[GSL] S3 Ro4 Day 2 - Page 120
Forum Index > StarCraft 2 Tournaments |
Dreamer.T
United States3584 Posts
| ||
noD
2230 Posts
| ||
psycow
55 Posts
Attempt macro like Idra and Jinro == LOSE But then again, I don't find macro games all that interesting in SC2 either. They just move their one big clumped together balls around in a BALL vs BALL wankfest until they finally decide to get on with it. I find it more entertaining just massaging my bigass balls. | ||
Holgerius
Sweden16951 Posts
On December 10 2010 21:24 psycow wrote: Hope you guys now realize why everyone CHEESES in this game. Attempt macro like Idra and Jinro == LOSE But then again, I don't find macro games all that interesting in SC2 either. They just move their one big clumped together balls around in a BALL vs BALL wankfest until they finally decide to get on with it. I find it more entertaining just massaging my bigass balls. You've been watching too many bronze league macro games. | ||
summerloud
Austria1201 Posts
On December 10 2010 20:57 AlexDeLarge wrote: He could have tried a complete overhaul of his play style if he acknowledged that MC is the superior player and reads him like a book. Maybe instead of calm, collected reactionary style - trying blind aggression or something totally unpredictable to catch MC off guard. Don't even practice it, just go full improv and see where it takes you. He would have probably still lost, but i think he'd given MC a harder run for his money. thats exactly what he did in the 4th game, going thor/rine/scv rush was pretty smart vs someone who seems to like sentries so much alas, either mc was just being clairvoyant or predicted jinro would go thor/rine or it was a coincidence... DT were there to stop the fun... if mc went with a different build jinro might have won game 4, that thor/rine/scv rush is insanely hard to hold, especially for someone who doesnt seem to like robotics very much speaking of build order losses: it seemed to me that mc doesnt need to go robo cuz hes being so aggressive that anyone teching to banshees fast would prolly die anyways :o | ||
chrisohno
United States42 Posts
| ||
Bogeyman
Sweden307 Posts
On December 10 2010 20:30 confusedcrib wrote: Anyone know how jinro could have won? The question isn't how Jinro could have won those matches against MC, the question is: Was what MC was doing in the respective matches supposed to absolutely crush what Jinro was doing? What other viable and stable options were there for Jinro to open up against MC, and why did he choose to do what he was doing rather than any of those other openers/builds? Is what Jinro was doing supposed to be labeled as defunct given what a Protoss such as MC can do, or was the build of MC specifically meant to counter only what Jinro was doing and a small sub-set of other builds in the respective matches and would've fared poorly against many other builds? From my perspective I just don't see any amount of micro saving Jinro in the first 3 matches. In the first and 3rd matches I can accept Jinro losing, given the great pressure in game 1 (Jinro could've handled it slightly better) and the fact that Jinro expanded in the 3rd whereas MC saved it all up for what I suppose only protoss is consistently able to do (since they can reinforce the front with warp in, reducing or negating the advantage of defending). In the 2nd game I'm just marveled at how incredibly effective those early sentries turned out to be, and with MC putting down an expand of his own and still being able to completely crush Jinro I feel absolutely mortified for Jinro. I don't see any reasonable (stable) alteration of Jinro's play there that could have saved him. And I don't know if I'm supposed to believe that MC is simply so much better than Jinro that it's reasonable for him to be able to play similarly to Jinro (expand and mass up units for a reasonably fast attack, no excess teching slowing either player down) and not only win, but completely roflstomp him. There may have been completely different builds that Jinro could have used that would've worked, and probably have been pretty stable as well, but I don't see that what Jinro was doing in game 2 is supposed to be so weak and fragile that a comparable build (macro and tech-wise) can simply run over it with good forcefields. Or is there something magical about MC that makes him so much more powerful? Is he an alchemist that turns his minerals into gold minerals? I'm sad to say it but to me it seems more likely that it's some slight balance issue that MC is better making use of than most other protoss players. Forcefields maybe? Oh, and sorry for the overly long post... | ||
TrzystaDrzew
Poland72 Posts
| ||
Mackh
France132 Posts
| ||
Dreamer.T
United States3584 Posts
| ||
psycow
55 Posts
On December 10 2010 21:25 Holgerius wrote: You've been watching too many bronze league macro games. LOL I suggest you watch the last game of TSL_Rain vs ChoyaFOu from yesterday. Moving BALL vs BALL around map for 10 minutes. | ||
57 Corvette
Canada5941 Posts
Sorry that Chinro lost, but at least it won't be a TvT finals now. | ||
PartyBiscuit
Canada4525 Posts
On December 10 2010 21:37 psycow wrote: LOL I suggest you watch the last game of TSL_Rain vs ChoyaFOu from yesterday. Moving BALL vs BALL around map for 10 minutes. Match. Never. Existed. | ||
psycow
55 Posts
On December 10 2010 21:32 Bogeyman wrote: The question isn't how Jinro could have won those matches against MC, the question is: Was what MC was doing in the respective matches supposed to absolutely crush what Jinro was doing? What other viable and stable options were there for Jinro to open up against MC, and why did he choose to do what he was doing rather than any of those other openers/builds? Is what Jinro was doing supposed to be labeled as defunct given what a Protoss such as MC can do, or was the build of MC specifically meant to counter only what Jinro was doing and a small sub-set of other builds in the respective matches and would've fared poorly against many other builds? From my perspective I just don't see any amount of micro saving Jinro in the first 3 matches. In the first and 3rd matches I can accept Jinro losing, given the great pressure in game 1 (Jinro could've handled it slightly better) and the fact that Jinro expanded in the 3rd whereas MC saved it all up for what I suppose only protoss is consistently able to do (since they can reinforce the front with warp in, reducing or negating the advantage of defending). In the 2nd game I'm just marveled at how incredibly effective those early sentries turned out to be, and with MC putting down an expand of his own and still being able to completely crush Jinro I feel absolutely mortified for Jinro. I don't see any reasonable (stable) alteration of Jinro's play there that could have saved him. And I don't know if I'm supposed to believe that MC is simply so much better than Jinro that it's reasonable for him to be able to play similarly to Jinro (expand and mass up units for a reasonably fast attack, no excess teching slowing either player down) and not only win, but completely roflstomp him. There may have been completely different builds that Jinro could have used that would've worked, and probably have been pretty stable as well, but I don't see that what Jinro was doing in game 2 is supposed to be so weak and fragile that a comparable build (macro and tech-wise) can simply run over it with good forcefields. Or is there something magical about MC that makes him so much more powerful? Is he an alchemist that turns his minerals into gold minerals? I'm sad to say it but to me it seems more likely that it's some slight balance issue that MC is better making use of than most other protoss players. Forcefields maybe? Oh, and sorry for the overly long post... Jinro should've pulled out one of the standard Terran cheeses like Banshee rush, bunker rush, or SCV all-ins. In fact, the only game that was close today was when he did just that (Thor rush). Today's pattern: Jinro expands first --> Lose | ||
nalgene
Canada2153 Posts
He's shown he could micro in lategame situations just as well from other matches and he uses different openings in each one. + uses zealots to absorb marauder hits ( takes 15 +1 if they regen 1 hp ) in one of his matchups. In the Team League where he all kills the last 3 matches, he even decided to opt not getting extended range for an extra colossus in a pvp matchup. He seems to understand every weak point to the Terran early game and capitalizes it to every extent. Their mentality and thoughts regarding why they do certain things, he just reads his opponent very well. It kind of looked like MC just sent his units in and his computer opponent died. All of the Terran players he's beaten were all raped rather than a close game type thing. 2-0 aya 2-0 hyperdub 3-1 marineking 4-0 jinro ( he's like 11-1 so far vs Terran in GSL3 and possibly 15-1 vs Terran if he gets a 4-0 on Rain ) | ||
ZeNd0kUn
United States331 Posts
It's not that Jinro played badly that he lost ... it's just that MC has some balls and plays pretty differently from other Protosses that the early attacks just outright win the game. I mean who would expect a Protoss to attack with merely gateway units ( majority being sentries ) into 2 bunkers against a Terran? It takes a lot of skill to pull that off. The 3rd game strategy is a similar strategy to what HongUn used against Rain in their 2nd game as well. Just shows the difference of Micro between the 2 toss players. Game 4 was a wild one where MC made some good fast decisions in getting the probes out fast and building a Nexus in opponent's base etc. People are thinking Rain will be a pushover but this Terran dude kind of has lady luck on his side. And if he pulls off some of his own one base attacks and early pressures ... I think MC could be in trouble. And Jinro you did awesome man! Too bad you couldn't take a game or 2 from MC but this is to be expected from such a strong PvT player! Really proud of your achievements and wish you all the best in Code S. | ||
greycubed
United States615 Posts
On December 10 2010 21:23 noD wrote: 8 Terran GSL semifinalists. 4 non-Terran GSL semifinalists. And if you look at other tourneys T by far wins the most. So I have no idea what you're talking about. perhaps a new era of terran not winning anything then a new flash arises ? =D | ||
Tyree
1508 Posts
To beat Terrans early game as Protoss requires absolute perfection, especially when its people like FoxeR, Hyperdub and Jinro, and yet he did that. Rain will have to play his ass off to even stand a chance against such a monster | ||
Ingruz
Italy380 Posts
| ||
Mise
Finland580 Posts
I know Jinro lost 4-0, but I'd like to know what MC did. | ||
| ||