[GSL] Up and Down Matches Groups G and H - Page 21
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Phenny
Australia1435 Posts
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spidii
United States372 Posts
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wopaahh
150 Posts
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Chaosvuistje
Netherlands2581 Posts
That means we'll see another ZvT from him! This time he better win. Loved the infestor drop-blocking and the nydus worms. His style is so different from the usual muta/bane and definitely quite interresting to watch. | ||
ScarletKnight
United States691 Posts
On January 27 2011 19:15 ihavetofartosis wrote: Such crap, leenock definitely deserves code S. This is a competitive tournament, when are they going to give players BALANCED MAPS where both players have an equal chance from the beginning. These close position closer-than-steppes crap needs to stop. Leenock does this great ultra drop, but all byun has to do is make 10 marauders and its GG. Save us from Blizzard's fail maps GOM!!! I hate having to see a zerg play so well against a standard tank push just to loose cuz he's 10 feet from the terran's natural. These good players deserve to get what they work for. Oh please go away. | ||
FarbrorAbavna
Sweden4856 Posts
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Taf the Ghost
United States11751 Posts
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LoCaD
Germany1634 Posts
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Arceus
Vietnam8332 Posts
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Ketch
Netherlands7285 Posts
On January 27 2011 19:14 Tachion wrote: That really showcased one of the main failings of lategame ultra/ling. You're so spread out over the map at that point that drops become way more powerful, and it's so damn hard to defend multiple drops. You need infestors around the expos to hold the drops initially, and then units in your nydus network to quickly reinforce the expos... that could have worked for Leenock maybe | ||
Erionn
United States1015 Posts
On January 27 2011 19:15 ihavetofartosis wrote: Such crap, leenock definitely deserves code S. This is a competitive tournament, when are they going to give players BALANCED MAPS where both players have an equal chance from the beginning. These close position closer-than-steppes crap needs to stop. Leenock does this great ultra drop, but all byun has to do is make 10 marauders and its GG. Save us from Blizzard's fail maps GOM!!! I hate having to see a zerg play so well against a standard tank push just to loose cuz he's 10 feet from the terran's natural. These good players deserve to get what they work for. He'll easily beat LiveForever and be in Code S. "I picked LiveForever as a backup." I lol'd, poor LiveForever. | ||
Shockk
Germany2269 Posts
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Tachion
Canada8573 Posts
On January 27 2011 19:15 ScarletKnight wrote: I find that Ultra/Baneling/Muta is good for late-game zerg. Not tons of mutas but maybe like 10 or so to deal with drop harass and while the ultras tank damage for the banelings against any bio the ultras take out mech. I don't play Zerg but I've lost to it a lot lately. At that point in the game though, with upgraded marines, I'd wager a medivac + 8 stim marines could do a lot of damage to 10 mutas. It's a really cost inefficient way to deal with marine drops unless you have a decent sized muta ball. | ||
rebdomine
6040 Posts
On January 27 2011 19:17 Taf the Ghost wrote: "John, who just took out Tasteless to advance to Translator." ![]() John couldn't stop laughing after that. | ||
cbRRRR
Germany179 Posts
me too :D | ||
netherDrake
Singapore1831 Posts
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Ysellian
Netherlands9029 Posts
On January 27 2011 19:17 Ketch wrote: You need infestors around the expos to hold the drops initially, and then units in your nydus network to quickly reinforce the expos... that could have worked for Leenock maybe oh yeah. Use the nydus network defensively! Wonder why I never came up with that lol, I think I'm going to try that later on. | ||
deerpark87
760 Posts
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Blackboxeq
United States99 Posts
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Taf the Ghost
United States11751 Posts
Leenock definitely has some skill. But just not quite to the next level. He had a good idea with the infestor play, but it really would work better on bigger maps. | ||
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