• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:32
CEST 12:32
KST 19:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder Syncronization issues and can't find games Ladder (still) not working? Remastered crash fix suggestions Man Bnet can't even load profile now, WTF
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14222 users

[GSL] S3 Ro64 Day 2 - Page 23

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 21 22 23 24 25 177 Next
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
November 23 2010 05:01 GMT
#441
No need to complain guys, every other MU tonight has some insane player coming up.
the farm ends here
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 23 2010 05:01 GMT
#442
when are korean zergs going to learn u cant fkn 14hatch nemore???

they keep losing to it :O
Taguchi
Profile Joined February 2003
Greece1575 Posts
November 23 2010 05:01 GMT
#443
artosis has been hyping this stupid rush since ro16 last season, this was the first time it actually worked and the zerg failed at sunken placement for that to happen

he should just let it go, hatch first is perfectly fine still
Great minds might think alike, but fastest hands rule the day~
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
November 23 2010 05:01 GMT
#444
Game 2 - Jungle Basin

Dream spawns in the top, Rain spawns in the bottom. Same builds as the first game, supply by CC, Hatch first for Zerg.
ifonlyiwereawsum
Profile Joined November 2010
United States484 Posts
November 23 2010 05:01 GMT
#445
another 14 hatch. woooo.
LiquidSnute // Zai //
Lush
Profile Joined May 2010
United States657 Posts
November 23 2010 05:01 GMT
#446
DAMMIT I thought i started at 12. Fuck. Missed the first round.
"you play that nerdy game?"
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
November 23 2010 05:02 GMT
#447
14 hatch 18 pool??? yeah I missed the first match too (( toss won though so \o/
get rich or die mining
TL+ Member
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
November 23 2010 05:02 GMT
#448
Hey guys, just joined the stream

Currently 06:00 AM up in here in germany

And for my wakeup, a little bit o' korean SC2 :D
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Darkstar_X
Profile Joined May 2010
United States197 Posts
Last Edited: 2010-11-23 05:05:40
November 23 2010 05:02 GMT
#449
On November 23 2010 14:00 HolyArrow wrote:
Show nested quote +
On November 23 2010 13:59 HowardRoark wrote:
On November 23 2010 13:52 InvalidID wrote:
On November 23 2010 13:51 HowardRoark wrote:
On November 23 2010 13:48 JinDesu wrote:
On November 23 2010 13:46 HowardRoark wrote:
What could make Sc2 more interesting to watch would be if splash damage did friendly fire. Now Collosus, Archon, Hellion and Thor's splash doesn't do friendly fire, and and changing this could _perhaps_ make the dreaded TvP MU enjoying.


Our zealots would be useless.


No, but you could perhaps not mass Zealots together with Collossus, but there must be other compositions where you opt out Col or Zealot, and that would lead to watchable Protoss games.

What struck me now watching the P ball, is that the ball even walks with the same speed with 5 different unit types (!), and could that perhaps be why SC2 P is so dreaded to watch when they face T?

They do not walk with the same speed. If you do not actively manage it, your zealots will be way behind your stalkers.


Zealot with Charge is 2.75 and Stalker is 2.95, that pretty similar. I mean more like Zealot with pluslegs compared to Reavers in BW. The pros had to some pretty sick stuff to use them together which led to interesting P matches. I am not talking balance here, just purely from a spectator point of view.


.... what? Stalker's NORMAL speed is 2.95, Zealot charge doesn't even benefit them speed-wise until they have enemies in the proximity to charge at. You can't just charge across the map -_-


Charge increases Zealot passive movement speed from 2.25 to 2.75 as well as the charge ability. Don't talk about what you don't know.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2010-11-23 05:06:50
November 23 2010 05:02 GMT
#450
On November 23 2010 13:54 JinDesu wrote:
Show nested quote +
On November 23 2010 13:51 HowardRoark wrote:
On November 23 2010 13:48 JinDesu wrote:
On November 23 2010 13:46 HowardRoark wrote:
What could make Sc2 more interesting to watch would be if splash damage did friendly fire. Now Collosus, Archon, Hellion and Thor's splash doesn't do friendly fire, and and changing this could _perhaps_ make the dreaded TvP MU enjoying.


Our zealots would be useless.


No, but you could perhaps not mass Zealots together with Collossus, but there must be other compositions where you opt out Col or Zealot, and that would lead to watchable Protoss games.

What struck me now watching the P ball, is that the ball even walks with the same speed with 5 different unit types (!), and could that perhaps be why SC2 P is so dreaded to watch when they face T?


The entire synergy between zealots and colossi was this

Zealots are melee - they form a relatively impenetrable wall. Colossi are quite long range with that linear splash (i.e. zealot wall), and don't like to get shot at. Short of forcefields (sentries cost a ton of gas), there is no replacement for what the zealots do for the colossi.

Re: Protoss death ball - it makes your life easier to EMP us.


You are correct sir, but I didn't talk about balance, for me a Zealot could blow up the whole battlefield with nukes, or a drone could mine a whole base in one turn, aslong as it is interesting to see. I was just thinking of the entertainment from a spectating point of view.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 23 2010 05:03 GMT
#451
On November 23 2010 14:01 Taguchi wrote:
artosis has been hyping this stupid rush since ro16 last season, this was the first time it actually worked and the zerg failed at sunken placement for that to happen

he should just let it go, hatch first is perfectly fine still


I agree with you completely. ^^
When I think of something else, something will go here
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
November 23 2010 05:03 GMT
#452
Rain expands on 1rax, Dream has 2 queens on the way, 4 zerglings to scout.
PossiblyNotBob
Profile Joined October 2010
Australia124 Posts
November 23 2010 05:03 GMT
#453
On November 23 2010 13:59 Kraz.Del wrote:
Mine in HD is smooth. Must be your connection.



Stop this. It is just not true for most of us.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
November 23 2010 05:03 GMT
#454
On November 23 2010 14:01 xAPOCALYPSEx wrote:
Show nested quote +
On November 23 2010 14:00 HolyArrow wrote:
On November 23 2010 13:59 HowardRoark wrote:
On November 23 2010 13:52 InvalidID wrote:
On November 23 2010 13:51 HowardRoark wrote:
On November 23 2010 13:48 JinDesu wrote:
On November 23 2010 13:46 HowardRoark wrote:
What could make Sc2 more interesting to watch would be if splash damage did friendly fire. Now Collosus, Archon, Hellion and Thor's splash doesn't do friendly fire, and and changing this could _perhaps_ make the dreaded TvP MU enjoying.


Our zealots would be useless.


No, but you could perhaps not mass Zealots together with Collossus, but there must be other compositions where you opt out Col or Zealot, and that would lead to watchable Protoss games.

What struck me now watching the P ball, is that the ball even walks with the same speed with 5 different unit types (!), and could that perhaps be why SC2 P is so dreaded to watch when they face T?

They do not walk with the same speed. If you do not actively manage it, your zealots will be way behind your stalkers.


Zealot with Charge is 2.75 and Stalker is 2.95, that pretty similar. I mean more like Zealot with pluslegs compared to Reavers in BW. The pros had to some pretty sick stuff to use them together which led to interesting P matches. I am not talking balance here, just purely from a spectator point of view.


.... what? Stalker's NORMAL speed is 2.95, Zealot charge doesn't even benefit them speed-wise until they have enemies in the proximity to charge at. You can't just charge across the map -_-



Charge makes your zealots move faster, even when not charging.


I stand corrected. I never noticed that somehow. Nevertheless, I don't see how the "ball walking at the same speed with 5 different unit types" is a valid complaint. High Temps lag way behind the rest of the ball, and it's not like a Terran ball has terrible unit speed discrepancies. Really, managing positioning in your unit ball should be rather elementary for pro-level players and shouldn't really be an issue.
Ryalnos
Profile Joined July 2010
United States1946 Posts
November 23 2010 05:03 GMT
#455
On November 23 2010 14:01 Taguchi wrote:
artosis has been hyping this stupid rush since ro16 last season, this was the first time it actually worked and the zerg failed at sunken placement for that to happen

he should just let it go, hatch first is perfectly fine still


He's emphasized that the variant popular in Korea is much more refined than MarineKing's build.
The point of the 'new' build is that if the Terran scans and the Zerg has defended well enough against it, then they simply expand - having forced units instead of drones.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
November 23 2010 05:04 GMT
#456
hmm, has tasteless just given the first analytical comment in like.... ever?!^^
"What am I supposed to do against this?" - "Lose!" :-]
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
November 23 2010 05:04 GMT
#457
Rain walls with 2 extra rax and a factory. Dream getting ling speed and throwing down a baneling nest. Hellion on the way, tech lab and a starport.
~GhoSt
Profile Joined October 2010
145 Posts
November 23 2010 05:05 GMT
#458
that's what i call a wall off lol
BISU HWAITING!!
Fa1nT
Profile Joined September 2010
United States3423 Posts
November 23 2010 05:05 GMT
#459
20 zerglings making... baneling busy incoming? :/
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
November 23 2010 05:06 GMT
#460
Say it Artosis! Say it!
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Prev 1 21 22 23 24 25 177 Next
Please log in or register to reply.
Live Events Refresh
Next event in 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 5983
Shuttle 1488
Jaedong 1325
firebathero 562
Leta 263
Soulkey 241
Stork 218
Last 77
Zeus 54
ToSsGirL 53
[ Show more ]
ZerO 46
Barracks 40
910 38
Sexy 36
Aegong 34
Sharp 28
SilentControl 19
Free 15
JulyZerg 8
Noble 8
ajuk12(nOOB) 4
Britney 0
Dota 2
Gorgc5241
League of Legends
JimRising 370
Counter-Strike
byalli220
Other Games
singsing1218
Happy369
crisheroes237
Lowko189
XaKoH 176
Mew2King73
DeMusliM22
ZerO(Twitch)4
Organizations
Dota 2
PGL Dota 2 - Main Stream9484
PGL Dota 2 - Secondary Stream1518
Other Games
gamesdonequick867
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH257
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
GSL
28m
AI Arena Tournament
6h 28m
Replay Cast
13h 28m
GSL
1d
Shopify Rebellion Sundays
1d 4h
Spirit vs Mixu
BSL
1d 8h
Ret vs TerrOr
Replay Cast
1d 13h
Afreeca Starleague
1d 23h
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.