• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:35
CEST 07:35
KST 14:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!32Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era [Personal Project Share] Terran Defense v0.60 BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5078 users

[March GSL] Code A Ro32 Day 4 - Page 97

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 95 96 97
This thread is for discussing the games, not crying about balance. Thanks.
andrea20
Profile Joined September 2010
Canada441 Posts
March 01 2011 02:03 GMT
#1921
On March 01 2011 10:53 1Eris1 wrote:
You guys can speculate all you want, but when it comes down to it, this is the 2nd time in a row he has been knocked out in ro.32 in Code A. It doesn't even matter if they were two good players because he would have ended up playing other good players if he got deep in Code A.


Actually, the "bad luck" complaint is legitimate to some extent because you only need to win two best-of-threes to enter the up/down matches. Ret could have had an easier opponent, then win one more round, then take his chances in up/down. Thus, it is entirely possible to avoid the best code A players and defeat weak code S players to earn code S.
Sein
Profile Blog Joined September 2010
United States1811 Posts
March 01 2011 04:24 GMT
#1922
On March 01 2011 09:10 Raidern wrote:
anyone saying ret is overrated is clueless about the game, really.
the guy just won the finnish tournament, give him some more time

there were a shitload of jerks who said jinro was overrated and that he didn't belong to korea back then when he failed to qualify to gsl a couple of times.

think about what you are about to type, really.


Jinro wasn't good enough when he failed to qualify for the first two GSL's. Even Artosis said this after watching Jinro play during the qualifying rounds back then. However, he's made a huge improvement since then and that is why he is getting excellent results in the biggest SC2 tournament. I'd even go ahead and say that he belongs in the top 5 in the world at this moment.

"He sucks and doesn't belong in Korea" is obviously harsh and unwarranted, but I don't see anything wrong with saying that a player currently is overrated and not quite good enough to do well in GSL.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
March 01 2011 05:44 GMT
#1923
Really enjoyed Kellytosis today. Definitely nothing Tasteless about that.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Goibon
Profile Joined May 2010
New Zealand8185 Posts
March 01 2011 06:46 GMT
#1924
Ouch, just finished watching Ret v whoever the other guy was.

I'm no longer watching any more TvZs. I don't care about balance, i care about entertainment and i'm no longer receiving that anymore from this matchup. It's frustrating viewing and i have better things to do with my life. Clearly these Zerg players just aren't up to scratch so i shall no longer support them by watching any of their matches. Except July. He's aware he needs to shake things up and play cheesy in order to get anywhere, which is great. Cost us MVP though, but so what? I want to see players win and have a fighting chance doing so, and the playstyle of a July (Kyrix too fingers crossed) allows for this.

All of that said i did 4/4 in my liquibet today so i'm feeling pretty good. And Kelly is doing great. Although the first couple of minutes it was like she didn't want to say anything. I think she was starstruck sitting next to Artosis. He's so manly and masculine so i can't blame her. Could cut the tension with a knife.

Loved the Ghost play by the guy who beat Maka too. Always fills me with immense joy seeing an underused unit used in a prominent role. It bothers me from a 'state of the game' perspective to see units relegated to niches even if that is their intended design. For a guy to open with 3 ghosts, to me that's pretty cool. Even if it was a specific anti-Banshee opening on that map. I really liked it. Great entertainment.

COME ON HUK.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
March 01 2011 06:54 GMT
#1925
On March 01 2011 15:46 Goibon wrote:
Loved the Ghost play by the guy who beat Maka too. Always fills me with immense joy seeing an underused unit used in a prominent role. It bothers me from a 'state of the game' perspective to see units relegated to niches even if that is their intended design. For a guy to open with 3 ghosts, to me that's pretty cool. Even if it was a specific anti-Banshee opening on that map. I really liked it. Great entertainment.

COME ON HUK.


MVP Noblesse actually looked quite excellent vs Maka. Although it is hard to say if Maka just made him look good, I am not sure I have seen Maka play a good game in like 3-4 months now.... I think that Ghost opening could've failed badly if Maka tech switched/cancelled his investment after Noblesse saw him going Banshee and cloak.
I play Random - HuK, DRG + Liquid fan
koolaid1990
Profile Joined September 2010
831 Posts
March 01 2011 09:11 GMT
#1926
Ret had a GREAT upper hand, but he threw it away. When he was attacking the planetary, HE TRHEW AWAY 4 fungal growths on perfectly good marines, but he threw it away and the marines stimmed in and killed all the broodlords. Great macro play, but poor micro.
Elwar
Profile Joined August 2010
953 Posts
Last Edited: 2011-03-01 09:52:48
March 01 2011 09:49 GMT
#1927
Just watched yesterdays match. Ret lost exactly the same way every zerg is losing to terran at the moment. In fact that match could've been any other TvZ in the GSL with the exception of Julys - they have all progressed almost exactly the same and mostly gotten to exactly the same point with exactly the same result.

The matchup is completely stale at the moment, which is a tragedy.

Once it reaches 200/200 zergs haven't figured out a combination that can beat the sheer power of marine/tank. These new maps are working out amazing for terrans playing a very safe game with constant medivac harass.

I hope the few zergs left in the tourney can show us some creative new strategies, because muta/bling is not working. And the matches will be less excruciatingly boring/samey. The onus is on zergs, terrans aren't going to change a winning formula.

Sidenote - I hope Ret continues to stay on in Korea despite what must've been another big disappointment.
z00t
Profile Joined April 2010
Australia976 Posts
Last Edited: 2011-03-01 10:01:44
March 01 2011 10:01 GMT
#1928
EDIT: WRong thread >_<
lorkac
Profile Blog Joined December 2010
United States2297 Posts
March 01 2011 16:39 GMT
#1929
I don't want to sound like a jerk; but if Terran and Protoss lategame is beating Zerg lategame, isn't that a good reason for Zerg to stop trying to win the lategame?

Almost every game on terminus, for example, the Terran/Protoss simply double expand with the Zerg and hence is able to produce as many workers/minute as Zerg does. Sure Zerg has a lot of larva from 3hatches, but by the time you get 2-3 nexus/orbital commands the main thing prevnting saturation is minerals.

It's also a change in the rate of unit production. Big maps are forcing all the races to FE so the metagame is normalizing so that terran and Protoss has double or triple the worker production from the previous metagame. Zerg on the other hand has a 50% increase in worker production at best and only if they double expand early. Since Protoss and Terran can safely FE due to map size, they don't turtle in fear of zergling runbys anymore. Their worker production and Econ skyrockets while Zerg remains back in the stone age. Zerg was losing before when Terran and Protoss would 1-2 base, zerg's advantage was Econ. Econ is now the same and people are surprised that Zerg are losing in the big maps.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
nam nam
Profile Joined June 2010
Sweden4672 Posts
March 01 2011 16:51 GMT
#1930
On March 01 2011 13:24 Sein wrote:
Show nested quote +
On March 01 2011 09:10 Raidern wrote:
anyone saying ret is overrated is clueless about the game, really.
the guy just won the finnish tournament, give him some more time

there were a shitload of jerks who said jinro was overrated and that he didn't belong to korea back then when he failed to qualify to gsl a couple of times.

think about what you are about to type, really.


Jinro wasn't good enough when he failed to qualify for the first two GSL's. Even Artosis said this after watching Jinro play during the qualifying rounds back then. However, he's made a huge improvement since then and that is why he is getting excellent results in the biggest SC2 tournament. I'd even go ahead and say that he belongs in the top 5 in the world at this moment.

"He sucks and doesn't belong in Korea" is obviously harsh and unwarranted, but I don't see anything wrong with saying that a player currently is overrated and not quite good enough to do well in GSL.


You don't go from overrated and not quite good enough to ro4 between seasons. The breaks aren't that long.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
March 01 2011 17:14 GMT
#1931
On March 02 2011 01:51 nam nam wrote:
Show nested quote +
On March 01 2011 13:24 Sein wrote:
On March 01 2011 09:10 Raidern wrote:
anyone saying ret is overrated is clueless about the game, really.
the guy just won the finnish tournament, give him some more time

there were a shitload of jerks who said jinro was overrated and that he didn't belong to korea back then when he failed to qualify to gsl a couple of times.

think about what you are about to type, really.


Jinro wasn't good enough when he failed to qualify for the first two GSL's. Even Artosis said this after watching Jinro play during the qualifying rounds back then. However, he's made a huge improvement since then and that is why he is getting excellent results in the biggest SC2 tournament. I'd even go ahead and say that he belongs in the top 5 in the world at this moment.

"He sucks and doesn't belong in Korea" is obviously harsh and unwarranted, but I don't see anything wrong with saying that a player currently is overrated and not quite good enough to do well in GSL.


You don't go from overrated and not quite good enough to ro4 between seasons. The breaks aren't that long.


But you do actually!

In the upper ranks, the assumption is that mechanics are very very close to each other so that people don't lose all the time just because they forgot to use their gateways enough. The mechanics are good enough that you remember *most* of your injects.

At that point, the main difficulty, the main thing stopping you from progressing is not mechanics but awareness of the metagame. You will lose because your ability to assimilate scouting information isn't that good, you lose because you're not making the right tactical and strategic counters (I will assume that you are making the right unit counters).

Once you "figure out" how the metagame works, then all of a sudden you go from zero to hero in the span of a season. That takes a lot of playtime and experience to figure out how the rhythm of the game is working. Without that experience to help you stay calm, collected, and aware of the metagame, too often you'll end up having fear or nerves dictate your gameplay instead of your actual *skill*.

By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
tskarzyn
Profile Joined July 2010
United States516 Posts
Last Edited: 2011-03-01 17:31:40
March 01 2011 17:30 GMT
#1932
Kinda hard for zerg to dominate late game TvZ when A) they need to have big economic advantage and B) mules cost no supply yet mine at the rate of what, 4 workers? When zerg loses it's either because "T/P was turtled, you shouldve taken over the map! Take 4/5 bases!" OR "Zerg overdroned! they took 4/5 hatches with 100 drones, of COURSE they didn't have an army to compete".

So what, Zerg either has to have an improper economy to remax/trade/etc... with Terran and Toss's superior army or their limited supply prevents them from fielding an army that can put a dent in a terran or toss deathball? And how do they prevent this, harass? Harass a turtling player with his army at home along with turrets or the ability to warp units anywhere? sorry for the QQ, just some of the hypocritical BS thrown at Z players is ridiculous. Ret outplayed his korean opponent, not by a ton, but he outplayed him. He didn't play perfect though... so.... he lost....
lorkac
Profile Blog Joined December 2010
United States2297 Posts
March 01 2011 17:41 GMT
#1933
On March 02 2011 02:30 tskarzyn wrote:
Kinda hard for zerg to dominate late game TvZ when A) they need to have big economic advantage and B) mules cost no supply yet mine at the rate of what, 4 workers? When zerg loses it's either because "T/P was turtled, you shouldve taken over the map! Take 4/5 bases!" OR "Zerg overdroned! they took 4/5 hatches with 100 drones, of COURSE they didn't have an army to compete".

So what, Zerg either has to have an improper economy to remax/trade/etc... with Terran and Toss's superior army or their limited supply prevents them from fielding an army that can put a dent in a terran or toss deathball? And how do they prevent this, harass? Harass a turtling player with his army at home along with turrets or the ability to warp units anywhere? sorry for the QQ, just some of the hypocritical BS thrown at Z players is ridiculous. Ret outplayed his korean opponent, not by a ton, but he outplayed him. He didn't play perfect though... so.... he lost....


Which is probably why Zerg should probably stop trying to go so heavy macro.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
March 01 2011 18:00 GMT
#1934
Thanks CuteMvP for erasing Maka from televised starcraft 2. I hated that guy and I'm a team MvP fanboy.
"windows bash is a steaming heap of shit" tofucake
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
March 01 2011 18:05 GMT
#1935
On March 01 2011 11:03 andrea20 wrote:
Show nested quote +
On March 01 2011 10:53 1Eris1 wrote:
You guys can speculate all you want, but when it comes down to it, this is the 2nd time in a row he has been knocked out in ro.32 in Code A. It doesn't even matter if they were two good players because he would have ended up playing other good players if he got deep in Code A.


Actually, the "bad luck" complaint is legitimate to some extent because you only need to win two best-of-threes to enter the up/down matches. Ret could have had an easier opponent, then win one more round, then take his chances in up/down. Thus, it is entirely possible to avoid the best code A players and defeat weak code S players to earn code S.


Not true. Remember that the guys that get the furthest into code A get to pick their Code S opponents first. The guy that wins code A picks the weakest code S player he can think of, so does the no. 2 of code A, and finally at the end, the people that went out first. Especially this season, with so many Code S heavyweights dropping out, the people going out early in code A will not be getting weak players. The guys loosing the next code A round will be facing the likes of MVP, Top, Nestea, etc.
1Eris1
Profile Joined September 2010
United States5797 Posts
March 01 2011 18:16 GMT
#1936
On March 02 2011 02:41 lorkac wrote:
Show nested quote +
On March 02 2011 02:30 tskarzyn wrote:
Kinda hard for zerg to dominate late game TvZ when A) they need to have big economic advantage and B) mules cost no supply yet mine at the rate of what, 4 workers? When zerg loses it's either because "T/P was turtled, you shouldve taken over the map! Take 4/5 bases!" OR "Zerg overdroned! they took 4/5 hatches with 100 drones, of COURSE they didn't have an army to compete".

So what, Zerg either has to have an improper economy to remax/trade/etc... with Terran and Toss's superior army or their limited supply prevents them from fielding an army that can put a dent in a terran or toss deathball? And how do they prevent this, harass? Harass a turtling player with his army at home along with turrets or the ability to warp units anywhere? sorry for the QQ, just some of the hypocritical BS thrown at Z players is ridiculous. Ret outplayed his korean opponent, not by a ton, but he outplayed him. He didn't play perfect though... so.... he lost....


Which is probably why Zerg should probably stop trying to go so heavy macro.



I think of all of zerg players would love if their was an alternative. The strengths of zerg is tech switching and quick production. Basically heavy macro. But if you have an alternative strategy that works I'd love to know?
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
lorkac
Profile Blog Joined December 2010
United States2297 Posts
March 01 2011 19:09 GMT
#1937
On March 02 2011 03:16 1Eris1 wrote:
Show nested quote +
On March 02 2011 02:41 lorkac wrote:
On March 02 2011 02:30 tskarzyn wrote:
Kinda hard for zerg to dominate late game TvZ when A) they need to have big economic advantage and B) mules cost no supply yet mine at the rate of what, 4 workers? When zerg loses it's either because "T/P was turtled, you shouldve taken over the map! Take 4/5 bases!" OR "Zerg overdroned! they took 4/5 hatches with 100 drones, of COURSE they didn't have an army to compete".

So what, Zerg either has to have an improper economy to remax/trade/etc... with Terran and Toss's superior army or their limited supply prevents them from fielding an army that can put a dent in a terran or toss deathball? And how do they prevent this, harass? Harass a turtling player with his army at home along with turrets or the ability to warp units anywhere? sorry for the QQ, just some of the hypocritical BS thrown at Z players is ridiculous. Ret outplayed his korean opponent, not by a ton, but he outplayed him. He didn't play perfect though... so.... he lost....


Which is probably why Zerg should probably stop trying to go so heavy macro.



I think of all of zerg players would love if their was an alternative. The strengths of zerg is tech switching and quick production. Basically heavy macro. But if you have an alternative strategy that works I'd love to know?


First off, the zerg econ needs to be re-evaluated.

The current goal of zerg econ is "I need more drones than he has workers!"

And then Zerg complain that they don't have enough gas to support all these awesome tech units they have and they end up having several thousand minerals build up.

Well that's an easy fix, you obviously need to make more zerglings...

except the larva mechanic limits your unit production so that you're really forced to build large clumps of 1-2 unit types at a time and you can't just have 5-6 barrack's with 10-12 marines in the cue sucking up your minerals. (hence why Jinro, the MacroTerran, said that marines are free)

What does this mean?

This means that the larva production of 3-4 hatcheries and queens cannot match the mineral income of 3-4 bases while still building the units it needs.

What does that mean? It means you have too many drones mining minerals.

Is there another solution other than "make less workers? how about build more hatcheries!"

And that is a possibility. You match your production to your income to allow you to have maximum efficiency. Which most zergs do. In-base hatches are very common. Why have less when you can have more right?

So most zerg try to have it all. Lots of hatcheries, lots of income, the ability to build 10 ultralisks in one go, 12 mutalisks in one go, etc...

What ends up happening?

You have 80-90 supply of drones, another 10 supply of queens and only 100~ supply worth of army while your opponent with their 70~ supply of workers is sporting a 130~ supply army.

The "zerg" end up having 30% less dudes on the field than their opponents while maxed. Wait a minute...

What's 30% of 200? (60)

What's 200 supply minus 60 supply? (140)

You mean to tell me that a maxed out zerg army today is as big as a terran or toss at 140-150~ supply?

Wait a minute, doesn't chokes and aoe like tanks and collosus and templars and hellions negate that numbers advantage?

Doesn't that mean that a max supply zerg army is essentially fighting an army that is effectively twice it's size? And why is that? Because zerg gets 90 drones and 4-6 queens while the opponent stops around 70 workers. There just isn't any actual room to have 90 drones, 5 queens, 10 ultralisks, Mutalisks, Banelings, Roaches, Infestors and be able to pump 60 zerglings.

Well, why doesn't zerg make less drones then?

Well, if you have less drones, you wouldn't be able to support a lot of hatcheries and queens. So you'll have less bases, and you'll have less queens. You'll be dependent on larva efficiency instead of being dependent on unit efficiency.

You'd have to stop thinking "Oh, he made unit X I should make unit Y" and think more "He is planning X and I only have Y amount of larva, what's the best way to respond?"

It means using more spines, it means using less banelings, it means using infesters more, it means harassing with muta's less (or more, I don't know)

Personally? I would have someone do the type of math Protoss and Terran players have done to figure out how many production facilities a mineral line can afford and tailoring zerg production to how much it can afford instead of finding a way to be able to afford *everything* at once. Which sounds greedy and money-map-ish when said like that, I'm sorry.

I think someone figured out somewhere that you only need like 13 or 15 drones to pump zerglings nonstop from 3 hatcheries and 1 queen? Well what about other units?

If you decided to just max out on Hydralisks, how many drones on mins/gas do you need per hatchery? How about per queen?

Do the math for every unit and use those number to allow you to do a timing push.

But that's just me, what do I know right?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
lorkac
Profile Blog Joined December 2010
United States2297 Posts
March 01 2011 22:35 GMT
#1938
My last comment should probably be in another thread lol
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Prev 1 95 96 97
Please log in or register to reply.
Live Events Refresh
Next event in 4h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 101
StarCraft: Brood War
Shuttle 626
Leta 250
Bale 142
Noble 39
Dota 2
The International51911
Fuzer 268
NeuroSwarm142
League of Legends
JimRising 763
Super Smash Bros
Mew2King119
Other Games
summit1g6033
WinterStarcraft424
C9.Mang0376
ViBE168
Trikslyr23
ROOTCatZ13
Organizations
Other Games
gamesdonequick773
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH304
• Hupsaiya 95
• practicex 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1367
Upcoming Events
CranKy Ducklings
4h 25m
PiG Sty Festival
6h 25m
herO vs Krystianer
Solar vs Cure
IPSL
10h 25m
Sparkling Tuna Cup
1d 4h
PiG Sty Festival
1d 6h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 10h
OSC
1d 18h
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.