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TeamSpeak TL SC2 Open #14 / Qualifier #7 for TSL3 - Page 96

Forum Index > StarCraft 2 Tournaments
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Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
February 20 2011 03:01 GMT
#1901
Also Khaldor #1 english caster. So good. So energetic, like Tastless before he turned zombie.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
ExquisiteRed
Profile Joined February 2011
396 Posts
Last Edited: 2011-02-20 04:09:33
February 20 2011 03:52 GMT
#1902
you guys are really thick headed if you think any of your solutions are realistic and anything short of a patch will fix the state of PvZ. Morrow played like a perhaps 2nd best zerg in the worlds next to only nestea, really covering almost all weaknesses zerg has in pvz, and all Nightend had to do to win was build immortals instead of collosus. Whoop de fucking do


Plenty of zerg players who play on the korean server, IdrA, Ret, ect. included, would have been able to handle Nightend pretty competently especially since he gave up on going collosus in that last game. Morrow is good but his game sense isn't quite on the level of some of the best zerg players (certainly nowhere near the level of someone like Nestea) yet as the last two finals have shown. Keep in mind he was playing Nightend who played incredibly well, but is far from being considered a household name (yet).
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
February 20 2011 04:01 GMT
#1903
On February 20 2011 12:52 ExquisiteRed wrote:
Show nested quote +
you guys are really thick headed if you think any of your solutions are realistic and anything short of a patch will fix the state of PvZ. Morrow played like a perhaps 2nd best zerg in the worlds next to only nestea, really covering almost all weaknesses zerg has in pvz, and all Nightend had to do to win was build immortals instead of collosus. Whoop de fucking do


Plenty of zerg players who play on the korean server, IdrA, Ret, ect. included, would have been able to handle Nightend pretty competently especially since he gave up on going collosus. Morrow is good but his game sense isn't quite on the level of some of the best zerg players (certainly nowhere near the level of someone like Nestea) yet as the last two finals have shown. Keep in mind he was playing Nightend who played incredibly well, but is far from being considered a household name (yet).

nonsense. The final was amazing and both Morrow and Nightend played way above what you would expect from their level.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
ExquisiteRed
Profile Joined February 2011
396 Posts
Last Edited: 2011-02-20 04:10:00
February 20 2011 04:07 GMT
#1904
nonsense. The final was amazing and both Morrow and Nightend played way above what you would expect from their level.


Didn't say it wasn't an amazing final. I thought it was pretty awesome, all I'm saying is don't go overboard and start comparing morrow to Nestea based on how he played today (and I'm a fairly big fan of morrow).
chukpeev
Profile Joined June 2010
234 Posts
February 20 2011 06:53 GMT
#1905
something is wrong with this vod:

Game 1 - mouzMorroW (Z) vs RAZERiNSo (P) - TeamSpeak TL SC2 Open #14 Semi Final B

SC2Casts.com - SC2 Commented games/vods.
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
February 20 2011 07:29 GMT
#1906
Any ETA on when vods will be available? =)
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
Viruuus
Profile Joined February 2010
Germany451 Posts
February 20 2011 09:25 GMT
#1907
some fail in the linking of the vods, i watched game 1 &2 yesterday, so i came back this morning to watch game 3, clicked it, but it was game 4 same witzh game 4 being game 5, and i didnt watch game 3 now, since i dont like spoilered games
Lee Jae Dong fighting!!!
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
February 20 2011 09:29 GMT
#1908
Not sure what you mean, they play back in the correct order for me? Where are you seeing these links?
AdministratorTwitter: @R1CH_TL
iAmBiGbiRd
Profile Joined August 2010
Australia1029 Posts
February 20 2011 09:35 GMT
#1909
On February 20 2011 03:27 iAmBiGbiRd wrote:
Nightend has a pretty chilled route too his ro8 match vs TT1/KiWiKaKi and his PvP is very strong so i think he has a good chance to qualify



Well i stuffed up the time he would meet TT1 but still called that he would win
Hello friends:)
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
February 20 2011 09:47 GMT
#1910
On February 20 2011 10:22 Tef wrote:
Nightend played the current perfect late game of Protoss. He wasn't better at macro, micro nor game play. He just abused the possibility of colossus to force MorroW to build useless corruptors and switched to HT's. End of story.


That and the fact that morrow didn't use his small window to get brood lords in time. As soon as he saw 1 lone colossus and took a look at his 8+ corruptors he should've rushed for hive.
Hello=)
Magulina
Profile Joined May 2010
Sweden152 Posts
February 20 2011 10:01 GMT
#1911
On February 20 2011 11:50 DizzyDrone wrote:
Show nested quote +
On February 20 2011 11:05 hitman133 wrote:
On February 20 2011 10:27 DizzyDrone wrote:
I think lategame Zerg really needs to explore the use of banelings - they are faster then high templars and sentries which would allow the zerg to snipe those expensive spellcasters. A combination of roach and broodlord with infestors supporting them to either fungal growth stalkers or neural parasite void rays should do pretty well too.

Can't blow the Stalkers, Immortals or Colo up with banelings dude.


Whic is why I suggested using them on the zealots, sentries and high templars. Ultralisks are perfectly capable of cleaning up the units you mentioned, especially if baneling splash has already blown up the immortals shields and you have infestors to fungal growth the stalkers.



HP of 1 colossi: 350
Dmg of 1 baneling: 20

Amount of banelings to kill 1 colossi: 18, cost: 900/450.
Cost of 1 colossi: 300/200.

Which means that if you hit 3 colossi its costeffective, and if you manage to hit other units as well it's even more costeffective.

1 stalker takes 8 banelings to kill, 400/200 and one stalker is 125/50, so if you hit 4 stalkers or more its costeffective.

One immortal takes 23 banelings to kill, 1150/575, cost of one immortal is 250/100. So if you manage to hit 5 immortals its about breakeven in cost. This one is obviously not that good but it can be costeffective at times.

And it's obviously costeffective to drop on sentries, 3 blings to kill 1 sentry, and if you've got +2 melee it's only 2 banelings.

With +2 melee you also 1shot probes.

How do you get the banelings past the 9 range thermal lances and the force fields? You drop them! 1 overlord is slighly faster than a sentry/HT so just chase those units with overlords and if he stops to shoot with the stalkers you can usually just drop on them and save 2ish overlords for the sentries if they keep running.

Roach/ling on the ground, banelings in overlords, a really strong unit comp ZvP, if they go void rays as well it gets harder, but then I suggest adding some hydras to the mix.
myasQo
Profile Joined August 2010
Russian Federation174 Posts
February 20 2011 10:54 GMT
#1912
MORROW!! !PLS!!! LAST CHANSE!!
((((|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|))))
Tef
Profile Joined April 2008
Sweden443 Posts
February 20 2011 10:58 GMT
#1913
On February 20 2011 11:00 TeWy wrote:
Show nested quote +
On February 20 2011 10:46 Tef wrote:
On February 20 2011 10:37 Azarkon wrote:
On February 20 2011 10:26 Dont-Panic wrote:
On February 20 2011 10:23 Talin wrote:
On February 20 2011 09:55 mordk wrote:
On February 20 2011 09:52 butchji wrote:
Anyone else thinks PvZ looks incredibly boring in SC2?


Hmmmm.. let me think about it... no

PvZ has been one of the most dynamic and evolving matchups in SC2, almost always giving some nice shows. Right now we're seeing protoss switch from colossi deathballs into phoenix and templar/archon play, we'll have to see whats the correct zerg response.

As for boring matchups... ZvZ is one, but really PvP is the king of bad matchups, it's freaking horrible.


I've actually come to prefer both PvP (with even builds) and ZvZ dynamic short games to this kind of thing. Quite honestly, macro games in SC2 are painfully boring to watch in general and don't compare in the slightest to BW macro games. In SC2, macro games just lack tempo and intensity to make them fun to watch. Players don't get the chance to show their actual skill throughout the game.

In Brood War, in a 30+ minute game players are being pushed to the limits of their human ability, and that's why macro games were so awe-inspiring. In SC2, they're just casually expanding and trying to be smart with unit compositions. Seriously, if a match-up revolves around something called "deathball", there's no way in hell that can be a fun match-up.

I do agree with the person you quoted, all in all it was a pretty boring series to watch (except for the Scrap game, that one was decent).


I think as the game progresses players will get better at harassing while macroing from their 3 or 4 bases which will result in more "action packed" games.
I still enjoyed the finals very much I have to say!


In PvZ, doubt it. Protoss simply has no reason to harass and Zerg is too scared of the two-base timing to harass. PvZ is fundamentally shaped around the death ball because Protoss units are only cost efficient while in a death ball. In smaller groups they get crushed by the much higher mobility of Zerg.


I would have to say its the other way around. Protoss has no reason to harass because the death ball is so good. Most Protoss rely on the death ball so much they don't even consider re-maxing or harassing, they just go for the kill and shuts off zerg re-inforcements. Zealot warp-in harass, templar drops would be super good against Zerg, but nodody cares because the death ball does the trick anyways so there is no need to take such high risks.


Wasting psi-storm on drones is in most situations a bad idea, as well as warping zealots to harass (usually demolished by a few roaches) not to mention the fact that making warp-prism prevents you from making immortals/colossi...
If you're playing like this, you're not playing risky, you're just playing utterly bad.

Maybe if warp-prism wasn't such a bad unit and that protoss gateway units were better you would see more harassing type of play... But Protoss players are not stupid and will stick to what works for the moment.



If its a waste to kill 20 drones in 2 psi-storms then something is really wrong with the matchup imo. I agree Protoss should not do it now, because that would just take away from their successful death ball style, which is quite sufficient to win games with. But that just makes the game boring to watch, its not about what is the most efficient way for protoss to play, but how they should work to make protoss play differently.
Dont fuck up, dont fuck yourself
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-02-20 11:28:28
February 20 2011 11:22 GMT
#1914
On February 20 2'011 19:58 Tef wrote:
If its a waste to kill 20 drones in 2 psi-storms then something is really wrong with the matchup imo. I agree Protoss should not do it now, because that would just take away from their successful death ball style, which is quite sufficient to win games with. But that just makes the game boring to watch, its not about what is the most efficient way for protoss to play, but how they should work to make protoss play differently.


there is no real point in harassing Mineral lines of Zerg, if he is already maxxed.
He is usually flooded in minerals already. can remax in 1 round of larva.

it is more important to reduce his bases and thus reduce his remaxing capability, you could say it would be more efficient to storm his larva since 1 storm kills many larva.

it would have the same or better effect if you would do that before an engagement cause he will lack larva, no reinforcements, minerals on the bank

which could create an exploitable timing.
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-02-20 12:21:49
February 20 2011 11:49 GMT
#1915
On February 20 2011 20:22 freetgy wrote:
Show nested quote +
On February 20 2'011 19:58 Tef wrote:
If its a waste to kill 20 drones in 2 psi-storms then something is really wrong with the matchup imo. I agree Protoss should not do it now, because that would just take away from their successful death ball style, which is quite sufficient to win games with. But that just makes the game boring to watch, its not about what is the most efficient way for protoss to play, but how they should work to make protoss play differently.


there is no real point in harassing Mineral lines of Zerg, if he is already maxxed.
He is usually flooded in minerals already. can remax in 1 round of larva.

it is more important to reduce his bases and thus reduce his remaxing capability, you could say it would be more efficient to storm his larva since 1 storm kills many larva.

it would have the same or better effect if you would do that before an engagement cause he will lack larva, no reinforcements, minerals on the bank


which could create an exploitable timing.

You know, that's actually a very interesting idea..

Man it's so weird to see morrow creep spreading poorly, that's extremely uncharacteristic of him.

Artosis and Chill tag-teaming commentary is just.. Wow. SC2 casting doesn't get better than this.
Influ
Profile Joined September 2010
Germany780 Posts
February 20 2011 12:14 GMT
#1916
On February 20 2011 20:49 hifriend wrote:
Show nested quote +
On February 20 2011 20:22 freetgy wrote:
On February 20 2'011 19:58 Tef wrote:
If its a waste to kill 20 drones in 2 psi-storms then something is really wrong with the matchup imo. I agree Protoss should not do it now, because that would just take away from their successful death ball style, which is quite sufficient to win games with. But that just makes the game boring to watch, its not about what is the most efficient way for protoss to play, but how they should work to make protoss play differently.


there is no real point in harassing Mineral lines of Zerg, if he is already maxxed.
He is usually flooded in minerals already. can remax in 1 round of larva.

it is more important to reduce his bases and thus reduce his remaxing capability, you could say it would be more efficient to storm his larva since 1 storm kills many larva.

it would have the same or better effect if you would do that before an engagement cause he will lack larva, no reinforcements, minerals on the bank


which could create an exploitable timing.

You know, that's actually a very interesting idea..

Man it's so weird to see morrow creep spreading poorly, that's extremely uncharacteristic of him.


Nightend doesn't open air so he doesn't build a third queen.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
February 20 2011 12:17 GMT
#1917
On February 20 2011 19:54 myasQo wrote:
MORROW!! !PLS!!! LAST CHANSE!!


He's still in TSL3! He just got 100 points, so he will be competing
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
zerious
Profile Joined August 2010
Canada3803 Posts
February 20 2011 12:29 GMT
#1918
Anyone have the video of the terran invites? I missed it when Artosis was trolling us with BitbyBit.
shackes
Profile Joined August 2010
Germany148 Posts
February 20 2011 14:17 GMT
#1919
Is there a replay or vod of Morrow vs Beastyqt game3?
Tef
Profile Joined April 2008
Sweden443 Posts
February 20 2011 14:41 GMT
#1920
On February 20 2011 20:22 freetgy wrote:
Show nested quote +
On February 20 2'011 19:58 Tef wrote:
If its a waste to kill 20 drones in 2 psi-storms then something is really wrong with the matchup imo. I agree Protoss should not do it now, because that would just take away from their successful death ball style, which is quite sufficient to win games with. But that just makes the game boring to watch, its not about what is the most efficient way for protoss to play, but how they should work to make protoss play differently.


there is no real point in harassing Mineral lines of Zerg, if he is already maxxed.
He is usually flooded in minerals already. can remax in 1 round of larva.

it is more important to reduce his bases and thus reduce his remaxing capability, you could say it would be more efficient to storm his larva since 1 storm kills many larva.

it would have the same or better effect if you would do that before an engagement cause he will lack larva, no reinforcements, minerals on the bank

which could create an exploitable timing.


Ofc there is no point doing it right now, cause u can just build an army and crush everything in one blow no matter what. Everything boils down to the death ball vs. 300 food push which is so lame and boring to watch. The last game between Nightend and Morrow looked like a no rush FASTEST GAME POSSIBLE.
Dont fuck up, dont fuck yourself
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