[GSL May] Code A ro32 Day 1 - Page 52
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AlgeriaT
Sweden2197 Posts
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Carson
Canada820 Posts
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fant0m
964 Posts
On April 18 2011 19:00 Cabinet Sanchez wrote: Yeah because they've never landed a medivac full of units out of range of canons, then stimmed in and attacked them? Sorry - he's completely right, Marauders fuck buildings up (too hard) Huh? 8 stimmed marines do way, way better against buildings than 4 marauders. Maras are only good against heavy armor and melee (not speedlings). Also they're not bad as a meat shield for siege tanks. | ||
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Vansetsu
United States1454 Posts
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ozzymoto
108 Posts
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Voltaire
United States1485 Posts
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drox22
129 Posts
On April 18 2011 19:09 Silentness wrote: Marines make me sick. They deal so much damage, if your banelings aren't hitting marines... marines can just waltz in your base and destroy everything *sad face* yeah blizzard needs to remove marines just incase a zerg screws up his baneling micro | ||
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Brian333
657 Posts
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meep
United States1699 Posts
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Pajegetc
United States3158 Posts
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LightWireEX
United States387 Posts
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Vansetsu
United States1454 Posts
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Ribbon
United States5278 Posts
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Goibon
New Zealand8185 Posts
On April 18 2011 19:12 Pajegetc wrote: Well, I can at least say this series is living up to my expectations. Laughed so hard at this :D | ||
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Daralii
United States16991 Posts
On April 18 2011 19:12 meep wrote: rofl, hyperdub scouts and misses the hatch, goes into the main and misses the pool... Hyperderp? | ||
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Sickworld
437 Posts
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Jinsho
United Kingdom3101 Posts
Line goes for pool before hatch, while Hyperdub walls off with three barracks and makes a command center. | ||
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Carson
Canada820 Posts
On April 18 2011 19:11 drox22 wrote: yeah blizzard needs to remove marines just incase a zerg screws up his baneling micro lol yeah well said | ||
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Yaotzin
South Africa4280 Posts
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BandonBanshee
Canada437 Posts
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