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[GSL] Official Code S rankings - Page 4

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 13 14 15 Next All
mati
Profile Joined October 2010
Argentina114 Posts
November 22 2010 14:00 GMT
#61
im not sure if this is the right place to ask this... but what does the numbers next to players nick during match means? Like :
[7] OgsTheWind
(in the same color he is playing)

has anything to do with rank? or how high they are sitted?

thanks
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
November 22 2010 14:02 GMT
#62
On November 22 2010 23:00 mati wrote:
im not sure if this is the right place to ask this... but what does the numbers next to players nick during match means? Like :
[7] OgsTheWind
(in the same color he is playing)

has anything to do with rank? or how high they are sitted?

thanks

It's the clock position on the map of their starting locations
Kinda weird that most people don't know that.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
mati
Profile Joined October 2010
Argentina114 Posts
November 22 2010 14:04 GMT
#63
is so hard to look at the mini map, you need a number next to his nick to know where is his base? :p

i would never think of that!! lol

ok, thanks a lot for answering
Kagami-sama
Profile Joined September 2010
460 Posts
November 22 2010 14:06 GMT
#64
On November 22 2010 23:04 mati wrote:
is so hard to look at the mini map, you need a number next to his nick to know where is his base? :p

i would never think of that!! lol

ok, thanks a lot for answering

It's probably to clarify who is who during mirror matches, since the stream is too grainy to see their name in the gameplay.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
November 22 2010 14:12 GMT
#65
On November 22 2010 23:06 Kagami-sama wrote:
Show nested quote +
On November 22 2010 23:04 mati wrote:
is so hard to look at the mini map, you need a number next to his nick to know where is his base? :p

i would never think of that!! lol

ok, thanks a lot for answering

It's probably to clarify who is who during mirror matches, since the stream is too grainy to see their name in the gameplay.

That's another way to interpretet that yes. The same thing can be said with the colors in their names as that also can show who is who and which locations they are. There are several indicators for that But I guess it's just done like that to avoid any confusion.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
~ava
Profile Blog Joined October 2009
Canada378 Posts
November 22 2010 14:36 GMT
#66
Thanks to OP for the info, good for a casual observer like me to get acquainted with the 'big names' in SC2.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
November 22 2010 14:50 GMT
#67
Hope we start to see more foreigners qualify for Code S. Just Greg so far, hopefully this season will get a few new players in contention.
GGruss
Profile Joined October 2009
Sweden121 Posts
November 22 2010 14:51 GMT
#68
I feel stupid for spoiling myself. I guess I should've trusted you when you said you'd continually update the spreadsheet... :S
Heimatloser
Profile Joined March 2009
Germany1494 Posts
November 22 2010 15:07 GMT
#69
spreadsheet contains spoilers
All what KT currently needs is a Zerg and a second Terran
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 22 2010 15:13 GMT
#70
On November 22 2010 23:02 shannn wrote:
Show nested quote +
On November 22 2010 23:00 mati wrote:
im not sure if this is the right place to ask this... but what does the numbers next to players nick during match means? Like :
[7] OgsTheWind
(in the same color he is playing)

has anything to do with rank? or how high they are sitted?

thanks

It's the clock position on the map of their starting locations
Kinda weird that most people don't know that.


You're expecting that most people come from a RTS background. This could be his first game for all we know.
Why would you ever choose failure, when success is an option.
StarSense
Profile Blog Joined September 2010
206 Posts
November 22 2010 15:14 GMT
#71
HopeTorture's official name is RainBOw now
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
November 22 2010 15:25 GMT
#72
On November 23 2010 00:13 GreEny K wrote:
Show nested quote +
On November 22 2010 23:02 shannn wrote:
On November 22 2010 23:00 mati wrote:
im not sure if this is the right place to ask this... but what does the numbers next to players nick during match means? Like :
[7] OgsTheWind
(in the same color he is playing)

has anything to do with rank? or how high they are sitted?

thanks

It's the clock position on the map of their starting locations
Kinda weird that most people don't know that.


You're expecting that most people come from a RTS background. This could be his first game for all we know.

I didn't expect that at all from him or newbies. I was expressing that generally if u think a bit through u could see there's a color to each name and on the map and there's a number assigned to each player. It should spring in mind that it might be related to the player's location on the map although it's a bit double sided to express it that way. That was just logical to think but I understand not everyone will get this so I get your point.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Heimatloser
Profile Joined March 2009
Germany1494 Posts
November 22 2010 15:44 GMT
#73
On November 23 2010 00:25 shannn wrote:
Show nested quote +
On November 23 2010 00:13 GreEny K wrote:
On November 22 2010 23:02 shannn wrote:
On November 22 2010 23:00 mati wrote:
im not sure if this is the right place to ask this... but what does the numbers next to players nick during match means? Like :
[7] OgsTheWind
(in the same color he is playing)

has anything to do with rank? or how high they are sitted?

thanks

It's the clock position on the map of their starting locations
Kinda weird that most people don't know that.


You're expecting that most people come from a RTS background. This could be his first game for all we know.

I didn't expect that at all from him or newbies. I was expressing that generally if u think a bit through u could see there's a color to each name and on the map and there's a number assigned to each player. It should spring in mind that it might be related to the player's location on the map although it's a bit double sided to express it that way. That was just logical to think but I understand not everyone will get this so I get your point.

yeah... nobody had to explain it to me... ppl are just so lazy with their brains these days.
if its not on wikipedia then its an unsolvable mystery.
All what KT currently needs is a Zerg and a second Terran
Blueblister
Profile Joined August 2009
Sweden321 Posts
Last Edited: 2010-11-22 15:55:00
November 22 2010 15:54 GMT
#74
Very weird system used by Gom.
It would make much more sense having a point system were players gets their points doubled for every subsequent round they play in. Plus, not giving any points for those who got knocked out in the later stages of qualifies is just negligent, now how will they break all the inevitable ties?

Ro 64: 299 * 1,17 = 350
Ro 32: 350 * 2,00 = 699
Ro 16: 699 * 2,15 = 1500
Ro 8: 1500 * 1,67 = 2500
Ro 4: 2500 * 1,60 = 4000
Ro 2: 4000 * 1,75 = 7000
Ro 1: 7000

Round of 32 players are clearly discriminated.
s_i_l
Profile Joined October 2010
12 Posts
November 22 2010 17:26 GMT
#75
On November 23 2010 00:54 Blueblister wrote:
Very weird system used by Gom.
It would make much more sense having a point system were players gets their points doubled for every subsequent round they play in. Plus, not giving any points for those who got knocked out in the later stages of qualifies is just negligent, now how will they break all the inevitable ties?

Ro 64: 299 * 1,17 = 350
Ro 32: 350 * 2,00 = 699
Ro 16: 699 * 2,15 = 1500
Ro 8: 1500 * 1,67 = 2500
Ro 4: 2500 * 1,60 = 4000
Ro 2: 4000 * 1,75 = 7000
Ro 1: 7000

Round of 32 players are clearly discriminated.


Actually, look again, Ro32 players are being helped here!

This system actualy prevents alot of ties in it's self when considering only the players who actually have a chance of making Code-S. The whole point of Ro16 being 699 rather than 700 is so that making it to Ro32 twice is better than making it to the Ro16 once.

Think of a few examples of what could happen, and you'll see that this bracket is all about leaveraging the most broadcasted players, as well as the best underdogs.

The most important factor to look at here, is that Ro8 is the threshold for guarenteeing that you make code s (1500). What's interesting, is that getting Ro16 twice still does not get you to 1500, so you have no guarentee to make it to code-S without a Ro8 unless you qualify for all 3 tournements. However, if you can make Ro16 at least once and qualify another time, then you still have a chance to make it, where your chances depend on the same players appearing in the Ro8, and a larger variaity of players taking spots in Ro16,32,a dn 64. (IdrA is already guarenteed to qualify in this fashion, and likely more will in S3, due to the blow-out nature of S2)

TL;DR: When you look at GSL's point distribution, you can see how they balance the factors of "repeatable, but not amazing", "one time powerhouse", and "one time decent performance" by looking at he permeutations of 3 of Ro64, 32, and 16.
Kagami-sama
Profile Joined September 2010
460 Posts
Last Edited: 2010-11-24 13:19:29
November 24 2010 11:53 GMT
#76
The next three matches in GSL currently will decide whether sanZenith and Leenock (who just won an amazing series against Clide) will get S-class before Round of 32 starts.

EDIT: Never mind, thought IMMvP was playing today.
G-Dy
Profile Joined April 2008
Germany91 Posts
Last Edited: 2010-11-24 17:52:08
November 24 2010 17:50 GMT
#77
I made today morning a clan distribution, if anyone is interested:

Sum(Points) Clan NrOfPlayers
16934 Prime.WE (17 Players)
14586 Ogs (11 Players)
14082 ZENEX (20 Players)
12844 TSL (7 Players)
09195 IM (4 Players)
08746 ST (7 Players)
03893 fOu (8 Players)
03098 SlayerS (2 Players)
01597 Liquid (4 Players)
01348 EG (1 Players)
00897 WeMade Fox (2 Players)
00350 Fnatic (1 Players)
00299 NsP (1 Players)
00299 mYm (1 Players)
Hoju
Profile Blog Joined April 2010
United States449 Posts
November 24 2010 20:04 GMT
#78
On November 25 2010 02:50 G-Dy wrote:
I made today morning a clan distribution, if anyone is interested:

Sum(Points) Clan NrOfPlayers
16934 Prime.WE (17 Players)
14586 Ogs (11 Players)
14082 ZENEX (20 Players)
12844 TSL (7 Players)
09195 IM (4 Players)
08746 ST (7 Players)
03893 fOu (8 Players)
03098 SlayerS (2 Players)
01597 Liquid (4 Players)
01348 EG (1 Players)
00897 WeMade Fox (2 Players)
00350 Fnatic (1 Players)
00299 NsP (1 Players)
00299 mYm (1 Players)


Nice! It'll be interesting to see how it turns out in the end, especially with oGs and Prime.WE not doing as well in this tournament and fOu doing well.


I've also been keeping everything up to date in the OP and my spreadsheet. Since the tournament has started, TSL_Clide, and oGSHypderdub have both clinched Code S spots and a number of players have been eliminated from contention for Code S wildcard spots. cOreZenith is the only player eliminated so far who had a decent shot at clinching Code S.

Check out the OP for an overview of what each player needs to do.
www.TheInfestedArchon.com - SC2 Satire
Holy.BR
Profile Joined November 2010
Brazil67 Posts
Last Edited: 2010-11-24 20:28:04
November 24 2010 20:27 GMT
#79
Does Ret still have a chance?

For exemple, if he gets to Ro8 he will get 1500 points, will him get S-class?
=D
Hoju
Profile Blog Joined April 2010
United States449 Posts
November 24 2010 20:35 GMT
#80
On November 25 2010 05:27 Holy.BR wrote:
Does Ret still have a chance?

For exemple, if he gets to Ro8 he will get 1500 points, will him get S-class?


If you get to ro8, you automatically get Code S. So, yes.
www.TheInfestedArchon.com - SC2 Satire
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