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On December 09 2011 18:21 Grettin wrote:Show nested quote +On December 09 2011 18:19 deafhobbit wrote:On December 09 2011 18:17 Grettin wrote: Bisu vs Action EZ GAME GOGOGO 2-0 SKT Action will either fuck up in the early game and lose, or play and epic 30 minute game and still lose. Why does KT keep playing him. /headdesk The question is why does KT keep sending all the zergs early on when everytime the other team counters it with protoss or someone else. :p
Yeah, Zerg Rushing the other team's chobo and zergs was a great move in Bo7 when their only good players were flash and Stats, but in a Bo5 with Mind on your team it's dumb.
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Doing that without smartcasting is just beautiful. ^__^
Anyways, expect an ez win for the Protoss in the next game.
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I think WCG Mainstage will continue to show the game, they just try to skip all the Korean commentators talking before the game.
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On December 09 2011 18:23 TheBanana wrote:Show nested quote +On December 09 2011 18:19 Caphe wrote:On December 09 2011 18:16 TheBanana wrote:On December 09 2011 18:12 DarkMatter_ wrote:On December 09 2011 18:08 Enearde wrote: Please guys, i'm not used to starcraft 1 things and i'm wondering, if normal overlord have detection, how DTs can be of any use? (no criticism here, just asking) Corsairs rape overlords. Also, DTs don't require separate tech structure (same tech structure for both DTs and HTs) so it's not a huge investments to get a couple of DTs. Also, it gives protoss map control until zerg gets overlord speed. I didn't really get how the Protoss got the advantage in this game. Seemed like both the Corsairs and DTs did very little. Was it the Zerg overmaking Hydra/Scourge at one point? Or am I completely oblivious? The Zerg try to rush the protoss with Hydra thus Zerg's tech was slower. The Protoss defended well and didn't give the Zerg much advantage after the rush then manage to counter Zerg with a better tech army. It seemed to me that he had to do that Hydra-attack because he invested to much in them. If it was planned it didn't look very good. But I won't pretend I know what I'm talking about. It's in fact pretty standard to do make a good number of hydra (even though the build is rather outdated) at that timing, if only to take map control, but I do think he overmade them. Should have teched/droned faster/more. Best had a good reaction too.
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On December 09 2011 18:24 Holgerius wrote:Doing that without smartcasting is just beautiful. ^__^ Anyways, expect an ez win for the Protoss in the next game.
Tanks sounded an awful lot like girls when getting stormed in BW.
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On December 09 2011 18:24 Holgerius wrote:Doing that without smartcasting is just beautiful. ^__^ Anyways, expect an ez win for the Protoss in the next game. i can watch it time and time again, also you should add bonus with moletrap and cholera cast, moletrap reaction is wonderfull
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On December 09 2011 18:24 corumjhaelen wrote:Show nested quote +On December 09 2011 18:23 TheBanana wrote:On December 09 2011 18:19 Caphe wrote:On December 09 2011 18:16 TheBanana wrote:On December 09 2011 18:12 DarkMatter_ wrote:On December 09 2011 18:08 Enearde wrote: Please guys, i'm not used to starcraft 1 things and i'm wondering, if normal overlord have detection, how DTs can be of any use? (no criticism here, just asking) Corsairs rape overlords. Also, DTs don't require separate tech structure (same tech structure for both DTs and HTs) so it's not a huge investments to get a couple of DTs. Also, it gives protoss map control until zerg gets overlord speed. I didn't really get how the Protoss got the advantage in this game. Seemed like both the Corsairs and DTs did very little. Was it the Zerg overmaking Hydra/Scourge at one point? Or am I completely oblivious? The Zerg try to rush the protoss with Hydra thus Zerg's tech was slower. The Protoss defended well and didn't give the Zerg much advantage after the rush then manage to counter Zerg with a better tech army. It seemed to me that he had to do that Hydra-attack because he invested to much in them. If it was planned it didn't look very good. But I won't pretend I know what I'm talking about. It's in fact pretty standard to do make a good number of hydra (even though the build is rather outdated) at that timing, if only to take map control, but I do think he overmade them. Should have teched/droned faster/more. Best had a good reaction too.
Yup and he totally missed the timing in general. -_-
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How nice the commentators decide to ally Action.
They must feel sorry for him.
He will need all the help!
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On December 09 2011 18:25 TheBanana wrote:Show nested quote +On December 09 2011 18:24 Holgerius wrote:Doing that without smartcasting is just beautiful. ^__^ Anyways, expect an ez win for the Protoss in the next game. Tanks sounded an awful lot like girls when getting stormed in BW.
Well, one of BW's best selling points is its sound design...
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Game started btw: switch to nanashin's stream. mainstream still showing logo.
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On December 09 2011 18:25 StarStruck wrote:Show nested quote +On December 09 2011 18:24 corumjhaelen wrote:On December 09 2011 18:23 TheBanana wrote:On December 09 2011 18:19 Caphe wrote:On December 09 2011 18:16 TheBanana wrote:On December 09 2011 18:12 DarkMatter_ wrote:On December 09 2011 18:08 Enearde wrote: Please guys, i'm not used to starcraft 1 things and i'm wondering, if normal overlord have detection, how DTs can be of any use? (no criticism here, just asking) Corsairs rape overlords. Also, DTs don't require separate tech structure (same tech structure for both DTs and HTs) so it's not a huge investments to get a couple of DTs. Also, it gives protoss map control until zerg gets overlord speed. I didn't really get how the Protoss got the advantage in this game. Seemed like both the Corsairs and DTs did very little. Was it the Zerg overmaking Hydra/Scourge at one point? Or am I completely oblivious? The Zerg try to rush the protoss with Hydra thus Zerg's tech was slower. The Protoss defended well and didn't give the Zerg much advantage after the rush then manage to counter Zerg with a better tech army. It seemed to me that he had to do that Hydra-attack because he invested to much in them. If it was planned it didn't look very good. But I won't pretend I know what I'm talking about. It's in fact pretty standard to do make a good number of hydra (even though the build is rather outdated) at that timing, if only to take map control, but I do think he overmade them. Should have teched/droned faster/more. Best had a good reaction too. Yup and he totally missed the timing in general. -_- And no muta against psi storm, and terrible engagement and lurker suicide and... CH not good ZvP. Let's see if Action can reiterate his exploit.
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On December 09 2011 18:27 corumjhaelen wrote:Show nested quote +On December 09 2011 18:25 StarStruck wrote:On December 09 2011 18:24 corumjhaelen wrote:On December 09 2011 18:23 TheBanana wrote:On December 09 2011 18:19 Caphe wrote:On December 09 2011 18:16 TheBanana wrote:On December 09 2011 18:12 DarkMatter_ wrote:On December 09 2011 18:08 Enearde wrote: Please guys, i'm not used to starcraft 1 things and i'm wondering, if normal overlord have detection, how DTs can be of any use? (no criticism here, just asking) Corsairs rape overlords. Also, DTs don't require separate tech structure (same tech structure for both DTs and HTs) so it's not a huge investments to get a couple of DTs. Also, it gives protoss map control until zerg gets overlord speed. I didn't really get how the Protoss got the advantage in this game. Seemed like both the Corsairs and DTs did very little. Was it the Zerg overmaking Hydra/Scourge at one point? Or am I completely oblivious? The Zerg try to rush the protoss with Hydra thus Zerg's tech was slower. The Protoss defended well and didn't give the Zerg much advantage after the rush then manage to counter Zerg with a better tech army. It seemed to me that he had to do that Hydra-attack because he invested to much in them. If it was planned it didn't look very good. But I won't pretend I know what I'm talking about. It's in fact pretty standard to do make a good number of hydra (even though the build is rather outdated) at that timing, if only to take map control, but I do think he overmade them. Should have teched/droned faster/more. Best had a good reaction too. Yup and he totally missed the timing in general. -_- And no muta against psi storm, and terrible engagement and lurker suicide and... CH not good ZvP. Let's see if Action can reiterate his exploit.
Yeah, BeSt was extremely lot heavy throughout the entire game. Very similar style when he took out JD last week.
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Damn, nanashin stream is lagging for me from time to time -_- Go Action!!!
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January and her husband has been spotted!
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Damn BW is hard, lol.
Is the quick 3rd by Action a common response to the forge expand by Bisu? Similar to SC2 it seems.
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On December 09 2011 18:30 hansel01 wrote: Damn BW is hard, lol.
Is the quick 3rd by Action a common response to the forge expand by Bisu? Similar to SC2 it seems. yup its common
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On December 09 2011 18:30 hansel01 wrote: Damn BW is hard, lol.
Is the quick 3rd by Action a common response to the forge expand by Bisu? Similar to SC2 it seems.
In ZvP you really have to expand hardcore to keep up.
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Cheeses are much more difficult/risky to pull off btw in BW. Static defense is better and you can hold key positions/terrain with fewer units.
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On December 09 2011 18:30 hansel01 wrote: Damn BW is hard, lol.
Is the quick 3rd by Action a common response to the forge expand by Bisu? Similar to SC2 it seems.
Quick thirds are a common response to everything in ZvP and ZvT. No larva inject means zerg need to build many hatches, and they're also the most gas hungry race. Thus, many expos.
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On December 09 2011 18:31 theBizness wrote: Cheeses are much more difficult/risky to pull off btw in BW.
When you are playing players as good as this. Yes.
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