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[GSL] Up and Down Matches Groups G and H - Page 22

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 20 21 22 23 24 65 Next
LittLeD
Profile Joined May 2010
Sweden7973 Posts
January 27 2011 10:19 GMT
#421
On January 27 2011 19:15 Jacuzzi wrote:
Why don't zergs put spine crawlers at their late game expansions? By that point in the game you can usually spare the money anyway and they can deal with any harass that shows up so you can focus on pushing for the win. I play protoss and I always cannon up my 3rd+ bases just so I don't have to chase down one medivac full of marines with my entire army.

Very good point. Putting up 3-4 spines at each expansion really denies small marine drops. Its not very effective vs marauder drops though
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Demoralized Monkey
Profile Joined January 2011
Sweden87 Posts
January 27 2011 10:19 GMT
#422
John: "... and as an insurance [if he would have lost against Leenock], he chose LiveForever [as the second opponent]."

ROFL!
"The enemy is not the other. It is you."
TehForce
Profile Joined July 2010
1072 Posts
January 27 2011 10:19 GMT
#423
As an isurance he choosed NexLiveForever ^^
NesTea <3
Redox
Profile Joined October 2010
Germany24794 Posts
January 27 2011 10:19 GMT
#424
This Byun guy is such a troll. :D
I like him!
Off-season = best season
ScarletKnight
Profile Joined August 2010
United States691 Posts
January 27 2011 10:19 GMT
#425
On January 27 2011 19:17 Tachion wrote:
Show nested quote +
On January 27 2011 19:15 ScarletKnight wrote:
On January 27 2011 19:14 Tachion wrote:
That really showcased one of the main failings of lategame ultra/ling. You're so spread out over the map at that point that drops become way more powerful, and it's so damn hard to defend multiple drops.


I find that Ultra/Baneling/Muta is good for late-game zerg. Not tons of mutas but maybe like 10 or so to deal with drop harass and while the ultras tank damage for the banelings against any bio the ultras take out mech.

I don't play Zerg but I've lost to it a lot lately.

At that point in the game though, with upgraded marines, I'd wager a medivac + 8 stim marines could do a lot of damage to 10 mutas. It's a really cost inefficient way to deal with marine drops unless you have a decent sized muta ball.


I guess so. Like I said I play T so I really don't know, but I've just been rolled over by that comp a bunch lately so who knows? Haha.
Looks like I picked the wrong week the quit sniffing glue
Silence-
Profile Joined October 2010
Canada116 Posts
January 27 2011 10:20 GMT
#426
Wow, Byun's a dick to his teammate... A back-up plan? seriously? real supportive. =|
Living in the limelight, the universal dream...
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
January 27 2011 10:20 GMT
#427
On January 27 2011 19:18 netherDrake wrote:
This guy is terrible to his team mate.


his name is shit after all, living up to it I guess :D
Do you really want chat rooms?
Blu`BotL
Profile Joined January 2011
Australia115 Posts
January 27 2011 10:20 GMT
#428
On January 27 2011 19:19 Redox wrote:
This Byun guy is such a troll. :D
I like him!


With a name that means "shit", I'm not surprised.
dafunk
Profile Joined January 2009
France521 Posts
January 27 2011 10:20 GMT
#429
Leenock could have won on delta quadrant with better infestor control and more banelings.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
January 27 2011 10:20 GMT
#430
On January 27 2011 19:19 deerpark87 wrote:
lol at your own teammate as backup plan


Byun is not terribly lacking in honesty about his choices. And Leenock was the weakest of the 3 zergs to choose from.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
January 27 2011 10:20 GMT
#431
Man Loner vs. Moonglade for IEM is starting soon since that was so epic
Yeah, well, you know, that's just like, your opinion man
kirbynator
Profile Joined October 2010
Canada503 Posts
January 27 2011 10:21 GMT
#432
liveforever isnt really a teammate,

the guy doesnt actually play sc2 seriously
SmoKim
Profile Joined March 2010
Denmark10305 Posts
January 27 2011 10:21 GMT
#433
okay Leenock, you have to go 2-0
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
January 27 2011 10:21 GMT
#434
On January 27 2011 19:19 Taf the Ghost wrote:
Though, Byun is quite the character and should be fun to have in Code S. He definitely has the skills to be there.

Leenock definitely has some skill. But just not quite to the next level. He had a good idea with the infestor play, but it really would work better on bigger maps.


Eh DQ is DQ, He got close positions on Shakuras AND LT. Leenock performed much better than expected given the (horrible) maps/map-spawns. Leenock is great.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 27 2011 10:21 GMT
#435
Byun is a pretty cool guy, nice to interview aswell and just enjoys playing

I hate terrans (as a toss) but I think im getting a mancrush
KCCO!
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
January 27 2011 10:21 GMT
#436
Byun is either a troll or has a true killer instinct. It's about his career, after all, so he should do what's neccessary to advance. And after what he's shown the last couple of times he's played, he definitely deserves to be Code S.
Redox
Profile Joined October 2010
Germany24794 Posts
January 27 2011 10:21 GMT
#437
On January 27 2011 19:20 Silence- wrote:
Wow, Byun's a dick to his teammate... A back-up plan? seriously? real supportive. =|

Something like that would have never been said in sc1.^^
I like how much personality and such comes across now with these interviews.
Off-season = best season
SixSongs
Profile Blog Joined March 2006
Poland1455 Posts
January 27 2011 10:21 GMT
#438
The games were really epic. It's sad that in game 3 Zerg lost cause of positional disadvantage. He did nice play with those infested marines.
The Prince of DroneS
TehForce
Profile Joined July 2010
1072 Posts
Last Edited: 2011-01-27 10:23:09
January 27 2011 10:21 GMT
#439
On January 27 2011 19:19 LittLeD wrote:
Show nested quote +
On January 27 2011 19:15 Jacuzzi wrote:
Why don't zergs put spine crawlers at their late game expansions? By that point in the game you can usually spare the money anyway and they can deal with any harass that shows up so you can focus on pushing for the win. I play protoss and I always cannon up my 3rd+ bases just so I don't have to chase down one medivac full of marines with my entire army.

Very good point. Putting up 3-4 spines at each expansion really denies small marine drops. Its not very effective vs marauder drops though


3-4 spines don't deny anything. normally the terran can attack one spine crawler after another with 6 stimmed marines with upgrades and medivac and easily kill all of them.

also lennock already had poor saturation because of the constant pressure. so 6-9 additional spinecrawlers really would have hurt him
NesTea <3
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
January 27 2011 10:22 GMT
#440
Okay, first series was 1h:20 minutes total time or so. This one should be shorter. Then I fully expect Group H to take a total of 45 minutes, with interview.
Prev 1 20 21 22 23 24 65 Next
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