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[R&S] GOM Sony Ericsson SC2 Open S3 (Nov '10 - Dec '10) -…

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 30 31 32 33 34 50 Next All
teacash
Profile Joined September 2010
Canada494 Posts
November 16 2010 16:11 GMT
#621
Is GOMtv still negotiating the sponsor?
That could be why the details have not been announced (scheduling etc.)
numberThirtyOne
Profile Joined March 2008
United States294 Posts
November 16 2010 16:13 GMT
#622
Kiwi, Huk, Tester, inControL. Only 12 Protoss in the Ro64.

Anyone know when Stork and Bisu will be switching? T_T
voIDRAys are the most bm unit in SC2
KentHenry
Profile Joined August 2010
United States260 Posts
November 16 2010 16:18 GMT
#623
On November 17 2010 01:13 numberThirtyOne wrote:
Kiwi, Huk, Tester, inControL. Only 12 Protoss in the Ro64.

Anyone know when Stork and Bisu will be switching? T_T


When KESPA quits being stupid.
brimur
Profile Joined July 2010
Ireland6 Posts
November 16 2010 16:30 GMT
#624
Still no sign of Tasteless, did he decide not to enter in the end?
I'm much cooler in the mirror universe
TypeFake
Profile Joined September 2010
United States121 Posts
November 16 2010 16:30 GMT
#625
I've lost interest in this GSL like GSL 2. So many notable Protoss players not even making it. [insert rage here]
thehitman
Profile Blog Joined July 2010
1105 Posts
November 16 2010 16:31 GMT
#626
wow, so little protoss in the R64. I wonder if its balance problems with the race, map balance or just random thing.

Seems very strange, maybe protoss players haven't found a good and solid strategy to fall back onto?

fishinguy
Profile Joined November 2010
Russian Federation798 Posts
November 16 2010 16:32 GMT
#627
Scrap was the cause of the mass amount of zerg players qualifying, but I want to know what other map they could have used without one race crying imba.

Sands
Temple
DQ
Steppes
Shakuras
Basin

All these maps had a "favored" race
Sixes
Profile Joined July 2010
Canada1123 Posts
November 16 2010 16:34 GMT
#628
On November 17 2010 01:32 fishinguy wrote:
Scrap was the cause of the mass amount of zerg players qualifying, but I want to know what other map they could have used without one race crying imba.

Sands
Temple
DQ
Steppes
Shakuras
Basin

All these maps had a "favored" race


This.

I think they genuinely tried, Xel Naga and Metal are arguably the most balanced maps and they were the first 2. The tie breaker was going to be favored for someone.
zeru
Profile Blog Joined September 2010
8156 Posts
November 16 2010 16:34 GMT
#629
--- Nuked ---
andrewlt
Profile Joined August 2009
United States7702 Posts
November 16 2010 16:35 GMT
#630
All right, Gretech. Time to make peace with Kespa and port Central Plains to SC2.
Lucius2
Profile Joined June 2010
Germany548 Posts
November 16 2010 16:37 GMT
#631
most awful brackets ever
Kiarip
Profile Joined August 2008
United States1835 Posts
November 16 2010 16:37 GMT
#632
On November 17 2010 01:34 zeru wrote:
Show nested quote +
On November 17 2010 01:32 fishinguy wrote:
Scrap was the cause of the mass amount of zerg players qualifying, but I want to know what other map they could have used without one race crying imba.

Sands
Temple
DQ
Steppes
Shakuras
Basin

All these maps had a "favored" race


Why not just XN first map and loser picks


Koreans never do loser picks.


I think that XC-Meta-Shakuras may have been better than scrap.

or even sands or temple
Sixes
Profile Joined July 2010
Canada1123 Posts
Last Edited: 2010-11-16 16:40:10
November 16 2010 16:39 GMT
#633
On November 17 2010 01:34 zeru wrote:
Show nested quote +
On November 17 2010 01:32 fishinguy wrote:
Scrap was the cause of the mass amount of zerg players qualifying, but I want to know what other map they could have used without one race crying imba.

Sands
Temple
DQ
Steppes
Shakuras
Basin

All these maps had a "favored" race


Why not just XN first map and loser picks


Slows the process down?

What maps were used for the last season qualifiers, could it explain the lack of toss this time around?

edit: Shakuras should have been in there. For some reason forgot about it but it seems more balanced than even metal because there is less spawn variability.

zeru
Profile Blog Joined September 2010
8156 Posts
November 16 2010 16:41 GMT
#634
--- Nuked ---
dicey
Profile Joined November 2010
142 Posts
November 16 2010 16:44 GMT
#635
On November 17 2010 01:30 brimur wrote:
Still no sign of Tasteless, did he decide not to enter in the end?


Yep I'm wondering as well. His twitter seems bugged (shows stuff typed 9minutes ago for like 9 hours now). Anyway, his name is nowhere to be found on gomtv ( http://www.gomtv.net/news/272/0 or http://www.gomtv.net/news/267/0) so in case he competed I don't think he qualified.

Cheers btw, first post for me
GoDannY
Profile Joined August 2006
Germany442 Posts
Last Edited: 2010-11-16 16:52:04
November 16 2010 16:50 GMT
#636
On November 17 2010 00:38 seiferoth10 wrote:
Show nested quote +
On November 16 2010 22:38 shannn wrote:
Race distributions of all GSL Open:

Ro64 GSL1:
- 21 33%
- 16 25%
- 27 42%
- 0 0%:

Ro64 GSL2:
- 29 45%
- 15 24% (rounded this one up)
- 20 31%
- 0 0%:

Ro64 GSL3:
- 24 38%
- 27 42%
- 12 19%
- 1 1% (rounded this one down)

GSL 1 -> 2 -> 3:
33% -> 45% -> 38%
25% -> 24% -> 42%
42% -> 31% -> 19%
0% -> 0% -> 1%

I like these statistics >.>


Okay, now let's look at race distribution across all 3 seasons of GSL:
- 74 39%
- 58 30%
- 59 31% (rounded this one up)
- 1 1% (rounded this one down)

As for maps, they should just play a Bo3 exclusively on Metal.


What this statistic is missing is that we've run through a couple of patches and a lot of metagame changes in the meantime.

Though for the variety and entertainment I wished to see a more balanced bracket. I think what made GSL2 in the end a bit less entertaining was the pure TvZ matchup row. Seeing this makes me doubt that it will be any difference in this 3rd season, 1 or less P in the Ro8...

Its true that discussing balance issues at this state of the game, where it is already surprisingly well balanced excluding some minor issues, is very very hard. It could also be a leak of Protoss idols who show off strengths and weakness of a solid P play and how to use it.

Time will tell...
Team LifeStyle - it's more than a game
Sleight
Profile Blog Joined May 2009
2471 Posts
Last Edited: 2010-11-16 16:54:59
November 16 2010 16:50 GMT
#637
I refuse to believe that these are the official brackets. The odds of such pairs of players getting grouped together by random chance is... well basically incredibly small and I am PRAYING we don't see Liquid v Liquid, GSL1 Champ vs GSL2 Champ Ro64, Boxer v Foxer round 32, etc/

Come on. If there is a God, these brackets will be found to be false.

EDIT: God exists. Proof: http://www.teamliquid.net/forum/viewmessage.php?topic_id=169332

Look at the order of the players listed here and then check the order of the 2nd half of the listed brackets. They are identical. I doubt Gom is going to leave it like that.
One Love
Pwere
Profile Joined April 2010
Canada1557 Posts
November 16 2010 16:55 GMT
#638
On November 17 2010 01:34 Sixes wrote:
Show nested quote +
On November 17 2010 01:32 fishinguy wrote:
Scrap was the cause of the mass amount of zerg players qualifying, but I want to know what other map they could have used without one race crying imba.

Sands
Temple
DQ
Steppes
Shakuras
Basin

All these maps had a "favored" race


This.

I think they genuinely tried, Xel Naga and Metal are arguably the most balanced maps and they were the first 2. The tie breaker was going to be favored for someone.
Then the fix would have been to throw two 'imba' maps first, and have the tie break on a fair map.

Go with something like DQ, Temple, Metalo.

But their choice might force Blizzard to update the map pool, which is good in itself.
MagnusHyperion
Profile Joined August 2010
United States288 Posts
November 16 2010 16:55 GMT
#639
Looking at the number of Protoss Player is horribly depressing
2:2:1 ratio !? are you serious!?
I've always thought the game was fairly balanced and I still think so but man... this is depressing. Has T and Z innovation really soared that much higher than the collective minds of Aiur!?
This is deeply disturbing to me, I would love to see something more balanced in terms of player count because to be entirely honest this makes me somewhat jaded and disinterested in S3 GSL :/

*cries* what is going on my brothers!?
UC Davis Fighting!!! Support CSL visit their webpage and watch their streams!
jongim
Profile Blog Joined July 2010
Canada289 Posts
November 16 2010 16:58 GMT
#640
What? CLIDE IS LISTED AS STClide

Is this an error? Please tell me this is an error. He belongs in TSL...
i am catlul
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