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[GSTL] Day 3 - Semifinals - Page 74

Forum Index > StarCraft 2 Tournaments
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Armsved
Profile Joined May 2010
Denmark642 Posts
February 09 2011 12:31 GMT
#1461
On February 09 2011 21:30 Macabre wrote:
So what I don't understand is..

One of the major benefits to zerg is being able to max your supply faster then the other races. What is the damn point when you max out and it's made up of shit tier units.
(P player here)


Zerg took 4th and 5th insanely late... looked like he was expecting a 2 base all in.
YOOO
Astans
Profile Joined October 2010
205 Posts
February 09 2011 12:31 GMT
#1462
the damage output was insane. quite impressed. the voidray damage change perhaps wasn't necessary bad for protoss
ihavetofartosis
Profile Joined January 2011
1277 Posts
February 09 2011 12:31 GMT
#1463
How do you beat that composition???? I don't see how a zerg can take on that army, colossi clean up everything on the ground and void rays tear thru everything else. Zerg doesn't have stimmed marauders or vikings...
TheCrow
Profile Joined January 2011
Norway296 Posts
February 09 2011 12:31 GMT
#1464
On February 09 2011 21:29 Gaxton wrote:
Guess that deathball-combo gonna be the topic of discussion the next weeks everywhere in the community.


Hasn't that been a discussion for quite some time? When P gets the maxed out Colossi and VR deathball you cant engage it as Z. You have to basetrade or kill him before he reaches critical mass.
aScle
Profile Joined September 2010
Australia375 Posts
February 09 2011 12:31 GMT
#1465
For the people who want to just recreate what happened on the ladder, pretty much younghwa went for a variation of this build.
Artosis: "Why did the collosus fall over? BECAUSE IT WAS IMBALANCED!!!"
TheZeth
Profile Joined August 2010
United Kingdom16 Posts
February 09 2011 12:31 GMT
#1466
I would have preferred to see a longer game on the new map but hell, seeing things just insta-gib to all those voidrays and colossi was fun
Dfgj
Profile Joined May 2008
Singapore5922 Posts
February 09 2011 12:31 GMT
#1467
On February 09 2011 21:30 Jotoco wrote:
Show nested quote +
On February 09 2011 21:28 Jumbled wrote:
On February 09 2011 21:24 MrCon wrote:
Why no corruptors ?

Why corruptors is a better question. With voids/zealots/colossi there, he should be pumping mutas.


So true, so much more cost effective.

Going corruptor heavy and remaxing roaches after winning the air battle is a commonish response to that ball from what I've seen.

Why not mutas? idk
PikaXchU
Profile Joined December 2010
Singapore379 Posts
February 09 2011 12:31 GMT
#1468
Kyrix just stood back there and played too passively. If he had poked at the front, the protoss ball might not have been so unstoppable.
Carrier has arrived.
Ayrie
Profile Joined September 2010
United States213 Posts
February 09 2011 12:31 GMT
#1469
that kind of protoss death ball + timing seems to only work where protoss can FE that quickly and safely IMO, because he was making void rays really really early at the cost of almost all gateway units that would normally appear... i dont think this type of thing will get THAT common on the current map pool.
And that's what she said.
Jumbled
Profile Joined September 2010
1543 Posts
Last Edited: 2011-02-09 12:32:17
February 09 2011 12:31 GMT
#1470
On February 09 2011 21:29 ChaseR wrote:
Damn that protoss ball of collosus/voids seems unbreakable

Well, it's always going to seem unbeatable if you do what Kyrix does and build the exact army composition likely to die fastest to it.
Eksan
Profile Joined September 2010
Sweden81 Posts
February 09 2011 12:32 GMT
#1471
i think corrupters beat that
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
February 09 2011 12:32 GMT
#1472
On February 09 2011 21:28 ShyRamen wrote:
ZvP is soooo broken, always ridiculous to watch -,-


Now I know why many Koreans think the bigger Maps won't really help Zerg that much in ZvP.... U don't need to rush/put on pressure when u can have an unbeatable deathball.
https://soundcloud.com/thesamplethief
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
Last Edited: 2011-02-09 12:32:45
February 09 2011 12:32 GMT
#1473
On February 09 2011 21:23 Krehlmar wrote:
Show nested quote +
On February 09 2011 21:19 KonohaFlash wrote:
On February 09 2011 21:17 Fa1nT wrote:
On February 09 2011 21:16 Highwinds wrote:
On February 09 2011 21:12 Krehlmar wrote:
I can't wait untill Koreans learn to Macro more or we see IdrA/JinrO on these new maps. 5 bases macro battles are fucking epic and I needs em.


Koreans can Macro just as good if not better than IdrA and Jinro. Don't use a false stereotype.


Like 5 of them.


Continue to prove how ignorant you are. Do you even have anything to Justify your statement?

Well we'd rather believe what even the koreans themselves admit aswell as IdrA's words before I get insulted by someone from Canada.

Dude why insult us because we have a different opinion? From what we have observed, CLEARLY, aswell as heard from shitloads of people (Ret/IdrA/inControl in state of the game, Day9, JinrO, HayprO, NesTea, MC) is that most koreans (not ALL) are more offensive and micro oriented than macro. What grounds do you have to call us ignorant whilst you yourself are just agreeing with our subnote; There are koreans who macro, but there's to few of them cause most times GSL has been a fuckfest of dull games/allins)

Now chill out.


Calling someone ignorant is not an Insult. Saying "Like 5 of them" "Most koreans" is not ignorant? 5 people out of how many Korean players?

No I do not agree with your subnote. All I was saying is that every region has Players that all-in and utilize abusive builds.



Rayansaki
Profile Joined January 2011
Portugal1266 Posts
February 09 2011 12:32 GMT
#1474
Team IM games are so incredible and so entertaining to watch. Everyone plays unorthodox but brutal every time, and they have such variety of players.
The Four Horsemen of the Apocalypse: IMNestea (Death), IMLosirA (Famine), IMmvp (War), IMFenix (Conquest)
Bosu
Profile Blog Joined June 2008
United States3247 Posts
February 09 2011 12:32 GMT
#1475
Kyrix definitely didn't play that out right. Sitting around with so many hydras so early put him far behind.
#1 Kwanro Fan
Redox
Profile Joined October 2010
Germany24794 Posts
February 09 2011 12:32 GMT
#1476
On February 09 2011 21:29 revoN wrote:
C'mon it ain't a new style. I'm sure I saw it in one of the past GSL (talking about Voidrays/Collosi combo).

Lol we see that style in every second european PvZ.
Off-season = best season
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2011-02-09 12:33:50
February 09 2011 12:33 GMT
#1477
On February 09 2011 21:31 Ayrie wrote:
that kind of protoss death ball + timing seems to only work where protoss can FE that quickly and safely IMO, because he was making void rays really really early at the cost of almost all gateway units that would normally appear... i dont think this type of thing will get THAT common on the current map pool.

Practically every PvZ here is VR/colo ball off quick expansions on the normal maps.

It's pretty much standard play to use VR/Colo now, nothing new. Zerg has to react with a very different unit composition, because that ball exists to completely counter roach/hydra.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
February 09 2011 12:33 GMT
#1478
On February 09 2011 21:30 Ezekyle wrote:
That was such a Bronze league strategy. Interesting to see the 'turtle till 200/200 dream army' strat working in a pro game.


Void Ray/Colossi is the goal of most Master League PvZs. Zerg counters by being aggressive once he hits 200/200. Thus the new maps will continue to favor Protoss as they can chose to be the defender.

Still, Protoss can be the aggressor on smaller maps.

Contrary to what people say the maps are not the issue - Zerg being underpowered is.
I
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
February 09 2011 12:33 GMT
#1479
Artosis had a hard time figuring out what the Protoss was doing while observing the game. Now he's blaming Kyrix for not scouting and not making the "perfect" counter.
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 09 2011 12:33 GMT
#1480
Seen IdrA lose to that a lot on scrap station. Protoss will FE and attack through the choke with colossus/voids, and he can't hold it off even on 4 base. I guess you just have to prevent the ball from ever forming.
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