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NASL Day 4-2 - Page 29

Forum Index > StarCraft 2 Tournaments
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Prev 1 27 28 29 30 31 76 Next
Kazang
Profile Joined August 2010
578 Posts
Last Edited: 2011-05-06 02:13:46
May 06 2011 02:13 GMT
#561
On May 06 2011 11:06 Euclid wrote:
Show nested quote +
On May 06 2011 11:03 Kazang wrote:
On May 06 2011 10:59 Blasphemi wrote:
On May 06 2011 10 Newguy wrote:
very strong play from incontrol, good decision making throughout the game, knowing darkforce had no corrupters his counterattack was extremely effective.


Inc was completely outplayed, his macro wasn't even close to Darkforce's. He got back in it because the Protoss ball is sick and he did some DT cheese. Mechanically he was so far behind Darkforce.


DT cheese? WTF? That is strategy.
Eliminate detection then using cloaked units is a strategy, used in this real time strategy game

Mechanically behind? If the zerg doesn't have more units than the toss it is the zerg who's mechanics are lacking, not the other way around.

I don't even......


Zerg should be ahead somewhat im supply but incontrol literally had liek 135-140 when darkforce maxed there. If you think incontrol was on top of his mechanics you are wrong.

Also saying DT is cheese is pretty damn stupid, it was a good strategy.


That is how the game works, High tech army is smaller than the low tech army, the player who doesn't invest in tech has more money to put into units. Darkforce had almost pure roach with just some hydras, that is a extremely cheap army, roach 200 not the same as a balanced protoss 200 there is a huge difference.

Nevermind the fact that Darkforce was one base ahead the whole game. Incontrol played good, Darkforce played better.
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
May 06 2011 02:13 GMT
#562
Darkforce is playing extremely well, he is reading iNcontrol perfectly. This is brutal to watch :S.
Sermokala
Profile Blog Joined November 2010
United States13956 Posts
May 06 2011 02:13 GMT
#563
Mutas in pvz this is MADNESS!!!!!

no its actualy a really smart thing nothing for inc to do about it other then cannon up.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Blasphemi
Profile Joined April 2011
United Kingdom980 Posts
May 06 2011 02:13 GMT
#564
On May 06 2011 11 The KY wrote:
Show nested quote +
On May 06 2011 11:06 Blasphemi wrote:
On May 06 2011 11 Kazang wrote:
On May 06 2011 10:59 Blasphemi wrote:
On May 06 2011 10 Newguy wrote:
very strong play from incontrol, good decision making throughout the game, knowing darkforce had no corrupters his counterattack was extremely effective.


Inc was completely outplayed, his macro wasn't even close to Darkforce's. He got back in it because the Protoss ball is sick and he did some DT cheese. Mechanically he was so far behind Darkforce.


DT cheese? WTF? That is strategy.
Eliminate detection then using cloaked units is a strategy, used in this real time strategy game

Mechanically behind? If the zerg doesn't have more units than the toss it is the zerg who's mechanics are lacking, not the other way around.

I don't even......


Yeah, the classic get 70 supply behind your opponent, snipe all detection and then spam DT's build. Smart strategy from Inc. No idea why I've never seen MC try it.


So he was way behind and came back to win? Where I come from people are praised for that.

'Oh you were nearly dead and managed to harrass and inch your way back to a decisive win? WHAT A NOOB LOL'


Essentially he played awful and almost got a vey lucky break and won, but he didn't and lost anyway.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
May 06 2011 02:14 GMT
#565
Mutas harassing the main while lings and roaches dart to the third forcing a cancel!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
May 06 2011 02:14 GMT
#566
Zerg being played the way its supposed to be played!
In theory, theory and practice are the same. In practice, they are not.
1Eris1
Profile Joined September 2010
United States5797 Posts
May 06 2011 02:14 GMT
#567
Why the hell do people take that as the third? The gold is more beneficial and safer
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
May 06 2011 02:14 GMT
#568
I really like that burrowed zergling in the mineral ling.
Deathmanbob
Profile Joined December 2010
United States2356 Posts
May 06 2011 02:14 GMT
#569
I know its not OP anymore, i know....

but......

I FUCKING HATE MUTA LING!!!!!!!!
No Artosis, you are robin
Pajegetc
Profile Joined February 2011
United States3158 Posts
May 06 2011 02:15 GMT
#570
On May 06 2011 11:14 Daniel C wrote:
Zerg being played the way its supposed to be played!


I agree, Darkforce is playing this prefectly.
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
Unnamed Player
Profile Joined March 2011
Australia89 Posts
May 06 2011 02:15 GMT
#571
On May 06 2011 11:10 jmbthirteen wrote:
Show nested quote +
On May 06 2011 11:07 Unnamed Player wrote:
On May 06 2011 11:05 rolfe wrote:
On May 06 2011 11:03 Unnamed Player wrote:
Incontrol without his gimmicks (DT's) is just average compared to top players.

Love seeing balanced players beating cheesey or gimmicky players.

Restores some of my faith in SC2.

gimics? when a base trade situations looks like its happening DTs are pretty much standard, incontrol took out the capacity to detect and therefore went for cloaked units. they worked and did a lot of damage. it was an excellent decision


Not disputing that it was a good strategy.

However incontrol wins more games agaisnt GOOD players with gimmicky play, rather than balanced play.

I doubt there is a high rated toss that uses dt's more than him.

There is a reason for that.


Just stop. He doesn't do gimmicky play, he does builds and play that punish his opponent. Just like in MLG against TLO, when he built the pylon in TLO's base. You call that gimmicky, I call that punishing the opponent for making a mistake.


You can call it whatever you like.

My point is that he loses to GOOD players way more than he wins when he plays standard balanced play.

When he uses gimmicks or cheese he tends to win.

This makes him an inferior player., albeit still a good one.

Of course he has lots of followers so my views will not be received well.


Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 06 2011 02:15 GMT
#572
On May 06 2011 11:14 1Eris1 wrote:
Why the hell do people take that as the third? The gold is more beneficial and safer


It's in the corner and easier to defend.
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
May 06 2011 02:15 GMT
#573
Hm...DF should have just keep sacking INCs base...
In theory, theory and practice are the same. In practice, they are not.
Azarkon
Profile Joined January 2010
United States21060 Posts
May 06 2011 02:15 GMT
#574
Now I know why Incontrol came down so hard on IdrA during SOTG for saying Zerg was shit.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
May 06 2011 02:15 GMT
#575
Mutas take out pylons and supply block iNcontrol - there are SO many mutas!

iNcontrol posturing for the counter attack, dark shrine and blink are up
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
1Eris1
Profile Joined September 2010
United States5797 Posts
May 06 2011 02:15 GMT
#576
On May 06 2011 11:15 Dingobloo wrote:
Show nested quote +
On May 06 2011 11:14 1Eris1 wrote:
Why the hell do people take that as the third? The gold is more beneficial and safer


It's in the corner and easier to defend.



Being extremely far away from your main base and having an extra entrance is safer?
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
May 06 2011 02:15 GMT
#577
On May 06 2011 11:09 MattyClutch wrote:
Show nested quote +
On May 06 2011 11:03 Unnamed Player wrote:
Incontrol without his gimmicks (DT's) is just average compared to top players.

Love seeing balanced players beating cheesey or gimmicky players.

Restores some of my faith in SC2.



That wasn't a DT rush or anything, that was just using DTs when your opponent has no detection. I don't see how that is in any way cheese.

Regardless, anyone still sitting on the 'incontrol is mediocre' bandwagon needs to OPEN THEIR FUCKING EYES. The guy has been Tearing. It. Up. Time to give him some credit.

P.S. DTs are a unit not a gimmick.
Pekkz
Profile Joined June 2009
Norway1505 Posts
May 06 2011 02:16 GMT
#578
Darkforce lets 1 cannon scare off his big muta ball....He could have killed looooads of probes there.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
May 06 2011 02:16 GMT
#579
The HORROR (Mutas harassing) AAAHHH!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
May 06 2011 02:16 GMT
#580
On May 06 2011 11:13 Blasphemi wrote:
Show nested quote +
On May 06 2011 11 The KY wrote:
On May 06 2011 11:06 Blasphemi wrote:
On May 06 2011 11 Kazang wrote:
On May 06 2011 10:59 Blasphemi wrote:
On May 06 2011 10 Newguy wrote:
very strong play from incontrol, good decision making throughout the game, knowing darkforce had no corrupters his counterattack was extremely effective.


Inc was completely outplayed, his macro wasn't even close to Darkforce's. He got back in it because the Protoss ball is sick and he did some DT cheese. Mechanically he was so far behind Darkforce.


DT cheese? WTF? That is strategy.
Eliminate detection then using cloaked units is a strategy, used in this real time strategy game

Mechanically behind? If the zerg doesn't have more units than the toss it is the zerg who's mechanics are lacking, not the other way around.

I don't even......


Yeah, the classic get 70 supply behind your opponent, snipe all detection and then spam DT's build. Smart strategy from Inc. No idea why I've never seen MC try it.


So he was way behind and came back to win? Where I come from people are praised for that.

'Oh you were nearly dead and managed to harrass and inch your way back to a decisive win? WHAT A NOOB LOL'


Essentially he played awful and almost got a vey lucky break and won, but he didn't and lost anyway.

So making dt's when you kill your opponents only lair and evo chamber is lucky? It was a great decision.
www.superbeerbrothers.com
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