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On April 03 2011 18:08 phisku wrote: I don't understand what's going on, i can't watch the stream but as i can see it doesn't work so... BUT i don't understand who's is winning, who's in the loser bracket.
The stream is offline, they're doing all kinds of repairs to the equipment because they couldn't stream for 6 hrs today, and when they could it had to be from replay or else it lagged the whole event.
As for who is where this picture sums it up best:
![[image loading]](http://tinyurl.com/3ha7o9s)
(click for fullsize)
Shows who is in losers and who is in winners for tommorow.
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On April 03 2011 18:00 aoe2fan wrote:Show nested quote +On April 03 2011 17:29 Primadog wrote:On April 03 2011 17:22 BWILLdur wrote:On April 03 2011 16:49 Jiddra wrote: Gretorp lost 100% of his matches and ends up in the championship bracket, to reach top 6 you need 3 wins and 1 loss... I'm starting to wonder if this format is really that good, just complicated. The format is designed to protect previously established players. If you come in as top 16 seed you can win the whole tournament by playing only 7 series and winning 6 of them. Meanwhile losing in the first round of the open bracket puts you on a path of winning 21 series undefeated before you can claim victory. It's disappointing because it is so hard to see new talent rise up and challenge established players (which is why I love the GSTL). It's also stupidly difficult to get knocked out of the top 16 once you are in it. You just need to win 1 game out of the 5 you will play all weekend. Not particularly. The system is designed so the worst a Group play player can do is 24th place, which means a maximum of 8 players can drop from top 16 group play in every MLG. Compare this to GSL, where every season only 8 of the 32 Code S spots are up for grabs. But the Code A people only need to win two matches to play in the up and down matches. At MLG you have to win like 15 games if you want the points for the next MLG.
If you want to think about it that way, the open bracket is Code B. To get into Code A it took 5 rounds this time around for only 12 spots total, with no loser brackets. Then it takes two more wins to qualify for Up and Down, and one (or two) more series to get into Code S.
So to get to Code S from an "open" field you'd need to win at 7 or 8 bo3s in a row, with no losers bracket, and against field of stacked prelim players.
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Stream off, results aren't updated anywhere; this thread comes closest. I've set aside a decent number of hours to watch some quality games this weekend and so far I've seen 0. It took them 6 hours last night to decide to start casting replays. And the first replay was Destiny vs Response... I fell asleep after that.
Suffice it to say, I won't be bothering following MLG anymore. Sure, if it's on I'll check the stream, but I will definitely save my support for esports for events that are not total disasters.
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On April 03 2011 18:07 syllogism wrote: Frankly GSL should take further steps to reduce volatility as having the previous champion drop into code A is just unacceptable or if not unacceptable per se, definitely bad for GOMTV
Couldn't agree less. He lost 2 BO3's winning only one game between them both, and went 0-2 against July in group play only managing to kill Hyperdub. I want to see rising talent come up and smack down pros. July fresh out of Code A was the finals for March which just goes to show there is so much talent in code A at the moment.
MVP went 6-2 in his decline back to code A. He lost 75% of the games he played, how much more help does a former Champion need? I think it is in GOM's best interest to showcase the best players, not the most popular.
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On April 03 2011 18:00 aoe2fan wrote:Show nested quote +On April 03 2011 17:29 Primadog wrote:On April 03 2011 17:22 BWILLdur wrote:On April 03 2011 16:49 Jiddra wrote: Gretorp lost 100% of his matches and ends up in the championship bracket, to reach top 6 you need 3 wins and 1 loss... I'm starting to wonder if this format is really that good, just complicated. The format is designed to protect previously established players. If you come in as top 16 seed you can win the whole tournament by playing only 7 series and winning 6 of them. Meanwhile losing in the first round of the open bracket puts you on a path of winning 21 series undefeated before you can claim victory. It's disappointing because it is so hard to see new talent rise up and challenge established players (which is why I love the GSTL). It's also stupidly difficult to get knocked out of the top 16 once you are in it. You just need to win 1 game out of the 5 you will play all weekend. Not particularly. The system is designed so the worst a Group play player can do is 24th place, which means a maximum of 8 players can drop from top 16 group play in every MLG. Compare this to GSL, where every season only 8 of the 32 Code S spots are up for grabs. But the Code A people only need to win two matches to play in the up and down matches. At MLG you have to win like 15 games if you want the points for the next MLG.
To even play in Code A, you have to get past the Code A preliminaries. So quite a few more than just two sets.
The MLG format is similiar to invite tournaments with qualifier spots, like the TSL. If you run a 256-men double elimination open tournament alongside 16 invites, a winner from the qualifier will also end up playing more than twice as many sets as opposed to an invited winner.
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On April 03 2011 18:15 BWILLdur wrote:Show nested quote +On April 03 2011 18:07 syllogism wrote: Frankly GSL should take further steps to reduce volatility as having the previous champion drop into code A is just unacceptable or if not unacceptable per se, definitely bad for GOMTV Couldn't agree less. He lost 2 BO3's winning only one game between them both, and went 0-2 against July in group play only managing to kill Hyperdub. How much more help does a former Champion need? I want to see rising talent come up and smack down pros. July fresh out of Code A was the finals for March which just goes to show there is so much talent in code A at the moment. I was thinking something like a double elimination system for code S and not changing up-down matches per se.
July also baneling busted him twice, which might as well have been 6 pool; not really indicative of anything.
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On April 03 2011 18:14 ParasitJonte wrote: Stream off, results aren't updated anywhere; this thread comes closest. I've set aside a decent number of hours to watch some quality games this weekend and so far I've seen 0. It took them 6 hours last night to decide to start casting replays. And the first replay was Destiny vs Response... I fell asleep after that.
Suffice it to say, I won't be bothering following MLG anymore. Sure, if it's on I'll check the stream, but I will definitely save my support for esports for events that are not total disasters.
The stream is down because they are trying to fix it for tomorrow (doesn't seem that unreasonable does it?) and the results are all updated on MLG's website, here http://s3.majorleaguegaming.com/2011-dallas-starcraft2-champ.html# and here http://s3.majorleaguegaming.com/2011-dallas-starcraft2-open.html#
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wow, HuK really sucks in PvP.. 0-2 to Socke and kiwi
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On April 03 2011 18:19 syllogism wrote:Show nested quote +On April 03 2011 18:15 BWILLdur wrote:On April 03 2011 18:07 syllogism wrote: Frankly GSL should take further steps to reduce volatility as having the previous champion drop into code A is just unacceptable or if not unacceptable per se, definitely bad for GOMTV Couldn't agree less. He lost 2 BO3's winning only one game between them both, and went 0-2 against July in group play only managing to kill Hyperdub. How much more help does a former Champion need? I want to see rising talent come up and smack down pros. July fresh out of Code A was the finals for March which just goes to show there is so much talent in code A at the moment. I was thinking something like a double elimination system for code S and not changing up-down matches per se
He was double eliminated. He lost his group. Then he lost to Genusis. Then he lost to Alicia. It was a triple elimination.
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On April 03 2011 18:21 vizir wrote: wow, HuK really sucks in PvP.. 0-2 to Socke and kiwi
Last I checked, Pros were saying PvP was a coinflip.
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On April 03 2011 18:21 BWILLdur wrote:Show nested quote +On April 03 2011 18:19 syllogism wrote:On April 03 2011 18:15 BWILLdur wrote:On April 03 2011 18:07 syllogism wrote: Frankly GSL should take further steps to reduce volatility as having the previous champion drop into code A is just unacceptable or if not unacceptable per se, definitely bad for GOMTV Couldn't agree less. He lost 2 BO3's winning only one game between them both, and went 0-2 against July in group play only managing to kill Hyperdub. How much more help does a former Champion need? I want to see rising talent come up and smack down pros. July fresh out of Code A was the finals for March which just goes to show there is so much talent in code A at the moment. I was thinking something like a double elimination system for code S and not changing up-down matches per se He was double eliminated. He lost his group. Then he lost to Genusis. Then he lost to Alicia. It was a triple elimination. You can frame it like that, but with a real double elimination system it would be less likely we would get uninteresting finals/semis as the top players would be more likely to go further in code S. Further, if you go 0-2 in your group, which is very easy even if you are easily the best in it, you get only one chance at code S.
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United Kingdom16710 Posts
On April 03 2011 18:21 vizir wrote: wow, HuK really sucks in PvP.. 0-2 to Socke and kiwi You would think training with players like MC, Inca and other koreans would help. Maybe HuK's intense dislike of the matchup is psychologically blocking him from making improvements? Who knows?
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Oh man, Liquid's in for two teamkills (if Tyler and Huk win their games which isn't going to be easy either).
Looks like the slump continues. =(
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On April 03 2011 18:11 Dingobloo wrote:Show nested quote +On April 03 2011 18:08 phisku wrote: I don't understand what's going on, i can't watch the stream but as i can see it doesn't work so... BUT i don't understand who's is winning, who's in the loser bracket. The stream is offline, they're doing all kinds of repairs to the equipment because they couldn't stream for 6 hrs today, and when they could it had to be from replay or else it lagged the whole event. As for who is where this picture sums it up best: ![[image loading]](http://tinyurl.com/3ha7o9s) (click for fullsize) Shows who is in losers and who is in winners for tommorow.
Cool picture, so as for race distribution its:
WB: 3 Protoss 1 Terran
LB: 5 Protoss 8 Terran 7 Zerg
Total: 8 Protoss 9 Terran 7 Zerg
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On April 03 2011 18:25 Telcontar wrote:Show nested quote +On April 03 2011 18:21 vizir wrote: wow, HuK really sucks in PvP.. 0-2 to Socke and kiwi You would think training with players like MC, Inca and other koreans would help. Maybe HuK's intense dislike of the matchup is psychologically blocking him from making improvements? Who knows? Given how much he ladders, I think he does very little actual in-house practice. He seems like the kind of player who grinds ladder, doesn't analyze his play and just uses whatever works on ladder.
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thanks, i get it now
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for most of the matches the either only the in game audio was played, or they had slightly turned up the casters while drowning them out with the sound from the other main stages. on friday I had to watch sc2 with sponsorship commercials as commentary.
bleh
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On April 03 2011 18:29 LemOn wrote: are vods somewhere?
Vods (what little there are) will usually go up a little while after the event is over. Replays on the other hand are in the official brackets (under Match Info).
ChampionShip Bracket
Open Bracket
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