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MLG Live 4th of July Broadcast with SoTG - Page 66

Forum Index > StarCraft 2 Tournaments
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delo
Profile Joined August 2010
United States333 Posts
July 05 2011 00:54 GMT
#1301
On July 05 2011 09:52 A Wet Shamwow wrote:
Show nested quote +
On July 05 2011 09:51 Quesa wrote:
On July 05 2011 09:47 TheLink wrote:
I have never made the argument that people shouldn't watch it. I personally just don't care for it since using a handcontroller just isn't as good as a keyboard + mouse.


This is the same logic that says Brood War is better than SC2 though. Just because a game is more difficult mechanically does not mean it is a better game. I could argue that playing with a handicap (less pointer speed) is more difficult than playing without a handicap (unlimited speed) as you have to accomodate the restriction.

I'm personally having a ton of fun learning all about compeitive FPS.


Sort of. It would be the same logic if you played SC2 with a Wii controller.

no quake and halo are two very different games.

Very true - and I love them both.
dapanman
Profile Joined September 2010
United States316 Posts
July 05 2011 00:54 GMT
#1302
On July 05 2011 09:51 Quesa wrote:
Show nested quote +
On July 05 2011 09:47 TheLink wrote:
I have never made the argument that people shouldn't watch it. I personally just don't care for it since using a handcontroller just isn't as good as a keyboard + mouse.


This is the same logic that says Brood War is better than SC2 though. Just because a game is more difficult mechanically does not mean it is a better game. I could argue that playing with a handicap (less pointer speed) is more difficult than playing without a handicap (unlimited speed) as you have to accomodate the restriction.

I'm personally having a ton of fun learning all about compeitive FPS.


Sort of. It would be the same logic if you played SC2 with a Wii controller.


I played BW on the N64; Flash is a scrub in comparison.
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
July 05 2011 00:55 GMT
#1303
On July 05 2011 09:48 Charger wrote:
Show nested quote +
On July 05 2011 09:46 MoonfireSpam wrote:
Btw Quake Live is free to play and runs in browser so anyone that wants to fire it up during downtime can :>


Is the typical game mode 1v1? Or if I played it and joined a game would it be 4v4 or what is the standard gameplay mode?


Only got back into it a couple of months ago, but the basic game modes are:
FFA (i.e. Deathmatch)
CTF
Team DM
Clan Arena (team DM, everyone only gets one life)
Duel (1v1 i think)

There is also a variation called "Instagib" where everyone gets railguns (the sniper rifle type gun with a long cooldown) with infinite ammo and one shot kills which can be CTF or FFA.
Dogbert
Profile Joined September 2010
Canada87 Posts
July 05 2011 00:56 GMT
#1304
I'm new to quake live can someone tell me do the players see those armor and megahealth timers on the side or is it like an obersever thing?
Juliette
Profile Blog Joined September 2010
United States6003 Posts
July 05 2011 00:56 GMT
#1305
i dont understand why anyone is arguing pc vs console

its completely different; if a console pro played on a PC without practice vs a pc pro hed get destroyed, if a pc pro played vs a console player on console, also without practice hed lose. if you let them practice then there's no point in comparing them

why argue different things . you still have to play a lot of each to be very good


anyway

is 1v1 the most standard quake gametype? or are there any team based ones too
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 05 2011 00:56 GMT
#1306
observer thing
ModeratorBlame yourself or God
Lokj
Profile Joined January 2011
Netherlands439 Posts
July 05 2011 00:56 GMT
#1307
On July 05 2011 09:50 50mineral wrote:
also if you wouldnt aware of that, rapha is the flash of quake games who became overly dominant just a few years ago

http://steelseries.com/gaming/teams/sk-gaming/player-interviews/1on1-with-rapha


would've guessed that you'd be from the US, but no. Afaik rapha has good competition from cypher and had decent competition from Av3k, Cooller and strenx. Nowhere near Flash' stature imo.
Duravi
Profile Joined September 2010
United States1205 Posts
July 05 2011 00:56 GMT
#1308
I'm new to quake live can someone tell me do the players see those armor and megahealth timers on the side or is it like an obersever thing?


No the player's don't see the timers, just obs.
Shinobi1982
Profile Joined January 2011
1605 Posts
Last Edited: 2011-07-05 00:58:49
July 05 2011 00:58 GMT
#1309
I have to lol at console loving people who defending their precious games no matter what. The gamepad will never be as fast/accurate as a mouse+keyboard combination for fps shooters. With that said the aiming+movement in fps games directly translates into skill if the random factor is non existent. And by random I mean the effective movement+aiming with those thumb sticks.

Now you might want to try something like this before switching full-time to a proper mouse .
Train like an animal, eat like a horse, sleep like a baby, grow like a weed.
kwizach
Profile Joined June 2011
3658 Posts
July 05 2011 00:59 GMT
#1310
On July 05 2011 09:56 Dogbert wrote:
I'm new to quake live can someone tell me do the players see those armor and megahealth timers on the side or is it like an obersever thing?


Here's a detailed answer:

On July 05 2011 09:41 kwizach wrote:
Since I see some people asking questions I've already given an answer to, let me c/c what I wrote earlier in the thread:

Just to give a little bit more information to people not familiar with quake:

The players cannot see the timers you see on the left of your screen. The yellow armors (50 armor points each) and the red armor (100 armor points) re-spawn 25 seconds after being taken, and the 100 health (blue bubble) re-spawns 35 seconds after being taken. The players must mentally calculate when these items will spawn next in order to take them/prevent their enemy from taking them, since having more health & armor than your opponent obviously puts you in a much better position during fights in which damage is exchanged. Players often try to delay some items when they're sure to get them in order to mess the timings of their opponents. That's why a player will often try to get somewhat close to an item even if they can't challenge their enemy for it - they still need to know when the said item has been picked up so they can calculate when it will spawn next. Players who are in a dominant position also often try to delay major items so that two don't spawn at the same time, allowing them to pick one then move across the map to pick the next one. Otherwise, the enemy will likely check which item the dominating player is going for and go take the other one if it's spawning at the same time.

I'll add a few things regarding the weapons: the three main weapons you're going to see used are the rocket launcher, the railgun and the lightning gun. The rocket launcher does the most damage out of the three when you manage to hit direct rockets, but the opponent can often see the rocket coming and dodge it, which is why it's most effective when you're very close to your opponent. You can also "spam" with rockets to prevent your enemy from entering an area and, say, contest an item (if he does try to enter the area he will take initial damage from the rockets - note that this can also be achieved by spamming grenades or spamming plasma bolts which are projectile that look like blue balls of energy. These do less damage than rockets but are fired much more quickly). The rockets have splash damage, meaning that you will lose health if one explodes next to you (i.e. if it hits the wall right behind you), but you'll lose less health than if it was to hit you directly. Since the explosion will also push your model, players sometimes fire a rocket below their feet while jumping in order to reach higher areas of the map thanks to the added push.

The lightning gun gives constant damage to the enemy as long as you're hitting him with it. It is typically used in mid-range situations where the enemy would have the time to dodge a rocket by the time it would get to him.

The railgun fires individual lasers ("rails") that deal 80 dmg to the enemy (I believe a direct rocket deals 100 dmg). It is typically used in long-range situations.

Regarding the spawn system, be aware that there is a limited number of possible spawns on each map (like in sc2) - you can't spawn anywhere. The players know these spawn locations by heart and usually have a general idea of where their opponent is going to spawn after dieing, since the game selects one of the three spawn locations which are the furthest away from the player who made the kill (if I'm not mistaken).
"Oedipus ruined a great sex life by asking too many questions." -- Stephen Colbert
50mineral
Profile Joined June 2011
Hungary43 Posts
July 05 2011 01:00 GMT
#1311
On July 05 2011 09:56 Lokj wrote:
Show nested quote +
On July 05 2011 09:50 50mineral wrote:
also if you wouldnt aware of that, rapha is the flash of quake games who became overly dominant just a few years ago

http://steelseries.com/gaming/teams/sk-gaming/player-interviews/1on1-with-rapha


would've guessed that you'd be from the US, but no. Afaik rapha has good competition from cypher and had decent competition from Av3k, Cooller and strenx. Nowhere near Flash' stature imo.


hes by far the most consistant with final apperances in QL thats what i meants
MechKing
Profile Blog Joined March 2011
United States3004 Posts
July 05 2011 01:00 GMT
#1312
On July 05 2011 09:58 Shinobi1982 wrote:
I have to lol at console loving people who defending their precious games no matter what. The gamepad will never be as fast/accurate as a mouse+keyboard combination for fps shooters. With that said the aiming+movement in fps games directly translates into skill if the random factor is non existent. And by random I mean the effective movement+aiming with those thumb sticks.

Now you might want to try something like this before switching full-time to a proper mouse .

Who cares if it's not as fast or accurate, I still find it entertaining to play and watch.
leo23
Profile Blog Joined November 2010
United States3075 Posts
July 05 2011 01:02 GMT
#1313
So state of the game is starting in an hour am I right?
banelings
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 05 2011 01:02 GMT
#1314
On July 05 2011 10:02 leo23 wrote:
So state of the game is starting in an hour am I right?

They still have a few matches to play, including the SC2 2v2s.
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
July 05 2011 01:03 GMT
#1315
Is there some kind of prediction on when the Starcraft will resume?
Shinobi1982
Profile Joined January 2011
1605 Posts
July 05 2011 01:03 GMT
#1316
On July 05 2011 10:02 leo23 wrote:
So state of the game is starting in an hour am I right?

2h according to schedule.
Train like an animal, eat like a horse, sleep like a baby, grow like a weed.
MrBitter
Profile Joined January 2008
United States2940 Posts
July 05 2011 01:08 GMT
#1317
Skill level of these Quake guys is pretty incredible.

I wish the scene were a little bigger so it could get more exposure.
ribboo
Profile Joined October 2010
Sweden1842 Posts
July 05 2011 01:09 GMT
#1318
On July 05 2011 10:03 Shinobi1982 wrote:
Show nested quote +
On July 05 2011 10:02 leo23 wrote:
So state of the game is starting in an hour am I right?

2h according to schedule.

no... its 03:09 CEST atm, so less than one hour. but they are behind so could take a while
Megiddosc
Profile Joined April 2011
United States966 Posts
July 05 2011 01:10 GMT
#1319
As someone who started online gaming with Quake II, it makes me happy to see Quake Live being streamed. It's really fun to watch these insanely skilled guys, and there's a lot more depth to the game than one might think.

Anyway, CoD got turned off in about 2 minutes. Just couldn't watch it, but I did watch 2 of the maps for Halo CTF. My main question is why do they all use the same gun? Is there only one gun (other than the 'power weapon' rockets)? That's kind of interesting, heh. I do like how it had the gauntlet from Q3 as a melee weapon though, a nice tribute.
Mojar
Profile Joined January 2011
Australia185 Posts
July 05 2011 01:12 GMT
#1320
On July 05 2011 09:30 Adreme wrote:
Show nested quote +
On July 05 2011 09:27 MoonfireSpam wrote:
On July 05 2011 09:23 Adreme wrote:
On July 05 2011 09:21 Slakter wrote:
On July 05 2011 09:16 Adreme wrote:
On July 05 2011 09:15 Maliris wrote:
On July 05 2011 09:08 Slakter wrote:
On July 05 2011 09:06 Kevan wrote:
On July 05 2011 09:05 Adreme wrote:
On July 05 2011 09:01 Juliette wrote:
[quote]
should have seen halo 3

:3



Honestly should have seen Halo2 which might have been most entertainign shooter i have ever seen.


Should have seen Halo:CE, best console shooter ever

Which doesnt really mean a lot ^^

I would not have a problem at all with Halo if it wasnt that they play it on an inferior format for competative gaming...

indeed, console fps is a joke


I understand saying a PC is the only way to play an RTS but you cant give me a good reason why an FPS has to be played on PC. (actually when Halo 1 was on PC it was terrible)

Better precision. Which is pretty much everything in FPS.


Seems like its easier precision not better precision which doenst strike me as better or worse just different.


Its like you could play SC2 with a Madcatz TE stick and if everyone did it it would be a level playing field, competitive and entertaining but it seems weird to use a worse tool for the job. That's why people including myself think console FPS is silly.


To me the controller is the better tool for the job. Ive used both and aiming in PC shooters is laughably easy just as it is in console shooters. Once you figure out sensitivity for both you have basically locked yourself in to a mass amount of headshots. I am sure it is odd for a PC gamer and difficult even to use a console controller because it is different and it takes time to adjust to just like going from xbox to ps3 takes a few mins even for an experienced gamer.


You cant argue this. A mouse has a much higher skill cap and level of control over a controller, there is no debating that, its a fact of the technical aspects of the device. This is the main reason why fps not on PC will never be appealing to me because it has a much lower skill set.
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