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Active: 2011 users

[GSL] Code A Ro32 Day 5 / Code S Ro32 Group F - Page 80

Forum Index > StarCraft 2 Tournaments
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DoX.)
Profile Joined December 2008
Singapore6164 Posts
January 07 2011 13:43 GMT
#1581
PROOOOTOOOOSSSSS
SushilS
Profile Joined November 2010
2115 Posts
January 07 2011 13:52 GMT
#1582
On January 07 2011 21:55 Asha` wrote:
Show nested quote +
On January 07 2011 21:54 Corrupted wrote:
best day yet...round of 16 is looking sick.


Best day is still the Boxer group imo, think pretty much all the games delivered there =)

Im a HUUUGE NaDa fanboy but I gotta give the best play-day ever to the BoxeR group! That day was sikkkk...
iceiceice: I’m going to make this short; I am the one true tinker player.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
January 07 2011 13:55 GMT
#1583
On January 07 2011 22:40 Imhotep wrote:
Show nested quote +
On January 07 2011 22:32 koppik wrote:
I don't like the fact that the tournament had a rematch for InCa and NaDa. I don't feel like winning that rematch with SanZenith really should put InCa back to even with NaDa. Say InCa won in the rematch, then NaDa and InCa are 1-1 against each other, but InCa advances never having had to play MC.

Well, it's Inca's reward for having more points than NaDa and sanZenith (from the previous GSL's). It promotes winning: the more you win -> the more points you have -> the more "lesser" players will you face.


Yup. It's not an "unbiased" round-robin. It's biased to those that have done better. 2 wins and you're into the next round, but there's a slight advantage for being in first place. (They've also eliminated the ability to throw a game to help out a team-mate or get revenge on someone, and have made is to every single match counts, which makes for a lot more tension. The 3rd/4th place games have actually been pretty good for this reason, as there's a huge advantage for taking 3rd over 4th.)
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
January 07 2011 14:12 GMT
#1584
On January 07 2011 22:52 SushilS wrote:
Show nested quote +
On January 07 2011 21:55 Asha` wrote:
On January 07 2011 21:54 Corrupted wrote:
best day yet...round of 16 is looking sick.


Best day is still the Boxer group imo, think pretty much all the games delivered there =)

Im a HUUUGE NaDa fanboy but I gotta give the best play-day ever to the BoxeR group! That day was sikkkk...


Best day was by far the Boxer group. Great macro games all around (except for hyperdub vs hongun g2). Boxer played like a boss that day, same for Hyperdub in Hyperdub vs Hongun G1
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
Scoop
Profile Joined August 2010
Finland482 Posts
January 07 2011 14:13 GMT
#1585
On January 07 2011 22:55 Taf the Ghost wrote:
Show nested quote +
On January 07 2011 22:40 Imhotep wrote:
On January 07 2011 22:32 koppik wrote:
I don't like the fact that the tournament had a rematch for InCa and NaDa. I don't feel like winning that rematch with SanZenith really should put InCa back to even with NaDa. Say InCa won in the rematch, then NaDa and InCa are 1-1 against each other, but InCa advances never having had to play MC.

Well, it's Inca's reward for having more points than NaDa and sanZenith (from the previous GSL's). It promotes winning: the more you win -> the more points you have -> the more "lesser" players will you face.


Yup. It's not an "unbiased" round-robin. It's biased to those that have done better. 2 wins and you're into the next round, but there's a slight advantage for being in first place. (They've also eliminated the ability to throw a game to help out a team-mate or get revenge on someone, and have made is to every single match counts, which makes for a lot more tension. The 3rd/4th place games have actually been pretty good for this reason, as there's a huge advantage for taking 3rd over 4th.)


How do people still not get the format. It's been explained a million times.

Let's just put Boxer vs MC, Jinro vs Nada, Nestea vs MarineKing, Tester vs MVP, Idra vs July, Fruitdealer vs Zenio, while having san vs Hyperdub, Anypro vs Polt and Choya vs jookTo in the round of 64 in the super tournament. That would be fair to all players right? Doesn't matter how good or bad you played in the past, everyone should be equal. Oh boy...
Consolidate
Profile Joined February 2010
United States829 Posts
January 07 2011 14:53 GMT
#1586
On January 07 2011 22:26 timmyfred wrote:
Show nested quote +
On January 07 2011 22:12 KristianJS wrote:
There ARE differing sizes of infinites guys. There are more real numbers than natural number for instance, in a well defined sense, even if they're both infinite.


Differing densities and growth rates of infinite functions when comparing it to other functions, yes, but there is no concept greater than infinity.


http://en.wikipedia.org/wiki/Cardinality

An infinite set can be said to be 'greater than' another, but the comparison is not immediately intuitive.

For example, the set containing all odd numbers is considered the same size (cardinality) as the set of all integers.

However, as mentioned earlier, it is correct to say that the set of all real numbers is larger than the set of all integers.

The difference between the two examples is difficult to explain in layman's terms so I will not try.
Creature posessed the the spirit of inquiry and bloodlust - Adventure Time
tdt
Profile Joined October 2010
United States3179 Posts
January 07 2011 14:53 GMT
#1587
Can someone explain what the numbers mean below players name? For example MC was 1 and NaDa was 7.
MC for president
greycubed
Profile Joined May 2010
United States615 Posts
January 07 2011 15:06 GMT
#1588
On January 07 2011 23:53 tdt wrote:
Can someone explain what the numbers mean below players name? For example MC was 1 and NaDa was 7.
If you're talking about the game screen it means MC spawned at the 1 o'clock position, NaDa at the 7 o'clock.
http://i.imgur.com/N3ujB.png
billyX333
Profile Blog Joined January 2008
United States1360 Posts
January 07 2011 15:25 GMT
#1589
On January 07 2011 23:53 tdt wrote:
Can someone explain what the numbers mean below players name? For example MC was 1 and NaDa was 7.

1oclock vs 7oclock positions
Mainland
Profile Joined September 2010
Canada551 Posts
Last Edited: 2011-01-07 15:30:00
January 07 2011 15:27 GMT
#1590
As for the infinity thing, how Artosis phrased it was not exactly correct, but not completely wrong. There are different sizes of infinite sets, and those are categorized with Aleph Numbers.
Sky101
Profile Blog Joined May 2003
United States1758 Posts
January 07 2011 16:13 GMT
#1591
Was it just me or was Nada's play not very impressive at all? He basically expands a lot, makes alot of units, then attack. That works on a certain level, but when facing oGsMC, he failed miserably because MC had a much better unit composition that easily countered Nada's very basic army. And I question multiple times when he decided to engage oGsMC's army when it looked obvious judging from army size and composition that he can't take them head-on like that.

Anyway, I was however thoroughly impressed with July's games. Very strategically played, great decision making, and awesome to watch overall.
Peter, Dang, pm me!!!
koppik
Profile Joined April 2010
United States676 Posts
January 07 2011 16:27 GMT
#1592
NaDa's macro is pretty impeccable. That's probably the most notable thing with him. I feel like he lacks a lot of game sense, though. Dude needs to practice more.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
January 07 2011 16:39 GMT
#1593
Don't worry if you lost to MC NaDa! you still bitchslap him back in BW!!!
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Klamity
Profile Blog Joined April 2010
United States994 Posts
January 07 2011 16:48 GMT
#1594
i am sooooo happy that nada made it.
Don't believe in yourself, believe in me, who believes in you.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 07 2011 16:56 GMT
#1595
NaDa and MC make it through? Most excellent.
ㅇㅅㅌㅅ
rysecake
Profile Joined October 2010
United States2632 Posts
January 07 2011 17:13 GMT
#1596
MC is too boss. Don't know if anyone is gonna be able to stop him from a repeat. Maybe NesTea? His PvT is simply too good.
The Notorious Winkles
latan
Profile Joined July 2010
740 Posts
January 07 2011 18:19 GMT
#1597
well all i'll say is that i'm shocked that people with mathematics degrees don't know about different sizes of infinites. it's quite an important thing to know.
sandyph
Profile Joined September 2010
Indonesia1640 Posts
January 07 2011 18:20 GMT
#1598
On January 07 2011 21:31 rebdomine wrote:
Show nested quote +
On January 07 2011 21:29 shannn wrote:
On January 07 2011 21:28 ZapRoffo wrote:
On January 07 2011 21:27 Moragon wrote:
On January 07 2011 21:25 Asha` wrote:
Regarding the fairness of the format, you have to also consider that there is some seeding involved in who plays who in the first matches.

Currently we're seeing some great players match up against each other in the first games, but this should improve to make more consistant match ups once Code S stabilizes and there isn't so much fluctuation in terms of who performed well way back in season 1 and who is still good right now.


Correct, IncA had more points from ro8 season 1 and ro16 season 2 than Nada ro8 season 2. So Nada was thrown at the MC shark.

What about San, did he have more than Nada?

He was last.
It's 1st seed vs 3rd and 2nd vs 4th.
NaDa was 3rd in his group.


Doesn't this end up being more favorable to be the 4th seed? I don't get it. Why not go 1 vs 4, 2 vs 3.


because ranked 1-8 are 1st seed, 9-16 are 2nd seed and the rest are randomly drawn into seed 3&4 (based on the point here http://wiki.teamliquid.net/starcraft2/S-class#S-Class) not 17-24 as seed 3 and 25-32 as seed 4

thats why we have ImMVP (28) and JookTo (32) as seed 3&4 in group B and and Check (18) and idRa (22) as seed 3&4 in group F

so its just bad luck(?) for Nada to be drawn as 3rd seed where San got the 4th seed
Put quote here for readability
GP
Profile Blog Joined September 2010
United States1056 Posts
January 07 2011 18:31 GMT
#1599
On January 08 2011 01:13 Sky101 wrote:
Was it just me or was Nada's play not very impressive at all? He basically expands a lot, makes alot of units, then attack. That works on a certain level, but when facing oGsMC, he failed miserably because MC had a much better unit composition that easily countered Nada's very basic army. And I question multiple times when he decided to engage oGsMC's army when it looked obvious judging from army size and composition that he can't take them head-on like that.

Anyway, I was however thoroughly impressed with July's games. Very strategically played, great decision making, and awesome to watch overall.

He's a macro player, that's what he does. Your description of Nada can be applied to Idra or Ret (except counter-attacking rather than attacking) and they're considered two of the best. His decision making is pretty good, while his first attack on MC I think was intentionally timed to wipe out all of the sentries before any Collossi arrived and it really hurt MC and likely delayed his push. MC just controlled the game. I was actually really impressed with Nada's play against Inca and Inca's first game was sick. I think if Inca improves his mechanics he could vie for one of the top Protoss spots. His build order was brilliant, and I think if he didn't attack up the ramp during the contain he might have won.
skrzmark
Profile Joined November 2010
United States1528 Posts
January 07 2011 18:38 GMT
#1600
Man Idra is going to have to face Nada and Genius thats terrible.... But Group D Ro16 RainBOw, MC, Ensnare, Clide is gonna be stacked
We got them GOM TvT's and them mlGG's
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