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On April 18 2011 18:59 Ansinjunger wrote:Show nested quote +On April 18 2011 18:56 Yaotzin wrote: Not that convinced by MMA in that game really. With the mistakes TopClass made - especially zero upgrades - MMA should have won much more convincingly. I was pretty impressed he kept kiting the army into favorable position (out of psi storm range, e.g.). Most players would have just said "here we goooo" and fought to the death. Yeah there were certainly impressive bits but overall TopClass didn't play very well yet it still took MMA half an hour to win.
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On April 18 2011 18:59 BuZZ123 wrote:Show nested quote +On April 18 2011 18:56 JackDino wrote:On April 18 2011 18:55 BuZZ123 wrote: Hmmm. Just theory crafting a bit. If toss do not want to effectively split their army in fear of getting crushed at the front, I think they should start building photon cannons back at their base, almost like terrans do to stop mutalisk harass... I think it would pay off. Just theory crafting a bit here, just like you. Marauders. Hmmm, I think you are an angry toss... But anyways, enough cannons around your base can stop the drop before it lands, if the drop is big enough, you can move your army back and not get broken because most of his army is in your base! You should watch some tvz muta defense, you will pull the marines back if the mutas go for broke on your turrets.
Exactly. The cannons will delay his harass or it will cancel the retreat by focusing down the medivac. You can warp in some units to clean up. Otherwise they just pick up and scoot. Either cannons or 3-4 stalkers. On the plus, they also provide detection. Terrans have medivacs by default, they are likely to drop.
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On April 18 2011 19:01 Voltaire wrote:Show nested quote +On April 18 2011 19:01 JackDino wrote:On April 18 2011 19:00 pencilcase wrote: 400 APM by LINE, WTF SkS has like 500+ Yeah because APM at the beginning of the game is an indicator of something other than spam clicking... Yes I assume it's spam clicking at the beginning of the game when his apm is @ 500 in the middle of the game.
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On April 18 2011 19:00 Cabinet Sanchez wrote:Show nested quote +On April 18 2011 18:59 BuZZ123 wrote:On April 18 2011 18:56 JackDino wrote:On April 18 2011 18:55 BuZZ123 wrote: Hmmm. Just theory crafting a bit. If toss do not want to effectively split their army in fear of getting crushed at the front, I think they should start building photon cannons back at their base, almost like terrans do to stop mutalisk harass... I think it would pay off. Just theory crafting a bit here, just like you. Marauders. Hmmm, I think you are an angry toss... But anyways, enough cannons around your base can stop the drop before it lands, if the drop is big enough, you can move your army back and not get broken because most of his army is in your base! You should watch some tvz muta defense, you will pull the marines back if the mutas go for broke on your turrets. Yeah because they've never landed a medivac full of units out of range of canons, then stimmed in and attacked them? Sorry - he's completely right, Marauders fuck buildings up (too hard) That being said, the loser of this match certainly didn't lose due to that, he lost due to skill, clearly. Put the cannons closer to the edge of your base, so they can't drop out of range? Maybe just make the edge of photon cannon range your cliff?
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WHY WERE THOSE QUEENS OFF THE RAMP
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On April 18 2011 19:00 Kommander wrote:Show nested quote +On April 18 2011 18:57 Ghanburighan wrote:On April 18 2011 18:55 Reggae-Troll wrote: Not one bit suprised, MMA is propably the best player in Code A atm. Hell he could be one of the best players in whole GSL. MMA is one of the few players to give Mvp a run for his money, but I wouldn't call it probable at all that he is the better player... Didn't he beat Mvp in the GSTL?
He did, hence the "run for the money" and it was a great game too.
But Mvp didn't get time to prepare and had a few games behind him already (including an epic one against the very impressive Slayers_Ryung) so it would be unfair to use that as a definitive criterion. Cannot wait to see a rematch though, wouldn't be too surprised to see Mvp lose.
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Moletrap is really good. I like him.
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On April 18 2011 19:01 shabby wrote:Show nested quote +On April 18 2011 19:00 Ziggitz wrote: Moletrap and Diggity were always the best duo. Cholera + Rise.
I will fight you.
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Reactored hellions + early stim + marines + banshees, this build would confuse the shit out of me if I played against it.
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anyone catch Lines face while dealing with hellions? LOL
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Guess I can't watch this at work being as I can't download or install anything to these computers. Next time I'll bring my laptop!! You guys wouldn't happen to know of any other way would you? So bummed
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On April 18 2011 19:02 Slaytilost wrote:Show nested quote +On April 18 2011 18:59 SimDawg wrote: Teamliquid patch on the oGs players now? They have the patch for a while now, Teamliquid has an OGS badge too.
Aswell as wearing OGS jackets all the time... but Banshee harassing zenex without any cloack.
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On April 18 2011 19:03 vict1019 wrote: anyone catch Lines face while dealing with hellions? LOL
I'd be panicing as well. D:
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Those hellions getting into the base could have been really bad. Great defense by Line not losing anything more than just zerglings.
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Hyperdub is getting close to all-in if he doesn't expand soon.
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The hellions did a good job on the drones, cloakless banshee coming in now but Queens can repel. No roaches for Line though, he just makes lings and gets a lair.
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line looked somewhat upset when they showed his face when hellions got in his base :p
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Have been listening to moletrap since BW but I'm still thoroughly impressed with how he has cleaned up his casting and how well he's doing in a live-cast. His voice also seems a bit less ear piercing. Doa's voice is as calm and soothing as ever, so they make a nice pair.
Great choice for casters.
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