:
Show nested quote +
On July 05 2011 09:37 A Wet Shamwow wrote:
On July 05 2011 09:35 labbe wrote:
My take on the whole PC vs Console discussion is this: Watching console games is a bit like watching handicap basketball. Sure, it can be fun, but you know it's not really the "real thing"

I think that we should refer to carmac's wisdom here, it doesn't matter if you think that it is a legitimate esport, what matters is that people enjoy watching it and that is what makes it a esport.

...

the whole discussion arised because some guy disputed the fact that console fps are less skilled than fps on PC, a ton of people systematically proved him wrong and you come up with this?


I was proven wrong? I didn't see any proof. And here I thought the *fact* that console FPS was technologically & physically limited by its control scheme made it inherently less skill-full...
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 05 2011 00:44 GMT
#1273
On July 05 2011 09:42 Stenstyren wrote:
Show nested quote +
On July 05 2011 09:41 MrCon wrote:
On July 05 2011 09:38 Stenstyren wrote:
On July 05 2011 09:34 Juliette wrote:
wait so, yellow = armor?

what im getting out of this is you control armor/health spawns so you have an advantage...am i close O_o.



There are two different types of armors. One red and one yellow. The Red gives you 150 armor, the yellow only gives you 50. When they say "yellow" they mean the yellow armor.

There are also life pickups, the largest is called the "mega" and gives 100 hp. So, if they say mega they mean a blue sphere worth 100 hp.
If they talk about shards, they are small things who spawn in lines and give 25 hp each.

Red armor is 100 and shards are 5 (but often are placed by packs of 5)



ahh, sorry, I'm not fully versed in the Quake scene yet

Too late, you'll be burned like a witch :p
Charger
Profile Blog Joined September 2010
United States2405 Posts
July 05 2011 00:44 GMT
#1274
This game is way deeper than I thought...glad I didn't turn the stream off during the Quake matches.
It's easy to be a Monday morning quarterback.
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
July 05 2011 00:45 GMT
#1275
On July 05 2011 09:43 BasedSwag wrote:
Show nested quote +
On July 05 2011 09:41 Maliris wrote:
On July 05 2011 09:37 A Wet Shamwow wrote:
On July 05 2011 09:35 labbe wrote:
My take on the whole PC vs Console discussion is this: Watching console games is a bit like watching handicap basketball. Sure, it can be fun, but you know it's not really the "real thing"

I think that we should refer to carmac's wisdom here, it doesn't matter if you think that it is a legitimate esport, what matters is that people enjoy watching it and that is what makes it a esport.

...

the whole discussion arised because some guy disputed the fact that console fps are less skilled than fps on PC, a ton of people systematically proved him wrong and you come up with this?


I was proven wrong? I didn't see any proof. And here I thought the *fact* that console FPS was technologically & physically limited by its control scheme made it inherently less skill-full...

hm? you have misunderstood me, I said the other guy was proven wrong
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
TooL
Profile Joined April 2004
Canada275 Posts
July 05 2011 00:46 GMT
#1276
Does the spec have 300 ping or something or is the sound not in sync?
BasedSwag
Profile Joined April 2010
Algeria418 Posts
Last Edited: 2011-07-05 00:50:06
July 05 2011 00:46 GMT
#1277
On July 05 2011 09:45 Maliris wrote:
Show nested quote +
On July 05 2011 09:43 BasedSwag wrote:
On July 05 2011 09:41 Maliris wrote:
On July 05 2011 09:37 A Wet Shamwow wrote:
On July 05 2011 09:35 labbe wrote:
My take on the whole PC vs Console discussion is this: Watching console games is a bit like watching handicap basketball. Sure, it can be fun, but you know it's not really the "real thing"

I think that we should refer to carmac's wisdom here, it doesn't matter if you think that it is a legitimate esport, what matters is that people enjoy watching it and that is what makes it a esport.

...

the whole discussion arised because some guy disputed the fact that console fps are less skilled than fps on PC, a ton of people systematically proved him wrong and you come up with this?


I was proven wrong? I didn't see any proof. And here I thought the *fact* that console FPS was technologically & physically limited by its control scheme made it inherently less skill-full...

hm? you have misunderstood me, I said the other guy was proven wrong


My bad, misread it. It's almost 3am here, just stayin up to watch this and argue on TL.

Also, for people who actually still believe that Halo or some other console FPS requires more skill, consider the fact that in order to just move around the map the player has to master a complex system called strafe-jumping (something which is so deep it has become a competitive game of itself: http://www.youtube.com/watch?v=DAjXCWHVJh8), which is not a technical possibility using a gamepad.
GappperPleX
Profile Joined September 2010
13 Posts
July 05 2011 00:46 GMT
#1278
@the console vs. PC discussion:
put two similiar skilled player in any Console-FPS-Title in a 1v1 and battle it out. one with mouse and keyboard, the other with the so called "controller". then turn off the aim-assist (which is let alone evidence for the skillceiling in console titles). i bet a million €´s, my right liver and my soul that the one with the controller doesnt even get one frag. its that simple. console titles are for casuals, and thats fine. but plz dont compare one of esports finest like quake with garbage nub-magnet titles like halo. its ridiculous.
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
July 05 2011 00:46 GMT
#1279
Btw Quake Live is free to play and runs in browser so anyone that wants to fire it up during downtime can :>
Duravi
Profile Joined September 2010
United States1205 Posts
Last Edited: 2011-07-05 00:53:33
July 05 2011 00:46 GMT
#1280
I don't understand you guys arguing this PC vs Console crap. They tried matchmaking PC and Console together in Halo 3 and had to revert it because it failed horribly. Why? Because all the console players were getting beaten constantly and complained. That is the only evidence to my knowledge of a case were they were allowed to play against each other and that was the result. Everything else you guys are arguing is just theory.

Edit: meant Halo 2 not 3
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