[GSL] S3 Ro64 Day 1 - Page 126
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Zozo
Brazil2579 Posts
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LittLeD
Sweden7973 Posts
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GTR
51329 Posts
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iAmSoniK
Canada246 Posts
On November 22 2010 21:33 Highways wrote: ![]() LOL LOL thanks for posting that. | ||
SmoKim
Denmark10301 Posts
lmao, epic screenshot! | ||
susySquark
United States1692 Posts
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beetoo
Sweden92 Posts
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Holy.BR
Brazil67 Posts
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On_Slaught
United States12190 Posts
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insaneRyu
Germany25 Posts
On November 22 2010 21:31 Garnet wrote: I got teary when I read this. Hope he win enough money to not have to become a farmer. Well, when selling fruits makes you a GSL champion maybe growing fruit and vegetables does that too >_< | ||
Fyodor
Canada971 Posts
On November 22 2010 21:26 ~GhoSt wrote: Units have an animation delay between each shot. Hence the closer you are,the shorter the animation delay is. For instance if you're at max range with a marauder, you have to wait until that first barrage of shots hit before the next set can fire, closer shots = closer cooldown. It was the same in WC3 Not true, units have constant attack per second. You want them to be close so the marines damage the drone as soon as it cancels. | ||
msnger
United States59 Posts
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Moonwrath
United States9568 Posts
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The KY
United Kingdom6252 Posts
On November 22 2010 21:33 Crabby wrote: Rofl, did they just say everyone can relate to his happiness except Idra? "Angriest nerd of all time" Ahahahaha Idra is watching this at home and when he saw how happy that kid was he threw a glass across the room and went 'BLAAARRRFAARGLGLAAABLGLAAARR!!' and starting puking up blood in rage. | ||
cablesc
United States1540 Posts
On November 22 2010 21:27 GTR wrote: this guy played at a top level for the game 'chaos' (which is like the korean dota). quite an interesting background. + Show Spoiler + Q. How does it feel to advance? A. I think it was purely on luck. I'm worried that I might get knocked out in the round of 64 without showing much. I knew TSL_sSKS from the online game Chaos, and it was too bad that I ran into him in the first round. There was some lag at the start, that's probably why he lost. Q. How did you practice? A. I practiced daily for 12 hours without a clan. I think I learn better if someone gives me tips, so I want to try practicing in a team house. When I was 20, I played WC3 really hard and dreamed of becoming a progamer, but my parents disagreed and I went to the army. I think I have the talent to play games, so I think I can do well if I try really hard. Q. You sound like you played Chaos for a long time. A. I was a heavy Chaos user playing under the ROMANG clan. Q. Are you confident about the main event? A. If you play me in the round of 64, it'll be easy to get to the round of 32. I want to enjoy the games rather than to be obsessed over winning. Q. Do you have plans on being a progamer? A. I'm going to play games until the end of next year. If I don't get good results by then, I'm going to go to my hometown and start farming. Q. What is your goal this season? A. If I get Code A, I'm going to start believing in a religion. Q. Any comments? A. For my first game, I will personally write a cheerful saying 'Here, take it'. I stream my Chaos games on Afreeca and many people supported me, so big thanks to them. LittleKid is such a baller. Awesome personality and sick, sick build. Hope he gets picked up by a team and stays with SC2. | ||
Genome852
United States979 Posts
On November 22 2010 21:35 Fyodor wrote: Not true, units have constant attack per second. You want them to be close so the marines damage the drone as soon as it cancels. Yeah... otherwise stutter step would feel completely different long range than at short range, when it doesn't. The reason the marine should be closer to the extractor is so that he's close to the drone when the extractor cancels. This means he can stutter step the marine towards the drone with maximum efficiency. | ||
~GhoSt
145 Posts
On November 22 2010 21:30 Reminiscence wrote: That is misinformation. Certain units with projectile shots, like stalkers and marauders etc, do have the animation delay, but units like marines, immortals etc have instant shots that do not have animation delay. The reason why you want the marine close to the extractor is such that you get more shots before the drone gets out of range when he cancels and scoots off, so you can kill it That's true too. But distance still plays in a large role of getting numerous amounts of shots off, like how you send your marine as close to a scouting ova as possible to maximize amount of shots taken. | ||
Prime`Rib
United States613 Posts
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Rammstorm
Germany1434 Posts
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ZerOfy
United Kingdom405 Posts
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