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On December 08 2011 20:14 StarStruck wrote:Show nested quote +On December 08 2011 20:08 dmnum wrote:On December 08 2011 20:07 StarStruck wrote:On December 08 2011 20:06 MCDayC wrote:On December 08 2011 20:05 Lasbike wrote:On December 08 2011 20:04 MCDayC wrote: What is everyone watching? BW Why in this thread? It's been said many times over bud. WCG Main stage PL! ._. People just don't want to read. X_X Actually PL is not on WCG, they're just using the stage after WCG is done. But I don't think it's a problem as long as people don't start with the SC2 bash. It's on the mainstage channel and no other games are being casted while it's on. It's part of the WCG festivities if you want to get technical and no one has been bashing SC2. Relax. Most people seem to be bitching about the format more than anything else. Yeah, I just edited my post after seeing the main schedule.
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On December 08 2011 20:09 Snipinpanda wrote:
Generally BW builds are tight enough that if you was money on a spore at each base, you're going to fall behind. Why bother having constant detection when you have floating supply that detect anyways? Keep in mind that spores are 125 mins each, and having 4 base = 500 minerals, which could easily be 6 hydras more. Anyways, even if you had spores, how do you prevent the DT from still killing things? It's better to play good defense with your hydras and your ovies.
The floating detector supply was the reason I was doubting the viability of DTs against Zerg :p My comment about Spores stemmed from the fact that I was told a good Corsair harass could successfully make an opening for a DT. You say that Spores are 125, that includes the initial Colony. Does that mean that creep spread is not that important in BW?
On December 08 2011 20:08 corumjhaelen wrote: Corsair is more or less the key of modern PvZ. They are almost systematically used if only as a scouting tool, be it with DTs, reavers, or standard army composition. The classic example of how sair-dt should work is obviously sAviOr vs Bisu aka protoss revolution. Here is Day9 + Nony comment on game 1. -snip-
Thank you, that will be an interesting watch!
On December 08 2011 20:14 DarkMatter_ wrote: Unlike in SC2, you don't need a separate tech structure for DTs. All you need is a templar archives for both DTs and high templars. So it's always a good idea to get one or two DTs. Even if zerg has spores and sunken colones at their natural expansions (getting them to build extra static defense is already a good thing for the protoss), you can drop them into the main. Even if you can't harass, you can camp them at potential zerg expos to kill any drones that try to make an expansion. It also forces the zerg to upgrade overlord speed and until then, it gives protoss map control. The actual investment to get a DT or two is very minimal and they have a lot of utility that makes completely worth it in just about every scenario (assume you've already invested in templar tech to get high templars).
Aah, I didn't think about map control until Overlord speed!
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lol Khan such a protoss team ... not good vs a zerg team :/
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ro16 is bo3 format right ?
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On December 08 2011 19:51 harrycane wrote: Hmm, funny how Norways only representative (GLSnute) is participating in Samsung Super match then? Would not think of him as fan favorite, I guess some Norwegians must voted like no tomorrow.
Nevertheless, I will cheer for him. Norwegian and Zerg player, oo yeah!
Well, its more down to his opponent I guess 
Anyways, really looking forward to it!
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On December 08 2011 20:19 Bromazepam wrote:Show nested quote +On December 08 2011 20:09 Snipinpanda wrote:
Generally BW builds are tight enough that if you was money on a spore at each base, you're going to fall behind. Why bother having constant detection when you have floating supply that detect anyways? Keep in mind that spores are 125 mins each, and having 4 base = 500 minerals, which could easily be 6 hydras more. Anyways, even if you had spores, how do you prevent the DT from still killing things? It's better to play good defense with your hydras and your ovies. The floating detector supply was the reason I was doubting the viability of DTs against Zerg :p My comment about Spores stemmed from the fact that I was told a good Corsair harass could successfully make an opening for a DT. You say that Spores are 125, that includes the initial Colony. Does that mean that creep spread is not that important in BW? Show nested quote +On December 08 2011 20:08 corumjhaelen wrote: Corsair is more or less the key of modern PvZ. They are almost systematically used if only as a scouting tool, be it with DTs, reavers, or standard army composition. The classic example of how sair-dt should work is obviously sAviOr vs Bisu aka protoss revolution. Here is Day9 + Nony comment on game 1. -snip- Thank you, that will be an interesting watch!
Creep means nothing, except you can build buildings on them. Zerg units don't move faster on them, and not any advantage on creep.
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On December 08 2011 20:21 JohnMatrix wrote: ro16 is bo3 format right ?
yes, i believe so. all the way to the final
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On December 08 2011 20:19 Bromazepam wrote:Show nested quote +On December 08 2011 20:09 Snipinpanda wrote:
Generally BW builds are tight enough that if you was money on a spore at each base, you're going to fall behind. Why bother having constant detection when you have floating supply that detect anyways? Keep in mind that spores are 125 mins each, and having 4 base = 500 minerals, which could easily be 6 hydras more. Anyways, even if you had spores, how do you prevent the DT from still killing things? It's better to play good defense with your hydras and your ovies. The floating detector supply was the reason I was doubting the viability of DTs against Zerg :p My comment about Spores stemmed from the fact that I was told a good Corsair harass could successfully make an opening for a DT. You say that Spores are 125, that includes the initial Colony. Does that mean that creep spread is not that important in BW? Show nested quote +On December 08 2011 20:08 corumjhaelen wrote: Corsair is more or less the key of modern PvZ. They are almost systematically used if only as a scouting tool, be it with DTs, reavers, or standard army composition. The classic example of how sair-dt should work is obviously sAviOr vs Bisu aka protoss revolution. Here is Day9 + Nony comment on game 1. -snip- Thank you, that will be an interesting watch!
Creep spread doesn't mean anything BW. The only thing creep allows is zerg to build buildings and other races not to build buildings. Pure creep colonies are almost always useless.
Sairs allow you to move ovies to create openings. The point is that the need for your minerals is much greater than your need to defend something that might not be coming and is perfectly defensible without them.
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On December 08 2011 20:22 ElephantBaby wrote:
Creep means nothing, except you can build buildings on them. Zerg units don't move faster on them, and not any advantage on creep.
Hm, indeed. I don't know, I always felt it had some purpose but never knew what. Now I know, it's none! :D
...granted, I rarely built Colonies because I never wanted to use Drones...
Edit: on second thought what made me feel safer with a Colony is that if I needed a Sunken I would have already been halfway through the process...
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protoss losing to z, nothing really new :/
wanted to see a tvz or tvp...
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wow that was just horrible
awful game
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On December 08 2011 20:27 Boblion wrote: protoss losing to z, nothing really new :/
Thought that BW was perfectly balanced xD
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ahh, i hope hydras would be that great in SC2 >;-)
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On December 08 2011 20:27 diLLa wrote:Show nested quote +On December 08 2011 20:27 Boblion wrote: protoss losing to z, nothing really new :/ Thought that BW was perfectly balanced xD Protoss tears are delicious. Until Bisu shows up :-(
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On December 08 2011 20:27 diLLa wrote:Show nested quote +On December 08 2011 20:27 Boblion wrote: protoss losing to z, nothing really new :/ Thought that BW was perfectly balanced xD Well when the toss is not Bisu and the zergs are Effort and hydra it is not really balanced.
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When rest of the groups will be played?
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Hmm, that's it, right? Schedule is a bit messy, but it appears that the last event was this.
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On December 08 2011 20:27 diLLa wrote:Show nested quote +On December 08 2011 20:27 Boblion wrote: protoss losing to z, nothing really new :/ Thought that BW was perfectly balanced xD BW is never perfectly balanced. T>Z, Z>P, P==T
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On December 08 2011 20:27 diLLa wrote:Show nested quote +On December 08 2011 20:27 Boblion wrote: protoss losing to z, nothing really new :/ Thought that BW was perfectly balanced xD Pretty sure only one toss has won an OSL or MSL in the last 2-3 years.. jangbi or w/e his name is who won awhile back
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On December 08 2011 20:33 mrtomjones wrote:Show nested quote +On December 08 2011 20:27 diLLa wrote:On December 08 2011 20:27 Boblion wrote: protoss losing to z, nothing really new :/ Thought that BW was perfectly balanced xD Pretty sure only one toss has won an OSL or MSL in the last 2-3 years.. jangbi or w/e his name is who won awhile back
jangbi actually won the last one... stork has 1 bisu has 3 msl
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