[GSL] Code A Ro32 Day 5 / Code S Ro32 Group F - Page 80
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DoX.)
Singapore6164 Posts
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SushilS
2115 Posts
On January 07 2011 21:55 Asha` wrote: Best day is still the Boxer group imo, think pretty much all the games delivered there =) Im a HUUUGE NaDa fanboy but I gotta give the best play-day ever to the BoxeR group! That day was sikkkk... | ||
Taf the Ghost
United States11751 Posts
On January 07 2011 22:40 Imhotep wrote: Well, it's Inca's reward for having more points than NaDa and sanZenith (from the previous GSL's). It promotes winning: the more you win -> the more points you have -> the more "lesser" players will you face. Yup. It's not an "unbiased" round-robin. It's biased to those that have done better. 2 wins and you're into the next round, but there's a slight advantage for being in first place. (They've also eliminated the ability to throw a game to help out a team-mate or get revenge on someone, and have made is to every single match counts, which makes for a lot more tension. The 3rd/4th place games have actually been pretty good for this reason, as there's a huge advantage for taking 3rd over 4th.) | ||
netherDrake
Singapore1831 Posts
On January 07 2011 22:52 SushilS wrote: Im a HUUUGE NaDa fanboy but I gotta give the best play-day ever to the BoxeR group! That day was sikkkk... Best day was by far the Boxer group. Great macro games all around (except for hyperdub vs hongun g2). Boxer played like a boss that day, same for Hyperdub in Hyperdub vs Hongun G1 | ||
Scoop
Finland482 Posts
On January 07 2011 22:55 Taf the Ghost wrote: Yup. It's not an "unbiased" round-robin. It's biased to those that have done better. 2 wins and you're into the next round, but there's a slight advantage for being in first place. (They've also eliminated the ability to throw a game to help out a team-mate or get revenge on someone, and have made is to every single match counts, which makes for a lot more tension. The 3rd/4th place games have actually been pretty good for this reason, as there's a huge advantage for taking 3rd over 4th.) How do people still not get the format. It's been explained a million times. Let's just put Boxer vs MC, Jinro vs Nada, Nestea vs MarineKing, Tester vs MVP, Idra vs July, Fruitdealer vs Zenio, while having san vs Hyperdub, Anypro vs Polt and Choya vs jookTo in the round of 64 in the super tournament. That would be fair to all players right? Doesn't matter how good or bad you played in the past, everyone should be equal. Oh boy... | ||
Consolidate
United States829 Posts
On January 07 2011 22:26 timmyfred wrote: Differing densities and growth rates of infinite functions when comparing it to other functions, yes, but there is no concept greater than infinity. http://en.wikipedia.org/wiki/Cardinality An infinite set can be said to be 'greater than' another, but the comparison is not immediately intuitive. For example, the set containing all odd numbers is considered the same size (cardinality) as the set of all integers. However, as mentioned earlier, it is correct to say that the set of all real numbers is larger than the set of all integers. The difference between the two examples is difficult to explain in layman's terms so I will not try. | ||
tdt
United States3179 Posts
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greycubed
United States615 Posts
On January 07 2011 23:53 tdt wrote: If you're talking about the game screen it means MC spawned at the 1 o'clock position, NaDa at the 7 o'clock. Can someone explain what the numbers mean below players name? For example MC was 1 and NaDa was 7. | ||
billyX333
United States1360 Posts
On January 07 2011 23:53 tdt wrote: Can someone explain what the numbers mean below players name? For example MC was 1 and NaDa was 7. 1oclock vs 7oclock positions | ||
Mainland
Canada551 Posts
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Sky101
United States1758 Posts
Anyway, I was however thoroughly impressed with July's games. Very strategically played, great decision making, and awesome to watch overall. | ||
koppik
United States676 Posts
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ROOTheognis
United States4482 Posts
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Klamity
United States994 Posts
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eviltomahawk
United States11133 Posts
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rysecake
United States2632 Posts
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latan
740 Posts
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sandyph
Indonesia1640 Posts
On January 07 2011 21:31 rebdomine wrote: Doesn't this end up being more favorable to be the 4th seed? I don't get it. Why not go 1 vs 4, 2 vs 3. because ranked 1-8 are 1st seed, 9-16 are 2nd seed and the rest are randomly drawn into seed 3&4 (based on the point here http://wiki.teamliquid.net/starcraft2/S-class#S-Class) not 17-24 as seed 3 and 25-32 as seed 4 thats why we have ImMVP (28) and JookTo (32) as seed 3&4 in group B and and Check (18) and idRa (22) as seed 3&4 in group F so its just bad luck(?) for Nada to be drawn as 3rd seed where San got the 4th seed | ||
GP
United States1056 Posts
On January 08 2011 01:13 Sky101 wrote: Was it just me or was Nada's play not very impressive at all? He basically expands a lot, makes alot of units, then attack. That works on a certain level, but when facing oGsMC, he failed miserably because MC had a much better unit composition that easily countered Nada's very basic army. And I question multiple times when he decided to engage oGsMC's army when it looked obvious judging from army size and composition that he can't take them head-on like that. Anyway, I was however thoroughly impressed with July's games. Very strategically played, great decision making, and awesome to watch overall. He's a macro player, that's what he does. Your description of Nada can be applied to Idra or Ret (except counter-attacking rather than attacking) and they're considered two of the best. His decision making is pretty good, while his first attack on MC I think was intentionally timed to wipe out all of the sentries before any Collossi arrived and it really hurt MC and likely delayed his push. MC just controlled the game. I was actually really impressed with Nada's play against Inca and Inca's first game was sick. I think if Inca improves his mechanics he could vie for one of the top Protoss spots. His build order was brilliant, and I think if he didn't attack up the ramp during the contain he might have won. | ||
skrzmark
United States1528 Posts
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