• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:47
CET 01:47
KST 09:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
SC2 Power Rank: epic29 No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Bot on ladder SCHNAIL now supports Remastered Rollback Netcode in Brood War BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [Women's StarCraft] MonstarZ vs BA 2026-10-30 Star Con San Diego 2026 Small VOD Thread 2.0
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread R I P Patrick Stewart Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9207 users

[March GSL] Code A Ro32 Day 4 - Page 95

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 93 94 95 96 97 Next
This thread is for discussing the games, not crying about balance. Thanks.
Parsistamon
Profile Joined July 2010
United States390 Posts
February 28 2011 19:56 GMT
#1881
Good games, and well played by jjob.

Nonetheless, the match-up just feels unfair. It's a gut feeling. It felt as if Ret was doing a good job scouting and denying drops, teching, transitioning, droning--he was playing very well indeed. In spite of this, jjob can just tank push and roll him. Yes, ret played this specific engagement imperfectly. But is it not an indication of imbalance when zerg has to play perfect (or nearly perfect) whereas Terran has more leeway?

I can't help but feel like something needs to change. I think raising the food cap would really help zerg, for the following reason: by the time Zerg has their economy rolling, they are already nearly maxed, as is the terran. If Zerg had more room (time) to capitalize on their economic advantage, they could get away with weaker mass units.

In the end, this is just idle theory crafting. Yes, I'm a liquid/westerner/ret fan, so I'm biased. But when I'm watching, I do try to be evenhanded. As of right now, it just feels wrong. I can't pin it to one thing, and raising the supply cap is pure conjecture--it may very well benefit terran or protoss more. But something needs to change. I can only hope that 1.3 improves the situation.
Cyanocyst
Profile Joined October 2010
2222 Posts
February 28 2011 20:01 GMT
#1882
On February 28 2011 20:59 Highways wrote:
What happened to the overload ability on the phoenix.

Would be useful against mass muta.




Speaking of this, What happened to the mutalisk glaves actually looking cool with the glowing green.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
powerdawg96
Profile Joined November 2010
United States129 Posts
Last Edited: 2011-02-28 20:11:50
February 28 2011 20:09 GMT
#1883
man maka ...


also whats with slayers_m, i thought it was jjob during GSTL .... he just kept changing id lol
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2011-02-28 20:39:00
February 28 2011 20:38 GMT
#1884
nice to see talent from slayers team. sorry for ret but you will do well in nasl! ret got the best practice possible in korea and ogs house so he should make it far in nasl.

acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2011-02-28 20:40:47
February 28 2011 20:40 GMT
#1885
On March 01 2011 04:41 Scabou wrote:
Show nested quote +
On March 01 2011 04:37 NeonPeon wrote:
Does anyone know if any terrans use landing buildings as baneling detectors. I don't play Terran but was wondering as TSL alive scanned effectively every time, whether some players hot key a lifted off building, and then just mouse the landing position over where their army is advancing. Would this work? Is this already done?


Wow, good thought.


Does this work? If it did...
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
February 28 2011 20:50 GMT
#1886
On March 01 2011 05:40 acker wrote:
Show nested quote +
On March 01 2011 04:41 Scabou wrote:
On March 01 2011 04:37 NeonPeon wrote:
Does anyone know if any terrans use landing buildings as baneling detectors. I don't play Terran but was wondering as TSL alive scanned effectively every time, whether some players hot key a lifted off building, and then just mouse the landing position over where their army is advancing. Would this work? Is this already done?


Wow, good thought.


Does this work? If it did...


It doesn't. It shows up as landable, then when the building tries to land it just stops over the burrowed units with no alert.
Lanaia is love.
namedplayer
Profile Joined June 2010
844 Posts
February 28 2011 20:53 GMT
#1887
It is time to go back to US, Ret. you are not able to beat decent Kr gamers but you can still dominate everyone in US,EU. go for NASL!
You know what I'm talking about
Mephiztopheles1
Profile Blog Joined December 2010
1124 Posts
February 28 2011 21:05 GMT
#1888
On March 01 2011 04:42 ItsMeDomLee wrote:
Show nested quote +
On March 01 2011 03:42 Mephiztopheles1 wrote:
Hmmmm I do feel there's two important things people are missing:

1. Three out four foreigners lost, yes. However, there are still two alive as one withdrew. What do these two have in common that the others don't? They don't play zerg. It doesn't matter that at any other skill level you can six pool your way to victory 60% of the time, at GSL/IEM/MLG level of competition you just can't. That means playing standard and at their level, it is not as much as an impossible task to play and win with zerg, is just that while your opponent gets to set up a third so easily in Xel'naga Caverns, a map with a 1-4 score thus far in GSL (Code S+A) in ZvT, Zerg struggles the time of his life just to get a half assed decent spot to pick a fight at. ZvT at this point, as July vs MVP showed is more about your opponent defeating himself and punishing that rather than winning.

2. The zerg representatives are out, and perhaps for a greater good, as now, both Jinro and HuK will get to show how strong foreigners can be when not handicapped by their race. I think we can all agree the former has already proven foreigners can compete and be really, really strong. So I strongly believe that it is not a matter of foreigners sucking ass but a matter of race. Not saying balance, it could be maps, it could be the mentality of the zerg player, don't know. But with Jinro as proof and HuK advancing, I'm not going to fall into the skill gap void just yet.




Idra. Oops, I broke your argument.

He withdrew so he doesn't count. Nice try though.
Chicane
Profile Joined November 2010
United States7875 Posts
February 28 2011 21:08 GMT
#1889
Ugh Ret and Maka lost... god damnit.
GP
Profile Blog Joined September 2010
United States1056 Posts
Last Edited: 2011-02-28 21:29:32
February 28 2011 21:28 GMT
#1890
On March 01 2011 04:49 ssxsilver wrote:
In other words, was Ret not essentially fighting a higher supply tank/thor/medivac/marine army with just ling muta?

Pretty much, I think the few banes he did have were slaughtered by siege, but he had about ninety zerglings and some miutas. I wish we could have gotten a drone count right before he lost his army, because I wouldn't be surprised if he had in excess of eighty drones.
Loomies
Profile Joined July 2010
United States645 Posts
February 28 2011 21:43 GMT
#1891
Ret, you've played amazing and hope you don't leave Korea. It was an entertaining match
blackbrrd
Profile Joined September 2010
Norway477 Posts
February 28 2011 21:52 GMT
#1892
Ret might have had very high supply, but that was a LOT of Zerglings not doing much.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
February 28 2011 22:10 GMT
#1893
On March 01 2011 03:42 Mephiztopheles1 wrote:
Hmmmm I do feel there's two important things people are missing:

1. Three out four foreigners lost, yes. However, there are still two alive as one withdrew. What do these two have in common that the others don't? They don't play zerg. It doesn't matter that at any other skill level you can six pool your way to victory 60% of the time, at GSL/IEM/MLG level of competition you just can't. That means playing standard and at their level, it is not as much as an impossible task to play and win with zerg, is just that while your opponent gets to set up a third so easily in Xel'naga Caverns, a map with a 1-4 score thus far in GSL (Code S+A) in ZvT, Zerg struggles the time of his life just to get a half assed decent spot to pick a fight at. ZvT at this point, as July vs MVP showed is more about your opponent defeating himself and punishing that rather than winning.

2. The zerg representatives are out, and perhaps for a greater good, as now, both Jinro and HuK will get to show how strong foreigners can be when not handicapped by their race. I think we can all agree the former has already proven foreigners can compete and be really, really strong. So I strongly believe that it is not a matter of foreigners sucking ass but a matter of race. Not saying balance, it could be maps, it could be the mentality of the zerg player, don't know. But with Jinro as proof and HuK advancing, I'm not going to fall into the skill gap void just yet.


I'm sorry to nitpick here, but I'm really tired of people disregarding non-Korean Asians when they discuss foreigners. So many times now I've seen people count out/forget about Sen/Loner when the topic of foreigners in the GSL arises. Are all Asians the same to you guys or something? >_>
rysecake
Profile Joined October 2010
United States2632 Posts
February 28 2011 22:22 GMT
#1894
On March 01 2011 07:10 HolyArrow wrote:
Show nested quote +
On March 01 2011 03:42 Mephiztopheles1 wrote:
Hmmmm I do feel there's two important things people are missing:

1. Three out four foreigners lost, yes. However, there are still two alive as one withdrew. What do these two have in common that the others don't? They don't play zerg. It doesn't matter that at any other skill level you can six pool your way to victory 60% of the time, at GSL/IEM/MLG level of competition you just can't. That means playing standard and at their level, it is not as much as an impossible task to play and win with zerg, is just that while your opponent gets to set up a third so easily in Xel'naga Caverns, a map with a 1-4 score thus far in GSL (Code S+A) in ZvT, Zerg struggles the time of his life just to get a half assed decent spot to pick a fight at. ZvT at this point, as July vs MVP showed is more about your opponent defeating himself and punishing that rather than winning.

2. The zerg representatives are out, and perhaps for a greater good, as now, both Jinro and HuK will get to show how strong foreigners can be when not handicapped by their race. I think we can all agree the former has already proven foreigners can compete and be really, really strong. So I strongly believe that it is not a matter of foreigners sucking ass but a matter of race. Not saying balance, it could be maps, it could be the mentality of the zerg player, don't know. But with Jinro as proof and HuK advancing, I'm not going to fall into the skill gap void just yet.


I'm sorry to nitpick here, but I'm really tired of people disregarding non-Korean Asians when they discuss foreigners. So many times now I've seen people count out/forget about Sen/Loner when the topic of foreigners in the GSL arises. Are all Asians the same to you guys or something? >_>


To quote Chris Tucker: "All yall look alike"


User was temp banned for this post.
The Notorious Winkles
ptbl
Profile Joined January 2011
United States6074 Posts
February 28 2011 22:33 GMT
#1895
On March 01 2011 05:53 namedplayer wrote:
It is time to go back to US, Ret. you are not able to beat decent Kr gamers but you can still dominate everyone in US,EU. go for NASL!


Ret has it good in Korea. He's training with the best players, participating in GSL, and taking Korean classes. Plus, Team Liquid sends its players to the different major tournaments around the world like MLG. Once the FXO tournament gets in gear in Malaysia, Ret will have more opportunities to compete. I don't think he should leave.
Don't mind me
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
February 28 2011 22:36 GMT
#1896
On March 01 2011 07:22 rysecake wrote:
Show nested quote +
On March 01 2011 07:10 HolyArrow wrote:
On March 01 2011 03:42 Mephiztopheles1 wrote:
Hmmmm I do feel there's two important things people are missing:

1. Three out four foreigners lost, yes. However, there are still two alive as one withdrew. What do these two have in common that the others don't? They don't play zerg. It doesn't matter that at any other skill level you can six pool your way to victory 60% of the time, at GSL/IEM/MLG level of competition you just can't. That means playing standard and at their level, it is not as much as an impossible task to play and win with zerg, is just that while your opponent gets to set up a third so easily in Xel'naga Caverns, a map with a 1-4 score thus far in GSL (Code S+A) in ZvT, Zerg struggles the time of his life just to get a half assed decent spot to pick a fight at. ZvT at this point, as July vs MVP showed is more about your opponent defeating himself and punishing that rather than winning.

2. The zerg representatives are out, and perhaps for a greater good, as now, both Jinro and HuK will get to show how strong foreigners can be when not handicapped by their race. I think we can all agree the former has already proven foreigners can compete and be really, really strong. So I strongly believe that it is not a matter of foreigners sucking ass but a matter of race. Not saying balance, it could be maps, it could be the mentality of the zerg player, don't know. But with Jinro as proof and HuK advancing, I'm not going to fall into the skill gap void just yet.


I'm sorry to nitpick here, but I'm really tired of people disregarding non-Korean Asians when they discuss foreigners. So many times now I've seen people count out/forget about Sen/Loner when the topic of foreigners in the GSL arises. Are all Asians the same to you guys or something? >_>


To quote Chris Tucker: "All yall look alike"


I might be reading too much into this, but the fact that so many people forget about non-Korean Asian players when talking about foreigners makes me think that many people simply consider only Caucasians to be foreigners (Haypro can be explained by how he's a member of TL and also Swedish. From the trends I've observed here, if he wasn't either of those things but was still as good as he is and had the same GSL runs, people would be forgetting about him too).

Obviously I don't mean that everyone on here thinks like that - I've seen plenty of people correct others when they leave out people like Sen/Loner in the foreigner list, but it's kind of annoying that so many people on TL still think that way. The community here is so insensitive to stuff like that, but when I crack a joke about Koreans being better than everyone else, I get temp banned.

Anyway, sorry for derailing the topic a bit but I felt it necessary to point that out.
banana
Profile Joined January 2009
Netherlands1189 Posts
February 28 2011 22:36 GMT
#1897
On March 01 2011 04:41 Scabou wrote:
Show nested quote +
On March 01 2011 04:37 NeonPeon wrote:
Does anyone know if any terrans use landing buildings as baneling detectors. I don't play Terran but was wondering as TSL alive scanned effectively every time, whether some players hot key a lifted off building, and then just mouse the landing position over where their army is advancing. Would this work? Is this already done?


Wow, good thought.


Blew my mind actually, great idea. Not sure if it's used, but I sure as hell will remember this tip.
rysecake
Profile Joined October 2010
United States2632 Posts
February 28 2011 22:38 GMT
#1898
On March 01 2011 07:36 HolyArrow wrote:
Show nested quote +
On March 01 2011 07:22 rysecake wrote:
On March 01 2011 07:10 HolyArrow wrote:
On March 01 2011 03:42 Mephiztopheles1 wrote:
Hmmmm I do feel there's two important things people are missing:

1. Three out four foreigners lost, yes. However, there are still two alive as one withdrew. What do these two have in common that the others don't? They don't play zerg. It doesn't matter that at any other skill level you can six pool your way to victory 60% of the time, at GSL/IEM/MLG level of competition you just can't. That means playing standard and at their level, it is not as much as an impossible task to play and win with zerg, is just that while your opponent gets to set up a third so easily in Xel'naga Caverns, a map with a 1-4 score thus far in GSL (Code S+A) in ZvT, Zerg struggles the time of his life just to get a half assed decent spot to pick a fight at. ZvT at this point, as July vs MVP showed is more about your opponent defeating himself and punishing that rather than winning.

2. The zerg representatives are out, and perhaps for a greater good, as now, both Jinro and HuK will get to show how strong foreigners can be when not handicapped by their race. I think we can all agree the former has already proven foreigners can compete and be really, really strong. So I strongly believe that it is not a matter of foreigners sucking ass but a matter of race. Not saying balance, it could be maps, it could be the mentality of the zerg player, don't know. But with Jinro as proof and HuK advancing, I'm not going to fall into the skill gap void just yet.


I'm sorry to nitpick here, but I'm really tired of people disregarding non-Korean Asians when they discuss foreigners. So many times now I've seen people count out/forget about Sen/Loner when the topic of foreigners in the GSL arises. Are all Asians the same to you guys or something? >_>


To quote Chris Tucker: "All yall look alike"


I might be reading too much into this, but the fact that so many people forget about non-Korean Asian players when talking about foreigners makes me think that many people simply consider only Caucasians to be foreigners (Haypro can be explained by how he's a member of TL and also Swedish. From the trends I've observed here, if he wasn't either of those things but was still as good as he is and had the same GSL runs, people would be forgetting about him too).

Obviously I don't mean that everyone on here thinks like that - I've seen plenty of people correct others when they leave out people like Sen/Loner in the foreigner list, but it's kind of annoying that so many people on TL still think that way. The community here is so insensitive to stuff like that, but when I crack a joke about Koreans being better than everyone else, I get temp banned.

Anyway, sorry for derailing the topic a bit but I felt it necessary to point that out.


I was just kidding. I'm asian myself haha.
The Notorious Winkles
pokemeanddie
Profile Joined January 2011
Canada37 Posts
February 28 2011 22:40 GMT
#1899
On March 01 2011 02:19 Fa1nT wrote:
Show nested quote +
On March 01 2011 01:18 Jayrod wrote:
On February 28 2011 20:52 Essentia wrote:
On February 28 2011 20:51 Begtse wrote:
LOL zerg!

Did any zerg managed to move up in code A and S?
Besides July winnning against MVP the "god know how" way.

Also ZvZ doesn't count :p


And the only way July won was by doing gimmicky baneling busts.

You can't be serious... July completed outplayed MVP in game 1 and got kind of lucky in game 2, but it would have been anyones game if he didnt lift the rax. I'm not saying MVP played his best, but give credit where credit is due. Theres nothing gimicky about a baneling bust, its a viable strategy and July's baneling bust timing is different from any we've seen to date as he explains in his interview.


In game 1, July lost a ton of drones to MVP's hellions, he was all-in. MVP did not have his base walled off for some reason, so he could not stop the resulting all in. Did July out play him? Yes. But not convincingly.

In game 2, July sent the banelings up the ramp literally 5 seconds after MVP opened his wall to build add-ons. His attack would not have worked otherwise, as there was a bunker that he would not have had enough banelings to kill. Did July outplay mvp? Again, yes. But it was also incredibly lucky.

I am not sure July will get such easy wins when he runs into MC or MKP or Jinro.


Please watch game 1 between July and MVP again, July lost only 1 drone to the 7 blue flame hellion + 20ish marine timing attack from MVP, he purposely cut drone production to perform his baneling bust earlier in the game, which ironically enough didn't kill any scv from MVP either. But despite the economic setback July was still able to bank larva and resources for 11 muta right as his spire finishes which was the reason he held the timing from MVP and went on to win the first game.

I love watching Ret macro up as much as the next guy. But there is more to the game than that, he needs to be able to react to situations like Nestea did against SlayerS_BoxeR, I'm almost 100% sure Ret would of lost that game if he was in Nestea's position. Also take a page from July's aggressive style, especially against Terrans who are very capable late game. Despite all that, Ret could of easily won both of the games last night, in the first game if he held those broods back after he killed off the terran 4th, and waited for ultras, in the mean time hold off at least 2 out of the 3 simultaneous drop done by MMA. He would of been in a great position to take the game. In game 2 he was in an even better spot after he denied the hellion drop as well as picking off almost all MMA's scv in his main. At the final battle Ret made quite a few crucial mistake that cost him the game. He was maxed out with an army made up of 60-70% lings, 10-15 muta and like 5 baneling on his ramp. Also he had 3000 mineral almost 2000 gas banked up as well as broodlord tech but he had no supply to make corruptor/broods in time to hold the marine ball down. The turning point in the game was when Ret overreacted to the single dropship that was threatening his 7 o'clock by sending his entire muta/ling army over to kill off 1 dropship w/ 8 marines, which allowed MMA to march straight down and siege up right by the zerg ramp. MMA also reacted perfectly by pulling all his scv and lifting the orbital when he realized Ret was about to counter his 3rd.

It was a pleasure to watch the first half of both games, as Ret's macro was second to none, he held off the multi-pronged drops brilliantly for most of the games. I do believe that Ret was under the weather as kelly said (lets all blame Artosis and his bromance xD), and his late game decisions showed that he wasn't 100%. But I'm confident in Ret's ability to come back stronger next season and make it into code S~!
DarkRise
Profile Joined November 2010
1644 Posts
February 28 2011 22:51 GMT
#1900
i kinda expected Ret's defeat, I mean look at his group sangho, Jjub(GSTL) and jook (former S code).
I hope he will win but the odds are against him.
Maka has been playing really bad, one of a few terrans that I support but what happen.
I'm glad Sangho and Alive won.
Prev 1 93 94 95 96 97 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
GSL CK 6
CranKy Ducklings46
Liquipedia
OSC
07:00
Masters Cup #151: Group D
davetesta31
Liquipedia
The PiG Daily
05:30
Best Games of SC
herO vs Rogue
GuMiho vs ShoWTimE
Clem vs herO
PiGStarcraft387
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft387
RuFF_SC2 89
SpeCial 51
EmSc Tv 26
StarCraft: Brood War
ProTech165
910 55
LancerX 18
Dota 2
syndereN890
monkeys_forever437
PGG 224
League of Legends
JimRising 684
Counter-Strike
taco 120
Super Smash Bros
hungrybox303
Other Games
summit1g8304
FrodaN3902
XaKoH 251
Maynarde130
C9.Mang093
JuggernautJason35
Organizations
StarCraft 2
WardiTV549
Other Games
gamesdonequick493
BasetradeTV33
StarCraft 2
EmSc Tv 26
EmSc2Tv 26
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 153
• EnkiAlexander 47
• musti20045 31
• RyuSc2 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3039
• Nemesis2665
• Scarra1154
Upcoming Events
Sparkling Tuna Cup
9h 14m
WardiTV Invitational
11h 14m
Epic.LAN
12h 14m
IPSL
15h 14m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
16h 14m
OSC
1d 13h
Yamato Cup
1d 14h
IPSL
1d 16h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 22h
WardiTV Weekly
2 days
[ Show More ]
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
3 days
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.