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[Day1] IEM New York - Live report thread. - Page 69

Forum Index > StarCraft 2 Tournaments
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Prev 1 67 68 69 70 71 118 Next
DminusTerran
Profile Joined April 2010
Canada1337 Posts
October 08 2010 19:23 GMT
#1361
On October 09 2010 04:21 Keitzer wrote:
Hah.. that's what GunRun looks like? SOO much different than i thought...

either way... what do you guys think the FPS on that cast is? seemed REALLY friggin smooth


Yeah I figured he'd be white lol...
Duravi
Profile Joined September 2010
United States1205 Posts
October 08 2010 19:23 GMT
#1362
Very entertaining game but it seemed like both players made alot of poor judgement calls to let the other keep getting back in it.
nufcrulz
Profile Joined February 2010
Singapore934 Posts
October 08 2010 19:23 GMT
#1363
On October 09 2010 04:19 proxY_ wrote:
Huk can't go ht's he doesn't have enough gas. Very weird game, extremely counter-intuitive.


if he stopped producing collossi he'd have more than enough gas for the tech switch...
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2010-10-08 19:24:07
October 08 2010 19:23 GMT
#1364
The production values for this are so terrible

Wtf is that in the background of day9 and gunrun. Why no pictures/video/interviews at all? You have tons of dead time but don't bother to interview any of the players.

THis is beyond terrible to watch, was really hoping to get to know some of the players more. It feels worse than a crappy online tournament, also the volume of day 9 is way higher than gunrun.

It really feels like someone spend 30 bucks on a crappy desk and some used background image.

Definitely not gonna give a shit about future IEM events if they don't up the quality of the production.
Warturtle - DOTA 2 is KING
Rokk
Profile Joined March 2010
United States425 Posts
October 08 2010 19:23 GMT
#1365
On October 09 2010 04:21 Danglars wrote:
HuK goes

Good Micro huge advantage
Bad Micro, medium disadvantage
Insane Good Micro destroys natural and wins

Just back and forth, recovers his concentration at the end.


More like Drewbie not paying attention, let's half of army die to simple a-move, then doesn't have enough units alive to survive push.

It was an exciting game, but that was definitely Drewbie's loss more than Huk's win.
Lann555
Profile Joined February 2010
Netherlands5173 Posts
October 08 2010 19:23 GMT
#1366
Unimpressed with either player in that game. HuK just kept doing the same thing over and over even though it didn't work out at all. Then Drewbie had some terrible positioning and decidedes to stim his MM into 4 collosus with his vikings just hanging back.
Fantasy Fan! Gogogo vultures
rastaban
Profile Blog Joined May 2010
United States2294 Posts
October 08 2010 19:23 GMT
#1367
On October 09 2010 04:22 Reason.SC2 wrote:
Wowow go HuK!!!

How come Day9's voice is aaaalways shot when I see him casting live. Somebody needs to teach him some tricks to keep that from happening.

He needs some of the stuff Tasteless got from the Korean Commentators.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
oZii
Profile Blog Joined May 2010
United States1198 Posts
October 08 2010 19:23 GMT
#1368
On October 09 2010 04:20 iCCup.Raelcun wrote:
Huk being super super super stubborn making colossus over and over and now drewbie has a TON of vikings. Huk NEEDS to be able to take out the high yield somehow and by drewbie's positioning he seems to be aware of it. But Huk catches him in a bad spot and gets a TON of colossus shots on the MM but then HUK just walks his colossus into drewbie's army...

But somehow he managed to get enough kills that he's just pushing into the main of drewbie... the positioning was sooo bad but Huk managed to barely make it work.



Colossus is such a double edge sword by continuing to make them you force vikings which means less marauders but they are sooo expensive. Either way great game great series so far. I think these confirms to anyone doubting that drewbie is a pretty good player.
Tantaburs
Profile Joined August 2010
Canada1825 Posts
October 08 2010 19:23 GMT
#1369
On October 09 2010 04:16 Rokk wrote:
What exactly makes 4 colossi a critical number?



4 collosi one shot marauders IIRC

each collosi does 16x2 dmg a shot to marauders so 4 do 128dmg per volley which one hsots marauders.

Someone please correct me if im wrong.
"One cannot play StarCraft with clenched fish.." ~Nick "Confucius" Plott
Adila
Profile Joined April 2010
United States874 Posts
October 08 2010 19:23 GMT
#1370
I also wonder how long before Terran/Zerg start paying attention to possible pylons behind the brush...
Zath.erin
Profile Joined September 2010
Canada429 Posts
October 08 2010 19:23 GMT
#1371
This is completely and totally awesome!!!!
I put my pants on just like the rest of you - one leg at a time. Except once my pants are on, i make gold records!
damon2400
Profile Joined April 2009
United States172 Posts
October 08 2010 19:23 GMT
#1372
Day 9 needs some warm water.

He should talk to his brother, I remember Tasteless having problems back in Gom invitational 1 but figuring some tricks out by gom2/3
raidmaster
Profile Joined July 2010
474 Posts
October 08 2010 19:23 GMT
#1373
If you look at this game closely and carefully you can see how far is Huk from being a good player. He had harvester advantage through the entire game, but still, fail Collosus micro and bad decisions caused that he has almost lost that game. In fact, if drewbie didn't lose some many units before that last fight, he would have won for sure.
Game was pretty epic nonetheless.
Longshank
Profile Joined March 2010
1648 Posts
Last Edited: 2010-10-08 19:26:23
October 08 2010 19:23 GMT
#1374
Apart from Kiwikaki's games, this event has been a competition of who can do the least complete fuck ups per game.

edit: it's entertaining though! But holy crap...
Bshad
Profile Joined May 2008
120 Posts
Last Edited: 2010-10-08 19:24:20
October 08 2010 19:24 GMT
#1375
deleted
Spaceball
Profile Joined November 2007
United States213 Posts
October 08 2010 19:24 GMT
#1376
Pretty good game 3... I thought Huk was dead for sure at several points.
Wayem
Profile Joined May 2010
France455 Posts
October 08 2010 19:24 GMT
#1377
On October 09 2010 04:23 nufcrulz wrote:
Show nested quote +
On October 09 2010 04:19 proxY_ wrote:
Huk can't go ht's he doesn't have enough gas. Very weird game, extremely counter-intuitive.


if he stopped producing collossi he'd have more than enough gas for the tech switch...


And if he did and Drewbie saw that he would have lost the game. So long to tech that he would have died many times.
"who needs micro when you can have more stuff ?" -day9
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
October 08 2010 19:25 GMT
#1378
On October 09 2010 04:23 Zath.erin wrote:
This is completely and totally awesome!!!!


gotta love that commercial
I'm like badass squared | KeitZer.489
Rokk
Profile Joined March 2010
United States425 Posts
October 08 2010 19:25 GMT
#1379
On October 09 2010 04:23 Tantaburs wrote:
Show nested quote +
On October 09 2010 04:16 Rokk wrote:
What exactly makes 4 colossi a critical number?



4 collosi one shot marauders IIRC

each collosi does 16x2 dmg a shot to marauders so 4 do 128dmg per volley which one hsots marauders.

Someone please correct me if im wrong.


Ah that makes sense. Thanks.
McMonty
Profile Joined September 2010
Canada379 Posts
October 08 2010 19:26 GMT
#1380
I think huk saw what can happen with immortals and EMP(poor suggy) and decided not to risk it.
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