• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:11
CET 23:11
KST 07:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled11Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 21? Hype VIDEO Gypsy to Korea BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2450 users

[GSL] Grand Finals - Code S May - Page 215

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 213 214 215 216 217 222 Next
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
May 14 2011 16:49 GMT
#4281
Nestea said in his winner's interview that he doesn't think Zerg is any better off now than it used to be. Hope someone does the full translation soon
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Pekkz
Profile Joined June 2009
Norway1505 Posts
May 14 2011 16:51 GMT
#4282
Inca was so much luck getting into the finals. Alot of PvP's and nearly lost to Rain in some very strange games. Inca wasnt just outmatched , he played fucking horrible and I think its kinda weird after the time he had to prepare. Its just sad that gsl keeps getting these underwhelming finals thats not entertaining at all.

Lets hope one day we get two really good players into a final and its not a landslide
Blasphemi
Profile Joined April 2011
United Kingdom980 Posts
May 14 2011 16:52 GMT
#4283
Moral of the story is that Nestea hard counters most players irrespective of builds or races, it's not an indication of race imbalance. Nestea is just a boss.
mierin
Profile Joined August 2010
United States4943 Posts
May 14 2011 16:52 GMT
#4284
On May 15 2011 01:52 Blasphemi wrote:
Moral of the story is that Nestea hard counters most players irrespective of builds or races, it's not an indication of race imbalance. Nestea is just a boss.


Lim Jae Dong? I think so.
JD, Stork, Calm, Hyuk Fighting!
Heimatloser
Profile Joined March 2009
Germany1494 Posts
May 14 2011 16:53 GMT
#4285
On May 15 2011 01:33 Tachion wrote:
in BW, after the Ro32, they seed the players in the brackets based off of their ELO right? Perhaps they should start doing that in GSL :o Maybe that will even be part of how they're changing the tournament format like they announced! That way it does a better job at evenly dividing player skill amongst the brackets, and you don't have that random chance where a lesser player has an easy route to the finals.

No!
In one single league of BW, called the MSL, the seed the players based of their KeSPA rank.
All what KT currently needs is a Zerg and a second Terran
Apolo
Profile Joined May 2010
Portugal1259 Posts
May 14 2011 16:54 GMT
#4286
Blame blizzard for making this game based on guesses, being in the dark and coinflipping decisions for boring stupid games like the ones seen on this finals. It was probably the most anticlimatic GSL finals so far.

Inca relying on luck that nestea isn't prepared to win, is not so much his fault, but blizzards for making the game as it is. Not only is this frustrating to play against, because it's not based on skill, and as we can see Inca got outplayed in every single aspect, but also to watch.
amazingoopah
Profile Joined January 2010
United States1925 Posts
May 14 2011 16:55 GMT
#4287
repeat of July v BeSt OSL finals....

also, these code S finals have been so dreadful, Code A finals have been miles more entertaining...
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-05-14 16:58:50
May 14 2011 16:57 GMT
#4288
On May 15 2011 01:53 Heimatloser wrote:
Show nested quote +
On May 15 2011 01:33 Tachion wrote:
in BW, after the Ro32, they seed the players in the brackets based off of their ELO right? Perhaps they should start doing that in GSL :o Maybe that will even be part of how they're changing the tournament format like they announced! That way it does a better job at evenly dividing player skill amongst the brackets, and you don't have that random chance where a lesser player has an easy route to the finals.

No!
In one single league of BW, called the MSL, the seed the players based of their KeSPA rank.


Not true,
MSL gets seeded based upon previous performance in the last MSL.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=210590

Notice how all the seeds are Zerg and 3 Protoss, last MSL was an all Zerg Ro4, we had no Terran seeds at all, not even Flash. Flash might be high in ELO and in Kespa Rank but at the end of the day he was knocked out of the MSL before getting to the Ro8(Ro8 claim a seed)

If you fail to get to the Ro8 then you need to play qualifiers, just like everybody else who did not reach the Ro8.
WriterXiao8~~
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
May 14 2011 16:59 GMT
#4289
On May 15 2011 01:54 Apolo wrote:
Blame blizzard for making this game based on guesses, being in the dark and coinflipping decisions for boring stupid games like the ones seen on this finals. It was probably the most anticlimatic GSL finals so far.

Inca relying on luck that nestea isn't prepared to win, is not so much his fault, but blizzards for making the game as it is. Not only is this frustrating to play against, because it's not based on skill, and as we can see Inca got outplayed in every single aspect, but also to watch.

well, at the same time Inca really ought to have done some different strategies... even if they were cointosses too.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Sharkyloft
Profile Joined December 2010
Colombia69 Posts
May 14 2011 17:01 GMT
#4290

I love starcraft very much. I dont like when people say its just a game and not a sport, or when articles like "The elephant in the room" are published that say competition in this game is farce. To me, starcraft is a great game and it only gets better with time.

And then comes GSL may super finals...

Are these supposed to be the best in the world? This games were horrible! I wanted to see the best in the world show how the game is played and then Inca loses 4 games in less than an hour, short, non exiting games.

I dunno the true reason for this, but it sure is dissapointing.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-05-14 17:02:27
May 14 2011 17:01 GMT
#4291
On May 15 2011 01:55 amazingoopah wrote:
repeat of July v BeSt OSL finals....

also, these code S finals have been so dreadful, Code A finals have been miles more entertaining...


Yeah because Code A finals always have Terrans in it and Terrans produce good games.

What are the best matchups to watch? TvZ, TvT and TvP. What are the worse to watch? ZvZ, PvP and PvZ. Terrans just make the game so much more enjoyable to watch. Even though Inca crushed NaDa, that series was still much more fun to watch then nestea crush inca just because PvT is so much more fun to watch then PvZ.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Awesomeness
Profile Joined October 2008
Germany1361 Posts
May 14 2011 17:01 GMT
#4292
On May 15 2011 01:54 Apolo wrote:
Blame blizzard for making this game based on guesses, being in the dark and coinflipping decisions for boring stupid games like the ones seen on this finals. It was probably the most anticlimatic GSL finals so far.

Inca relying on luck that nestea isn't prepared to win, is not so much his fault, but blizzards for making the game as it is. Not only is this frustrating to play against, because it's not based on skill, and as we can see Inca got outplayed in every single aspect, but also to watch.


Blame Blizzard for a player doing a cheese that fails, because the other player knows exactly how to scout it/prepare against it? Wow...
xlord 5:0
1Eris1
Profile Joined September 2010
United States5797 Posts
May 14 2011 17:03 GMT
#4293
On May 15 2011 02:01 Awesomeness wrote:
Show nested quote +
On May 15 2011 01:54 Apolo wrote:
Blame blizzard for making this game based on guesses, being in the dark and coinflipping decisions for boring stupid games like the ones seen on this finals. It was probably the most anticlimatic GSL finals so far.

Inca relying on luck that nestea isn't prepared to win, is not so much his fault, but blizzards for making the game as it is. Not only is this frustrating to play against, because it's not based on skill, and as we can see Inca got outplayed in every single aspect, but also to watch.


Blame Blizzard for a player doing a cheese that fails, because the other player knows exactly how to scout it/prepare against it? Wow...



This. It's not blizzards fault inca tried a weird DT expand in pretty much every game and messed up each time
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
alan25
Profile Joined September 2010
United States379 Posts
May 14 2011 17:04 GMT
#4294
he went dts all 3 games if he had chosen any other strategy, air, high templars, colosus, he might of had a chance
gNs.I-Jasa
Profile Joined July 2008
United States211 Posts
May 14 2011 17:04 GMT
#4295
people complaining about roach ling all in haha this strat been out since the roach range attack upgrade. ask any competent protoss and they know how to beat it pretty easily.
MrStorkie
Profile Joined April 2010
United Kingdom697 Posts
May 14 2011 17:06 GMT
#4296
eunjung vs jiyeon.. i cant make up my mind
1a2a3a4z5z6d7d8d9p0p
xbankx
Profile Joined July 2010
703 Posts
Last Edited: 2011-05-14 17:09:12
May 14 2011 17:07 GMT
#4297
On May 15 2011 01:10 Tachion wrote:
Show nested quote +
On May 15 2011 01:00 MuazizTremere wrote:

The next 2 games not only weren't 3gate expands but 3gate DT expands, where DT's did a metric NOTHING every game, but Nestea never did the goddamn build you're so upset about. The fact that you don't notice the over 5-minute disparity between these two zerg builds is really something you should think about next time you think you should talk about balance.


I'm not upset about any build. You're the one bringing up balance here.

ZvP is a retarded matchup because if Protoss doesn't expand all he can do is a huge 1-base timing and hope Zerg guessed the wrong build. If Protoss does expand he's the one playing the guessing game and basically auto-losses if he guessed wrong.

Since Protosses seem to prefer more mid/endgame oriented builds in the recent high-profile tournaments it's no wonder Zerg has been absolutely destroying them. As a viewer this is very frustrating, because there is exactly ZERO excitement in PvZ no matter who ends up winning. It's never back and forth, it's never amazing clever play. It's always one guy losing the guessing game and getting rolled.

3 gate sentry expand with forge + cannon + hallu. You can see the attack coming before it hits and throw down an extra cannon or two and delay with forcefields. Zerg can see if the Protoss is making a forge at his expo before he makes his roaches. No guessing is required in these builds, Protoss just needed to play safer.


Have you ever played toss? You do know now that with extra 20 sec on warpgate. That is a huge delay with hallu scouting versus a roach/ling bust. How many cannon are you going to throw down? Cause 1 is definitely not enough to stop the 8 roach+reinforcement ling rush. What if then you throw down 2-3 cannons after you see the new rush. Remember 2-3 cannon is 300-450 minerals and that is that much less going into army. Toss army get exponentially stronger as army size gets bigger. Zerg can just throw down another hatch and pump drones cause the 2-3 cannons just delayed push by a lot especially that early in the game.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
May 14 2011 17:11 GMT
#4298
On May 15 2011 01:54 Apolo wrote:
Blame blizzard for making this game based on guesses, being in the dark and coinflipping decisions for boring stupid games like the ones seen on this finals. It was probably the most anticlimatic GSL finals so far.

Inca relying on luck that nestea isn't prepared to win, is not so much his fault, but blizzards for making the game as it is. Not only is this frustrating to play against, because it's not based on skill, and as we can see Inca got outplayed in every single aspect, but also to watch.

Your statement is full of contradictions - Inca relied on luck but Nestea prepared properly against it. Inca decided to coinflip but Nestea was having none of them. Doesn't this mean it's Inca's fault for trying to play in this manner?

You said the game is not based on skill but Inca got outplayed in every single aspect... So, it's not skill to outplay someone then?? Yes, it may have been "boring" and anti-climactic to watch, but that's because Nestea was playing on a much higher level than Inca.

The finals for me was not a "spectacle", but I really enjoyed it. Mainly because it showcased very good game sense and mindgames. It also showed that zerg's can do well with a aggressive style of play - contrary to the popular mindset of the defensive macro zerg.
1Eris1
Profile Joined September 2010
United States5797 Posts
May 14 2011 17:11 GMT
#4299
On May 15 2011 02:07 xbankx wrote:
Show nested quote +
On May 15 2011 01:10 Tachion wrote:
On May 15 2011 01:00 MuazizTremere wrote:

The next 2 games not only weren't 3gate expands but 3gate DT expands, where DT's did a metric NOTHING every game, but Nestea never did the goddamn build you're so upset about. The fact that you don't notice the over 5-minute disparity between these two zerg builds is really something you should think about next time you think you should talk about balance.


I'm not upset about any build. You're the one bringing up balance here.

ZvP is a retarded matchup because if Protoss doesn't expand all he can do is a huge 1-base timing and hope Zerg guessed the wrong build. If Protoss does expand he's the one playing the guessing game and basically auto-losses if he guessed wrong.

Since Protosses seem to prefer more mid/endgame oriented builds in the recent high-profile tournaments it's no wonder Zerg has been absolutely destroying them. As a viewer this is very frustrating, because there is exactly ZERO excitement in PvZ no matter who ends up winning. It's never back and forth, it's never amazing clever play. It's always one guy losing the guessing game and getting rolled.

3 gate sentry expand with forge + cannon + hallu. You can see the attack coming before it hits and throw down an extra cannon or two and delay with forcefields. Zerg can see if the Protoss is making a forge at his expo before he makes his roaches. No guessing is required in these builds, Protoss just needed to play safer.



Have you ever played toss? You do know now that with extra 20 sec on warpgate. That is a huge delay against scouting versus a roach/ling bust. How many cannon are you going to throw down? Cause 1 is definitely not enough to stop the 8 roach+reinforcement ling rush. What if then you throw down 2-3 cannons after you see the new rush. Remember 2-3 cannon is 300-450 minerals and that is that much less going into army. Toss army get exponentially stronger as army size gets bigger. Zerg can just throw down another hatch and pump drones cause the 2-3 cannons just delayed push by a lot especially that early in the game.



Um, 1 cannon is enough to stop it, assuming you have decent FF's. If you really are that bad with FF's you just throw down an extra cannon, because you do realize for every unit they make they sacrifice economy, and even if they trade armies with you it puts them behind because Zerg wants to be ahead of Protoss.
Go watch White-ra's games vs Darkforce in the NASL for an example. The roach/ling all in should only be beating bad FFing protoss
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 14 2011 17:13 GMT
#4300
On May 15 2011 02:07 xbankx wrote:
Show nested quote +
On May 15 2011 01:10 Tachion wrote:
On May 15 2011 01:00 MuazizTremere wrote:

The next 2 games not only weren't 3gate expands but 3gate DT expands, where DT's did a metric NOTHING every game, but Nestea never did the goddamn build you're so upset about. The fact that you don't notice the over 5-minute disparity between these two zerg builds is really something you should think about next time you think you should talk about balance.


I'm not upset about any build. You're the one bringing up balance here.

ZvP is a retarded matchup because if Protoss doesn't expand all he can do is a huge 1-base timing and hope Zerg guessed the wrong build. If Protoss does expand he's the one playing the guessing game and basically auto-losses if he guessed wrong.

Since Protosses seem to prefer more mid/endgame oriented builds in the recent high-profile tournaments it's no wonder Zerg has been absolutely destroying them. As a viewer this is very frustrating, because there is exactly ZERO excitement in PvZ no matter who ends up winning. It's never back and forth, it's never amazing clever play. It's always one guy losing the guessing game and getting rolled.

3 gate sentry expand with forge + cannon + hallu. You can see the attack coming before it hits and throw down an extra cannon or two and delay with forcefields. Zerg can see if the Protoss is making a forge at his expo before he makes his roaches. No guessing is required in these builds, Protoss just needed to play safer.


Have you ever played toss? You do know now that with extra 20 sec on warpgate. That is a huge delay with hallu scouting versus a roach/ling bust. How many cannon are you going to throw down? Cause 1 is definitely not enough to stop the 8 roach+reinforcement ling rush. What if then you throw down 2-3 cannons after you see the new rush. Remember 2-3 cannon is 300-450 minerals and that is that much less going into army. Toss army get exponentially stronger as army size gets bigger. Zerg can just throw down another hatch and pump drones cause the 2-3 cannons just delayed push by a lot especially that early in the game.


The game also hasn't been thought out on a lot of aspects. Think about the fact that those zerg builds (such as the ~7-8 roach + ling reinforcements rush off of ~26 drones), they were developed pretty recently despite the roach being even better back in beta.

Similarly, in the last patch if you look at the decreased sentry build time off the gateway and the increased warpgate time, maybe protosses should experiment with halluc first while chronoing out sentries and then getting warp gate tech at least while that roach bust is so popular
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Prev 1 213 214 215 216 217 222 Next
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Ladder Tour #1
ZZZero.O108
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 448
Nathanias 116
Ketroc 32
StarCraft: Brood War
Sea 11868
ZZZero.O 108
Aegong 52
Backho 49
NaDa 22
Dota 2
monkeys_forever358
febbydoto13
LuMiX0
League of Legends
Cuddl3bear1
Super Smash Bros
hungrybox507
Heroes of the Storm
Khaldor398
Other Games
summit1g8210
tarik_tv5552
FrodaN5189
Grubby3153
KnowMe404
crisheroes200
mouzStarbuck181
ArmadaUGS67
ViBE27
Organizations
Other Games
gamesdonequick2194
ComeBackTV 222
BasetradeTV71
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 50
• HeavenSC 33
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21394
League of Legends
• Nemesis7154
• Doublelift2719
Other Games
• imaqtpie1279
• Shiphtur182
Upcoming Events
Sparkling Tuna Cup
11h 49m
RSL Revival
11h 49m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
13h 49m
Patches Events
18h 49m
BSL
21h 49m
Replay Cast
1d 1h
Replay Cast
1d 10h
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
OSC
2 days
[ Show More ]
WardiTV Team League
2 days
GSL
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
5 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.