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[GSL] S3 Ro64 Day 2 - Page 21

Forum Index > StarCraft 2 Tournaments
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TheGrimace
Profile Blog Joined May 2010
United States929 Posts
November 23 2010 04:57 GMT
#401
Rain is still rallying his marines, ripping through zerglings, the spine crawlers is to the north of the hatch, leaving the ramp to the main open. The hatch goes down to mass marines, the marines block the ramp and killing all the drones from the expo, GG!
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
November 23 2010 04:57 GMT
#402
Rain ahead 1-0 with a marine scv rush
Babaganoush
Profile Joined November 2010
United States626 Posts
November 23 2010 04:57 GMT
#403
Boring game. Please dont hatch first next game...
Stick a fork in those buns.
Crazypyro1
Profile Joined May 2010
United States446 Posts
November 23 2010 04:57 GMT
#404
14 hatch is dead
Fa1nT
Profile Joined September 2010
United States3423 Posts
November 23 2010 04:57 GMT
#405
On November 23 2010 13:56 Camlito wrote:
Learn to move your fkn crawler -_-


Would die in 5 seconds without zerglings to make the marines move around.
MiniTsunami
Profile Joined June 2010
United States274 Posts
November 23 2010 04:57 GMT
#406
yayyyyyyy gogo Rain 2-0 fo sho!
Learn from the mistakes of others, because you won't live long enough to make them all yourself.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
November 23 2010 04:57 GMT
#407
That build is excellent counter to 14 hatch
Your strength is just an accident arising from the weakness of others -Heart of Darkness
killerkoala
Profile Joined October 2010
518 Posts
Last Edited: 2010-11-23 04:57:58
November 23 2010 04:57 GMT
#408
rain. ^_^
Panda Bear guy is PISSED
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
November 23 2010 04:57 GMT
#409
amazing how unsafe 14 hatch is now
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2010-11-23 04:58:00
November 23 2010 04:57 GMT
#410
lol Artosis thinking you can't hatch first anymore lol zerg was fine held off the scv/marine attack easy had a spine crawler but never moved it so the terran was able to abuse that and win (as soon as the terran moved away which he did do for more then enough time for him to move his spine crawler)

Don't see why Artosis doesn't see that -_-
When I think of something else, something will go here
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
November 23 2010 04:57 GMT
#411
This is why I don't really 14 hatch against terran anymore.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Elwar
Profile Joined August 2010
953 Posts
Last Edited: 2010-11-23 04:58:16
November 23 2010 04:57 GMT
#412
On November 23 2010 13:52 Slardarxt wrote:
I don't believe so. TvP is a matchup where scouting is generally denied. Terran either has to scan or Protoss has to commit to fast robo to pump out that Observer. Game 2, I'm pretty sure he had those 3 gates going down before he scouted the Fast Expand, he just then committed all his Chrono to getting the attack out as fast as possible.

Game 1 the protoss player scouted terran setting up to FE then responded by throwing down his own FE. Then he moved up his ramp and cancelled his FE after seeing terran go all-in and re-expanded immediately after before pushing with a better army. Thats not a build-order loss, he straight-up outplayed the terran.
Newbistic
Profile Blog Joined August 2006
China2912 Posts
November 23 2010 04:57 GMT
#413
Mostly the zerg built the spine crawler in such a shitty position.
Logic is Overrated
Prime`Rib
Profile Joined September 2010
United States613 Posts
November 23 2010 04:57 GMT
#414
but Dreamizer is smiling. He activated Plan X. Plan X will wipe out all the Zerg.
... funerals are insane, the chicks are so horny, its not even fair, its like fishing with dynamite ...
Pudge_172
Profile Blog Joined August 2010
United States1378 Posts
November 23 2010 04:57 GMT
#415
Why Zerg why?


Even though I picked Rain, Zergs are going to have to quit going hatch first.....
Diablo 3 Blog Me & My Mom http://www.teamliquid.net/blogs/viewblog.php?id=336890
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
November 23 2010 04:57 GMT
#416
On November 23 2010 13:57 Fa1nT wrote:
Show nested quote +
On November 23 2010 13:56 Camlito wrote:
Learn to move your fkn crawler -_-


Would die in 5 seconds without zerglings to make the marines move around.


Move the crawler to the left of the hatchery once the bunker was cancelled, when there were less marines, and he had lings/drones to hold off.
sAviOr...
Bandino
Profile Joined August 2010
United States342 Posts
November 23 2010 04:57 GMT
#417
only if he had placed his spine in a better position...
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
November 23 2010 04:58 GMT
#418
artosis was right.

this shit is ownage. no more hatch first for zerg anymore T>T
Forever ZeNEX.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
November 23 2010 04:58 GMT
#419
uh oh, about to have an MLG tyler-painuser situation here!
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
On_Slaught
Profile Joined August 2008
United States12190 Posts
November 23 2010 04:58 GMT
#420
It's funny how right Artosis is. 14 hatch was safe for a couple of weeks. Now it is a death trap.
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