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[GSL] Up and Down Matches Groups G and H - Page 20

Forum Index > StarCraft 2 Tournaments
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Prev 1 18 19 20 21 22 65 Next
labbe
Profile Joined October 2010
Sweden1456 Posts
January 27 2011 10:13 GMT
#381
Leenock managed to make a close spawn on LT interesting. That's impressive.
question
Profile Blog Joined February 2009
Czech Republic509 Posts
January 27 2011 10:13 GMT
#382
well marines good vs lings good vs mutas good vs hydras good vs ultras good so sad......
GGverySooN
CortoMontez
Profile Joined October 2010
Australia608 Posts
January 27 2011 10:13 GMT
#383
Glad that Leenock lost... means we get to see more of his ZvT
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
January 27 2011 10:14 GMT
#384
That really showcased one of the main failings of lategame ultra/ling. You're so spread out over the map at that point that drops become way more powerful, and it's so damn hard to defend multiple drops.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
bhp255
Profile Joined July 2008
United States600 Posts
January 27 2011 10:14 GMT
#385
anyone have zenexbyun's mighty morphin power ranger pose photoshop? :3
Following Okazaki's steps to becoming a Fuuko Master
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
January 27 2011 10:14 GMT
#386
On January 27 2011 19:10 vrok wrote:
This is so fucking unfair. Leenock is so much better.


Were we watching the same series? Every shot of Leenock was him getting his units killed for no reason, while he does a poor job of keeping his bases saturated.
We found Dove in a soapless place.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
January 27 2011 10:14 GMT
#387
That was actually a really good ZvT series. Nothing was really one-sided until the late-game.
MonkeyKungFu
Profile Joined June 2010
Norway154 Posts
January 27 2011 10:14 GMT
#388
Fun to watch leenock, too bad the maps where as bad as they could get for him
..
Kettchup
Profile Joined October 2010
United States1911 Posts
January 27 2011 10:14 GMT
#389
Nice game, too bad about close positions again though. New maps can't come soon enough.
question
Profile Blog Joined February 2009
Czech Republic509 Posts
January 27 2011 10:15 GMT
#390
i hope leenock gonna win now
GGverySooN
Jacuzzi
Profile Blog Joined August 2010
United States528 Posts
January 27 2011 10:15 GMT
#391
Why don't zergs put spine crawlers at their late game expansions? By that point in the game you can usually spare the money anyway and they can deal with any harass that shows up so you can focus on pushing for the win. I play protoss and I always cannon up my 3rd+ bases just so I don't have to chase down one medivac full of marines with my entire army.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
January 27 2011 10:15 GMT
#392
That play by Leenock going straight ling-infestor-ultra was cool but it's really difficult to stop drops everywhere without the mobility of mutas.
Babaganoush
Profile Joined November 2010
United States626 Posts
January 27 2011 10:15 GMT
#393
Leenock was pretty good... but I have to admit, the amount of mistakes and lack of good micro against Byun prevented me from doing that Zerg rage that usually occurs.
Stick a fork in those buns.
Ashok
Profile Blog Joined July 2010
Australia339 Posts
January 27 2011 10:15 GMT
#394
On January 27 2011 19:13 Elwar wrote:
Uninspiring play from Byun, particularly compared to Leenock. Sad he won, even though he does deserve to be in Code S more than some players, but certainly not more than Leenock.


Not really, byun dealt with a less played strategy on the spot and made very good decisions with getting multi-pronged drops, getting marauders, etc.

Both played well, lets just hope Leenock goes through.
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 27 2011 10:15 GMT
#395
A mass of lings with the ultras in the nydus would have worked 10 times better..
And having a ling to the north xelnaga tower to spot drops too.
Leenock's style could work well but he misses some good damage opportunities imo.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
January 27 2011 10:15 GMT
#396
Leenock needs to learn to build more static defense at his bases. 2 spines + 1 spore, while a lot of minerals, would solve a lot of these problems.

But, all in all, really solid. On a different map set, though, Leenock probably wins this series. Alot, on Lost Temple, BloodLords would probably have been better after he got up to Hive.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
January 27 2011 10:15 GMT
#397
On January 27 2011 19:13 ZapRoffo wrote:
Leenock needs to improve his control/multitask and he would be really scary. Botching the nydus play was painful


this, for how long that nydus worm was in byun's main leenock would have had all ultras in there had he only prepared it right
Do you really want chat rooms?
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
January 27 2011 10:15 GMT
#398
Both players played well, but this map just isn't fair. Go Leenock, take the second match for Code S!
ScarletKnight
Profile Joined August 2010
United States691 Posts
January 27 2011 10:15 GMT
#399
On January 27 2011 19:14 Tachion wrote:
That really showcased one of the main failings of lategame ultra/ling. You're so spread out over the map at that point that drops become way more powerful, and it's so damn hard to defend multiple drops.


I find that Ultra/Baneling/Muta is good for late-game zerg. Not tons of mutas but maybe like 10 or so to deal with drop harass and while the ultras tank damage for the banelings against any bio the ultras take out mech.

I don't play Zerg but I've lost to it a lot lately.
Looks like I picked the wrong week the quit sniffing glue
ihavetofartosis
Profile Joined January 2011
1277 Posts
January 27 2011 10:15 GMT
#400
Such crap, leenock definitely deserves code S. This is a competitive tournament, when are they going to give players BALANCED MAPS where both players have an equal chance from the beginning. These close position closer-than-steppes crap needs to stop. Leenock does this great ultra drop, but all byun has to do is make 10 marauders and its GG.

Save us from Blizzard's fail maps GOM!!! I hate having to see a zerg play so well against a standard tank push just to loose cuz he's 10 feet from the terran's natural. These good players deserve to get what they work for.
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