Man, this game needs much bigger maps.
[GSL] S3 Ro4 Day 2 - Page 124
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Dagobert
Netherlands1858 Posts
Man, this game needs much bigger maps. | ||
Numy
South Africa35471 Posts
On December 10 2010 23:46 {88}iNcontroL wrote: How can you keep calling him "Jinro" and asking "why are people being so nice when he lost?" But then ignoring his clan tag... Liquid... he best damn well get gentle treatment... he is a friggin hero on his team's website and he just lost a top 4 match against the guy who will probably win. You know incontrol, I think I love you. Jinro lost, he got beaten by the best Protoss in the world. Simple as that. He had an easier road than most but looked impressive throughout his games. He has improved so much over the last few months that this little setback(How can you call it such with a straight face) will only make him stronger. Jinro isn't the best Terran in the world, he isn't the best foreigner in the world but he sure as hell has the potential to be. It's not a matter of winning or losing at this stage, it's how you take your loses and improve. | ||
AcrossFiveJulys
United States3612 Posts
On December 11 2010 00:04 HowardRoark wrote: The finals will be dreadful. PvT is completely broken from a spectator point of view. Either it is rush coinflip, OR, it will be a longer game where it is Ball vs Ball moving around with the same speed trying to find the best position to attack. I feel Blizzard strongly need to make PvT more interesting to watch, since now even the mirrors are more interesting. Keep in mind this is not balance I am talking about, for all I care Stalkers could have a special nuke the whole map-ability, as long as it is interesting to watch. But if I were the Terran I would do my best to cheese a win in the first 5 minutes, since the longer the game goes the less my chances of winning are, so probably no match will go past 8 minutes. Where are the days where I sat astounded of how impossibly good the players were, knowing I could never do what they are doing? Blizzard must do balance changes, not to balance the game, but to force PvTs to be worth to watch. I agree with this. TvP is an absolutely terrible matchup, I hope it changes for the better with future patches and expansions. | ||
Nik0
Uruguay460 Posts
http://www.nooooooooooooooo.com/ ![]() | ||
jarhead271
United States160 Posts
MC better win this thing. | ||
ZeNd0kUn
United States331 Posts
On December 11 2010 00:04 HowardRoark wrote: The finals will be dreadful. PvT is completely broken from a spectator point of view. Either it is rush coinflip, OR, it will be a longer game where it is Ball vs Ball moving around with the same speed trying to find the best position to attack. I feel Blizzard strongly need to make PvT more interesting to watch, since now even the mirrors are more interesting. Blizzard must do balance changes, not to balance the game, but to force PvTs to be worth to watch. How does rush coinflip and Ball vs Ball differ in other matchups? Isn't every matchup pretty much like that? I actually think PvT is one of the more interesting matchups at the moment. I guess we all have different opinions. | ||
Sapphire.lux
Romania2620 Posts
On December 10 2010 23:46 {88}iNcontroL wrote: How can you keep calling him "Jinro" and asking "why are people being so nice when he lost?" But then ignoring his clan tag... Liquid... he best damn well get gentle treatment... he is a friggin hero on his team's website and he just lost a top 4 match against the guy who will probably win. While trying to play macro games and his opponent one base all-ining no less. Congrats to Jinro! Very proud of you, the best showing of a foreigner by far in the GSL. | ||
Numy
South Africa35471 Posts
On December 11 2010 00:15 AcrossFiveJulys wrote: I agree with this. TvP is an absolutely terrible matchup, I hope it changes for the better with future patches and expansions. I don't really want to get into a design argument in a live report thread but the bait as been taken. I think Protoss as a race is really to blame for this dynamic. Their units cannot stand on their own in little skirmishes. They have to clump together in a ball in order to deal with Z/T army compositions. I really think the power of Colossi/HT/Sentry are to blame for this. If protoss had more powerful stable gateway units but slightly weaker and more gimicky later tweak units they would create a far better dynamic. Reavers and dragoons were a classic example of this. One is early stable and can handle things ok on it's own, while the other is later extremely volatile and has the potential to dominate. Protoss have had their race switched with units like the sentry early and colossi late. Now the later tech units are the stable ones with the early tech being volatile. I just think they need a complete overhaul but that could just be me. They aren't the same race as they were in BW, this is a new game so maybe that's just how they will be. Anyway MC is amazing and Jinro's improvement is just wow. That's what you should take away from these games and not the above. | ||
lowercase
Canada1047 Posts
All things said and done, I am 100% behind oGsMC for the finals. Contrary to what some people think, his builds were not cheesy rushes, they were strong, early-game timing pushes that abused some common Terran mistakes, like relying on repair to keep bunkers up! Even the very little change of building a sentry instead of a stalker to scare out the scouting SCV was brilliant. Until ghosts come out, sentries are incredibly powerful - as long as they have energy. It's very smart to build them early to let them charge up during the lazy early game. | ||
kwkwookw
218 Posts
On December 10 2010 23:36 kheldorin wrote: I personally find it sad that people can't see the different in player skills when they watch the games. If you can't identify skillful play and appreciate those moments, it removes alot what is fun about watching these games For example, the difference in OGS MC's void ray attacks and HongUn's are light and day even if they both had reached the same stages in the GSL. Protoss is definitely the race where player skill matters the most. I agree. Basically what he seems to be suggesting is that sc2 isn't about the difference in skill levels between players but entirely dependent on other stuff, most likely, what build each player prepares. while i do agree builds matter, if that were truly the case, why do you see people who consistently go past round of 32, 16? because every time they "just" prepare superior builds? but isn't innovating effective and creative builds also part of skill? isn't confidence also part of skill? i mean, even before the match opposed to jinro who admitted he might lose to mc before the match, mc seemed very confident in himself he was going to win easily against jinro and even in his post-match interview, he seemed extremely confident against rain. kinda reminds me of jaedong or top sportsmen like federer. these guys have extremely high ego and are stubborn; yet it's these exact same qualities that make them mentally strong and good at the game. there are many other factors that come into play when you talk about "skill": your level of analysis of an opponent, mental strength (confidence), game sense (in sc1, it's joked amongst krn commentators that flash plays with map hacks on because his game sense is impeccable), mechanics (apm), etc. as much as ogsmc played against jinro, jinro also played against ogsmc as frequently so they are on equal footing in terms of being exposed to each other's play. but from today's match, we could see that it was mc who better analyzed jinro's play, evidenced by exactly the types of strategies and builds mc showed to us today against jinro. by failing to acknowledge the difference in level between different players, you're insulting the players who actually have the talent and put in the effort and dedication to arrive at the level they are at today. seriously, some of these posts about how mc didn't win because of skill but purely because of build is depressing. would any of you say the same if jinro had won today? -_-^ | ||
ArghUScaredMe
United States712 Posts
I saw the first vod, poorly prepared. Then what? Were any other games even close? | ||
climax
United States1088 Posts
Great play by both of them, very well done! | ||
pHelix Equilibria
United States1134 Posts
Yeah really, well said MC just looked like he knew what Jinro was going to be doing when he attacked. Also the last game if I might add was tense! | ||
FeyFey
Germany10114 Posts
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lowercase
Canada1047 Posts
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SaLaYa
United States363 Posts
STILL LOVE JINRO THOUGH. <333 | ||
Shindou
United States120 Posts
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PukinDog
United States131 Posts
It would have been great for eSports had Jinro made the finals, but dammit, it was STILL great for us, and for Jinro. Everyone is upset, because our nerd dreams got crushed, but there will be more GSLs and more foreigners coming up. Jinro, you are a baller, and a gentleman. | ||
shinogi
United Kingdom45 Posts
Even though they were short they were exciting. MC showed a variety of builds and as others have pointed out his timings where just imense. yes longer games can be fun to watch, but so is watching someone playing at the top of their game and just nailing their stratergies with little or no mistakes. Looking forward to the games against Rain. I think they will be pretty decent games. Also game 4, that was crazy! such a roller coaster and then the dust settled and very suprisingly MC got the win. | ||
zerious
Canada3803 Posts
On December 11 2010 00:35 ArghUScaredMe wrote: Were any other games even close? Maybe the last game. But overall, they were pretty one-sided | ||
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