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[GSL May] Code A ro32 Day 1 - Page 43

Forum Index > StarCraft 2 Tournaments
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Nesquik
Profile Joined February 2011
United Kingdom600 Posts
April 18 2011 10:00 GMT
#841
I thought he just gg's thanks for the quick feedback, keep reporting the games as im at work and can't watch
Oh IMMvp won agian but EGHuK getting Ro8 is a way bigger deal - Gootecks
Hunterai
Profile Joined October 2010
Thailand842 Posts
April 18 2011 10:00 GMT
#842
On April 18 2011 18:55 EchoZ wrote:
Hyperdub = Epic match incoming!


Epic match where he lost after close back and forth game incoming :-P
Ziggitz
Profile Joined September 2010
United States340 Posts
April 18 2011 10:00 GMT
#843
Moletrap and Diggity were always the best duo.
Endure
Profile Joined March 2011
Canada287 Posts
April 18 2011 10:00 GMT
#844
On April 18 2011 19:00 Kommander wrote:
Show nested quote +
On April 18 2011 18:57 Ghanburighan wrote:
On April 18 2011 18:55 Reggae-Troll wrote:
Not one bit suprised, MMA is propably the best player in Code A atm. Hell he could be one of the best players in whole GSL.


MMA is one of the few players to give Mvp a run for his money, but I wouldn't call it probable at all that he is the better player...


Didn't he beat Mvp in the GSTL?

yes, he was the ace match for the finals and won it
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
April 18 2011 10:00 GMT
#845
On April 18 2011 18:59 BuZZ123 wrote:
Show nested quote +
On April 18 2011 18:56 JackDino wrote:
On April 18 2011 18:55 BuZZ123 wrote:
Hmmm. Just theory crafting a bit. If toss do not want to effectively split their army in fear of getting crushed at the front, I think they should start building photon cannons back at their base, almost like terrans do to stop mutalisk harass... I think it would pay off.

Just theory crafting a bit here, just like you. Marauders.

Hmmm, I think you are an angry toss... But anyways, enough cannons around your base can stop the drop before it lands, if the drop is big enough, you can move your army back and not get broken because most of his army is in your base! You should watch some tvz muta defense, you will pull the marines back if the mutas go for broke on your turrets.


Yeah because they've never landed a medivac full of units out of range of canons, then stimmed in and attacked them?
Sorry - he's completely right, Marauders fuck buildings up (too hard)

That being said, the loser of this match certainly didn't lose due to that, he lost due to skill, clearly.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 18 2011 10:00 GMT
#846
Hyperdub is the cursed Terran, but I always lean to root for Zerg on principle. I'm conflicted.
meep
Profile Blog Joined August 2009
United States1699 Posts
April 18 2011 10:00 GMT
#847
On April 18 2011 19:00 Kommander wrote:
Show nested quote +
On April 18 2011 18:57 Ghanburighan wrote:
On April 18 2011 18:55 Reggae-Troll wrote:
Not one bit suprised, MMA is propably the best player in Code A atm. Hell he could be one of the best players in whole GSL.


MMA is one of the few players to give Mvp a run for his money, but I wouldn't call it probable at all that he is the better player...


Didn't he beat Mvp in the GSTL?


And MC.
閑静 しずか (ノ・_・)ノ
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
April 18 2011 10:01 GMT
#848
On April 18 2011 18:59 Goibon wrote:
Show nested quote +
On April 18 2011 18:58 ozzymoto wrote:
I don't like when Moletrap starts talking too much and interrupt DoA. They are pretty alright together, its just moletrap needs to co-cast with doa for a little more to improve his duo casting abilities =)

That is my opinion.

Agree 100%

Feels like it's 80-20 in terms of words spoken in favour of Moletrap.

First cast together, give them a break They are already doing awesome
Moderator
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
April 18 2011 10:01 GMT
#849
On April 18 2011 18:59 Goibon wrote:
Show nested quote +
On April 18 2011 18:58 ozzymoto wrote:
I don't like when Moletrap starts talking too much and interrupt DoA. They are pretty alright together, its just moletrap needs to co-cast with doa for a little more to improve his duo casting abilities =)

That is my opinion.

Agree 100%

Feels like it's 80-20 in terms of words spoken in favour of Moletrap.

Agreed x2. I'm loving Moletrap so far, he just needs to let Doa in on the fun a little more. This will improve with time once they get more chemistry.
화이탱!! @moonsoshi9
NPF
Profile Joined May 2010
Canada1635 Posts
April 18 2011 10:01 GMT
#850
On April 18 2011 18:56 Beyonder wrote:
Show nested quote +
On April 18 2011 18:54 human_ko wrote:
On April 18 2011 18:51 Beyonder wrote:
and omg, moletrap is a great caster.. I am a happy man


I think they're ok, worse than tastosis as they dont notice that many details of the game. like that ending emp that made a lot

Its the first cast together, and moletraps first cast.. cant expect that yet. He will do awesome.


Actually as an avid Moletrap follower in BW and SC2 I must admit he does miss a thing or 2 every few games. Also, Moletrap might be a bit overbearing since he mostly did solo cast for something like 3 1/2 years besides maybe 50-60 casts out of a 1000.
shabby
Profile Joined March 2010
Norway6402 Posts
April 18 2011 10:01 GMT
#851
On April 18 2011 19:00 Ziggitz wrote:
Moletrap and Diggity were always the best duo.


Cholera + Rise.
Jaedong, Gumibear, Leenock, Byun
JackDino
Profile Joined July 2010
Gabon6219 Posts
April 18 2011 10:01 GMT
#852
On April 18 2011 19:00 pencilcase wrote:
400 APM by LINE, WTF

SkS has like 500+
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
rhazz88
Profile Joined February 2011
Australia177 Posts
April 18 2011 10:01 GMT
#853
On April 18 2011 19:00 pencilcase wrote:
400 APM by LINE, WTF


I know!! I'm surprise his headset hasn't gone up in smoke haha
Daralii
Profile Joined March 2010
United States16991 Posts
April 18 2011 10:01 GMT
#854
On April 18 2011 19:00 pencilcase wrote:
400 APM by LINE, WTF

Choya took NaDa's hands?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Haydin
Profile Joined December 2010
United States1481 Posts
April 18 2011 10:01 GMT
#855
On April 18 2011 18:59 JackDino wrote:
Show nested quote +
On April 18 2011 18:57 Haydin wrote:
On April 18 2011 18:56 JackDino wrote:
On April 18 2011 18:55 BuZZ123 wrote:
Hmmm. Just theory crafting a bit. If toss do not want to effectively split their army in fear of getting crushed at the front, I think they should start building photon cannons back at their base, almost like terrans do to stop mutalisk harass... I think it would pay off.

Just theory crafting a bit here, just like you. Marauders.


Ooooh ooh can I join in too?

Cannons shoot up, and medivacs can't shoot down!

Medivacs shoot marauders down, you lose.


Medivacs have to be over land to do that, and can spot an incoming medivac, delaying it long enough to warp in some stalkers for mobile defense!

And phoenix from unused stargates can deter drops and spot just like pylons!

This is fun!
aka ilovesharkpeople
garbanzo
Profile Joined October 2009
United States4046 Posts
April 18 2011 10:01 GMT
#856
On April 18 2011 19:01 Beyonder wrote:
Show nested quote +
On April 18 2011 18:59 Goibon wrote:
On April 18 2011 18:58 ozzymoto wrote:
I don't like when Moletrap starts talking too much and interrupt DoA. They are pretty alright together, its just moletrap needs to co-cast with doa for a little more to improve his duo casting abilities =)

That is my opinion.

Agree 100%

Feels like it's 80-20 in terms of words spoken in favour of Moletrap.

First cast together, give them a break They are already doing awesome

Also, it might never be 50-50. Doa seems slightly content to sit back and let Moletrap talk. He chimes in when he needs to.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Voltaire
Profile Joined September 2010
United States1485 Posts
April 18 2011 10:01 GMT
#857
On April 18 2011 19:01 JackDino wrote:
Show nested quote +
On April 18 2011 19:00 pencilcase wrote:
400 APM by LINE, WTF

SkS has like 500+


Yeah because APM at the beginning of the game is an indicator of something other than spam clicking...
As long as people believe in absurdities they will continue to commit atrocities.
Slaytilost
Profile Joined October 2010
Netherlands968 Posts
April 18 2011 10:02 GMT
#858
On April 18 2011 18:59 SimDawg wrote:
Teamliquid patch on the oGs players now?

They have the patch for a while now, Teamliquid has an OGS badge too.
DennizR
Profile Joined May 2007
Sweden653 Posts
April 18 2011 10:02 GMT
#859
Might be a good casting duo if they get some experience together, right now Moletrap talks a bit too much, not giving enough room to Doa... but its still fine enjoying the casting so far!
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
April 18 2011 10:02 GMT
#860
ZenexLine Z spawning bottom, oGsHyperdub Spawning Top on crossfire. Line has his nat finished around 4 min, hyperdub opens factory and swaps with barrack's reactor around same time, starport being put down as well. hellions being produced and no expand yet from Hyperdub
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
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