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On November 22 2010 17:59 locJ wrote: let me get this straight as I'm quite confused,
the first 32 players points-wise will receive code S players ranked 33-96 points-wise will get code A
right ?
Yes. This is right. Also the reason that the Ro8 players always got automatic qualifying into code S is because mathematically, they would be in the top 32 no matter what. Also any player who got to the Ro32 or qualified to the Ro64 twice would be guaranteed code A.
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On November 22 2010 17:23 dtz wrote: so top 32 is code S 33-96 is code A
new players who want to break up must be in top 32 of ladder and then they will play relegation matches with bot 32 of code A
so yea its extremely hard for new people to break in next year. Which is such a pity because if all the foreigners ( huk, ret, select,kiwi,incontrol) played from GSL 1, they would have gotten code A pretty easily. Now they are faced with a mountain to climb ( especially those not in GSL 3 now).
Not necessarily, because most of the top 32 in the Korean ladder will have already clinched at least a Code A, so there must be another way to qualify, whether they have qualifiers or just take the top 32 non-codified players from ladder.
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On November 22 2010 18:15 Wargizmo wrote:Show nested quote +On November 22 2010 17:23 dtz wrote: so top 32 is code S 33-96 is code A
new players who want to break up must be in top 32 of ladder and then they will play relegation matches with bot 32 of code A
so yea its extremely hard for new people to break in next year. Which is such a pity because if all the foreigners ( huk, ret, select,kiwi,incontrol) played from GSL 1, they would have gotten code A pretty easily. Now they are faced with a mountain to climb ( especially those not in GSL 3 now).
Not necessarily, because most of the top 32 in the Korean ladder will have already clinched at least a Code A, so there must be another way to qualify, whether they have qualifiers or just take the top 32 non-codified players from ladder.
GSL 2011 - GSL - The Main tournament with 32 S Code players and 64 A Code players - World Championship - Top 4 players in Korea, EU, NA, and Chinese servers will play 16 player tournament - Ladder Tournament - Tournament for Top 200 players on Battlenet (quarterly?) and after online qualifiers, there will be 16 player double elimination tournament - Blizzard Cup - Top 8 players determine by the full year season will play best of 5 playoff (when they say playoff, it usually means something like what proleague and korea baseball league does) to determine the year's best player.
From their original advertisement months ago, the schedule for 2011 goes like this. Jan: GSL Feb: Ladder Tournament Mar: GSL April: GSL May: Ladder Tournament June: World Championship July: GSL Aug: Ladder Tournament Sept: GSL Oct: World Championship Nov: Ladder Tournament Dec: Blizzard Cup
Code S 1. Top 32 players from 2010 GSL will be placed into 8 groups of 4 each. 2. Each group will determine 1st ~ 4th places via "GSL Method" (probably full round robin?) 3. 1st and 2nd place of each group will move onto ro16. 4. 4th place finishers of each group will be placed into "Up and Down Match" 5. 16 players from #3 above will be placed into 4 groups of 4 each. 6. Each group will determine top 2 players via "GOMTV League Method" (don't know how this differs from GSL Method" 7. 8 players will go through "cross tournament" (this just means they will put 1st places against 2nd places to fill out the bracket) to determine the winner. 8. Top 8 players will have seed for the next tournament (will be put into different groups for ro32 next season probably, and will have something similar to group selection OSL and MSL uses) 9. Each group stage will be Bo1, Ro8 is Bo3, Ro4 Bo5, and the Finals is Bo7.
Code A 1. 64 player tournament 2. Ro64 ~ Ro16 will be Bo1, Ro8 ~ Finals will be Bo3 3. Top 32 players will have right to remain in Code A tournament. 4. Bottom 32 players will have to go through the qualifiers to play in the next Code A tournament. 5. Top 8 players will be placed into "Up and Down Match"
Up and Down Match 1. Code S bottom 8 and Code A top 8 will play. 2. Code S player will play against a Code A player. 3. Code A winner and runner up will have a right to pick their opponents in order. 4. Remaining 12 players will be determine the match up by random drawing. 5. Winners in the Up and Down Match will be in the next Code S and losers in the Code A. 6. All matches will be Bo5.
Source
This should be self-explanatory. If anything getting to S class could be easy lol since it's possible you can just cheese to Up and Down match play offs (elimination whether or not you will promote/demote to and from S class).
This stimulates foreign players to participate and make them have a decent chance of getting into S class.
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Its a question of getting from Code A to Code S but how do you get into Code A?
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So the GSL includes both the S Class and A Class tournaments. Does that mean that the "Up and Down" Matches are played in between every GSL? I'm just wondering how often the turnover will be.
Basically the timetable in my head is GSL Finals - Up/down for A/S and then Ladder for A simultaneously - then next GSL. would that sound right?
That sounds difficult for the GSLs between march/april because theres so little time. GSL2/3 finished and started basically right after one another
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Code A ro64/32/16 matches are bo1? damn.
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On November 22 2010 18:50 bRuTaL!! wrote: Its a question of getting from Code A to Code S but how do you get into Code A?
Bottom 32 code A players in each GSL will do a qualifying match against the top 32 battlenet (presumably the top 32 battlenet players that aren't already A or S).
I mentioned it in another thread, but I do hope they change the code A tournament away from Bo1's. Imagine losing one game in code A tournament and you're bumped down to the qualifying match. It really seems unfair and random.
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Added another spreadsheet that lists the players that are in the running for the non-automatic Code S spots. Also has a brief description of each players chances of getting Code S.
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On November 22 2010 18:50 bRuTaL!! wrote: Its a question of getting from Code A to Code S but how do you get into Code A? It says there'll be a qualifier for Code A. Whether this is by Ladder or just signing up is another matter. But it just means that someone like HuK or any other foreigner can just sign up for qualifiers for presumably either A class qualifier or for the pre-qualifier for A class.
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On November 22 2010 18:57 cablesc wrote:Show nested quote +On November 22 2010 18:50 bRuTaL!! wrote: Its a question of getting from Code A to Code S but how do you get into Code A? Bottom 32 code A players in each GSL will do a qualifying match against the top 32 battlenet (presumably the top 32 battlenet players that aren't already A or S). I mentioned it in another thread, but I do hope they change the code A tournament away from Bo1's. Imagine losing one game in code A tournament and you're bumped down to the qualifying match. It really seems unfair and random. Top 32 battlenet doesn't make much sense tbh. First off there is the chance of having smurf accounts. Another would be cheaters/hackers. It is also very hard to track those players since some players don't post their account details in their bnet accounts. If they mail these players they're invited and they haven't posted their details then there is a possibility that some players can sign up or give another persons info so they can participate etc Too much work tbh. My bet is on a A class qualifier.
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NesTea is a beast! gj IdrA btw!
TLO almost had a chance getting S-class ;/
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JookToJung eliminated in Round of 64.
EDIT: Okay, it does look like Clide and Hyperdub have clinched S-class with Jook out.
S-Class 1. NesTea (Z) 2. FruitDealer (Z) 3. RainbOw (T) 4. FoxeR (T) 5. Ensnare (T) 6. SlayerSBoxeR (T) 7. LiveForever (T) 8. Maka (T) 9. InCa (P) 10. Zenio (Z) 11. HongUn (P) 12. Genius (P) 13. Kyrix (Z) 14. Check (Z) 15. sSKS (P) 16. Nada (T) 17. IdrA (Z) 18. TheWinD (Z) 19. Clide (T) 20. Hyperdub (T)
= 9
= 7
= 4
Spots Remaining: 12 (8 reserved for Ro8 newcomers)
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On November 22 2010 21:30 Kagami-sama wrote: JookToJung eliminated in Round of 64.
Does that affect the Code S clinchers in any way?
EDIT: Clide and Hyperdub clinch S-class with JookToJung out?
Actually you're right, I overlooked that scenario, since they only needed to win to clinch Code S. Good call
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On an added note, there are 3 Protoss - San, Legalmind and Anypro - sitting at the top of the S-class wild card race.
They're going to have to hope that Leenock loses against Clide and that everyone else below them does not get stuck losing in the Round of 16 (either losing before that or winning past it).
EDIT: Also, if TLO didn't get Marine rushed out of GSL1 and he decided to qualify for GSL3, he would have clinched S-class already.
=(
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On November 22 2010 21:30 Kagami-sama wrote: Spots Remaining: 12 (8 reserved for Ro8 newcomers)
Is safe to assume that some previously S Class players will get into Ro8, thus opening more spots for non-Ro8 earners?
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On November 22 2010 22:29 Enzyme wrote:Show nested quote +On November 22 2010 21:30 Kagami-sama wrote: Spots Remaining: 12 (8 reserved for Ro8 newcomers) Is safe to assume that some previously S Class players will get into Ro8, thus opening more spots for non-Ro8 earners? It does look like it, but there are always upsets.
It's also possible that the brackets could end up that one or more S-class players become guaranteed to make it back into the Round of 8, thus opening up spots for the ones waiting.
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On November 22 2010 22:29 Enzyme wrote:Show nested quote +On November 22 2010 21:30 Kagami-sama wrote: Spots Remaining: 12 (8 reserved for Ro8 newcomers) Is safe to assume that some previously S Class players will get into Ro8, thus opening more spots for non-Ro8 earners?
Can't assume it, but I'd say it's likely that 1-3 players who have clinched or achieved Code S will make top8 and open up some spots.
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On November 22 2010 22:26 Kagami-sama wrote: On an added note, there are 3 Protoss - San, Legalmind and Anypro - sitting at the top of the S-class wild card race.
They're going to have to hope that Leenock loses against Clide and that everyone else below them does not get stuck losing in the Round of 16 (either losing before that or winning past it).
EDIT: Also, if TLO didn't get Marine rushed out of GSL1 and he decided to qualify for GSL3, he would have clinched S-class already.
=(
San needs 4 of the top 7 remaining players in the Code S race who are still in GSL 3 to lose in the ro64 to clinch. Of course if more spots open up, he'll have a good shot at getting in.
anypro needs 4 of the top 6 players in the Code S race who are still in GSL 3 to lose in ro64 to clinch.
Haven't really looked at scenarios for ro32 yet.
LegalMind will likely need a current Code S player in the top8 to open spots for him to get Code S.
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On November 22 2010 22:50 Hoju wrote: Haven't really looked at scenarios for ro32 yet. Round of 16 will complicate things a lot less, because of the possibilities of:
NesTea vs. MakaPrime Rainbow vs. FruitDealer HongunPrime vs. KyrixZenith Clide vs. BoxeR Zenio vs. Hyperdub IdrA vs. CheckPrime
If we see any of those matches happen for the Round of 16, one spot will open up.
Thus, 6 reserved-to-wildcard spots will be decided by the Round of 16, while the other two will be decided based on the performance of SlayerSBoxeR and Genius.
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