TeamSpeak TL SC2 Open #14 / Qualifier #7 for TSL3 - Page 96
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Sfydjklm
United States9218 Posts
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ExquisiteRed
396 Posts
you guys are really thick headed if you think any of your solutions are realistic and anything short of a patch will fix the state of PvZ. Morrow played like a perhaps 2nd best zerg in the worlds next to only nestea, really covering almost all weaknesses zerg has in pvz, and all Nightend had to do to win was build immortals instead of collosus. Whoop de fucking do Plenty of zerg players who play on the korean server, IdrA, Ret, ect. included, would have been able to handle Nightend pretty competently especially since he gave up on going collosus in that last game. Morrow is good but his game sense isn't quite on the level of some of the best zerg players (certainly nowhere near the level of someone like Nestea) yet as the last two finals have shown. Keep in mind he was playing Nightend who played incredibly well, but is far from being considered a household name (yet). | ||
Sfydjklm
United States9218 Posts
On February 20 2011 12:52 ExquisiteRed wrote: Plenty of zerg players who play on the korean server, IdrA, Ret, ect. included, would have been able to handle Nightend pretty competently especially since he gave up on going collosus. Morrow is good but his game sense isn't quite on the level of some of the best zerg players (certainly nowhere near the level of someone like Nestea) yet as the last two finals have shown. Keep in mind he was playing Nightend who played incredibly well, but is far from being considered a household name (yet). nonsense. The final was amazing and both Morrow and Nightend played way above what you would expect from their level. | ||
ExquisiteRed
396 Posts
nonsense. The final was amazing and both Morrow and Nightend played way above what you would expect from their level. Didn't say it wasn't an amazing final. I thought it was pretty awesome, all I'm saying is don't go overboard and start comparing morrow to Nestea based on how he played today (and I'm a fairly big fan of morrow). | ||
chukpeev
234 Posts
Game 1 - mouzMorroW (Z) vs RAZERiNSo (P) - TeamSpeak TL SC2 Open #14 Semi Final B | ||
WindOw
Sweden407 Posts
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Viruuus
Germany451 Posts
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R1CH
Netherlands10340 Posts
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iAmBiGbiRd
Australia1029 Posts
On February 20 2011 03:27 iAmBiGbiRd wrote: Nightend has a pretty chilled route too his ro8 match vs TT1/KiWiKaKi and his PvP is very strong so i think he has a good chance to qualify Well i stuffed up the time he would meet TT1 but still called that he would win | ||
ParasitJonte
Sweden1768 Posts
On February 20 2011 10:22 Tef wrote: Nightend played the current perfect late game of Protoss. He wasn't better at macro, micro nor game play. He just abused the possibility of colossus to force MorroW to build useless corruptors and switched to HT's. End of story. That and the fact that morrow didn't use his small window to get brood lords in time. As soon as he saw 1 lone colossus and took a look at his 8+ corruptors he should've rushed for hive. | ||
Magulina
Sweden152 Posts
On February 20 2011 11:50 DizzyDrone wrote: Whic is why I suggested using them on the zealots, sentries and high templars. Ultralisks are perfectly capable of cleaning up the units you mentioned, especially if baneling splash has already blown up the immortals shields and you have infestors to fungal growth the stalkers. HP of 1 colossi: 350 Dmg of 1 baneling: 20 Amount of banelings to kill 1 colossi: 18, cost: 900/450. Cost of 1 colossi: 300/200. Which means that if you hit 3 colossi its costeffective, and if you manage to hit other units as well it's even more costeffective. 1 stalker takes 8 banelings to kill, 400/200 and one stalker is 125/50, so if you hit 4 stalkers or more its costeffective. One immortal takes 23 banelings to kill, 1150/575, cost of one immortal is 250/100. So if you manage to hit 5 immortals its about breakeven in cost. This one is obviously not that good but it can be costeffective at times. And it's obviously costeffective to drop on sentries, 3 blings to kill 1 sentry, and if you've got +2 melee it's only 2 banelings. With +2 melee you also 1shot probes. How do you get the banelings past the 9 range thermal lances and the force fields? You drop them! 1 overlord is slighly faster than a sentry/HT so just chase those units with overlords and if he stops to shoot with the stalkers you can usually just drop on them and save 2ish overlords for the sentries if they keep running. Roach/ling on the ground, banelings in overlords, a really strong unit comp ZvP, if they go void rays as well it gets harder, but then I suggest adding some hydras to the mix. | ||
myasQo
Russian Federation174 Posts
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Tef
Sweden443 Posts
On February 20 2011 11:00 TeWy wrote: Wasting psi-storm on drones is in most situations a bad idea, as well as warping zealots to harass (usually demolished by a few roaches) not to mention the fact that making warp-prism prevents you from making immortals/colossi... If you're playing like this, you're not playing risky, you're just playing utterly bad. Maybe if warp-prism wasn't such a bad unit and that protoss gateway units were better you would see more harassing type of play... But Protoss players are not stupid and will stick to what works for the moment. If its a waste to kill 20 drones in 2 psi-storms then something is really wrong with the matchup imo. I agree Protoss should not do it now, because that would just take away from their successful death ball style, which is quite sufficient to win games with. But that just makes the game boring to watch, its not about what is the most efficient way for protoss to play, but how they should work to make protoss play differently. | ||
freetgy
1720 Posts
On February 20 2'011 19:58 Tef wrote: If its a waste to kill 20 drones in 2 psi-storms then something is really wrong with the matchup imo. I agree Protoss should not do it now, because that would just take away from their successful death ball style, which is quite sufficient to win games with. But that just makes the game boring to watch, its not about what is the most efficient way for protoss to play, but how they should work to make protoss play differently. there is no real point in harassing Mineral lines of Zerg, if he is already maxxed. He is usually flooded in minerals already. can remax in 1 round of larva. it is more important to reduce his bases and thus reduce his remaxing capability, you could say it would be more efficient to storm his larva since 1 storm kills many larva. it would have the same or better effect if you would do that before an engagement cause he will lack larva, no reinforcements, minerals on the bank which could create an exploitable timing. | ||
hifriend
China7935 Posts
On February 20 2011 20:22 freetgy wrote: there is no real point in harassing Mineral lines of Zerg, if he is already maxxed. He is usually flooded in minerals already. can remax in 1 round of larva. it is more important to reduce his bases and thus reduce his remaxing capability, you could say it would be more efficient to storm his larva since 1 storm kills many larva. it would have the same or better effect if you would do that before an engagement cause he will lack larva, no reinforcements, minerals on the bank which could create an exploitable timing. You know, that's actually a very interesting idea.. Man it's so weird to see morrow creep spreading poorly, that's extremely uncharacteristic of him. Artosis and Chill tag-teaming commentary is just.. Wow. SC2 casting doesn't get better than this. | ||
Influ
Germany780 Posts
On February 20 2011 20:49 hifriend wrote: You know, that's actually a very interesting idea.. Man it's so weird to see morrow creep spreading poorly, that's extremely uncharacteristic of him. Nightend doesn't open air so he doesn't build a third queen. | ||
Euronyme
Sweden3804 Posts
On February 20 2011 19:54 myasQo wrote: MORROW!! !PLS!!! LAST CHANSE!! He's still in TSL3! He just got 100 points, so he will be competing | ||
zerious
Canada3803 Posts
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shackes
Germany148 Posts
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Tef
Sweden443 Posts
On February 20 2011 20:22 freetgy wrote: there is no real point in harassing Mineral lines of Zerg, if he is already maxxed. He is usually flooded in minerals already. can remax in 1 round of larva. it is more important to reduce his bases and thus reduce his remaxing capability, you could say it would be more efficient to storm his larva since 1 storm kills many larva. it would have the same or better effect if you would do that before an engagement cause he will lack larva, no reinforcements, minerals on the bank which could create an exploitable timing. Ofc there is no point doing it right now, cause u can just build an army and crush everything in one blow no matter what. Everything boils down to the death ball vs. 300 food push which is so lame and boring to watch. The last game between Nightend and Morrow looked like a no rush FASTEST GAME POSSIBLE. | ||
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