
[GSL] Grand Finals - Code S May - Page 215
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Tachion
Canada8573 Posts
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Pekkz
Norway1505 Posts
Lets hope one day we get two really good players into a final and its not a landslide ![]() | ||
Blasphemi
United Kingdom980 Posts
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mierin
United States4943 Posts
On May 15 2011 01:52 Blasphemi wrote: Moral of the story is that Nestea hard counters most players irrespective of builds or races, it's not an indication of race imbalance. Nestea is just a boss. Lim Jae Dong? I think so. | ||
Heimatloser
Germany1494 Posts
On May 15 2011 01:33 Tachion wrote: in BW, after the Ro32, they seed the players in the brackets based off of their ELO right? Perhaps they should start doing that in GSL :o Maybe that will even be part of how they're changing the tournament format like they announced! That way it does a better job at evenly dividing player skill amongst the brackets, and you don't have that random chance where a lesser player has an easy route to the finals. No! In one single league of BW, called the MSL, the seed the players based of their KeSPA rank. | ||
Apolo
Portugal1259 Posts
Inca relying on luck that nestea isn't prepared to win, is not so much his fault, but blizzards for making the game as it is. Not only is this frustrating to play against, because it's not based on skill, and as we can see Inca got outplayed in every single aspect, but also to watch. | ||
amazingoopah
United States1925 Posts
also, these code S finals have been so dreadful, Code A finals have been miles more entertaining... | ||
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Kipsate
Netherlands45349 Posts
On May 15 2011 01:53 Heimatloser wrote: No! In one single league of BW, called the MSL, the seed the players based of their KeSPA rank. Not true, MSL gets seeded based upon previous performance in the last MSL. http://www.teamliquid.net/forum/viewmessage.php?topic_id=210590 Notice how all the seeds are Zerg and 3 Protoss, last MSL was an all Zerg Ro4, we had no Terran seeds at all, not even Flash. Flash might be high in ELO and in Kespa Rank but at the end of the day he was knocked out of the MSL before getting to the Ro8(Ro8 claim a seed) If you fail to get to the Ro8 then you need to play qualifiers, just like everybody else who did not reach the Ro8. | ||
MonsieurGrimm
Canada2441 Posts
On May 15 2011 01:54 Apolo wrote: Blame blizzard for making this game based on guesses, being in the dark and coinflipping decisions for boring stupid games like the ones seen on this finals. It was probably the most anticlimatic GSL finals so far. Inca relying on luck that nestea isn't prepared to win, is not so much his fault, but blizzards for making the game as it is. Not only is this frustrating to play against, because it's not based on skill, and as we can see Inca got outplayed in every single aspect, but also to watch. well, at the same time Inca really ought to have done some different strategies... even if they were cointosses too. | ||
Sharkyloft
Colombia69 Posts
I love starcraft very much. I dont like when people say its just a game and not a sport, or when articles like "The elephant in the room" are published that say competition in this game is farce. To me, starcraft is a great game and it only gets better with time. And then comes GSL may super finals... Are these supposed to be the best in the world? This games were horrible! I wanted to see the best in the world show how the game is played and then Inca loses 4 games in less than an hour, short, non exiting games. I dunno the true reason for this, but it sure is dissapointing. | ||
SidianTheBard
United States2474 Posts
On May 15 2011 01:55 amazingoopah wrote: repeat of July v BeSt OSL finals.... also, these code S finals have been so dreadful, Code A finals have been miles more entertaining... Yeah because Code A finals always have Terrans in it and Terrans produce good games. What are the best matchups to watch? TvZ, TvT and TvP. What are the worse to watch? ZvZ, PvP and PvZ. Terrans just make the game so much more enjoyable to watch. Even though Inca crushed NaDa, that series was still much more fun to watch then nestea crush inca just because PvT is so much more fun to watch then PvZ. | ||
Awesomeness
Germany1361 Posts
On May 15 2011 01:54 Apolo wrote: Blame blizzard for making this game based on guesses, being in the dark and coinflipping decisions for boring stupid games like the ones seen on this finals. It was probably the most anticlimatic GSL finals so far. Inca relying on luck that nestea isn't prepared to win, is not so much his fault, but blizzards for making the game as it is. Not only is this frustrating to play against, because it's not based on skill, and as we can see Inca got outplayed in every single aspect, but also to watch. Blame Blizzard for a player doing a cheese that fails, because the other player knows exactly how to scout it/prepare against it? Wow... | ||
1Eris1
United States5797 Posts
On May 15 2011 02:01 Awesomeness wrote: Blame Blizzard for a player doing a cheese that fails, because the other player knows exactly how to scout it/prepare against it? Wow... This. It's not blizzards fault inca tried a weird DT expand in pretty much every game and messed up each time | ||
alan25
United States379 Posts
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gNs.I-Jasa
United States211 Posts
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MrStorkie
United Kingdom697 Posts
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xbankx
703 Posts
On May 15 2011 01:10 Tachion wrote: 3 gate sentry expand with forge + cannon + hallu. You can see the attack coming before it hits and throw down an extra cannon or two and delay with forcefields. Zerg can see if the Protoss is making a forge at his expo before he makes his roaches. No guessing is required in these builds, Protoss just needed to play safer. Have you ever played toss? You do know now that with extra 20 sec on warpgate. That is a huge delay with hallu scouting versus a roach/ling bust. How many cannon are you going to throw down? Cause 1 is definitely not enough to stop the 8 roach+reinforcement ling rush. What if then you throw down 2-3 cannons after you see the new rush. Remember 2-3 cannon is 300-450 minerals and that is that much less going into army. Toss army get exponentially stronger as army size gets bigger. Zerg can just throw down another hatch and pump drones cause the 2-3 cannons just delayed push by a lot especially that early in the game. | ||
Azzur
Australia6254 Posts
On May 15 2011 01:54 Apolo wrote: Blame blizzard for making this game based on guesses, being in the dark and coinflipping decisions for boring stupid games like the ones seen on this finals. It was probably the most anticlimatic GSL finals so far. Inca relying on luck that nestea isn't prepared to win, is not so much his fault, but blizzards for making the game as it is. Not only is this frustrating to play against, because it's not based on skill, and as we can see Inca got outplayed in every single aspect, but also to watch. Your statement is full of contradictions - Inca relied on luck but Nestea prepared properly against it. Inca decided to coinflip but Nestea was having none of them. Doesn't this mean it's Inca's fault for trying to play in this manner? You said the game is not based on skill but Inca got outplayed in every single aspect... So, it's not skill to outplay someone then?? Yes, it may have been "boring" and anti-climactic to watch, but that's because Nestea was playing on a much higher level than Inca. The finals for me was not a "spectacle", but I really enjoyed it. Mainly because it showcased very good game sense and mindgames. It also showed that zerg's can do well with a aggressive style of play - contrary to the popular mindset of the defensive macro zerg. | ||
1Eris1
United States5797 Posts
On May 15 2011 02:07 xbankx wrote: Have you ever played toss? You do know now that with extra 20 sec on warpgate. That is a huge delay against scouting versus a roach/ling bust. How many cannon are you going to throw down? Cause 1 is definitely not enough to stop the 8 roach+reinforcement ling rush. What if then you throw down 2-3 cannons after you see the new rush. Remember 2-3 cannon is 300-450 minerals and that is that much less going into army. Toss army get exponentially stronger as army size gets bigger. Zerg can just throw down another hatch and pump drones cause the 2-3 cannons just delayed push by a lot especially that early in the game. Um, 1 cannon is enough to stop it, assuming you have decent FF's. If you really are that bad with FF's you just throw down an extra cannon, because you do realize for every unit they make they sacrifice economy, and even if they trade armies with you it puts them behind because Zerg wants to be ahead of Protoss. Go watch White-ra's games vs Darkforce in the NASL for an example. The roach/ling all in should only be beating bad FFing protoss | ||
-orb-
United States5770 Posts
On May 15 2011 02:07 xbankx wrote: Have you ever played toss? You do know now that with extra 20 sec on warpgate. That is a huge delay with hallu scouting versus a roach/ling bust. How many cannon are you going to throw down? Cause 1 is definitely not enough to stop the 8 roach+reinforcement ling rush. What if then you throw down 2-3 cannons after you see the new rush. Remember 2-3 cannon is 300-450 minerals and that is that much less going into army. Toss army get exponentially stronger as army size gets bigger. Zerg can just throw down another hatch and pump drones cause the 2-3 cannons just delayed push by a lot especially that early in the game. The game also hasn't been thought out on a lot of aspects. Think about the fact that those zerg builds (such as the ~7-8 roach + ling reinforcements rush off of ~26 drones), they were developed pretty recently despite the roach being even better back in beta. Similarly, in the last patch if you look at the decreased sentry build time off the gateway and the increased warpgate time, maybe protosses should experiment with halluc first while chronoing out sentries and then getting warp gate tech at least while that roach bust is so popular | ||
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