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On January 27 2011 19:15 Jacuzzi wrote: Why don't zergs put spine crawlers at their late game expansions? By that point in the game you can usually spare the money anyway and they can deal with any harass that shows up so you can focus on pushing for the win. I play protoss and I always cannon up my 3rd+ bases just so I don't have to chase down one medivac full of marines with my entire army. Very good point. Putting up 3-4 spines at each expansion really denies small marine drops. Its not very effective vs marauder drops though
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John: "... and as an insurance [if he would have lost against Leenock], he chose LiveForever [as the second opponent]."
ROFL!
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As an isurance he choosed NexLiveForever ^^
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This Byun guy is such a troll. :D I like him!
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On January 27 2011 19:17 Tachion wrote:Show nested quote +On January 27 2011 19:15 ScarletKnight wrote:On January 27 2011 19:14 Tachion wrote: That really showcased one of the main failings of lategame ultra/ling. You're so spread out over the map at that point that drops become way more powerful, and it's so damn hard to defend multiple drops. I find that Ultra/Baneling/Muta is good for late-game zerg. Not tons of mutas but maybe like 10 or so to deal with drop harass and while the ultras tank damage for the banelings against any bio the ultras take out mech. I don't play Zerg but I've lost to it a lot lately. At that point in the game though, with upgraded marines, I'd wager a medivac + 8 stim marines could do a lot of damage to 10 mutas. It's a really cost inefficient way to deal with marine drops unless you have a decent sized muta ball.
I guess so. Like I said I play T so I really don't know, but I've just been rolled over by that comp a bunch lately so who knows? Haha.
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Wow, Byun's a dick to his teammate... A back-up plan? seriously? real supportive. =|
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On January 27 2011 19:18 netherDrake wrote: This guy is terrible to his team mate.
his name is shit after all, living up to it I guess :D
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On January 27 2011 19:19 Redox wrote: This Byun guy is such a troll. :D I like him!
With a name that means "shit", I'm not surprised.
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Leenock could have won on delta quadrant with better infestor control and more banelings.
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On January 27 2011 19:19 deerpark87 wrote: lol at your own teammate as backup plan
Byun is not terribly lacking in honesty about his choices. And Leenock was the weakest of the 3 zergs to choose from.
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Man Loner vs. Moonglade for IEM is starting soon since that was so epic
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liveforever isnt really a teammate,
the guy doesnt actually play sc2 seriously
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okay Leenock, you have to go 2-0
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On January 27 2011 19:19 Taf the Ghost wrote: Though, Byun is quite the character and should be fun to have in Code S. He definitely has the skills to be there.
Leenock definitely has some skill. But just not quite to the next level. He had a good idea with the infestor play, but it really would work better on bigger maps.
Eh DQ is DQ, He got close positions on Shakuras AND LT. Leenock performed much better than expected given the (horrible) maps/map-spawns. Leenock is great.
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Byun is a pretty cool guy, nice to interview aswell and just enjoys playing 
I hate terrans (as a toss) but I think im getting a mancrush
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Byun is either a troll or has a true killer instinct. It's about his career, after all, so he should do what's neccessary to advance. And after what he's shown the last couple of times he's played, he definitely deserves to be Code S.
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On January 27 2011 19:20 Silence- wrote: Wow, Byun's a dick to his teammate... A back-up plan? seriously? real supportive. =| Something like that would have never been said in sc1.^^ I like how much personality and such comes across now with these interviews.
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The games were really epic. It's sad that in game 3 Zerg lost cause of positional disadvantage. He did nice play with those infested marines.
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On January 27 2011 19:19 LittLeD wrote:Show nested quote +On January 27 2011 19:15 Jacuzzi wrote: Why don't zergs put spine crawlers at their late game expansions? By that point in the game you can usually spare the money anyway and they can deal with any harass that shows up so you can focus on pushing for the win. I play protoss and I always cannon up my 3rd+ bases just so I don't have to chase down one medivac full of marines with my entire army. Very good point. Putting up 3-4 spines at each expansion really denies small marine drops. Its not very effective vs marauder drops though
3-4 spines don't deny anything. normally the terran can attack one spine crawler after another with 6 stimmed marines with upgrades and medivac and easily kill all of them.
also lennock already had poor saturation because of the constant pressure. so 6-9 additional spinecrawlers really would have hurt him
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Okay, first series was 1h:20 minutes total time or so. This one should be shorter. Then I fully expect Group H to take a total of 45 minutes, with interview.
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