[R&S] GOM Sony Ericsson SC2 Open S3 (Nov '10 - Dec '10) -…
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Teeny
Austria885 Posts
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Begtse
France135 Posts
Z player here. It's strange cause on paper P have some cool units/abilities.Maybe the map pool isn't suited for them to shine. | ||
GotterdamerunG
28 Posts
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W4nteD-
Vietnam15 Posts
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Jotoco
Brazil1342 Posts
Metalopolis can be a zerg map if long distance by ground, wich it is at least 50%, and scrap station is the most zerg based map, ever. I would like to see statistics about how many zerg players qualified with Long Distance in Metalopolis, then Scrap. Of course, if the maps where Lost Temple, Kulas and Steppes there would be, maybe, 5 zergs so maps are the most important factor to balance, right now. | ||
Radio.active
United States121 Posts
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photomuse
United States102 Posts
On November 17 2010 00:22 Tiny.pat wrote: Scrap Station really killed many P´s, almost every Protoss went 1:2 which is really sad. Could be another gsl without a P in the ro4 This is one underlying cause. I think without Scrap station being map 3, prot may still be slightly underrepresented, but this was the real killer. Map 3 should have been xelnaga or something considered balanced for all races. | ||
seiferoth10
3362 Posts
On November 16 2010 22:38 shannn wrote: Race distributions of all GSL Open: Ro64 GSL1: - 21 ![]() - 16 ![]() - 27 ![]() - 0 ![]() Ro64 GSL2: - 29 ![]() - 15 ![]() - 20 ![]() - 0 ![]() Ro64 GSL3: - 24 ![]() - 27 ![]() - 12 ![]() - 1 ![]() GSL 1 -> 2 -> 3: ![]() ![]() ![]() ![]() I like these statistics >.> Okay, now let's look at race distribution across all 3 seasons of GSL: - 74 ![]() - 58 ![]() - 59 ![]() - 1 ![]() As for maps, they should just play a Bo3 exclusively on Metal. | ||
Garnet
Vietnam9011 Posts
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teacash
Canada494 Posts
On November 17 2010 00:38 seiferoth10 wrote: + Show Spoiler + On November 16 2010 22:38 shannn wrote: Race distributions of all GSL Open: Ro64 GSL1: - 21 ![]() - 16 ![]() - 27 ![]() - 0 ![]() Ro64 GSL2: - 29 ![]() - 15 ![]() - 20 ![]() - 0 ![]() Ro64 GSL3: - 24 ![]() - 27 ![]() - 12 ![]() - 1 ![]() GSL 1 -> 2 -> 3: ![]() ![]() ![]() ![]() I like these statistics >.> Okay, now let's look at race distribution across all 3 seasons of GSL: - 74 ![]() - 58 ![]() - 59 ![]() - 1 ![]() You know that rounding is a math skill taught to 10-year-olds.. right ? | ||
Kiarip
United States1835 Posts
On November 17 2010 00:38 seiferoth10 wrote: Okay, now let's look at race distribution across all 3 seasons of GSL: - 74 ![]() - 58 ![]() - 59 ![]() - 1 ![]() As for maps, they should just play a Bo3 exclusively on Metal. how does this mean anything? balance has been significantly changed between the 3 seasons | ||
Mashes
Canada441 Posts
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sigol
United Kingdom134 Posts
On November 17 2010 00:30 GotterdamerunG wrote: when will season 3 start? Monday! | ||
zYwi3c
Poland1811 Posts
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peeeky
Canada631 Posts
On November 17 2010 00:55 zYwi3c wrote: in Ro32 we can see Foxer vs Boxer ... Nice ;> Are there official brackets released already? | ||
zYwi3c
Poland1811 Posts
On November 17 2010 00:57 peeeky wrote: Are there official brackets released already? i found it here: | ||
Churchill
United Kingdom84 Posts
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MrMotionPicture
United States4327 Posts
Quality. Thank you. | ||
sigol
United Kingdom134 Posts
They're not the finalised brackets. It's simply serving as a list of the qualified players. Check the comments tab. | ||
Ryhn
United States509 Posts
On November 17 2010 01:00 Churchill wrote: Way too many solid matches early - Foxer vs. Boxer Ro32, NesTea vs. Fruitdealer Ro64??!! Edit: Nevermind, these brackets are in question. To quote Artosis, "WHO MADE THESE BRACKETS?" At least we'll get some epic games sooner rather than later, but I really wish these guys duked it out later. In related matchups, Liquid`Haypro vs Liquid`Jinro in the Ro64! D: | ||
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