[GSL WC] Ro16 day 1 - Page 65
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CrumpetGuvnor
Australia302 Posts
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Erionn
United States1015 Posts
On March 30 2011 19:21 mizU wrote: I don't understand why that should affect ability to show resources and supply by both players though. :\ Blizzard confirmed awhile ago that not all of the features are working on non-Blizzard melee maps. | ||
amd098
Korea (North)1366 Posts
july just makes everything but roach hydra, we even got infested terrans, and throws it at july wave by wave great match | ||
CoMMoDuS
Germany507 Posts
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syllogism
Finland5948 Posts
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frucisky
Singapore2170 Posts
On March 30 2011 19:21 Risen wrote: This is correct, a lack of possible early aggression from a terran player means that zerg players may freely macro their way to victory on the larger maps. I disagree. While MM stim timings might not be as effective, banshees, blue flame hellions, drops etc. are still very viable. Also, we can see how MKP did a very strong mech push against Kyrix which can be very hard for Zerg to stop. | ||
Sixes
Canada1123 Posts
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red4ce
United States7313 Posts
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mizU
United States12125 Posts
On March 30 2011 19:23 syllogism wrote: Nada's TvZ isn't very good I think he held up pretty well against July in the GSL. | ||
dangerjoe
Denmark1866 Posts
Map: Terminus RE Nada spawns six o clock July spawns 4 o clock 6 min: July expo is up and Nada makes a factory after his barracks and then starts his CC. 8 min: Nada makes a banshee and starts another CC. 10 min: July snipes Nads banshee with his mutas, baneling nest on the way and his 3rd is up. Nada also taking a 3rd 16 min: Nada loses a dropship. July taking a 4th. July's has burrowed banelings outside Nadas base, and is harrasing with mutas. July also double expanding trying to get 7 bases. The banelings missed didn't explode in time.. Big battle as Nada tries to get up his 4th base, July looses all his mutas, but killed alot of siege tanks. 20 min: July attacks again with ling/bling, this time he kills pretty much everything including a lot of SCVs. July should have this game now. Running of 8 bases I think 28 min: July now has an army consisting of Broodlords Ultralisks, Infestors and ling/bling. Nada ggs! | ||
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whiterabbit
2675 Posts
On March 30 2011 19:22 epoc wrote: Damn nada. rly want him to win this Me, too man! But to be honest watching July playing so good was beautiful. ![]() | ||
Whiztard
United States227 Posts
i tried it immediately after they mentioned it, no workie. tried it just now, no workie T_T | ||
pyro19
6575 Posts
On March 30 2011 19:21 Elefanto wrote: nada plays REALLY well, but he just didn't pressure at all and july had 3 full saturated bases without any harass. it snowballed and nada was soon behind in bases 3 to 6 otherways he played exceptionally well No way to pressure. Mutas deny Dropship Harass and The map by itself is too long to walk all the way to the Base. | ||
timmyfred
United States302 Posts
On March 30 2011 19:21 mizU wrote: I don't understand why that should affect ability to show resources and supply by both players though. :\ Neither do I, but I know nothing about how all that works together in SC2. It seems kind of odd to me, but with observation, it doesn't seem unreasonable at all. Like I said, I'm just repeating what I read in another thread, but it seems to be the case. | ||
Koshi
Belgium38797 Posts
I don't agree completely with his style. But it shows the strength of Zerg. If you can use that many units in battles, be so cost-inefficient and still win. The zerg bonjwa will be a cost efficient July. | ||
keioh
France1099 Posts
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Haian(
Germany64 Posts
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kodas
United States418 Posts
On March 30 2011 19:23 CrumpetGuvnor wrote: so passive from nada and that lost him the game. july was free to drone up There was not a time where NaDa could push. you can't really play a non pressure macro game, even if you go double CC | ||
nanoscorp
United States1237 Posts
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HowardRoark
1146 Posts
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