[March GSL] Code A Ro32 Day 4 - Page 13
Forum Index > StarCraft 2 Tournaments |
This thread is for discussing the games, not crying about balance. Thanks. | ||
Moonwrath
United States9568 Posts
| ||
Resolve
Singapore679 Posts
| ||
ihavetofartosis
1277 Posts
| ||
Ribbon
United States5278 Posts
Maka needs to expand. | ||
Zerokaiser
Canada885 Posts
| ||
Rhombus
United States187 Posts
| ||
pileopoop
Canada317 Posts
| ||
Obaten
United States730 Posts
| ||
TheSilverfox
Sweden1928 Posts
Artosis is on fire today :D | ||
red4ce
United States7313 Posts
| ||
z00t
Australia976 Posts
| ||
Gudeldar
United States1200 Posts
| ||
Babaganoush
United States626 Posts
I love Artosis. He makes even Code A games seem exciting... but I can't say anything about Game One because that was pretty impressive. | ||
partisan
United States783 Posts
| ||
sob3k
United States7572 Posts
Noblesse opens: standard 1/1/1 with hellion Noblesse goes for an early marine poke, gets destroyed by Maka's hellion and marines. A counter from maka does some damage. Maka continues to pressure with marine hellion. Maka proxies a starport for banshee. | ||
xza
Singapore1600 Posts
game breaking moment from artosis <3 | ||
![]()
Whitewing
United States7483 Posts
On February 28 2011 18:27 Bommes wrote: No it can't become standard, because you will either simply lose against a marine/tank push or you will have a later expansion than your opponent because you will have to get additional tech to deal with it. But doing it on a map like Scrap Station is really clever. Ghosts annihilate marines, snipe is low energy and ghosts do tons of bonus damage to marines. I think ghost opening would be safe vs. early marine/tank pushes. | ||
kidgonesmall
United States309 Posts
![]() | ||
Alaric
France45622 Posts
| ||
Bommes
Germany1226 Posts
On February 28 2011 18:27 SetStndbySmn wrote: how would that open fair against iechoics tvt build? Ghosts get bonus to both banshee and hellion, nothing gets bonus to ghosts... I'm not a terran player, just curious xD That is a very interesting question... I guess they are not mobile enough against iEchoics late game, because the whole strategy points into avoiding direct battles. They might be a good addition if you want to midgame push iEchoics build ![]() | ||
| ||