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Active: 1110 users

TeSPA Texas Open - $1500 Prize Pool [4/16 - 4/23]

Forum Index > StarCraft 2 Tournaments
Post a Reply
1 2 3 4 5 10 11 12 Next All
ReAson75
Profile Blog Joined August 2010
United States130 Posts
Last Edited: 2011-04-26 07:57:26
March 13 2011 07:18 GMT
#1
FINAL RESULTS:
Congratulations to our winners and everyone else who came out to make the tournament amazing!

1. vileHawk - $500
2. TriMaster - $320
3. binski - $200
4. ZpuX - $160
5. xiExO - $110
6. Axel - $90
7. Sixto - $70
8. tkOhmboy - $50

UPDATE: SPECTATOR INFORMATION
PARKING/DIRECTIONS:
Parking for this event has been secured in the San Jacinto Garage located at 2401 San Jacinto Boulevard, Austin, TX. Parking in the garage for the day is not free. However, there should be an abundance of free parking spots on San Jacinto Blvd. between 23rd St. and Dean Keeton St. Read the signs carefully - some of these spots require a UT parking permit at all times, although most do not. For a map of the area, CLICK HERE!

We're going to have a full schedule of contests, trivia, side tournaments, interviews, and of course unforgettable games. I look forward to seeing everyone there!

PRIZE UPDATES
As an update, we have over $1250 in prizes to give away at the event for spectators! Among these are:
- Gaming gear from TTesports
- Graphic Card and Motherboard from EVGA
- Computer Games (Huge thanks to NVIDIA!)
- T-shirts (TeSPA, Microsoft, and NVIDIA)
- and more!

SPONSOR UPDATES
We are excited to announce the newest official sponsor of the Texas e-Sports Association: NVIDIA. We are extremely grateful for what they have contributed to ensure that this tournament and e-sports in Texas is a success. Many thanks to them!

Bracket and Predictions Contest:
Before you come to the tournament be sure to visit the bracket page as well and submit your predictions for the tournament. You get raffles for correct predictions. Make sure that when you submit a bracket prediction, you type in your First and Last name in the title so we can identify who made the prediction. You must be present at the end of the day in order to be eligible to win the bracket prediction contests. We will stop accepting entries at 10:00am sharp on Saturday morning.

Bracket: http://challonge.com/tespa
Make Your Prediction: http://challonge.com/predictions/new?t=60995

[image loading]

We are pleased to announce the TeSPA Texas Open, hosted by Texas e-Sports Association, a University of Texas at Austin student organization. Registration for this tournament is open on a first come, first served basis to those that can attend in person. Nearby universities, especially those with notably performing CSL teams, are highly encouraged to attend. At the live tournament, we will have live commentary, contests, giveaways, raffles, and a large cash prize pool.

Texas e-Sports Associations would like to extend a tremendous thanks to our sponsors, who are making this event possible!

[image loading]


[image loading]

TeSPA hosted its first Starcraft 2 tournament in November, 2010. The overall tournament was warmly met by both the community and participants. 64 participants battled it out for the cash prize pool of $700 USD. Notable names included the like of EG.Strifecro, ZpuX, and more.

Given the success of it's first tournament, TeSPA has decided to raise the stakes to make this tournament even more successful. We requested feedback on the tournament, and the participants provided accordingly. We have listened to both the compliments and criticism, and have taken the necessary steps to ensure that this tournament will be as exciting, entertaining, and well-run as possible.

[image loading]

- HIGHLIGHTS -
TOTAL PARTICIPANTS: 128
PRIZE POOL: $1500
LOCATION: Austin, Texas – University of Texas campus
DATE: 4/16 (Online), 4/23 (LAN in Austin)


Due to the participant cutoff last tournament, we have decided to conduct the tournament in two distinct phases in an effort to better seed players while including all participants that may want to compete. The first phase will be online, double elimination, simplified 128-player bracket. The second phase will be a LAN, single elimination, 64-player bracket.

Phase I: Online Seeding
Date: 4/16
Start Time: 4 PM CST
End Time: 8 PM CST (Estimated)
Players: 128
Style: Double elimination simplified-bracket play
Seeding: Ladder score will determine group seeding
Result: The top 64 players will advance to the LAN portion of the tournament in Austin, Texas on 2011/4/23.

Phase II: LAN Tournament
Date: 4/23
Start Time: 10 AM CST
End Time: 8 PM CST (Estimated)
Players: 64 players (Advancing from Phase I)
Style: 64 player bracket
Seeding: Seeding will be be determined from Phase I results
Result: The top 8 players will win a cash prize.

[image loading]

Phase I: Online Seeding
April 16, 2011:
3:30 PM CST – 4:00 PM CST: Check-in for all participants
4:00 PM CST: Online play begins
8:00 PM CST: Online play ends (estimated)

Special Note: The top eight players from TeSPAs November tournament will be automatically seeded into the RO64 and will not be required to participate in the online brackets.

Phase II: LAN Tournament
April 23, 2011:
9:00-10:00 AM CST: Check-in for all participants
10:00-10:20 AM CST: Welcoming Ceremony
10:20-11:30 AM CST: RO 64: Heat 1
11:40 AM - 12:45pm PM CST: RO 64: Heat 2
1:00-2:00 PM CST: Lunch Break*
*Contests and interviews will occur during lunch*
2:00-3:00 PM CST: RO 32
3:00-4:00 PM CST: RO 16
4:00-5:00 PM CST: RO 8
- 5:00-6:00 PM CST: Consolation Bracket: 4 losers from RO 8 play to determine rank
5:00-6:30 PM CST: RO 4
- 6:30-7:30 PM CST: Consolation Bracket: 2 RO 8 Consolation losers play to determined 7th and 8th
- 6:30-7:30 PM CST: Consolation Bracket: 2 RO 8 Consolation winners play to determine 5th and 6th
- 6:30-7:30 PM CST: Consolation Bracket: 2 winners from RO 4 play to determine 3rd and 4th place
6:30-8:00 PM CST: Grand Finals
8:00-8:10 PM CST: Closing Ceremonies

[image loading]

To participate in the tournament, you must register on the tournament page on the Texas e-Sports Association website. All payments are done through a secure Paypal account registered to the student organization.

<< Click HERE to register for the tournament >>

Player: $17 USD ($15 for TeSPA members)
Spectators: $5 ($2 for TeSPA members)
*Add an additional $5 if you wish to purchase catered lunch from us

Please note: TeSPA members are the University of Texas at Austin students that have paid yearly TeSPA membership dues. For more information on this, please contact one of the Co-Presidents as detailed in the Contact section.

[image loading]

MAP SELECTION
In each round, the first map will be selected by elimination. Afterwards, the map will be decided on a loser-pick basis. The same map cannot be played twice in a series. All matches shall be a best-of-3.

MAP POOL
MLG Metalopolis
MLG Shakuras Plateau
MLG Xel'Naga Caverns
Shattered Temple
Typhon Peaks
Backwater Gulch
Crevasse
Tal'Darim Altar
Terminus RE

*Note: Maps have changed since originally posted based on player input.

DROPPED PLAYERS AND RESTARTS
A game may be restarted by either player with proper cause if the game is within its first 3 minutes and neither player has made contact yet. In the case of a dropped game, if the players cannot come to a consensus, an official tournament referee will review the game and decide whether it should be replayed.

[image loading]

What to Bring:
All players must bring their own:
- Keyboard
- Mouse
- Headphones
- Ethernet Cable (2-3 ft)

This is a “bring your own computer event”, BYOC. It is strongly recommended that you bring your own computer. In the case you cannot we will attempt to provide one for you, however cannot provide more than 2-3. Rest assured the tournament location will be secure and tournament staff will monitor all exits, while having a system in place to keep track of entering and exiting technology. With that said, TeSPA is not liable for any damages or losses at the event. If you damage another individual’s property (intentionally or accidently) you will be held responsible.

Housing:
It is highly recommended to make plans to stay in Austin the night before the tournament. Feel free to reply to this thread to find other participants that may be making the trip to Austin. No housing will be provided on campus.

Parking:
We are currently working with the campus parking and transportation to secure special parking passes for the tournament. We will also provide a map of encouraged parking locations around campus before the tournament. We will post more information as it becomes available.

Prize Pool:
The prize pool for the event is estimated based on expected participants. Although TeSPA aims to achieve this prize pool, it is ultimately subject to change if necessary.

Frequently Asked Questions:
We encourage questions throughout the thread, which we will attempt to answer in a timely manner.


Contact Us:
TeSPA Co-President: AdamRosen75@gmail.com
TeSPA Co-President: TylerRosen75@gmail.com
TeSPA Event Coordinator: yutinchan@gmail.com
TeSPA Event Coordinator: calder.j@gmail.com

Please include the words “TeSPA Tournament” in the subject line of e-mails and PMs. Thank you.

For more information about TeSPA, visit our website here.
FluX-
Profile Joined August 2010
United States209 Posts
March 13 2011 13:28 GMT
#2
Check out our website for more information:

Tournament Information: http://studentorgs.utexas.edu/tespa/texasopen.html
Tournament Registration: http://studentorgs.utexas.edu/tespa/tournament.html
TeSPA | The eSports Association -- http://www.tespa.org/
hazelynut
Profile Blog Joined December 2008
United States2196 Posts
March 13 2011 14:23 GMT
#3
Dude great stuff you're doing as usual! :D Go TeSPAAA!
Zerg | life of lively to live to life of full life thx to shield battery | www.cstarleague.com <3
Excellent
Profile Joined November 2010
United States124 Posts
March 13 2011 15:26 GMT
#4
gogo tespa fighting \m/
LoL - TeSPAExcellent | SC2 - MGExcellent
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
March 13 2011 22:28 GMT
#5
If there are any questions, feel free to PM or email me (calder.j@gmail.com). :D:D:D
cannedrice
Profile Joined December 2010
United States126 Posts
March 13 2011 23:08 GMT
#6
what building and room will this be in? big enough to seat all 64 in one place?
FluX-
Profile Joined August 2010
United States209 Posts
March 13 2011 23:39 GMT
#7
The room is still being finalized. At the very least we will have the event in the same room as last time which comfortably held 64+ spectators. This is reserved as our backup. We are working to secure a new venue in the brand new student activity center. Don't worry that we are working to secure the very best venue and experience possible.
TeSPA | The eSports Association -- http://www.tespa.org/
ExO_
Profile Blog Joined September 2009
United States2316 Posts
Last Edited: 2011-03-14 00:30:27
March 14 2011 00:12 GMT
#8
Do winners from the last tournament have any reserved seeds for the LAN? Because it's my memory that the top 8 people would be seeded
SChasu
Profile Joined October 2003
United States1505 Posts
March 14 2011 00:13 GMT
#9
lookin forward to this tourny

this map pool is awful tho. should take out delta, scrap, and slag
totalbiscuit is awful at casting.
majestouch
Profile Joined December 2010
United States395 Posts
March 14 2011 00:21 GMT
#10
to ensure good/interesting/balanced games i suggest:
MLG Xel naga Cavs
MLG Metalopolis (no close by ground spawns)
MLG Shat Temple (no close by ground spawns)
MLG shakuras plat (only cross spawns)
MLG/ICCup Testbug
GSL Crossfire
GSL taldarim Altar
GSL terminus re
Typhoon Peaks (prlly the best map from the new map pool)

that totals 9 maps, therefore, each party can veto 1 map if the finals is a bo7... if its a bo5 then both individuals can veto 2 maps.
ReAson75
Profile Blog Joined August 2010
United States130 Posts
Last Edited: 2011-03-14 01:22:24
March 14 2011 01:20 GMT
#11
Thanks for the input about the map pool. We are definitely open to suggestions and will be looking into possible updates to the map pool in the coming days. We'll be sure to update here as soon as anything changes.

As for seeding, you are correct ExO - apologies for not mentioning that in the main post. As we promised last time, the top eight players from the last tournament will be seeded. I'll be updating the original post later in the evening to reflect exactly how this works.
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
Last Edited: 2011-03-14 23:41:56
March 14 2011 18:43 GMT
#12
Awesome.


On March 14 2011 09:21 majestouch wrote:
to ensure good/interesting/balanced games i suggest:
MLG Xel naga Cavs
MLG Metalopolis (no close by ground spawns)
MLG Shat Temple (no close by ground spawns)
MLG shakuras plat (only cross spawns)
MLG/ICCup Testbug
GSL Crossfire
GSL taldarim Altar
GSL terminus re
Typhoon Peaks (prlly the best map from the new map pool)

that totals 9 maps, therefore, each party can veto 1 map if the finals is a bo7... if its a bo5 then both individuals can veto 2 maps.


I agree the map pool could be better, at least get rid of backwater gulch, slag pits and delta quadrant so we can have a balanced map pool. MLG map pool is quite good I'm quite a fan.
www.twitch.tv/thezapdos come watch me :]
uNtrue_
Profile Joined May 2010
United States150 Posts
Last Edited: 2011-03-15 02:15:02
March 15 2011 02:05 GMT
#13
On March 15 2011 03:43 `Zapdos wrote:
Awesome.


Show nested quote +
On March 14 2011 09:21 majestouch wrote:
to ensure good/interesting/balanced games i suggest:
MLG Xel naga Cavs
MLG Metalopolis (no close by ground spawns)
MLG Shat Temple (no close by ground spawns)
MLG shakuras plat (only cross spawns)
MLG/ICCup Testbug
GSL Crossfire
GSL taldarim Altar
GSL terminus re
Typhoon Peaks (prlly the best map from the new map pool)

that totals 9 maps, therefore, each party can veto 1 map if the finals is a bo7... if its a bo5 then both individuals can veto 2 maps.


I agree the map pool could be better, at least get rid of backwater gulch, slag pits and delta quadrant so we can have a balanced map pool. MLG map pool is quite good I'm quite a fan.


Very good points guys and thanks for the suggestions. We haven't discussed the map pool in detail internally, but we will get right on that as soon as possible.

As a fellow gamer, I will ensure that the map pool is as balanced as possible considering we have many, many choices to choose from this semester.

I look forward to seeing you guys in the brackets!

Edit: Acutally I have a question for you guys. Would you guys really prefer MLG maps over the Blizz maps? People may have certain strategies that they have prepared based on the Blizz map, but when they get into the tournament, they will realize that certain strategy doesn't work because the map has been changed.

I, myself, have not looked at the MLG maps, so would this be a problem?
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
March 15 2011 04:30 GMT
#14
On March 15 2011 11:05 evoKe` wrote:
Show nested quote +
On March 15 2011 03:43 `Zapdos wrote:
Awesome.


On March 14 2011 09:21 majestouch wrote:
to ensure good/interesting/balanced games i suggest:
MLG Xel naga Cavs
MLG Metalopolis (no close by ground spawns)
MLG Shat Temple (no close by ground spawns)
MLG shakuras plat (only cross spawns)
MLG/ICCup Testbug
GSL Crossfire
GSL taldarim Altar
GSL terminus re
Typhoon Peaks (prlly the best map from the new map pool)

that totals 9 maps, therefore, each party can veto 1 map if the finals is a bo7... if its a bo5 then both individuals can veto 2 maps.


I agree the map pool could be better, at least get rid of backwater gulch, slag pits and delta quadrant so we can have a balanced map pool. MLG map pool is quite good I'm quite a fan.


Very good points guys and thanks for the suggestions. We haven't discussed the map pool in detail internally, but we will get right on that as soon as possible.

As a fellow gamer, I will ensure that the map pool is as balanced as possible considering we have many, many choices to choose from this semester.

I look forward to seeing you guys in the brackets!

Edit: Acutally I have a question for you guys. Would you guys really prefer MLG maps over the Blizz maps? People may have certain strategies that they have prepared based on the Blizz map, but when they get into the tournament, they will realize that certain strategy doesn't work because the map has been changed.

I, myself, have not looked at the MLG maps, so would this be a problem?


The MLG maps are less cheesy. They get rid of close position spawns and also have the ramps unblockable with pylons or bunkers. So they are the same maps except less all innish and harder to cheese so I definitely would prefer them. Never played testbug although it is used in ESL or so I hear.
www.twitch.tv/thezapdos come watch me :]
EonShiKeno
Profile Joined July 2010
United States122 Posts
March 15 2011 05:31 GMT
#15
Love the size of that prize pool. Everything seems to be more in line and better in general. Other then the map pool, I am loving it.
Rhombus
Profile Joined June 2010
United States187 Posts
March 15 2011 05:55 GMT
#16
I can make it to this one, but not to the LAN, so I'll just be spectating. Good luck to all the participants, though!
i am a logical person.
Slasher
Profile Joined September 2007
United States1095 Posts
March 15 2011 15:51 GMT
#17
Hey, would like to know if there are any pro or semi-pro players in Austin besides ZpuX, and/or anyone else on this forum
Nizzy
Profile Blog Joined November 2010
United States839 Posts
March 15 2011 18:30 GMT
#18
Wow, it's amazing and I'm truly jealous of how many SC2 events are held in the Dallas/Austin area. Good luck to ExO, TriMaster, & CuN if they play!
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
March 15 2011 18:45 GMT
#19
On March 14 2011 09:21 majestouch wrote:
to ensure good/interesting/balanced games i suggest:
MLG Xel naga Cavs
MLG Metalopolis (no close by ground spawns)
MLG Shat Temple (no close by ground spawns)
MLG shakuras plat (only cross spawns)
MLG/ICCup Testbug
GSL Crossfire
GSL taldarim Altar
GSL terminus re
Typhoon Peaks (prlly the best map from the new map pool)

that totals 9 maps, therefore, each party can veto 1 map if the finals is a bo7... if its a bo5 then both individuals can veto 2 maps.


Thumbs up to this pool suggestion.

I may even sign up if the maps are made to something non-terribad.
As it turns out, marines don't actually cost any money -Jinro
hallster1091
Profile Joined August 2010
United States11 Posts
March 16 2011 01:07 GMT
#20
Looks really good. Keep up the work TeSPA.
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