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[GSL WC] Ro16 day 1 - Page 65

Forum Index > StarCraft 2 Tournaments
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CrumpetGuvnor
Profile Joined November 2010
Australia302 Posts
March 30 2011 10:23 GMT
#1281
so passive from nada and that lost him the game. july was free to drone up
Erionn
Profile Joined January 2011
United States1015 Posts
March 30 2011 10:23 GMT
#1282
On March 30 2011 19:21 mizU wrote:
Show nested quote +
On March 30 2011 19:20 timmyfred wrote:
On March 30 2011 19:18 mizU wrote:
On March 30 2011 19:18 kagemucha wrote:
On March 30 2011 19:16 udgnim wrote:
does anyone know why GOM does not show both resources and supply of both players in the upper right corner?

Wondering this too... it's wildly inconsistent. Some games it's both, others it's not... Is there an option or something?


Something about custom maps?


I was about to say the same thing...During the TSL, multiple people in the LR thread stated with confidence that the new features don't work on custom maps.


I don't understand why that should affect ability to show resources and supply by both players though. :\


Blizzard confirmed awhile ago that not all of the features are working on non-Blizzard melee maps.
amd098
Profile Blog Joined January 2011
Korea (North)1366 Posts
March 30 2011 10:23 GMT
#1283
july had like 7 bases to nada's 4
july just makes everything but roach hydra, we even got infested terrans, and throws it at july wave by wave
great match
North Korea is best Korea!
CoMMoDuS
Profile Joined February 2010
Germany507 Posts
March 30 2011 10:23 GMT
#1284
wooow macro July is even more fun to watch than rush July.
There is no unemployment amongst overlords-Artosis
syllogism
Profile Joined September 2010
Finland5948 Posts
March 30 2011 10:23 GMT
#1285
Nada's TvZ isn't very good
frucisky
Profile Joined September 2010
Singapore2170 Posts
March 30 2011 10:23 GMT
#1286
On March 30 2011 19:21 Risen wrote:
Show nested quote +
On March 30 2011 19:20 RockStarCrft wrote:
I think beast zerg players like July can not be beaten by any Terran in these HUGE GSL maps


This is correct, a lack of possible early aggression from a terran player means that zerg players may freely macro their way to victory on the larger maps.


I disagree. While MM stim timings might not be as effective, banshees, blue flame hellions, drops etc. are still very viable. Also, we can see how MKP did a very strong mech push against Kyrix which can be very hard for Zerg to stop.
<3 DongRaeGu <3
Sixes
Profile Joined July 2010
Canada1123 Posts
March 30 2011 10:23 GMT
#1287
now we know the late game comp to beat siege tanks. Infestor, Ultra, Broodlord, Baneling, Ling seems to do well lol.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
March 30 2011 10:23 GMT
#1288
where did all the july haters who said he could only all in go?
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 30 2011 10:23 GMT
#1289
On March 30 2011 19:23 syllogism wrote:
Nada's TvZ isn't very good


I think he held up pretty well against July in the GSL.
if happy ever afters did exist <3 @watamizu_
dangerjoe
Profile Blog Joined November 2010
Denmark1866 Posts
March 30 2011 10:23 GMT
#1290
Nada vs July G1

Map: Terminus RE

Nada spawns six o clock
July spawns 4 o clock


6 min: July expo is up and Nada makes a factory after his barracks and then starts his CC.

8 min: Nada makes a banshee and starts another CC.

10 min: July snipes Nads banshee with his mutas, baneling nest on the way and his 3rd is up. Nada also taking a 3rd

16 min: Nada loses a dropship. July taking a 4th. July's has burrowed banelings outside Nadas base, and is harrasing with mutas. July also double expanding trying to get 7 bases. The banelings missed didn't explode in time..

Big battle as Nada tries to get up his 4th base, July looses all his mutas, but killed alot of siege tanks.

20 min: July attacks again with ling/bling, this time he kills pretty much everything including a lot of SCVs. July should have this game now. Running of 8 bases I think

28 min:
July now has an army consisting of Broodlords Ultralisks, Infestors and ling/bling.
Nada ggs!
Ask Beavis, I get nothing Butt-head
whiterabbit
Profile Joined June 2009
2675 Posts
March 30 2011 10:23 GMT
#1291
On March 30 2011 19:22 epoc wrote:
Damn nada. rly want him to win this


Me, too man! But to be honest watching July playing so good was beautiful.
NUTELLA y u no make me skinny?!?
Whiztard
Profile Blog Joined July 2009
United States230 Posts
March 30 2011 10:23 GMT
#1292
i think the gayfortasteless.com crashed moments after they announced it.

i tried it immediately after they mentioned it, no workie.
tried it just now, no workie

T_T
when Bisu switches to SC2...... (2014 update: sighh)
pyro19
Profile Joined August 2010
6575 Posts
March 30 2011 10:23 GMT
#1293
On March 30 2011 19:21 Elefanto wrote:
nada plays REALLY well, but he just didn't pressure at all and july had 3 full saturated bases without any harass.

it snowballed and nada was soon behind in bases 3 to 6

otherways he played exceptionally well


No way to pressure. Mutas deny Dropship Harass and The map by itself is too long to walk all the way to the Base.
Thy Shall Die Alone...or emm..something like that.
timmyfred
Profile Joined April 2010
United States302 Posts
March 30 2011 10:24 GMT
#1294
On March 30 2011 19:21 mizU wrote:
Show nested quote +
On March 30 2011 19:20 timmyfred wrote:
On March 30 2011 19:18 mizU wrote:
On March 30 2011 19:18 kagemucha wrote:
On March 30 2011 19:16 udgnim wrote:
does anyone know why GOM does not show both resources and supply of both players in the upper right corner?

Wondering this too... it's wildly inconsistent. Some games it's both, others it's not... Is there an option or something?


Something about custom maps?


I was about to say the same thing...During the TSL, multiple people in the LR thread stated with confidence that the new features don't work on custom maps.


I don't understand why that should affect ability to show resources and supply by both players though. :\


Neither do I, but I know nothing about how all that works together in SC2. It seems kind of odd to me, but with observation, it doesn't seem unreasonable at all. Like I said, I'm just repeating what I read in another thread, but it seems to be the case.
Chance favors the prepared mind. | Winners don't make excuses when the other side plays the game.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
March 30 2011 10:24 GMT
#1295
July is getting better and better.

I don't agree completely with his style. But it shows the strength of Zerg. If you can use that many units in battles, be so cost-inefficient and still win.

The zerg bonjwa will be a cost efficient July.
I had a good night of sleep.
keioh
Profile Blog Joined May 2010
France1099 Posts
March 30 2011 10:24 GMT
#1296
I wonder if Nada did finish the campaign :p
GIMME ALL THE BELGIAN WAFFLES I CAN GET FOR THIS MONEY !!!!!! BELGIAN WAFFFFFFFFFFFFFFFFLEEEEEEEEES
Haian(
Profile Joined May 2010
Germany64 Posts
March 30 2011 10:24 GMT
#1297
<3 the sauron zerg
kodas
Profile Blog Joined January 2011
United States418 Posts
March 30 2011 10:24 GMT
#1298
On March 30 2011 19:23 CrumpetGuvnor wrote:
so passive from nada and that lost him the game. july was free to drone up

There was not a time where NaDa could push. you can't really play a non pressure macro game, even if you go double CC
Get paper, fuck bitches, smoke trees, mass thors.
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
March 30 2011 10:24 GMT
#1299
Kinda surprised July never harassed Nada's 3rd after breaking those rocks. Still, incredible game.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
March 30 2011 10:24 GMT
#1300
I missed the HUK MVP games, if this is not too OT, could someone just write a few unbiased lines about how the games turned out. Even-uneven? Entertaining? Who was the best player?
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
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