• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:20
CEST 07:20
KST 14:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On6Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
5.0.15 Balance Patch Notes (Live version)42$2,500 WardiTV TL Map Contest Tournament 150Stellar Fest: StarCraft II returns to Canada9Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12BSL Season 217
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) Stellar Fest: StarCraft II returns to Canada SC2 5.0.15 PTR Patch Notes + Sept 22nd update Had to smile :) Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR
Tourneys
Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $2,500 WardiTV TL Map Contest Tournament 15 LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Flash On JaeDongs ASL Struggles & Perseverance Any rep analyzer that shows resources situation? Thoughts on rarely used units Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 3D!Community Brood War Super Cup №3 BSL Team Wars - Grand Finals - Sunday 21:00 CET
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1933 users

[GSL] S3 Grand Finals - Page 224

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 222 223 224 225 226 231 Next
Vauld
Profile Joined October 2010
Canada73 Posts
December 18 2010 15:59 GMT
#4461
It's always great when so many people are post so many Useful and Relevant statistics that don't mean anything, cause then any actual discussion becomes nonexistent.
mothergoose729
Profile Joined December 2010
United States666 Posts
December 18 2010 16:00 GMT
#4462
Terran won the dreamhack tournament in sweden. Naama took it in a 3-2 series against protoss, and pretty much all of their games went late game. One thing you didn't see much from in Rains play or Jinros play is heavy tanks strategies. Naaama had tank lines going down half the map, it made it so that even when the opponent cut into the back there were always tanks out of reach firing and getting sick splash damage. I don't think the level of competition in dreamhack was quite as good as GSL, those guys really are the best player in the world IMO. There is still a lot more strategies terran might be able to pull into the late game, the problem is terran aggression has been so successful and that part of the game is so underdeveloped. If you look at how much tech was exploited by both players in game two, protoss had HT, DT, blink stalker, chargelots, carriers, void rays, immortals and collossus. Rain mainly used MM, tanks, ravens, and ghosts. I can only imagine what some good banshees, thors, or even battle cruisers might have done to swing the balance in game two.
junemermaid
Profile Joined September 2006
United States981 Posts
December 18 2010 16:05 GMT
#4463
On December 18 2010 23:02 Markwerf wrote:
Show nested quote +
On December 18 2010 22:49 SC2Real wrote:
On December 18 2010 22:37 Samus wrote:
The matchup is just broken (PvT)
Terran has to end the game early or they'll lose.
Rain was probably going to lose anyways regardless of his race, Made alot of noobie mistakes.
Pulled off some nice tactics though on certain maps.


you're so wrong..

the problem is that most terran refuse to build up a lategame army.
watch painusers transition into banshee/thor to see some kickass lategame T.



That painuser composition is complete crap and only worked well because his opponents didn't adapt well to it. A properly upgraded gateway army completely stomps it and banshee play is simply not good at all lategame (way to easily countered with HT and/or phoenix). Also the patch is making this even worse by buffing phoenix and observers and nerfing thor repair.

Lategame bio works alright with the proper micro, but I do think battlecruisers need to be restored to their old stats making them a viable lategame transition in PvT. It just doesn't make sense to have BC's still suck so hard while in the only matchup where they would be viable (as in TvZ and TvT they suck even more) their counter gets buffed. Voidray buff vs massive should easily compensate for a slight BC buff vs ground again.


I don't think MMM works as well as people think it does. After a certain point, Terran players need to transition out of it and into a more effective unit composition (I'm not a Terran player so I won't speculate much on what that composition is). The proof is in the results of competitive games. Terran players definitely need to transition into different compositions and adapt to what Protoss players are doing. Blue flame hellions seem to be necessary for Terran to stop zealots / storms late game. It is a cheap, high dps, good splash damage, and easily massable unit that is sparsely seen in PvT games.

The problem with bio is that it is all direct damage & no splash or AoE. What this results in is that other armies have tons of splash mid --> late game (zerg has banelings / ultralisks / infestors; toss has colossi & templars) so that it dumps a ton of damage early in the battle. This has the effect of minimizing MMMs ability to deal out its constant high dps.

Terran need to mix in their own damage dumping units & abilities as well: ghosts, hellions, raven HSM (but that ability kind of sucks after the radius nerf). Terran kind of got the shitty end of the stick when it comes to splash damage. Tanks: yeah they're good, but they are expensive, and its hard NOT to lose them in a confrontation (it has the immortal syndrome where it has a difficult time retreating if a battle goes south & they are priority targets).
the UMP says YER OUT
lowercase
Profile Joined September 2010
Canada1047 Posts
Last Edited: 2010-12-18 16:15:01
December 18 2010 16:11 GMT
#4464
On December 19 2010 01:05 junemermaid wrote:
Show nested quote +
On December 18 2010 23:02 Markwerf wrote:
On December 18 2010 22:49 SC2Real wrote:
On December 18 2010 22:37 Samus wrote:
The matchup is just broken (PvT)
Terran has to end the game early or they'll lose.
Rain was probably going to lose anyways regardless of his race, Made alot of noobie mistakes.
Pulled off some nice tactics though on certain maps.


you're so wrong..

the problem is that most terran refuse to build up a lategame army.
watch painusers transition into banshee/thor to see some kickass lategame T.



That painuser composition is complete crap and only worked well because his opponents didn't adapt well to it. A properly upgraded gateway army completely stomps it and banshee play is simply not good at all lategame (way to easily countered with HT and/or phoenix). Also the patch is making this even worse by buffing phoenix and observers and nerfing thor repair.

Lategame bio works alright with the proper micro, but I do think battlecruisers need to be restored to their old stats making them a viable lategame transition in PvT. It just doesn't make sense to have BC's still suck so hard while in the only matchup where they would be viable (as in TvZ and TvT they suck even more) their counter gets buffed. Voidray buff vs massive should easily compensate for a slight BC buff vs ground again.


I don't think MMM works as well as people think it does. After a certain point, Terran players need to transition out of it and into a more effective unit composition (I'm not a Terran player so I won't speculate much on what that composition is). The proof is in the results of competitive games. Terran players definitely need to transition into different compositions and adapt to what Protoss players are doing. Blue flame hellions seem to be necessary for Terran to stop zealots / storms late game. It is a cheap, high dps, good splash damage, and easily massable unit that is sparsely seen in PvT games.

The problem with bio is that it is all direct damage & no splash or AoE. What this results in is that other armies have tons of splash mid --> late game (zerg has banelings / ultralisks / infestors; toss has colossi & templars) so that it dumps a ton of damage early in the battle. This has the effect of minimizing MMMs ability to deal out its constant high dps.

Terran need to mix in their own damage dumping units & abilities as well: ghosts, hellions, raven HSM (but that ability kind of sucks after the radius nerf). Terran kind of got the shitty end of the stick when it comes to splash damage. Tanks: yeah they're good, but they are expensive, and its hard NOT to lose them in a confrontation (it has the immortal syndrome where it has a difficult time retreating if a battle goes south & they are priority targets).


MMM is definitely a crutch that terran players have relied on so long, and now it's a hinderance. Protoss was doing shit until players finally stopped doing stalker/colossus every game. Terran players are stuck in MMM and until they can transition from it into something else, their play will be predictable, and therefore counterable.

Problem is... once you've built all those raxes, what do you do with them afterwards?

Edit: Also, wtf are you thinking T has the worst splash damage? Tanks, hellions, HSM, EMP, and thor air splash (the only air splash). P has colossus and HT. Zerg has banes, ultras, mutas, and fungal. T definitely has the best splash, and they have the great perk in that every single unit they have is ranged. I will shut up now, because I don't want to balance bitch.
That is not dead which can eternal lie...
mothergoose729
Profile Joined December 2010
United States666 Posts
December 18 2010 16:12 GMT
#4465
On December 19 2010 01:11 lowercase wrote:
Show nested quote +
On December 19 2010 01:05 junemermaid wrote:
On December 18 2010 23:02 Markwerf wrote:
On December 18 2010 22:49 SC2Real wrote:
On December 18 2010 22:37 Samus wrote:
The matchup is just broken (PvT)
Terran has to end the game early or they'll lose.
Rain was probably going to lose anyways regardless of his race, Made alot of noobie mistakes.
Pulled off some nice tactics though on certain maps.


you're so wrong..

the problem is that most terran refuse to build up a lategame army.
watch painusers transition into banshee/thor to see some kickass lategame T.



That painuser composition is complete crap and only worked well because his opponents didn't adapt well to it. A properly upgraded gateway army completely stomps it and banshee play is simply not good at all lategame (way to easily countered with HT and/or phoenix). Also the patch is making this even worse by buffing phoenix and observers and nerfing thor repair.

Lategame bio works alright with the proper micro, but I do think battlecruisers need to be restored to their old stats making them a viable lategame transition in PvT. It just doesn't make sense to have BC's still suck so hard while in the only matchup where they would be viable (as in TvZ and TvT they suck even more) their counter gets buffed. Voidray buff vs massive should easily compensate for a slight BC buff vs ground again.


I don't think MMM works as well as people think it does. After a certain point, Terran players need to transition out of it and into a more effective unit composition (I'm not a Terran player so I won't speculate much on what that composition is). The proof is in the results of competitive games. Terran players definitely need to transition into different compositions and adapt to what Protoss players are doing. Blue flame hellions seem to be necessary for Terran to stop zealots / storms late game. It is a cheap, high dps, good splash damage, and easily massable unit that is sparsely seen in PvT games.

The problem with bio is that it is all direct damage & no splash or AoE. What this results in is that other armies have tons of splash mid --> late game (zerg has banelings / ultralisks / infestors; toss has colossi & templars) so that it dumps a ton of damage early in the battle. This has the effect of minimizing MMMs ability to deal out its constant high dps.

Terran need to mix in their own damage dumping units & abilities as well: ghosts, hellions, raven HSM (but that ability kind of sucks after the radius nerf). Terran kind of got the shitty end of the stick when it comes to splash damage. Tanks: yeah they're good, but they are expensive, and its hard NOT to lose them in a confrontation (it has the immortal syndrome where it has a difficult time retreating if a battle goes south & they are priority targets).


MMM is definitely a crutch that terran players have relied on so long, and now it's a hinderance. Protoss was doing shit until players finally stopped doing stalker/colossus every game. Terran players are stuck in MMM and until they can transition from it into something else, their play will be predictable, and therefore counterable.

Problem is... once you've built all those raxes, what do you do with them afterwards?



Mass reaper harass lol.
psycow
Profile Joined October 2010
55 Posts
December 18 2010 16:13 GMT
#4466
You mean factories are meant for more than scouting? Tell Blizzard that.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
December 18 2010 16:14 GMT
#4467
MC made his win look so easy. Even in the only game he lost to Rain he barely lost and it was only because Rain tricked him into thinking he was going heavy bio.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Tomken
Profile Joined January 2010
Norway1144 Posts
December 18 2010 16:21 GMT
#4468
On December 19 2010 00:48 Zocat wrote:
Show nested quote +
On December 19 2010 00:25 nihoh wrote:
On December 18 2010 23:39 tyr wrote:
So i heard Flounder won a GSL.
I just can't take this guy seriously since the Hyungjoon show. :D

Was he the one who Hyungjoon always picked on?


I'd say that would be Sea

MC "major" showing was during the birthday party of Shark with his Kara - Mister dancing skills ("He's our ace dancer in MBC")


And not forget his gosu rapping skills
MBCGame HERO FIGHTING!!!~
Talack
Profile Joined September 2010
Canada2742 Posts
December 18 2010 16:25 GMT
#4469
So It was another boring final I take it?
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 18 2010 16:25 GMT
#4470
Just saw the games. Extremely good. Extremely good.
Bit sad I didn't see any Thors, especially in set 2. Or a good Thor Rush.

I loved GSL 3. 14€ for a season is NO MONEY at all. It would have been 9€ if I would have bought Season 2.

If there was a possibility to buy the ticket for the next year for 120€ I would do it instantly. Thanks for the games in GSL 3. Awesome.
I had a good night of sleep.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
December 18 2010 16:26 GMT
#4471
On December 19 2010 00:44 lowercase wrote:
I watched the games and all I heard was this gross thumping sound like a fist smacking meat.


You were masturbating during the GSL? Weird.
GimbleB
Profile Blog Joined May 2010
Scotland178 Posts
Last Edited: 2010-12-18 17:12:05
December 18 2010 16:27 GMT
#4472
Videos from the finals are going up now. First one here.



Second one here.



Third one soon.
"What's the point of it all, when you're building a wall and in front of your eyes it disappears." -pigwiththefaceofaboy
lowercase
Profile Joined September 2010
Canada1047 Posts
December 18 2010 16:29 GMT
#4473
On December 19 2010 01:26 The KY wrote:
Show nested quote +
On December 19 2010 00:44 lowercase wrote:
I watched the games and all I heard was this gross thumping sound like a fist smacking meat.


You were masturbating during the GSL? Weird.

To MC's dominating play.
That is not dead which can eternal lie...
SaLaYa
Profile Blog Joined September 2010
United States363 Posts
December 18 2010 16:36 GMT
#4474
Most inspiring Protoss play I have ever seen. I am in awe. Totally switching from Zerg to Protoss after seeing that amazing play.

MC FIGHTING.
Cornell 2014 // eYe_am_SaSsY
decaf
Profile Joined October 2010
Austria1797 Posts
December 18 2010 16:43 GMT
#4475
It's not the race that wins, it's the player.
If MC was playing Terran and Rain Protoss, Terran would have won. So nerf terran QQ.
The game is almost perfectly balanced. It is unbelievable how balanced this game already is, they did an amazing job. But I think 10 sec build time decrease for phoenixes may be overkill.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
December 18 2010 16:55 GMT
#4476
I think a 2 rax fe (unless someone manages to work their magic and do it on 1 rax) into marine tank ghost will be the future. Unfortunately when using this build warp prisms with dts are really annoying due to the immobility. It also doesn't seem to work well in certain positions on 4 player maps. However I think someone will eventually figure out how to overcome these short comings of the build.
Descolada in everything not TL/Starcraft
Victim
Profile Joined August 2010
United States188 Posts
December 18 2010 17:05 GMT
#4477
On December 19 2010 01:00 mothergoose729 wrote:
Terran won the dreamhack tournament in sweden. Naama took it in a 3-2 series against protoss, and pretty much all of their games went late game. One thing you didn't see much from in Rains play or Jinros play is heavy tanks strategies. Naaama had tank lines going down half the map, it made it so that even when the opponent cut into the back there were always tanks out of reach firing and getting sick splash damage.


Seriously?

It seemed like Rain built more tanks on his tank/bunker pushes than Naama did. The big difference is that MC was able to kill tanks and bunkers.
arterian
Profile Joined September 2010
Canada1157 Posts
December 18 2010 17:12 GMT
#4478
On December 19 2010 01:43 decaf wrote:
It's not the race that wins, it's the player.
If MC was playing Terran and Rain Protoss, Terran would have won. So nerf terran QQ.
The game is almost perfectly balanced. It is unbelievable how balanced this game already is, they did an amazing job. But I think 10 sec build time decrease for phoenixes may be overkill.


The 10 second build time decrease is because currently if you were to watch a Zerg player throw down a Spire and responded immediately by dropping a Stargate, you can only get out 1 Phoenix by the time it finishes at which point he'll start building X amount of Mutas, usually more than 6.
http://www.twitch.tv/arterian
photomuse
Profile Joined August 2010
United States102 Posts
December 18 2010 17:14 GMT
#4479
I'l also go on record in saying I really, really enjoyed this series. Both players were very skilled, and I think rains builds were very well executed, he just came up short. Enjoyed all 5 games, they had a nice variety to them. And no MMM! That was truly the best part of this series. Thank you, rain. I'm sure his builds worked wonderfully against lesser players.

And the stalker+voidray harass was very well executed.
MisterPuppy
Profile Joined August 2010
161 Posts
December 18 2010 17:22 GMT
#4480
On December 19 2010 01:25 Talack wrote:
So It was another boring final I take it?



terran goes tank+marine with no upgrades over and over and loses, then people blame it on PvT being imba. Basically, MC is a much much better player than Rain.
Prev 1 222 223 224 225 226 231 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 118
UpATreeSC 104
SortOf 59
StarCraft: Brood War
Noble 61
Shine 42
Bale 29
Zeus 16
Icarus 9
Dota 2
NeuroSwarm110
League of Legends
JimRising 715
Counter-Strike
m0e_tv872
Stewie2K612
Super Smash Bros
Mew2King90
Other Games
summit1g9312
WinterStarcraft447
C9.Mang0320
XaKoH 175
Maynarde154
ViBE149
ArmadaUGS18
Organizations
Other Games
gamesdonequick668
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1034
• Stunt247
Upcoming Events
The PondCast
4h 40m
Map Test Tournament
5h 40m
Wardi Open
1d 5h
[BSL 2025] Weekly
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
4 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.