• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:44
CEST 18:44
KST 01:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting4[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)72Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
The New Patch Killed Mech! TL.net Map Contest #21: Voting 5.0.15 Patch Balance Hotfix (2025-10-8) Ladder Impersonation (only maybe) Weekly Cups (Oct 6-12): Four star herO
Tourneys
LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Pros React To: BarrackS + FlaSh Coaching vs SnOw BW caster Sayle ASL20 General Discussion [ASL20] Ro4 Preview: Descent BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL20] Semifinal B [ASL20] Semifinal A [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1154 users

TeamSpeak TL SC2 Open #14 / Qualifier #7 for TSL3 - Page 94

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 92 93 94 95 96 97 Next
imareaver3
Profile Joined June 2010
United States906 Posts
February 20 2011 01:11 GMT
#1861
On February 20 2011 10:05 Azarkon wrote:
Show nested quote +
On February 20 2011 10:03 imareaver3 wrote:
On February 20 2011 10:00 TeWy wrote:
Makes no sense to camp and hope beating a tier3 Protoss army with 90 drones and mass roaches considering that they are 2 food...

It's painful to see a player having such a solid micro/macro and game awareness but seemingly (I know it's not like he is not aware of this issue but he doesn't seem to try to solve it) forget the basics. He lost his main with something like 4000 minerals banked...




The alternative being what? When he tried hydras, NightEnd killed 100 supply of them in 6 seconds with 2 FF's and 3 storms. BL's are the Only option that would have worked in that situation--and even then, I don't know if they could have been teched to in time.


Realistically, he needed ultras. Ultras demolish stalker armies esp. when coupled with infestors and zerglings for the surround. Brood lords are too slow and don't do very well vs. mass stalkers.


Ultras might have helped, but there were ~8 immortals in that ball, and immortals chew up ultras really well. I'd say BL's would still work better; I've never seen ultras used well against a P.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
February 20 2011 01:11 GMT
#1862
On February 20 2011 10:10 starcraft2rush wrote:
Show nested quote +
On February 20 2011 10:06 Fa1nT wrote:
On February 20 2011 10:05 starcraft2rush wrote:
I keep seeing people mention that morrow didn't get tier 3 earlier..What Im wondering is what tier 3 would do for him to help take out the deathball. As broodlords are negated by blink and Ultras are negated or are wayyy cost ineffective against immortals.

What exactly does tier 3 do for zerg in this matchup? other than 3/3/3 upgrades.



Brood lords force stalkers to blink under them, putting them very close to roaches, which are cost effective vs stalker balls.

That is it basically.



Well I have to think upgraded stalkers with immortal, sentry(guardian shield) and templar/collosus are extremely cost effective against roaches.

Pretty much any lategame toss army is cost effective vs zerg once you're close to maxed. This is no exception.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 20 2011 01:14 GMT
#1863
On February 20 2011 10:10 kidd wrote:
Show nested quote +
On February 20 2011 10:04 Shikyo wrote:
On February 20 2011 10:02 TheCrow wrote:
On February 20 2011 10:00 Shikyo wrote:
On February 20 2011 09:59 TheCrow wrote:
On February 20 2011 09:52 Highways wrote:
I think Morrow made way too much drones.

90 drones is ridiculous, considering the 200 supply limit.


Its actually close to the correct amount for that amount of bases. He was maxed and remaxed instantly. The storms were the problem, his army could have been 20 supply larger but it wouldnt have made a difference when he got rolled in seconds without doing damage. Too many corruptors was prolly the biggest problem, but its understandable since colossi is usually the main threat, Nightend was smart enough to go templar instead.

No it's not close to the right amount. The number of bases doesn't matter, you can't let drones take too much of your supply. Also, did you see him floating 5000 minerals while being at 0 gas? He didn't need those drones, he'd have been floating mins even with 20-30 less drones. Zerg doesn't need many drones, they're gas-capped.


Ah well, when maxed out I have often seen top zergs have around 80 drones.

Yes but they're playing inefficiently. You just need to do what's good, not just copy others. They might win because of other reasons even if that mistake holds them back.


It depends on the build. You can't say in general that 80 drones is always bad, if you're on enough bases and have double extractor on all of them, it's fine to have 80 though 75 is better.

If your army composition has roaches, I mean. Vs Terran it's all right at least until some point, but you still have to make spines so that you get down to 60-65 drones.

I really don't think you can sacrifice too much of your supply on drones if you want to not instantly die against a max-supply push.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-02-20 01:17:08
February 20 2011 01:16 GMT
#1864
The problem is most of the time we see ultra or broodlords when the game is lost anyway, like we saw in some games today.
If Morrow had teched to hive and morphed his 10 corruptors in addition to his ground army, everything would've been very different.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-02-20 01:21:43
February 20 2011 01:18 GMT
#1865
On February 20 2011 10:11 Turenne wrote:
Thats great and all dude, but what was your opinion on Morrow's play?

Well it is like Artosis said, he doesn't like to be caught pants down, thus he builded units he thought would be most effectiv. He could actually avoided that, since Protoss Buildings have this bad habit of showing which unit it build in it 8D

In the end he played "too" reactivly, and ended up with the wrong unit choice while beeing maxxed.

Still both players played their best series. You can't judge one game alone, it is also the experience from the earlier game, that influences the games after it.
MrCon
Profile Blog Joined August 2010
France29748 Posts
February 20 2011 01:18 GMT
#1866
Wow and FXOpen is in 40 minutes :o
Harem
Profile Joined November 2007
United States11392 Posts
February 20 2011 01:18 GMT
#1867
On February 20 2011 10:06 TheCrow wrote:
Show nested quote +
On February 20 2011 10:04 Shikyo wrote:
On February 20 2011 10:02 TheCrow wrote:
On February 20 2011 10:00 Shikyo wrote:
On February 20 2011 09:59 TheCrow wrote:
On February 20 2011 09:52 Highways wrote:
I think Morrow made way too much drones.

90 drones is ridiculous, considering the 200 supply limit.


Its actually close to the correct amount for that amount of bases. He was maxed and remaxed instantly. The storms were the problem, his army could have been 20 supply larger but it wouldnt have made a difference when he got rolled in seconds without doing damage. Too many corruptors was prolly the biggest problem, but its understandable since colossi is usually the main threat, Nightend was smart enough to go templar instead.

No it's not close to the right amount. The number of bases doesn't matter, you can't let drones take too much of your supply. Also, did you see him floating 5000 minerals while being at 0 gas? He didn't need those drones, he'd have been floating mins even with 20-30 less drones. Zerg doesn't need many drones, they're gas-capped.


Ah well, when maxed out I have often seen top zergs have around 80 drones.

Yes but they're playing inefficiently. You just need to do what's good, not just copy others. They might win because of other reasons even if that mistake holds them back.


So when IdrA has 80 drones and keeps his money low he is playing inefficiently? Lol, and were is the copying from other players comment come from?

Idra said that he prefers 60 drones and talked about this a lot with Ret who prefers 70ish..

They still haven't found the optimal saturation though.
Moderator。◕‿◕。
TheCrow
Profile Joined January 2011
Norway296 Posts
February 20 2011 01:19 GMT
#1868
On February 20 2011 10:14 Shikyo wrote:
Show nested quote +
On February 20 2011 10:10 kidd wrote:
On February 20 2011 10:04 Shikyo wrote:
On February 20 2011 10:02 TheCrow wrote:
On February 20 2011 10:00 Shikyo wrote:
On February 20 2011 09:59 TheCrow wrote:
On February 20 2011 09:52 Highways wrote:
I think Morrow made way too much drones.

90 drones is ridiculous, considering the 200 supply limit.


Its actually close to the correct amount for that amount of bases. He was maxed and remaxed instantly. The storms were the problem, his army could have been 20 supply larger but it wouldnt have made a difference when he got rolled in seconds without doing damage. Too many corruptors was prolly the biggest problem, but its understandable since colossi is usually the main threat, Nightend was smart enough to go templar instead.

No it's not close to the right amount. The number of bases doesn't matter, you can't let drones take too much of your supply. Also, did you see him floating 5000 minerals while being at 0 gas? He didn't need those drones, he'd have been floating mins even with 20-30 less drones. Zerg doesn't need many drones, they're gas-capped.


Ah well, when maxed out I have often seen top zergs have around 80 drones.

Yes but they're playing inefficiently. You just need to do what's good, not just copy others. They might win because of other reasons even if that mistake holds them back.


It depends on the build. You can't say in general that 80 drones is always bad, if you're on enough bases and have double extractor on all of them, it's fine to have 80 though 75 is better.

If your army composition has roaches, I mean. Vs Terran it's all right at least until some point, but you still have to make spines so that you get down to 60-65 drones.

I really don't think you can sacrifice too much of your supply on drones if you want to not instantly die against a max-supply push.


Totally depends on build and playstyle and map. If the battles played out like they did in the last game it would not have mattered if he had 20 less drones, he lost his armies instantly. If the battles aren't as one sided it would have been another story.
pilsken
Profile Joined April 2010
Germany441 Posts
Last Edited: 2011-02-20 01:22:08
February 20 2011 01:20 GMT
#1869
On February 20 2011 10:10 1Eris1 wrote:
Show nested quote +
On February 20 2011 10:09 pilsken wrote:
Ah well, when maxed out I have often seen top zergs have around 80 drones.


80 is the absolute maximum you can afford, and even then you should probably dump quite a bit into spines after having gathered enough minerals for 1-2 remaxes.

Ret likes to play with far less drones, around 65 and Idra says he goes up to 70-75 at most iirc. The 200 supply cap hurts Zerg the most when your core unit is the Roach, which is great and all but far from supply-efficent so you need all the supply you can get. A high-templar takes for example the amount of supply as a Roach.

Make that 20 drones less, 10 corruptors less and you have 20 roaches/hydras more in your army and that fight would have looked differently.


Against those storms? Not really. He might have killed 5 more stalkers


Are you kidding me?

I'm not even saying he should send the stuff a-move into the same fight, though i do believe that 20 roaches would have done a ton of difference. Storm doesn't stack and Roaches are pretty sturdy, so i definitly think that would have looked vastly different.

But rather think outside from just straight up attacking. Imagine he was dropping 10 roaches in his main and then have 40 speedlings running into his third and killing every single probe at the same time with the same push.

It's not about taking protoss head-on, that simply doesn't work if the protoss chooses his composition well. But immortal/templar is as immobile as it gets. Morrow could have done a ton of shit to abuse that, but didn't.
Dont-Panic
Profile Blog Joined July 2010
Germany567 Posts
February 20 2011 01:21 GMT
#1870
On February 20 2011 10:18 MrCon wrote:
Wow and FXOpen is in 40 minutes :o


Yeah unfortunately we Europeans have to face the decision weather to stay up and watch it or go to bed.
I think I'm going to watch it :-D
Tef
Profile Joined April 2008
Sweden443 Posts
February 20 2011 01:22 GMT
#1871
Nightend played the current perfect late game of Protoss. He wasn't better at macro, micro nor game play. He just abused the possibility of colossus to force MorroW to build useless corruptors and switched to HT's. End of story.
Dont fuck up, dont fuck yourself
1Eris1
Profile Joined September 2010
United States5797 Posts
February 20 2011 01:22 GMT
#1872
On February 20 2011 10:20 pilsken wrote:
Show nested quote +
Against those storms? Not really. He might have killed 5 more stalkers


Are you kidding me?

I'm not even saying he should send the stuff a-move into the same fight, though i do believe that 20 roaches would have done a ton of difference. Storm doesn't stack and Roaches are pretty sturdy, so i definitly think that would have looked vastly different.

But rather think outside from just straight up attacking. Imagine he was dropping 10 roaches in his main and then have 40 speedlings running into his third and killing every single probe at the same time with the same push.

It's not about taking protoss head-on, that simply doesn't work if the protoss chooses his composition well. But immortal/templar is as immobile as it gets. Morrow could have done a ton of shit to abuse that, but didn't.




And how exactly does Morrow do this? The templar ball was sitting in the middle of the map, on his doorstep the entire time. You can't do speedling runbys through that. And any drop would simply be negated by a warp in
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 20 2011 01:22 GMT
#1873
On February 20 2011 10:19 TheCrow wrote:
Show nested quote +
On February 20 2011 10:14 Shikyo wrote:
On February 20 2011 10:10 kidd wrote:
On February 20 2011 10:04 Shikyo wrote:
On February 20 2011 10:02 TheCrow wrote:
On February 20 2011 10:00 Shikyo wrote:
On February 20 2011 09:59 TheCrow wrote:
On February 20 2011 09:52 Highways wrote:
I think Morrow made way too much drones.

90 drones is ridiculous, considering the 200 supply limit.


Its actually close to the correct amount for that amount of bases. He was maxed and remaxed instantly. The storms were the problem, his army could have been 20 supply larger but it wouldnt have made a difference when he got rolled in seconds without doing damage. Too many corruptors was prolly the biggest problem, but its understandable since colossi is usually the main threat, Nightend was smart enough to go templar instead.

No it's not close to the right amount. The number of bases doesn't matter, you can't let drones take too much of your supply. Also, did you see him floating 5000 minerals while being at 0 gas? He didn't need those drones, he'd have been floating mins even with 20-30 less drones. Zerg doesn't need many drones, they're gas-capped.


Ah well, when maxed out I have often seen top zergs have around 80 drones.

Yes but they're playing inefficiently. You just need to do what's good, not just copy others. They might win because of other reasons even if that mistake holds them back.


It depends on the build. You can't say in general that 80 drones is always bad, if you're on enough bases and have double extractor on all of them, it's fine to have 80 though 75 is better.

If your army composition has roaches, I mean. Vs Terran it's all right at least until some point, but you still have to make spines so that you get down to 60-65 drones.

I really don't think you can sacrifice too much of your supply on drones if you want to not instantly die against a max-supply push.


Totally depends on build and playstyle and map. If the battles played out like they did in the last game it would not have mattered if he had 20 less drones, he lost his armies instantly. If the battles aren't as one sided it would have been another story.

No it doesn't. If you only have a 100 supply army against a 140 supply army, you don't really have a hope of winning. Sigh.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-02-20 01:24:38
February 20 2011 01:23 GMT
#1874
On February 20 2011 09:55 mordk wrote:
Show nested quote +
On February 20 2011 09:52 butchji wrote:
Anyone else thinks PvZ looks incredibly boring in SC2?


Hmmmm.. let me think about it... no

PvZ has been one of the most dynamic and evolving matchups in SC2, almost always giving some nice shows. Right now we're seeing protoss switch from colossi deathballs into phoenix and templar/archon play, we'll have to see whats the correct zerg response.

As for boring matchups... ZvZ is one, but really PvP is the king of bad matchups, it's freaking horrible.


I've actually come to prefer both PvP (with even builds) and ZvZ dynamic short games to this kind of thing. Quite honestly, macro games in SC2 are painfully boring to watch in general and don't compare in the slightest to BW macro games. In SC2, macro games just lack tempo and intensity to make them fun to watch. Players don't get the chance to show their actual skill throughout the game.

In Brood War, in a 30+ minute game players are being pushed to the limits of their human ability, and that's why macro games were so awe-inspiring. In SC2, they're just casually expanding and trying to be smart with unit compositions. Seriously, if a match-up revolves around something called "deathball", there's no way in hell that can be a fun match-up.

I do agree with the person you quoted, all in all it was a pretty boring series to watch (except for the Scrap game, that one was decent).
rjT.
Profile Joined May 2008
Italy295 Posts
February 20 2011 01:24 GMT
#1875
Guys how did the final end?
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
Last Edited: 2011-02-20 01:26:14
February 20 2011 01:26 GMT
#1876
On February 20 2011 10:24 rjT. wrote:
Guys how did the final end?

+ Show Spoiler +
NightEnd 3-2 MorroW
eSports Prodigy & Illuminati member.
TheCrow
Profile Joined January 2011
Norway296 Posts
Last Edited: 2011-02-20 01:26:47
February 20 2011 01:26 GMT
#1877
On February 20 2011 10:22 Shikyo wrote:
Show nested quote +
On February 20 2011 10:19 TheCrow wrote:
On February 20 2011 10:14 Shikyo wrote:
On February 20 2011 10:10 kidd wrote:
On February 20 2011 10:04 Shikyo wrote:
On February 20 2011 10:02 TheCrow wrote:
On February 20 2011 10:00 Shikyo wrote:
On February 20 2011 09:59 TheCrow wrote:
On February 20 2011 09:52 Highways wrote:
I think Morrow made way too much drones.

90 drones is ridiculous, considering the 200 supply limit.


Its actually close to the correct amount for that amount of bases. He was maxed and remaxed instantly. The storms were the problem, his army could have been 20 supply larger but it wouldnt have made a difference when he got rolled in seconds without doing damage. Too many corruptors was prolly the biggest problem, but its understandable since colossi is usually the main threat, Nightend was smart enough to go templar instead.

No it's not close to the right amount. The number of bases doesn't matter, you can't let drones take too much of your supply. Also, did you see him floating 5000 minerals while being at 0 gas? He didn't need those drones, he'd have been floating mins even with 20-30 less drones. Zerg doesn't need many drones, they're gas-capped.


Ah well, when maxed out I have often seen top zergs have around 80 drones.

Yes but they're playing inefficiently. You just need to do what's good, not just copy others. They might win because of other reasons even if that mistake holds them back.


It depends on the build. You can't say in general that 80 drones is always bad, if you're on enough bases and have double extractor on all of them, it's fine to have 80 though 75 is better.

If your army composition has roaches, I mean. Vs Terran it's all right at least until some point, but you still have to make spines so that you get down to 60-65 drones.

I really don't think you can sacrifice too much of your supply on drones if you want to not instantly die against a max-supply push.


Totally depends on build and playstyle and map. If the battles played out like they did in the last game it would not have mattered if he had 20 less drones, he lost his armies instantly. If the battles aren't as one sided it would have been another story.

No it doesn't. If you only have a 100 supply army against a 140 supply army, you don't really have a hope of winning. Sigh.


So according to you the highest supply army would win no matter what? If a P turtled and maxed out with 35 drones for example on 2 base he would be unbeatable by a Z with 65 drones? You do understand that remaxing is a part of Z play and thats how you win vs a more efficient army?
freetgy
Profile Joined November 2010
1720 Posts
February 20 2011 01:26 GMT
#1878
Nightend won 3:2 in the last game with good decision making.
Dont-Panic
Profile Blog Joined July 2010
Germany567 Posts
February 20 2011 01:26 GMT
#1879
On February 20 2011 10:23 Talin wrote:
Show nested quote +
On February 20 2011 09:55 mordk wrote:
On February 20 2011 09:52 butchji wrote:
Anyone else thinks PvZ looks incredibly boring in SC2?


Hmmmm.. let me think about it... no

PvZ has been one of the most dynamic and evolving matchups in SC2, almost always giving some nice shows. Right now we're seeing protoss switch from colossi deathballs into phoenix and templar/archon play, we'll have to see whats the correct zerg response.

As for boring matchups... ZvZ is one, but really PvP is the king of bad matchups, it's freaking horrible.


I've actually come to prefer both PvP (with even builds) and ZvZ dynamic short games to this kind of thing. Quite honestly, macro games in SC2 are painfully boring to watch in general and don't compare in the slightest to BW macro games. In SC2, macro games just lack tempo and intensity to make them fun to watch. Players don't get the chance to show their actual skill throughout the game.

In Brood War, in a 30+ minute game players are being pushed to the limits of their human ability, and that's why macro games were so awe-inspiring. In SC2, they're just casually expanding and trying to be smart with unit compositions. Seriously, if a match-up revolves around something called "deathball", there's no way in hell that can be a fun match-up.

I do agree with the person you quoted, all in all it was a pretty boring series to watch (except for the Scrap game, that one was decent).


I think as the game progresses players will get better at harassing while macroing from their 3 or 4 bases which will result in more "action packed" games.
I still enjoyed the finals very much I have to say!
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-02-20 01:28:08
February 20 2011 01:27 GMT
#1880
On February 20 2011 10:21 Dont-Panic wrote:
Show nested quote +
On February 20 2011 10:18 MrCon wrote:
Wow and FXOpen is in 40 minutes :o


Yeah unfortunately we Europeans have to face the decision weather to stay up and watch it or go to bed.
I think I'm going to watch it :-D

I'll watch it too, cheering with a fellow euro-TLer at the same time ^^
Prev 1 92 93 94 95 96 97 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 375
TKL 140
ProTech79
BRAT_OK 3
MindelVK 2
StarCraft: Brood War
Calm 4654
Rain 2752
Flash 2296
Soma 724
ZerO 482
Stork 403
Mini 392
Snow 309
Leta 302
Zeus 191
[ Show more ]
Hyun 175
hero 157
Mong 111
Larva 74
Rush 72
Barracks 58
Light 57
JYJ56
Killer 53
Mind 46
Backho 46
Sharp 46
Rock 26
Sacsri 21
Aegong 19
scan(afreeca) 18
Movie 17
Shine 11
Noble 9
Terrorterran 5
Dota 2
Gorgc10329
qojqva2563
Dendi991
420jenkins343
Counter-Strike
markeloff128
fl0m112
allub79
Other Games
singsing2035
FrodaN1065
Beastyqt637
ceh9476
Skadoodle438
Hui .409
Liquid`VortiX284
KnowMe127
ArmadaUGS106
XcaliburYe84
QueenE67
rGuardiaN44
Mew2King41
Trikslyr35
ZerO(Twitch)18
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 28
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2514
League of Legends
• Nemesis5173
Other Games
• Shiphtur257
Upcoming Events
OSC
6h 16m
Replay Cast
6h 16m
The PondCast
17h 16m
OSC
19h 16m
Wardi Open
1d 18h
CranKy Ducklings
2 days
Safe House 2
3 days
Sparkling Tuna Cup
3 days
Safe House 2
4 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.