[GSL] Up and Down Matches Groups G and H - Page 20
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labbe
Sweden1456 Posts
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question
Czech Republic509 Posts
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CortoMontez
Australia608 Posts
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Tachion
Canada8573 Posts
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bhp255
United States600 Posts
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Cel.erity
United States4890 Posts
On January 27 2011 19:10 vrok wrote: This is so fucking unfair. Leenock is so much better. Were we watching the same series? Every shot of Leenock was him getting his units killed for no reason, while he does a poor job of keeping his bases saturated. | ||
KonohaFlash
Canada1590 Posts
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MonkeyKungFu
Norway154 Posts
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Kettchup
United States1911 Posts
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question
Czech Republic509 Posts
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Jacuzzi
United States528 Posts
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tomatriedes
New Zealand5356 Posts
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Babaganoush
United States626 Posts
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Ashok
Australia339 Posts
On January 27 2011 19:13 Elwar wrote: Uninspiring play from Byun, particularly compared to Leenock. Sad he won, even though he does deserve to be in Code S more than some players, but certainly not more than Leenock. Not really, byun dealt with a less played strategy on the spot and made very good decisions with getting multi-pronged drops, getting marauders, etc. Both played well, lets just hope Leenock goes through. | ||
MrCon
France29748 Posts
And having a ling to the north xelnaga tower to spot drops too. Leenock's style could work well but he misses some good damage opportunities imo. | ||
Taf the Ghost
United States11751 Posts
But, all in all, really solid. On a different map set, though, Leenock probably wins this series. Alot, on Lost Temple, BloodLords would probably have been better after he got up to Hive. | ||
FarbrorAbavna
Sweden4856 Posts
On January 27 2011 19:13 ZapRoffo wrote: Leenock needs to improve his control/multitask and he would be really scary. Botching the nydus play was painful this, for how long that nydus worm was in byun's main leenock would have had all ultras in there had he only prepared it right | ||
Scorch
Austria3371 Posts
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ScarletKnight
United States691 Posts
On January 27 2011 19:14 Tachion wrote: That really showcased one of the main failings of lategame ultra/ling. You're so spread out over the map at that point that drops become way more powerful, and it's so damn hard to defend multiple drops. I find that Ultra/Baneling/Muta is good for late-game zerg. Not tons of mutas but maybe like 10 or so to deal with drop harass and while the ultras tank damage for the banelings against any bio the ultras take out mech. I don't play Zerg but I've lost to it a lot lately. | ||
ihavetofartosis
1277 Posts
Save us from Blizzard's fail maps GOM!!! I hate having to see a zerg play so well against a standard tank push just to loose cuz he's 10 feet from the terran's natural. These good players deserve to get what they work for. | ||
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