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[TSL] Ro16 Day 4 - Page 31

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 29 30 31 32 33 288 Next
Its time to enjoy the matches, keep the whining out of this thread. GL HF!
Also, don't reply to the whining and ignore it: have faith in the mods, we read every post and act swiftly. You're making it worse. Enjoy!
Demonaz
Profile Joined January 2011
United Kingdom1219 Posts
April 17 2011 18:35 GMT
#601
On April 18 2011 03:33 LedFarmer wrote:
Goody has made a fan out of me!

I love his mech style, so different then other terrans in TvP matchup!


Same for me, this MMM only style is getting a little boring lately.
najreteip
Profile Joined December 2010
Belgium4158 Posts
April 17 2011 18:35 GMT
#602
On April 18 2011 03:34 hidiliho wrote:
Show nested quote +
On April 18 2011 03:33 Durp wrote:
On April 18 2011 03:32 Whitewing wrote:
Naniwa needed carriers.

No joke, he needed carriers, not colossi.

QFT.
Carriers > T Mech


How would he be able to transition to Carriers?

If only he opened with a stargate...
I have no quote!
Sqq
Profile Joined August 2010
Norway2023 Posts
April 17 2011 18:35 GMT
#603
Deffo Naniwa playing below his new found standard \ form.
Dead girls don't say no.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
April 17 2011 18:35 GMT
#604
On April 18 2011 03:33 Slardar wrote:
Wow Goody, really well played. I am pretty shocked. No response by Naniwa.. I think he needed some immortals.


He needed carriers.. the only terran unit that is actually good against carriers are the marines, and goody was very light on those. Vikings are suprisingly bad against carriers actually.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Whitewing
Profile Joined October 2010
United States7483 Posts
April 17 2011 18:35 GMT
#605
On April 18 2011 03:34 red_ wrote:
Is there a reason to continue making colossi with the viking count that high, when Immortals are amazing against everything that Goody had? Was surprised to see 0 of them on the field against 20 tanks...


Immortals are good against small mech armies, against a maxxed army, large numbers of immortals are basically useless. The hellions absorb all their damage, and they still die fast to 20 tanks.

Need carriers.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
zeru
Profile Blog Joined September 2010
8156 Posts
April 17 2011 18:35 GMT
#606
--- Nuked ---
NotSoSerious
Profile Joined August 2010
151 Posts
April 17 2011 18:35 GMT
#607
Terran players that got stuck on bio since beta should watch this and take notes...mech is super strong,add some emp's here and there and you'll crush a protoss army in no time.

Solid game by the terran,deserved the win no problem.
Really?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
April 17 2011 18:35 GMT
#608
On April 18 2011 03:34 hidiliho wrote:
Show nested quote +
On April 18 2011 03:33 Durp wrote:
On April 18 2011 03:32 Whitewing wrote:
Naniwa needed carriers.

No joke, he needed carriers, not colossi.

QFT.
Carriers > T Mech


How would he be able to transition to Carriers?


carriers aren't > mass vikings anyways. they are just a waste of money.
kmkkmk
Profile Joined August 2010
Germany418 Posts
April 17 2011 18:35 GMT
#609
On April 18 2011 03:32 VEReHrT wrote:
Official GoOdy theme song:

[image loading]


GoOdy Hwaiting!


No no no no, you have not been paying attention, there is only one Goody song and it is clearly this one:

[image loading]
Al Bundy
Profile Joined April 2010
7257 Posts
April 17 2011 18:35 GMT
#610
Naniwa's multitasking and unit control seemed really subpar in this game...
o choro é livre
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
April 17 2011 18:35 GMT
#611
On April 18 2011 03:34 archflames wrote:
are hellions too powerful against workers?
if i'm correct, vulture mines in sc1 aren't triggered by workers... i think hellions are a little too powerful against them and blizz should do something about it.

nah. vultures can kill probes in almost the exact same manner and are probably a bit more reliable about it
Kvothe
Profile Joined September 2010
201 Posts
April 17 2011 18:35 GMT
#612
On April 18 2011 03:32 loveeholicce wrote:
How does Goody play this well vs Nani yet loses to catz 2-0 O_O


Because Naniwa gave that game to goody?
ishkabibble
Profile Joined December 2010
Canada161 Posts
April 17 2011 18:35 GMT
#613
Goody taking on one of the best, if not the best protoss foreigner. I knew goody was a great player, but to take out somebody as good as naniwa like that was simply amazing.
Sneakyz
Profile Joined October 2010
Sweden2361 Posts
April 17 2011 18:35 GMT
#614
On April 18 2011 03:34 zeru wrote:
Show nested quote +
On April 18 2011 03:33 sHt_ wrote:
wow, goody is sooooo boring to watch :x

what is WRONG with you

Well, to be fair this wasn't the most interesting game
I have found the Iron to be my greatest friend. It never freaks out on me, never runs. Friends may come and go. But two hundred pounds is always two hundred pounds.
artanis2
Profile Joined April 2010
United States732 Posts
April 17 2011 18:35 GMT
#615
On April 18 2011 03:34 entropius wrote:
Show nested quote +
On April 18 2011 03:33 Sfydjklm wrote:
hellions, adding dice rolls to SC2 since Nony vs Fenix @dreamhack.


How are they any more dicerolly than spider mines, or lurkers, or banelings?

People said "SC2 needs more skill". Hellions are a unit where if you micro better than the other guy you do terrible terrible damage; isn't that skill?



Yep, goody did amazing damage with those hellions. So nice to see!
SensFaiL
Profile Joined June 2009
United States98 Posts
April 17 2011 18:35 GMT
#616
Avilo plays the same style, he did what goody just did in the showmatches v tqstate
The strong will live, the weak will die
xRivoNx
Profile Joined April 2011
Germany29 Posts
April 17 2011 18:35 GMT
#617
goody is so gonna take this bo5, panzergeneral always wins :>
entropius
Profile Joined June 2010
United States1046 Posts
April 17 2011 18:35 GMT
#618
On April 18 2011 03:34 Whitewing wrote:
The best way to kill a huge mech army head on is heavy Void ray/carrier play.

You need carriers Naniwa!


I want to see this -- both to see carriers and also to see if Goody can switch up to vikings fast enough.

BC's are also a natural switch for terran if he has enough time...
Durp
Profile Blog Joined September 2010
Canada3117 Posts
April 17 2011 18:36 GMT
#619
On April 18 2011 03:34 hidiliho wrote:
Show nested quote +
On April 18 2011 03:33 Durp wrote:
On April 18 2011 03:32 Whitewing wrote:
Naniwa needed carriers.

No joke, he needed carriers, not colossi.

QFT.
Carriers > T Mech


How would he be able to transition to Carriers?

Don't transition.
Just go for carriers. It's not like Goody is going to pressure you with anything other than hellions, which aren't very hard to defend.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
R3N
Profile Joined March 2011
740 Posts
April 17 2011 18:36 GMT
#620
On April 18 2011 03:34 archflames wrote:
are hellions too powerful against workers?
if i'm correct, vulture mines in sc1 aren't triggered by workers... i think hellions are a little too powerful against them and blizz should do something about it.


against workers too powerful, against regular units not so much =p

Prev 1 29 30 31 32 33 288 Next
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